Search the Community
Showing results for tags 'clipping'.
Found 4 results
-
Create a servermod that prevents players from clipping through tanks
Fuggschen posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi! We have a semi-Public Antistasi Server and some of the people think, shooting through the bottom of an APC or Tank is fun to capture it. We have rules but there isn't everytime someone around to check if they "legally" obtained it or not. I also searched for some scripts or mods that help with this problem but I couldn't find a single one that would prevent this (how is that not a problem someone already fixed?) I now wanted to create a serverside mod that adds an EventHandler to all players, because I can't edit the mission itself (and don't want to because of updates etc). My initial code looks like this: _firedHandler = { _player = _x; _position = eyePos _player; _positionAbove = _position + [0, 0, 1]; _objects = lineIntersectsWith [_position, _positionAbove]; { if ((_x isKindOf "APC" || _x isKindOf "Tank")) then { _player setPos (_position + [1, 0, 0]); }; } forEach _objects; }; if(isPlayer _x) then {_x addEventHandler ["Fired", _firedHandler];} forEach allPlayers; but I can't figure out how this can work on a dedicated server. I have almost zero knowledge in coding and just googled the most of it and used the wiki. Other solutions or directions how this could be archived are welcome It would be very helpful if someone could help me out. I can't understand how to make this work :( -
all vehicles are glitching into the ground slightly. can watch a vics bottom part of tracks disappear into the ground and then pop back up over and over again. when the track glitches into ground you are not able to get in it until it pops back up above the ground. after a while the vehicles are all damaged .
-
Hello, I do not have ARMA 3 - I use VBS3 with Dev Tools which comes with O2 for setting up models and I believe it's the same process used to create ARMA 3 content. I have been using O2 for a few years now but this is the first time I have had to do anything which requires the setup of an Underground LOD. I am setting up a building with a basement and as per the documentation I have setup the Underground LOD and I can successfully travel down to the basement without the Terrain interferring, however the objects which I have placed in the basement via proxies are all clipped i.e. can only see the top-half of the model. The model used in the Underground LOD is basically a massive box which exceeds the building dimensions so I do not believe this is causing the clipping. Any advice would be greatly appreciated. Screenshot from VBS showing the bottom of proxies are masked/clipped from view Underground LOD showing that proxies have clearance.
- 8 replies
-
- oxygen
- underground
- (and 4 more)
-
vest Need Help with vest clipping through character/uniform
npmproductions13 posted a topic in ARMA 3 - MODELLING - (O2)
So my issue is quite simple can someone help me with my vest clipping my character. I've copied the sample vests selection groups as close as possible example would be "Spine1","Spine2","LeftArm","LeftArmRoll","LeftShoulder" etc.. But i still get major clipping when the weapon is raised. Any help or input is appreciated and if you need any more info to help me just ask. Images Many Thanks -Irish