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Found 89 results

  1. Codename Phalanx Version: 1.01 Overview Singleplayer Mini-Campaign revolving around a group of KSK survivors around Oberleutnant Wolff. Events are taking place in parallel to the official "East Wind" campaign. Story CONTAINS SPOILERS - It is strongly advised to play through "The East Wind" prior to this campaign! After almost two years into a difficult and yet unfruitful counter-insurgency training campaign, long growing tensions with the AAF result in a team of KSK instructors forced to drawdown prematurely with their job half done. But on the morning of their withdrawal, one last opportunity arises. Follow Oberleutnant Wolff on his covert mission directly tied to the events of "The East Wind". Features Story-Driven Singleplayer Mini-Campaign Special Forces & Guerilla Style Gameplay Three Missions Player Decisions Affecting Mission Flow Available in English & German Basic Requirements Arma 3 Marksmen Arma 3 Apex Arma 3 Tanks (Recommended) Arma 3 Laws of War (Recommended) KSK 2035 (https://forums.bohemia.net/forums/topic/191797-ksk-2035/) How to Install Standard mod procedure. Just subscribe on steam or manually download and unpack the @KSK_Codename_Phalanx folder to your Arma 3 directory. Then launch it with BI's or a custom launcher. Changelog 1.01 - 08.02.2020 ADDED: Close Call, bypass for players who do not own the Tanks DLC. ADDED: Asymmetric Warfare, hints for players who do not own the Laws of War DLC. Known Issues Download Dropbox v1.01 Steam Workshop v1.01 Contact You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete Or on twitter: https://twitter.com/IndeedPete Or feel free to add me on steam: http://steamcommunity.com/id/IndeedPete/ License Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits. Credits & Thanks Bohemia for the splendid game that is Arma 3!
  2. Hello everyone! It's been quite some time. I guess most people here won't recognize me nor should they. I'll go straight to the point: I am going to stream the whole ArmA 3 campaign and scenarios from all DLCs, to raise funds for charities and causes you and I believe in. I work with a bunch of very talented people here in Berlin. This startup I am in features some incredibly selfless and resourceful people that are willing to make some change happen in the world. A couple of months ago we brainstormed a new project that - on the side - involves video games and streaming. We are all gamers in the team but our work does not directly relate to games, although some of the people in the team (myself included) do work to develop content that ends up being used for companies, outside of said startup. It took my friends more than one Moscow Mule, a trip to Praha for some good beers and maybe some Bratwurst (you can't just drink, right?) to involve me in the project. Each one of us has a game that got picked by others.. and they picked ArmA 3 for me. Now, it took them time to persuade me because after my long-term and passionate involvement with ArmA 2 and Operation Arrowhead, I took a massive break from gaming and ArmA in general. I've never - don't laugh - even watched a video about ArmA 3.. maybe 20-30 screenshots to this date, in general. Even if I had ArmA 3 gifted to me as soon as it came out. I guess I needed some time off, in addition to my life taking some pretty big turns. Anyway now, driven by some not-so-happy happenings in the life of a dear couple friend of mine, we decided to act and so.. I said yes. I've spent the last couple weeks building my new rig and - with the help of @Groove_C @oldbear @Tankbuster @HaseDesTodes in here and many other people who wrote me on Reddit and privately... I am *almost* done. I must thank my colleagues and the people "from the upper floor" as they provided me with hardware that, honestly, would have not been so quick to acquire. You can take a look at the rig and my battle station, here or below.. https://imgur.com/gallery/FQB3T4x What are the specs of your rig? I started with this rig: And then I had the opportunity to change the motherboard and CPU, not because I had to but because a friend/colleague who was streaming a different game asked me if we could do the swap.. his game would benefit from the multi-core AMD and he told me ArmA 3 would be equal if not better on the Intel.. so my rig was updated to: (I highlighted the components that changed) If you are interested, I did benchmark the two rigs to compare how they did on ArmA 3: How to watch/follow the stream: Get on Twitch and follow me on Twitch.tv/OperatorReezo (Replays will be available in the future) What to do, when to do it: You don't have to do anything but it will be great if you join and actively participate. I'll be playing the campaign and I have NEVER seen it, even launched it once. So that's gotta be pretty funny indeed. We'll talk about tactical decisions, lore, context, back-story, role-playing, AI, glitches, bugs, things I will do really wrong and so on and so forth. It should be fun and also ArmA is so unpredictable that it won't be like many other streaming sessions around. How I would like to expand this, in the future: If this project takes off, I'd be happy to stream bigger scenarios with people online, recording everything from multiple "helmet cams" and then doing a post de-briefing analyzing what happened and how. We can join forces with fellow map makers to prepare missions that allow one "eye in the sky" to gather data that can be used for the de-briefing, plus all the recordings from players (their "helmet cams"). The way I see it in my head.. it's gonna be pretty cool! Why today? It's been exactly 10 years since I joined this forum. That's why. Do you have a Twitch account as well? Let's follow each other! I am totally new there.. I can use friends! Are you going to talk about your rig and discuss PC builds as well? As a geek, you bet I'll do it. We might swap some parts together and see how things explode.. I mean, work for the better! You play war games and then raise money against war? I do. I am a very peaceful person and believe that this world could be much better, without much effort. Unfortunately the simplest things are the hardest to achieve and even if I am very lazy, I gotta admit the past few years made me get out and do more. I am not a hero in this world nor am I a role-model for anyone, I don't pretend to be one but I know I am going just a bit further out to make this world a better place than it is now. I am a Star Trek fan, that also probably plays a part in how I've always seen things. Where to find more info on this initiative and gifts for supporters: Patreon Twitch Twitter How to donate: Using this PayPal link Through the patreon.com/vto Using this QR Code
  3. I am currently setting up a campaign in the Eden editor where the intro has you in a slave state area. There are some "decorations" that are basically armed units patting down civs, aiming guns at them, ect. The point of these is to show you are in a slave state, but I wanted you to get shot for interfering if you got too close. I thought the simplest way would be to set the player to OPFOR so they get shot if they try walking near the area, but now I can't figure out how to script a way to change their side, can someone help me?
  4. SaltyNewt

    [SP] Distress Call

    I'm back with another mission from this series I guess you could call it. Despite it only being made in a day, and a day after finishing the other one at that, I think I've made some serious improvements. If you wanna check it out the link is here. I'd highly appreciate it if you gave it a rating and left me some feedback as to how I can improve as a mission maker. Thanks again.
  5. Who we are? The Task Force Hornet is an ArmA 3 MilSim Clan established in 2016. We experience with our motivated members in missions realistic virtual military simulation and distinguish ourselves by the cohesion as a community, our discipline and the application of real military tactics in ArmA. Despite our military hierarchical structure, we always have a human, friendly and sympathetic atmosphere. What do we offer? Training With us you can expect a compact and realistic basic training in which all the necessary basics are taught to survive in a simulated operation. In addition, we offer various modules to train you competently for use with all conceivable weapon systems. Operations Weekly events are the basic building block next to the training courses. Here high-quality and historical missions are served by our mission builders on a silver platter. We do not limit ourselves to a certain country or a unit, despite the USMC, but let ourselves be surprised again and again. From a guerilla fighter in Brazil, to a Russian large-scale offensive, to observing a target for days on end, everything is there. Campaign Our mission builders constantly deepen immersion through large-scale, dynamic campaigns. Every step, every shot and every decision counts as to what the end of the campaign will be, and we want to communicate how serious decisions can be throughout history. Buddy system You're new to Arma? No problem, with our buddy system you will immediately be assigned an experienced player who will help you with advice and knowledge and answer all your questions satisfactorily. Sloting System In our community you can choose your own role for each mission and campaign, there are no binding slots. This gives you the opportunity to experience each role in a different environment of comrades and to quickly integrate yourself into the clan. What do we assume? 1. minimum age of 18 years (exception possible) 2. ArmA 3 with Apex extension 3. reliable and conscientious participation in missions and training modules How can you contact us? Website: https://task-force-hornet.de/ Application: task-force-hornet.de/informationen/ Teamspeak: task-force-hornet.de
  6. So I'm currently making a vanilla (except for 3den enhanced on my end) singleplayer campaign. I finished Feuerex's tutorial on the subject but I still have some questions. 1. How can I hide missions that the player hasn't gotten to yet in the campaign menu? 2. How do I transfer the player's inventory between missions? And then I have some questions relating to my campaign in general. 1. How do I move the mission between scenario phases? (referring to these https://community.bistudio.com/wiki/Eden_Editor:_Scenario_Phases) 2. How should I go about making a hub level? like camp maxwell in survive. 3. How do I make required gear for missions while in the hub level? Again using survive as an example.
  7. Hi guys, decided to take a break from ARMA 3 and go back to OFP for a while. I remember that back in my days of playing OFP there was this campaign created for WP Soldiers mod called "Operacja Biały Orzeł" (Operation White Eagle in English) and I absolutely loved it. Wanted to go back to it but unfortunately all the links are dead (used Wayback Machine too, unfortunately no results). I would be much obliged if some good soul had it on his/her hard drive and decided to share it.
  8. I want to get into making SP Campaigns but I'm pretty incompetent when it comes to scripting. I'm looking for a project with people who are willing to teach me the basics so I can get some experience.
  9. Wolves and Sheep Campaign on Steam Workshop 20 years after operation Harvest Red, the CHDKz are back. But so is NAPA. Take your stand against the Chedaki oppression and make them feel the power of guerilla warfare. Take down enemy officers, sabotage Chedaki equipment, ambush their convoys a fight for freedom! Immerse yourself in a long story! Stroll once again through the streets of Chernogorsk and venture deep to Chernarussian forrests. The Chedaki are back. And this time, it seems, they plan to finnish, what they started back in 2008. What happens, when no mighty allies come to aid, like in operation Harvest Red? Or do they come? Lots of custom voice acting to hear, lots of cutscenes to watch and lots of seemingly hopeless fights to fight! For everyone, who left a piece of himself in deep dark Chernarussian forrests. Play as a brave NAPA fighter, a special forces team member of the Czech Army, lead British and German teams trhrough tough engagements! This is my first Campaign ever, so any feedback would be highly appreciated. Shall you find a problem, a typo or just wanna share your feelings, let me know! The biggest thanks goes to Lou Montana, a BiWiki wizzard, who turned all the strange files and uncomprehansable scripts into something, that might actually be playable. Any Feedback would be most wellcome! Cheers! SKS
  10. SOG is a North America based Arma 3 unit modelled after the Special Operations Group within the CIA Special Activities Division. We are extending an invitation to personnel interested in becoming Paramilitary Operations Officers, running operations on a different level than typical fire and maneuver combat performed by infantry units. The atmosphere at SOG is more relaxed, as we have all been a part of previous milsim units. No need to report in, finish statements with “Sir!” nor address members by rank. We have a Teamspeak 3 and Arma 3 server and primarily use TS3 and Discord for communications. Events/Operations The main operation typically takes place on Saturdays at 9PM EST Other events and training may take place weekly or as determined. Our servers are online 24/7 with the exception of maintenance, so our members can additionally gather/play at any time. Requirements: Minimum age of 18 Teamspeak 3 with Microphone Fluent in English Arma 3 installed Potential Paramilitary Operations Officers will be assessed on the following basic criteria before acceptance: Land Navigation Radio Communication/TFAR ACE Advanced Medical Skills Room Clearing/CQB and POS ID ACE Explosives Overall fit for the unit Further skills on the individual and team level may be trained and developed after entrance. To join or if you have questions, please message one of these members on steam: Board__Gamer DareThrylls Arondight Join us on Discord!
  11. I'm looking for voice actors for a four mission mini-campaign I'm making. The only requirements are to have a good quality mic and have some way for me to get into contact with you. The campaign focuses on the story of a group of NATO soldiers as they escape Stratis during the events of the Survive portion of the East Wind Campaign. The characters needed so far are as follows: Main Character: American, mid 20's, present in all four missions (duh), Supporting Characters: Two, Both American, one is early 30's, one is early 20's, one is present on all four missions, one is present from the second mission onwards NATO Officer: American, late 30's, present only in first mission, only about 10 lines AAF Checkpoint Officer: Altian, mid 30's, present only in first mission, only two lines FIA Agent: Altian, late 20's, present from third mission on If you're interested feel free to send a message my way. I also have the script for the first mission if you wanted to take a look.
  12. 2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them “Sir”. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC
  13. Greetings! The 122nd ODST Division is a new unit, looking for people who are active and are 17+ or older. The era the unit will be taking part in is the war with the Covenant (along with fighting insurrectionists as well) and the possibilities can range from dropping behind enemy lines, to supporting militias on occupied worlds or can range to planetary defense or invasion of an occupied world. we are also interested in playing with other units. Information The unit is a community between milsim and casual play, in-game during unit events, members are expected to play with a sense of realism from loading in and grabbing gear to the ending with a debrief. Campaigns will be 4 missions long (1 mission per week), Major Campaigns will be 6-8 missions long (1 1/2-2 months long) operations will be on Sundays at 6pm EST (5pm CST) and training will take place on Friday at 6pm EST (5pm CST). Campaigns will have different endings depending on the outcome of the previous missions before the final one, and can depict of moving the unit to another planet or retreating and changing the outcome of its position in the UNSC's fight against the covenant. Outside of operations members are encouraged to play games with each other in team speak and build a camaraderie between each other to build a tight understanding that can be used in operations without conflict arising. If interested please come join us on our discord is: https://discord.gg/PEw5eM
  14. black_hawk_mw2_87

    Arma 3 Campaign

    Hello, community! I received a small example of a already done and created campaign. I wanted to test my skills and learn how to create one. I created 3 small test missions and followed all the steps needed to configure the files and names inside the campaign's folders. What I wanted to know was how to upload the campaign itself and publish it to STEAM for a test. I tried with the Arma 3 Tools Publisher, but the program requires .pbo files to be uploaded. What do I do in this case in order to publish it? Cheers! 🙂
  15. The Team Presents THE EAST WIND - RHS REMAKE WARNING! YOU ARE ABOUT TO PLAY AN ALPHA VERSION! SOME FEATURES ARE STILL NOT WORKING AND BUGS ARE STILL PRESENT! THIS CAMPAIGN IS NOT COMPATIBLE WITH ACE3 AND MAKING IT SO IS NOT A PRIORITY FOR US YET! Morning lads, I'm happy to announce that The Team is finally getting ready to release the RHS remake of The East Wind. This majestic hunk of data has received a large amount of attention from The Team in the past few weeks after being suspended almost 4 years ago, and is now finally getting ready to set sail once more! The Team currently consists of yours truly, and DenyWilco. Not much of a team but we make do with what we have, and apparently are doing pretty good while doing so. So much for the intro, now to the fun stuff. Required Addons: - RHSUSAF - RHSAFRF - RHSGREF - RHSSAF - Altis Armed Forces (2017) Known Bugs: - In the Prologue campaign, you'll still need to use the RCO. - Please report any bugs on the thread, or feel free to PM me, or DenyWilco. Downloads: Steam Workshop (HIGHLY RECOMMENDED FOR QUICK UPDATES) Mediafire Armaholic Credits: -DenyWilCo [Lead Dev; Founder of The Team] -MrCrazyDude115 [Lead Dev; Founder of The Team] -Bohemia Interactive [Making ArmA 3; Being an all around awesome company] -Red Hammer Studios [RHS; Being awesome] -BI Community Change log: Screenshots: Videos:
  16. ***PLEASE NOTE THIS IS A WORK IN PROGRESS*** Hello There! I am currently in the process of designing a Campaign and want feedback on my idea and eventually when I start rolling out mission's them as well. Since moving over to ACE I've loved the ballistic system as part of it. I was inspired by Igneous01 - ArmA 2 Campaign and wanted to create something similar but on the ArmA 3 Platform. However, I wanted to make something that is also co-op but was unsure if that is possible so please feel free to comment down below. I also didn't want thousands of mods I wanted to use mods that are the most popular on the Steam Workshop but like I've said if you have any suggestions please mention them below. Here's a general summary of my campaign: MODS: ACE RHS USAF RHS AFRF Apex Now I know this campaign won't be for everyone but I would appreciate any idea's that great community can provide. ***PLEASE NOTE THIS IS A WORK IN PROGRESS***
  17. Hello ! I'd like to make a HUB mission in a user-made campaign the same way HUBs are present in the Arma 3 campaign. However, there's no documentation for the HUB parameter in the campaign description.ext reference page, where the only explanations provided are : enableHub = 1; // TBD - has to do with coming back to a "base" . . . //Define a mission to be hub. May have to do with CfgHubs. isHub = 1; // 0: disabled - 1: enabled. Default: 0 Is there someone with knowledge on the subject who can share information on how to make a campaign HUB ? Thanks !
  18. Hi folks! This is my official release of "Operation Nightingale", a singleplayer campaign set in Chernarus 2008. Features 14 missions including the prologue. No mods required so you don't have to download anything unnecessary. I'll soon update my mission pack and if you haven't tried it yet, please check it out too! Here's the Mediafire download link: https://www.mediafire.com/file/35b9ena5fa5aoan/spc_nightingale_1-01.pbo/file Yeah and you know all the copyright stuff. If you want to edit my campaign in any way, please contact me and I'll see what can be done. DON'T STEAL MY STUFF WITHOUT A PERMISSION AND PROPER CREDIT! You got that!? This campaign does not represent my current mission editing skills as it was developed almost a year ago and lots of shit has changed since then. However, I did a little rework over the campaign but I kept most of the concept as original. My editing methods have changed alot. Thanks. Version 1.01 Fixed trigger script execution paths for mission #1 "Common Enemy".
  19. Hello guys, I have a problem with apex campaign. When i try start the campaign i have this error: I start the game whitout addons Thanks!
  20. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  21. I mean a conection like "Altis Police" and with the AAF as Military and some characters like Nikos Panagopoulos, it can be modded or vanilla, the only thing thats important is the conection with the A3 Campaign.
  22. This Topic deals with the Member Countrys of the Canton Protocol Strategic Alliance Treaty (CSAT). We know that Iran, (unknown) North African Countrys, China, indirectly Russia and Belarus are fix members of CSAT. Iran, because the Champaign says that the Gryffin Regiment of CSAT on Altis and Stratis comes from Iran. Unknown North African Countrys, because the Scimitar Regiment of CSAT on Malden comes from North African Countrys. China, because the Apex Protocol says that the unknown Regiment of CSAT (under command of Xu Haifeng) near Tanoa comes from China. Possibly Russia, because the most equipment of CSAT Military is made in Russia and another interesting point is that the standart uniform of Raven Security (PMC) is the CSAT standart Uniform. I personally think that no extern Company who had the task to safe CSAT facilities on Altis and Stratis became the unique military uniform (with a special exoskeleton) of CSAT, it wouldnt make any sense. And because the former USSR (after the milenium possibly Russia) successfully invade Malden. The campaign of the Contact DLC prove it indirectly. "Meanwhile, the Russian Spetsnaz operators wear a new lightweight two-tone suit, a durable helmet based on CSAT design, and a chest rig which sports a cross-drawn chest holder for sidearms." "The To-201 Shikra is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a CSAT and Russian joint syndicate with the goal to build a highly agile and maneuverable air-superiority fighter. The To-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay." Belarus because the campaign of the Contact DLC prove the membership of CSAT. "This landlocked NATO member state shares borders with four other nations, including the Russian exclave Kaliningrad and CSAT partner Belarus, which inherently makes it a place of great geo-strategic importance." Sources: https://arma3.com/features/factions https://arma3.com/buy https://store.steampowered.com/app/1021790/Arma_3_Contact/ https://arma3.com/contact
  23. I hope BIS connect the "Old Man" campaign with Malden specialy with the large military complex eastern of the Malden Airport/-base. Here another Thread of mine to Malden: From https://arma3.com/news/argo-and-arma-3-malden-dlc-now-available#.W5yD-PaYSUl
  24. Hello everyone, I just wanted to say that playing the official campaign as single player might drive you crazy, due to the difficulty to pinpoint the location of the AI units firing on you ... We all know there is unfair side in ArmA regarding: the AI units are being able to spot you, while you - as real human player - being lost trying to spot them in return ... I made a small script (inspired by Killzone_Kid work in HERE) so that I can easily pinpoint the AI player shooting. { if (side _x != west) then { _x addEventHandler ["Fired", { plyr = _this select 0; }]; }; } forEach allUnits; addMissionEventHandler ["Draw3D", { drawIcon3D [ "\A3\ui_f\data\map\markers\military\triangle_CA.paa", [1,1,1,1], [ (visiblePosition plyr) select 0, (visiblePosition plyr) select 1, 3 ], 1, 1, 180, "", 1, 0.03, "PuristaLight", "", true ]; }]; When you play the official campaign alone as single player: press ESC and in the Debug Console copy and past the above code and then click on LOCAL EXEC ... Test it and see if it works for you. I know, some people might say: Hay! This is cheating and going to ruin the game ... I know ... I agree ... But, come on guys, the above script will just help someone to play fair with these crazy bots that can spot you like a hawk.
  25. I've searched and haven't found anything on Google. So I apologize if there's something out there. I am creating a campaign on stratis where one task is to capture the air base. After it's captured, I'd like the campaign to automatically load the base up the way I set. So it becomes a friendly base. I would like the same thing to happen when I capture other camps and bases. How can I do this?
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