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Found 116 results

  1. Hello all Small and short bugreport; In dev build no. 1.59.135857 some of the single player campaign are missing. there isn't anymore the list/sections with "Survive", "Adapt" and "Win". its finished somewhere in the middle of the 2nd episode. pls fix it, i would like to continue the campaign ;-)
  2. Currently i'm playing the preventive diplomacy mission from the arma3 campaign. After loading a usersave or autosave file, the mission immediately fails because of friendly fire. I had never shoot before of other teammates or allied troops. Bug/error discovered yesterday, 2016-05-01, dev build no. 1.59.135790 / Win 10 I will test it again, today with dev build no. 1.59.135811.. will keep you up to date!
  3. I could really use some help on how to upload my campaign to the steam workshop and I am kind of new to having it work as an addon, before I would just upload the campaign pbo to armaholic/dropbox and then just extract it to the arma 3 campaigns folder. My Mod folders structure is below: Main Mod Folder: @Revenge Inside @Revenge: Addons mod.cpp Inside Addons: Revenge.pbo Inside Revenge.pbo: Images Missions description.ext Mod.cpp FIle: picture = "Revenge\Images\overview_ca.paa"; logo = "Revenge\Images\overview_ca.paa"; logoOver = Revenge\Images\overview_ca.paa"; tooltipOwned = "Revenge"; overview = "Follow the story of Lt. Sanders, who is as an ION contractor is hired to stop the insurgency in the Mediterranean."; hideName = 1; hidePicture = 0; name = "Revenge"; dir = "Revenge"; Description.ext class Campaign { name = "Revenge"; disableMP = 1; briefingName = "Revenge v0.1"; author="Panicsferd"; overviewText ="Follow the story of Lt. Sanders, who as an ION contractor is hired to stop the insurgency in the Mediterranean."; overviewPicture ="\Campaigns\Revenge\images\overview_ca.paa"; firstBattle = Beginning; class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Beginning { name = "The Beginning" cutscene =; firstMission = R01; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class R01: MissionDefault { briefingName = "Opening"; author = "Panicsferd"; overviewText = "a group of ION contractors have been sent to Stratis, on a mission to aid their new employers."; overviewPicture = "\Campaigns\Revenge\images\R01_ca.paa"; end1 = R02; lost = R01; template = R01.Stratis; }; class R02: MissionDefault { briefingName = "Leaving"; author = "Panicsferd"; overviewText = "After being briefed on the mission, the ION group is now leaving Stratis for Altis."; overviewPicture = "\Campaigns\Revenge\images\R02_ca.paa"; end1 = R03; lost = R02; template = R02.Stratis; }; class R03: MissionDefault { briefingName = "Contact"; author = "Panicsferd"; overviewText = "An AAF convoy has been attacked; the ION group is tasked mid-flight to aid them."; overviewPicture = "\Campaigns\Revenge\images\R03_ca.paa"; end1 = ; lost = R03; template = R03.Altis; }; }; }; Thanks again and I would really appreciate the help.
  4. I am trying to figure out how to upload a campaign to the steam workshop, so far I think I got the structure setup to be like the following: I have the main mod folder @Revenge and inside that folder I have the Addons folder along with the mod.cpp file. Inside the Addons folder is my campaigns PBO which has the missions/images and the description.ext, and the config.cpp. With this setup, it does seem like it is loading correctly because I can see it in the addon list. But for some reason, it does not show at all in the campaigns menu. Mod.cpp FIle: picture = "Revenge\Images\overview_ca.paa"; logo = "Revenge\Images\overview_ca.paa"; logoOver = Revenge\Images\overview_ca.paa"; tooltipOwned = "Revenge"; overview = "Follow the story of Lt. Sanders, who is as an ION contractor is hired to stop the insurgency in the Mediterranean."; hideName = 1; hidePicture = 0; name = "Revenge"; dir = "Revenge"; Description.ext class Campaign { name = "Revenge"; disableMP = 1; briefingName = "Revenge v0.1"; author="Panicsferd"; overviewText ="Follow the story of Lt. Sanders, who as an ION contractor is hired to stop the insurgency in the Mediterranean."; overviewPicture ="\Campaigns\Revenge\images\overview_ca.paa"; firstBattle = Beginning; class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Beginning { name = "The Beginning" cutscene =; firstMission = R01; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class R01: MissionDefault { briefingName = "Opening"; author = "Panicsferd"; overviewText = "a group of ION contractors have been sent to Stratis, on a mission to aid their new employers."; overviewPicture = "\Campaigns\Revenge\images\R01_ca.paa"; end1 = R02; lost = R01; template = R01.Stratis; }; class R02: MissionDefault { briefingName = "Leaving"; author = "Panicsferd"; overviewText = "After being briefed on the mission, the ION group is now leaving Stratis for Altis."; overviewPicture = "\Campaigns\Revenge\images\R02_ca.paa"; end1 = R03; lost = R02; template = R02.Stratis; }; class R03: MissionDefault { briefingName = "Contact"; author = "Panicsferd"; overviewText = "An AAF convoy has been attacked; the ION group is tasked mid-flight to aid them."; overviewPicture = "\Campaigns\Revenge\images\R03_ca.paa"; end1 = ; lost = R03; template = R03.Altis; }; }; }; Config.cpp class CfgMissions { class Campaigns { class Revenge { directory = "Revenge"; }; }; }; I would really appreciate the help, I am kind of new to this since before with my campaigns I would normally just upload the file to dropbox/armaholic where all you would need was to extract/place the campaigns pbo file in the arma 3 "Campaigns" folder.
  5. I'm not really sure where to ask this, but I noticed now that since EDEN has been release my old structuring for making custom campaigns doesn't seem to work anymore since it gives me an error like this: I think it has to deal with how the mission.sqm file is different then what it used to be with the 2d editor, and I am wondering if anyone else knows the new standard we are suppose to use in order to make custom campaigns utilizing the EDEN editor. I would really appreciate help, because otherwise I and maybe many others will not be able to create campaigns using missions that were made with the EDEN editor and I'm really not sure what to do.
  6. Hello there, Goro once again. Right now, I've packed all the missions into 1 "big" file. About the campaign itself: The campaign is set in post-apocalyptic Altis island. 6 separate episodes have been grouped together to ensure that the playability will be a lot higher. The campaign is set for SP, for separate COOP missions, links will be given below. Features: -Shitloads of zombies are coming your way! -Revive system implented w/o Respawn -Post-apocalyptic climate -Main characters delivered with plot -First man-created campaign about Zombies Requirments: Zombies & Demons -Total Playtime: ~1 hour Download: Click Installation guide Copy the file (S01.Altis) file. Go to your Arma 3 directory. Place the file inside folder called "Campaigns". If you don't have one, create one. Season 2? The season 2 will be relased 1-2 months later if this campaign gets famous :) Feel free to leave the feedback! :) COOP Scenarios: [COOP-5]Unleashed Hell - Episode 1 - Kill or Be Eaten [COOP-6]Unleashed Hell - Episode 2 - Life Savers [COOP-6]Unleashed Hell - Episode 3 - Hostage Rescue [COOP-6]Unleashed Hell - Episode 4 - Daring Raid [COOP-8]Unleashed Hell - Episode 5 - Game Over [COOP-11]Unleashed Hell - Episode 6 - 'Till We Can Credits: -CrunchyNapkin (Official testing) -Alex150201 (Scenario ideas) -Feuerex (Support) Changelog: *v1.1: -Bug fixes
  7. Alex150201

    Spartan Studios

    Hello everyone, I'd like to create this new topic so we, Spartan Studios, can post our missions here for the community to see and play. By Goro: Undead Stratis: 14 January, 2035 You were on routine patrol. During the duty, you've been ambushed by CSAT, and you were shot in chest. NATO transported you onto Mike-26 base and done surgery on you here. You were unconcious 1 week. By the time, NATO decided to raid laboratory. When laboratory was seized, one of the workers dropped bottle with a virus, which was experimental. The virus revives dead people, and kills alive. NATO and civilians abandoned the island, NATO forgot about Mike-26 base. You, along with Adams, Thanos, Frost, Ghost, Larkin must fight in order to escape Stratis. Many, many scripts used, crashsites, custom military sets, many ways escape. Features: -Many crashsites -Unforgetable gameplay -Play the way you want; Escape or explore -Attacking horde of zombies every 5 minutes (Left 4 Dead style) -Custom AI loadout -Many, many more, play the mission and discover them all! Requirements: Zombies & Demons ==Downloads== (Workshop only) SP: http://steamcommunity.com/sharedfiles/filedetails/?id=505438081 COOP: http://steamcommunity.com/sharedfiles/filedetails/?id=506005090&searchtext= Unleashed Hell Intro: You wake up. Your house is ruined. The atmosphere is unpleasant... Looks like nuclear meltdown. You decide to investigate the town. What you find there is shocking... Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=595127429 Mediafire: http://www.mediafire.com/download/i1wfb3jjgt234uh/Unleashed_Hell_-_INTRO.Altis.pbo Episode 1: After you've been saved by unknown people, you move with them to abandoned house in the middle of nowhere... Features: You gotta find them out by yourself! Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=596741701&searchtext= Mediafire: http://www.mediafire.com/download/zoidat7gi00y62r/Unleashed_Hell_-_Episode_1_-_Kill_or_be_eaten.Altis.pbo Episode 2: We've barricaded the outpost. I'm sure they will never force these defences. During the meeting outside, we just got some weird radio call... Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=600971920 Mediafire: http://www.mediafire.com/download/1w6yk68bf2lt35t/S01E02.Altis.pbo Episode 3: Our new friends gave us very valuable information... Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=602590523 Mediafire: http://www.mediafire.com/download/48ggmmc0x5ur3fx/s01e03.altis.pbo *NEW* Episode 4: We decided to scavenge the airplanes' factory for parts and supplies. Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=609023786&searchtext=Unleashed+Hell Mediafire: http://www.mediafire.com/download/q6qawnv3otxxedd/S01E04.Altis.pbo By Alex150201: Battleground Series: Altis Battleground: Altis Battleground is a mission about regaining ground for Altis. A special operations group has been tasked with that job, that group is you. Anything needed you have it. Arsenal for gear, ground vehicles, air vehicles and much more. Heavily scripted missions with a lot of scripts written by me and people in the credits. This is in Alpha stage. If you like it I will update it as often as I can. Features: Voice Acting (Most of it done) Virtual Arsenal Realistic Crew (i.e. you can't be the ultimate soldier like a sniper with AT that flies a helicopter and is a diver :D) Shop System Reputation System Side Missions Time Multiplier (for day and night combat) Easter Eggs And more! Planned: Implementing perks in the game More Side Missions Finishing all lines of the voice acting part Requirements: RHS Escalation (USF and AFRF) ==Downloads== (Workshop Only for now) http://steamcommunity.com/sharedfiles/filedetails/?id=525011431 By Zagor64: Nowhere to Hide: Chapter 1 - Incognito: The brutality of ISIS is, sadly,invading our homes everyday.Videos of public beheading, news of childs been forced to enlist and little girls been raped and sold as sex slaves or baby brides are common these days. In name of the jihad holy war against the infidels, many foreign fighters are enlisting under the black flag of the ISIS army, allowing quick advancing and conquering of vast Syrian and Iraqi territory. This is an explosive situation in a already plagued middle easter region. US/NATO has to send a clear message to the high rank officers, financers and puppeteers of the terrorist organization: YOU CAN RUN, BUT YOU CAN'T HIDE!!! You will be working along with the most elites counter-terrorism units of the world; CIA/SOG, SAS, DEVGRU, Spetsnaz GRU ,1st SFOD-DeltaForce for a manhunt across the globe. Enjoy the first chapter of a 5 story-driven dynamic mission. Play with the style that most fit you: use incognito and low profile tactics, or go full Rambo..it's up to you.Mission objectives are randomly placed for replayability. This is my first mission, so please report bugs/problem. Features: -incognito:put your weapons in the backpack and blend in with civis for a stealth gameplay -Custom loadout -EOS spawning sistem -Virtual arsenal paradrop -no base respawn -extraction with smoke/strobe signal -reinforcement troops on stand-by at disposal Requirements: CBA RHS: ESCALATION Leight OPFOR Pack TRYK uniform + CPC TRYK patch CUP terrains pack ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=602923129 Mediafire: http://www.mediafire.com/download/04p3jpwmymhkbjd/CHAPTER_1_INCOGNITO.Takistan.pbo
  8. Retribution Follow the story of Sgt. Ghafurzai and the CSAT forces on their quest for retribution against the NATO forces who have have caused them much grief in the past on altis/bornholm/chernarus/stratis/takistan/zargobad. Please Note: This custom campaign of mine starts shortly after my other campaign: Resurgence. In order for you to understand the current story of this mission you will want to play that campaign. Resurgence - Armaholic,Steam Workshop Download: Download - Steam Workshop Change-log: Version 1.1 Mission "Closure" Fixed an issue where a target wouldn't couldn't be destroyed and it somehow wasn't reaching a specific triggerMisison "Seizing Mike-26" Fixed an issue where after the player has seized the airbase, the mission would just hang and not advance any further
  9. Hi guys, figured I should make a post here about what me and a few other people are looking to make happen. What we're looking to do is release our own fully featured campaign, essentially 'crafted' by the community. It would of course incorporate a well written narrative, quality voice acting, enjoyable mission design, and the like - much like drafting up our own game. Over on the reddit subreddit, the response for something like this has been very positive, and the response from a couple of follow up polls shows there's definitely interest in something like this. I set up the subreddit /r/thisiswar as a kinda 'main hub' for the project, but figured there should be an ongoing discussion thread here too. Up to now, however, the main problem has been getting the numbers for something that resembles a team. So we're currently calling for anyone else who is willing to lend a hand in development - this means we're after the: - programmers - writers - level designers - artists/modelers - writers - voice actors - overall organisation etc. Leave any of your thoughts here, or somewhere over at /r/thisiswar, if you'd like to mention anything. I'm in the middle of drafting up a Game Design Document (GDD), which will serve as the team's living document and reference material, including a breakdown of each mission, what music, deadlines etc. We've also decided to house the project on GitHub, which will allow us to host the main build, manage contributions, release test builds for more feedback, and track bug tickets. To help, simply leave a comment here with your GitHub name and how you can help, or PM me, or contact me on reddit. I'd love to do this, and a few other people would also like to help, but for what we have in mind, it'llbe easier to make this a community collaboration. And I'm sure you'd love to play the final product. C'mon guys, let's make it happen. Vansen
  10. Hey all, This is something that's been bugging me for a while now (since I started the campaign, in fact). In the single player campaign, the lighting is very different to how it is in a single player mission, in multiplayer or in the editor. In the campaign, all the light colours with any sort of light on them are seriously washed out and bleached out, to the extent where all I can see is a whitish yellow colour, no textures or anything. I've done some testing, and made an imgur album of 3 images, showing the same location at the same hour and time of year. As you'll see, the campaign screenshot shows the building much brighter and whiter compared to the other two. It detracts from my game experience - it makes it very difficult to hit enemies in towns or buildings where the white glare is so strong that I can't see them properly. Here is the imgur album: https://imgur.com/a/i5JY9 Any help sorting this would be much appreciated, thanks!​
  11. Anybody know what's going on? It happened when I play East Wind. Also what exactly does 3DEN means?thx
  12. Please use this thread to provide feedback on the first campaign episode, which has been deployed in today's dev branch update. Avoid spoilers wherever possible! If posting them is unavoidable for some reason (e.g. context for feedback) please place them in spoiler tags.
  13. Although the formations available are helpful, I would like to have the ability to set, and have a squad move in, a formation of my own design. Instead of being restricted to the formations that are recognized already, I could set the individuals into any configuration I want.
  14. How can i disable the formation from start of the mission, in the editor i have set up how i want the formation to be at the start, but when i start the mission, the friendly AI's is in a Wedge formation
  15. Hi everyone, Jay and myself, with the support of our team, have written a blog about the campaign news that broke earlier this week. This was supposed to happen before it was reported anywhere else. Unfortunately a communications mishap between us and our friends at PC Games, led to it being revealed via their website first. We regret it happened in this way, rather than via a direct message from us. We hope the blog answers some of the questions you have. Survive / Adapt / Win
  16. New campaign - Spetsnaz Pride! Storyline: After serving lots of years, having survived many crucial moments and being shocked because of cruel views in bloody Chechnya, Spetsnaz team, which always been a part of elite military platoon, has signed a contact for participation in hostile-controlled island of Nogova. Surely, Spetsnaz have never expected truly simple operations for highly-paid actions and they probably knew what this all will be about! They must start taking part in liberation of Nogova from local murderers, which are mainly supported by NATO forces, holocaust. Rapid genocide of local nations must be stopped and there's only way to do this - act as fast as imposible and seek for appropiate revenge against joint enemy forces. Althrough, Russias haven't invaded Nogova, but they will in near future - until that, Spetsnaz must operate on their own and survive in horrible conditions. The question is - will you lead them to success? Requirements: OFPR 1.96 or Arma: CWA 1.99 Editor103 by Mikero Features: Intros & Outros Detailed briefing & notes sections for every mission Dynamics to increase overall replayability Realistic mission design Quite complex and thinking-requiring missions, which will test your skills Co-op *Note that all of the features mentioned here will be only in the playable beta version of whole campaign! Campaign will also be playable with: WW4 2.5 Modpack WGL 5 mod FDF mod Spetsnaz Pride is a singleplayer & multiplayer coop type campaign. Currently avaiable missions to download & play: Spetsnaz Pride 1 Spetsnaz Pride 2 Spetsnaz Pride 9 Spetsnaz Pride 11 Plans: Whole campaign, containing all planned missions, should be released this year. More episodes coming soon, but they won't be released in a row. Stay tuned and provide feedback on currently avaiable parts of Spetsnaz Pride! Keep in mind that every opinion or even constructive explanation of things you've experienced is appreciateable and helps me to improve overall quality. :)
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