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Found 116 results

  1. I've searched and haven't found anything on Google. So I apologize if there's something out there. I am creating a campaign on stratis where one task is to capture the air base. After it's captured, I'd like the campaign to automatically load the base up the way I set. So it becomes a friendly base. I would like the same thing to happen when I capture other camps and bases. How can I do this?
  2. Defying the Odds Brought to you by HelicopterEnthusiast and zigTtzag(zTt) After testing a mission a few months back zTt was like why not create a campaign? I refused saying it was too hard. We can make more missions in the same amount of time. A few weeks back however the campaign started being constructed! Now the campaign being constructed was revealed to our website subscribers alone but the download links and such will be available to all! Story: In Afghanistan there was a leader called Dahid Kazat. Kazat was a patriot. He loved his country and his people. He wanted his country to prosper by taking advantage of the oil reserves located at Lythium. It was a clever idea and it would surely result in his country prospering and his people forgetting about the immense difficulties they face due to being poor. There was an issue however. Oil attracts the Strong Countries of the world. Especially when in 2035 oil reserves get more and more scarce. Because of the above, NATO decided that Kazat had not what it takes to deal with the power that oil reserves would provide him. Due to that NATO demanded all oil reserves from Kazat while providing no help to the people of Afghanistan. Kazat did not agree! They tried to bribe him, they threatened his family and yet he said no. So NATO found a nice way to get rid of Kazat. They chose to fund rebel organization Al Shilak. They gave them weapons, ammunition and all needed in order to bring down Kazat and they succeeded. Kazat was killed and propaganda made the people of Afghanistan to agree about the homicide. Yet again an issue arose. The people of Afghanistan did not only agree with the murder. They also agreed with whatever Al Shilak supports. That is that NATO is to blame for everything. That now that Al Shilak controls the country they should be the ones dealing with the oil reserves. That the people of Afghanistan should rebel! From that point on, Lythium has turned into a battlefield. NATO was unable to deal with the locals and after many casualties they lost control of Lythium and they are now dealing with a force that wants to expand Afghanistan borders! Here is when you guys arrive. Although no country offered to help in fear of casualties, Greece is sending their best Green Berets force! Four men from Greece Special Forces have been dispatched to Lythium to help NATO regain control. NATO agreed to support them. If they commenced all too dangerous operations… Greece agreed. Why? Nobody knows if anybody knows. Trailer: Units: Task Force: Blue Lighting Team Leader – Chiefly Alexandros Petraklos He has been through everything! Graduating from multiple Military Academies and becoming an expert in a variety of sectors was a torment. Actually it was not. Petraklos was born for such operations. What tormented him was the bureaucracy and the needed encounters with officialdom in order to become a Green Berets Team Leader. Marksman – Sergeant Ioannis Kalinos A graduate from the Basic Sniper Training for Special Operations Academy. The time needed to read that equals with the time Kalinos needs for 3 headshots at a 1,5 km distance! That is exactly why the Green Berets recruited him. Disregarding his tension to remain silent, a Blue Lightning slot is surely his. Explosive Specialist – Sergeant Konstantinos Koromilas His graduation certificate comes from the Evelpidon Military Academy. Apart from that, he does not talk much. All we know is that he likes explosives and whatever causes mayhem. Welcome aboard Koromila! You are just the person we need for the Blue Lighting Green Berets team. Medic - Corporal Lambros Katechakis Coming from 7 yearlong studies he graduated from the Army Officers Military Academy. AOMA, which he finds boring, trained him to become a Medic and be an expert in Emergency Medicine. After his graduation, he was assigned to the Green Berets Blue Lightning team and has since found out that the real military is by no means boring. Head Quarters – Lieutenant Tasos Balaoritis Also a graduate of the Army Officers Military Academy but not a Medic. Balaoritis was trained to become a Military Psychologist. Post-Traumatic-Stress-Disorder or any sort of disorder has no chance in front of his skills. Calm as anyone can be he provides support to all Green Berets operations. Pilot – Corporal Antonis Fidelis Only typically did he need to graduate from the Air Force Academy. Piloted his first chopper at the age of 15 and his first plane when he was 17. That is what happens when your father owns a Flight School. Due to his amazing skills in Army Aviation vehicles, the Green Berets Blue Lightning team immediately recruited him. Important details: a)In SP you should be the THE GROUP LEADER of the BLUE LIGHTNING team. b)In MP all players who will participate in the mission should be READY before the opperation begins. c)It is important to read the STRATEGY section of the briefing. d)The campaign is FULLY VOICED in Greek and there are ENGLISH subtitles. Although ... who does not speak Greek? e)At the Lythium map some doors do not open. It has been fixed via a script. You can open those doors with the ALT key. f)All testings have taken place in a HOSTED server. g)Respawn:Instant Requirements: a)Arma 3 Apex b)Marksmen DLC c)HAFM: http://www.armaholic.com/page.php?id=20288 d)Lythium: http://www.armaholic.com/page.php?id=32694 e)ASR AI3: http://www.armaholic.com/page.php?id=24080 f)CBA: http://www.armaholic.com/page.php?id=18767 Bugs: Minor: None Serious: None Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. Credits: Audio Alex Lisi for his music. All Sounds for plane audio effect. Alphie Wily for his Date Beeps audio effect. 2BStudio for his music. Krc Videos for Heavy Wind audio effect. N-Beats for gunshot audio effects. RickOShay for SandStorm script Ross Bugden for his music. SFX Cloud for keyboard audio effect. Soundchips for window breaking audio effect. Sound Designs & Tools for falling audio effect. SoundLike Tube for falling audio effect. Tushar Sharma for his music. Voytek Pavlik for his music. Jakub Hrock for his audio effects. All people helping with the voice recordings. Video Production Andy Fielding for his video. Ben LONGDEN for his video. HackOn Exploits for his video. Lorenzo Gragotto for his video NetCon1 for his video. Ophidic for his video. Requiem for his video. Wolskye for his video. Woople for his video. Scripters Alias for his scripts. Aylas for his script. BangaBob for his scripts. George Floros for his scripts. JBOY for his script. Nomadd for his script. Tophe for his script. Zenophon for his script. Addon Makers Aplion for the Hellenic Armed Forces addon. The CBA Team for CBA. The FFAA Team for Lythium. Robalo for the ASR AI3 addon. Forum Members @7erra for assisting with map showing animation. @Dedmen for slight code optimization. @GEORGE FLOROS GR for helping in the editing forums about functions compatability. @gc8 for assisting in a code syntax issue. @gc8 for offering help with a show text issue. @gokitty1199 for helping in the editing forums about functions compatability. @HazJ for helping in the editing forums about functions compatability. @johnnyboy for assisting with stealth implementation. @killzone_kid for helping with the breaking windows matter. @KokaKolaA3 for assisting with stealth improvements. @Larrow for solving the function locality issue. @Larrow for assisting with map showing animation. @Melody_Mike for offering help with a text showing issue. @mrcurry for solving the stealth implementation issue. @nomadd for assisting with stealth enhancements. @opusfmspol for helping in a code syntax issue. @ruger392 for his VectorDir/VectorUp guide. @Schatten for HoldAction Icons assistance. @SpaceHippo for how to remove addon dependencies. @stburr91 for assisting with the multi screen showing issue. @wogz187 for helping with a camera feed issue. @ZaellixA for code translation. Bugs Emergency Crew @Dedmen for tasks lag, functions lag, scripts lag and lag in general! @Grumpy Old Man for overall mission optimization! @pierremgi for infoText lag and more! Website SubLink Campaign Overview: here. Campaign's Steam Collection: here. Download All Button: here (383.06 MB). Episode 01 - Entrance Creators v2.0: Mission Details at the website subpage here. Direct download link here. Episode 02 - Explosive Attention v2.0: Mission Details at the website subpage here. Direct download link here. Episode 03 - Mayhem Providers v2.1: Mission Details at the website subpage here. Direct download link here. Episode 04 - Natural Holocaust v2.1: Mission Details at the website subpage here. Direct download link here. Episode 05 - Flaming Rain v1.2: Mission Details at the website subpage here. Direct download link here. Episode 06 - Cave Invaders v1.1: Mission Details at the website subpage: here. Direct download link here. Episode 07 - Golden Paint v1.1: Mission Details at the website subpage: here. Direct download link here. Episode 08 - Thunder Fortress v1.1: Mission Details at the website subpage: here. Direct download link here. Episode 09 - Robotic Persuasion v1.0: Mission Details at the website subpage: here. Direct download link here. Episode 10 - Death Cream: Mission Details at the website subpage: here. Direct download link here. The story, all names, characters and incidents portrayed in this production are fictitious. No identification with any actual persons (living or deceased), nations, cultures, religions, allegiances, places, buildings and/or products is intended and/or should be inferred. Feedback is always welcome but since this is our first campaign feedback is very important. All missions have and will be tested but if any sort of glitch or bug appears please report it here in the forums or more directly here. Also recommendations or describing things you like will also be very helpful. Making a campaign is really hard hence your assistance will surely help. This is the one and only Greek Voiced Campaign so enjoy
  3. Is this building complex in the A3 campaign? https://steamcommunity.com/sharedfiles/filedetails/?id=1439480527
  4. After weeks of work, I'm proud to finally present The East Wind: Escalation in a releasable state. EWE is the RHS-inspired adaptation of BIS "The East Wind"-Campaign. Nearly all assets have been exchanged and most scripts have been altered in some way or another. EWE also features a custom made FIA-faction, made with assets from both RHS and BAF. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1423933010 (No direct download as of now) I tried to keep it as vanilla as possible, but you obviously require all RHS factions, as well as BAF Weapons and Equipment by 3CB and CBA. In addition to that, I strongly recommend you the following mods, that'll greatly enhance your gameplay experience: DynaSound 2 Enhanced Soundscape Blastcore Edited (Standalone Version) Be advised that, just like the original campaign, EWE is not compatible with ACE/AGM, due to systems conflicting with the mission scripting. However, there are ways to get around that. Don't recommend that though if you don't know what you're doing, and if you know what you're doing, you don't need me to tell you how to. Despite the numerous hours i spent with this project, it is far from being perfect. Consider this release v.0.9. Some bugs are still present and some of the later missions have to be playtested/bugfixed yet. All major work is done though and i'll be releasing a couple of hotfixes in the next few days to tackle the remaining issues. Known Issues: I always appreciate help, and since this is a one-man project, i can need a lot of it. If you find a bug and want to help, try to figure out how to fix it and tell me. Fresh ideas are never a bad thing. This campaign emerged from a small-time project to a full time venture during my holidays and i never thought i would actually be able to pull this off. I learned a lot about Scripting and C++, and i came to really appreciate the work and creativity that BIS has put into this. Credits and special thanks also go to: The RHS Team for their great mod 3CB for their beautiful uniforms Many people in the BI-Forums, who write wiki-stuff, answer questions and provide great information in general.
  5. Hello community! Having finally started the campaign to Arma 3 (very, very good so far I must say!) I have run upon a problem that I have been unable to solve, The gist of the issue is this: I cannot get past the village assault on Wet Work, no matter how much i change or try once you eliminate the enemies in the square, the game CTD's to launcher. I have attempted the -malloc=system "fix" through steam properties as well as verifying files AND redownloading Arma 3 plus all the mods (none of which are active during the campaign, otherwise it bugs out horribly i found to my detriment). The dump is copied below: Arma 3 Troubleshooting Report Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster. Thanks for all your suggestions! Just please dont suggest something i have already done! Thanks! Abbadon
  6. I am attempting to publish a custom campaign to the Steam Workshop. I have used Addon Builder and Publisher in BI Tools, but every time I generated a .PBO file of my campaign, the mission files and images would be missing. The campaign would also fail to display in the campaign menu in-game. So, I tried Eliteness, and managed to create a .PBO containing all of my mission files, images, and other essentials. However, upon publishing the campaign and downloading, it still doesn't show up in the campaign menu. Moving the .PBO file to my addons and campaign folders in the ARMA 3 directory doesn't do a thing either. Here's the contents of the .PBO file as seen in PBO Manager: https://i.imgur.com/XkmNEFC.png My description.ext is also below, in case that's a factor: Can anyone help? Thanks.
  7. I played Official campaign Steel pegasus, then I was gunner of IFV, but I can't use thermal optics, it could use thermal optics in editor. Is it by design? or Bug or something?
  8. Hi, how to get the « No Requiem » achievement ? Thanks,
  9. Last week I published a list of great COOP campaigns on Reddit. After a week of feedback, I re-posted a longer (18 campaigns = 276 missions) and better (formatted) list for a more splendid COOP experience! CO03 Armed Assault (13 missions) CO04 Dead Paradise (2 missions) CO05 Soviet/Afghan (8 missions) CO05 Kolguev Red Hammer (4 missions) CO05 Nogova Red Hammer (13 missions) CO06 Ghost Recon Island Thunder (7 missions) CO06 Ghost Recon (8 missions) CO06 Persian Tale (7 missions) CO08 Pirog (6 missions) CO08 Mighty Justice (4 missions) CO09 Chesty Puller (5 missions) CO10 Escape (29 maps) CO10 PMC Versus: Cronos (10 missions) CO10 PMC Versus: Oriens (24 missions) CO12 The Forgotten Few 2 (7 missions) CO14 Wolfpack V1 & V2 (14 missions) CO15 Hired Guns 2 (100 missions) CO37 Two Sierra (15 missions) I haven't played all of these campaigns but I've fought through both of Lightspeed's Ghost Recon campaigns, so I can vouch so their quality. So if you've played through any of these then please provide feedback. Equally, if I've forgotten any, then let me know. OUT!
  10. WHILE I'M REALLY THANKFUL TO THE COMMUNITY OR ANYONE WHO'S ENJOYED THE MISSION, I'M REALLY SORRY TO REPORT THAT DUE TO LACK OF TIME AND INTEREST, (HONESTLY GOT A BIT BURNT OUT OF ARMA...)AT THIS TIME THE CAMPAIGN IS NO LONGER FOLLOWED/SUPPORTED BY ME. I'LL GLADLY GIVE PERMISSION TO ANYONE WILLING TO UPGRADE/FIX THE CAMPAIGN. ORIGINAL FILES ARE AVAILABLE UPON REQUEST. AGAIN, THANKS TO EVERYONE. ZAGOR OUT. REDUX IT'S OUT!!! Here we go again ladies and gentlemen... ...after extensive work I have REWRITTEN this mini-campaign, cleaned it up and now it runs with good FPS. This is a BETA version, so feel free (actually I encourage you) to report bugs and problems. Many, MANY thanks to all the community that helped along the way, but a special thanks goes to: - @DÄZ for the AWESOME GUI he made for me - @crazy mike for the Altis WINTER 2035 Terrain - @rickoshay for the awesome HALO and Hose clearing scripts and extensive help with the scuba script. - @pierremgi for the AI revive script, HUD creation. - @johnnyboy and @Magirot for the "sink the trawler" script - @GEORGE FLOROS GR for the supply drop script - @Grumpy Old Man for the carpet bombing script. Not to forget: Leopard20, Grezvany13 Lou Montana ansin11 IR0NSIGHT R3vo Connor And anyone else always ready to help us mission maker, and the truly inspiring HUNTER SIX CAMPAIGN. SORRY if by any chance I left somebody out, but it' 3.45 AM and I'm getting tired...LOL. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2312487711 NEW: SUMMER EDITION: "GHOST RECON: ALTIS WILDLANDS" NEEDED MODS: CBA CUP Community Faction Projects. CUP terrain core Winter Altis 2035 NOTE: Some MODs have their own dependencies. Please, do NOT upload the mission somewhere else without asking permission. All the content it's free to use for anyone that wants to de-PBO the mission and get pieces of it, as long as you give credit to me and/or to script authors. HOPE you'll enjoy playing as much as I enjoy making it, and feel free to give feedback, report bugs, or any other issue. ps: READ THE BRIEFING!!!! The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. This software is not an official add-on or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Zagor64bz rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  11. Avant Garde Battalion WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: There are a few ways to get in touch with us including sending us an email or joining either our unit page or steam group. Email: avantgardebattalion@gmail.com Unit page: https://units.arma3.com/unit/avantgardebattalion Steam group: http://steamcommunity.com/groups/agbbattalion Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be at least 16 or older to join. Must be able to speak English. A functional mic is preferable.
  12. XXIV (24th) Armeekorps The 24th Armeekorps was founded to create immersive and realistic ArmA3 community with a focus on the Germany Army during World War 2. Part of this Community is a dynamic campaign that starts with the Occupation of Czechoslovakia, the Invasion of Poland and the Blitzkrieg in the West and takes in important Events like Dunkirk, the Battle of the Bulge, the fight for Stalingrad and the Battle of Crete. We feature - Zeus-aided Missions - Dynamic and Chornologic Campaign - Regular Trainings and Events - Ranks - TFAR - Website / Forum - Teamspeak 3 - EU/US Friendly Times We are recruiting Currently we are looking for: - Pilots - NCO's - Medics (Requires knowledge of ACE-Medical) - RTO's - General Recruits and Personelle You can contact us over ... ... our Website ( http://xxivarmeekorps.gamerlaunch.com/ ) ... our Steam Group ( http://steamcommunity.com/groups/24thArmeekorps ) ... our ArmA3 Unit Page ( https://units.arma3.com/unit/xxivarmee ) ... our Teamspeak ( 173.234.27.145:9993 ) ... me personally ( http://steamcommunity.com/id/thedesertfox_xxiv )
  13. The Campaign is still work in process here some pics; arma3 2017-12-20 23-20-35-595 by Kadir Aksoy, on Flickr arma3 2017-12-20 23-20-17-167 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-59-05-391 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-59-49-560 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-49-01-706 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-50-36-303 by Kadir Aksoy, on Flickr arma3 2017-12-25 02-12-51-631 by Kadir Aksoy, on Flickr Helping for Campaign template is so appreciated, Regards ;)
  14. Sebastian Heisenberg

    Fighter 1985 **CAMPAIGN RELEASE**

    Today (03-12-17ESP) (12-03-17ENG) i am releasing my second campaign, developed with Marcin S. The entire creation of the campaign took 23 days (testing, finding sounds, adding extras, fixing glitches, testing, fixing the story and etc). Information about the campaign: About: _ The campaign is based in the conflict of 1985 (Campaign Cold War Crisis), BUT! played from the side of the Resistance. We will have meeting with the main characters of well known campaign "CWC", as David, James, Robert, Sam, Blake, Drill Sergeant, David's Squadron, and etc. The campaign will show the most important parts of the conflict, since day zero until the end of the war (on everon). Playable Characters: -Lukas Bocek (Corporal) [10 Missions] -Ian Stoyan (Commander in Chief) [1 Mission] Missions and Cutscenes: -11 Missions -12 Cutscenes (Couting pre-missions cutscene) Easter Eggs: -4 Easter Eggs Idioms: Español English Tips: -Stay near your team leader always. -Keep your temmates alive -Don't disobey orders (really important) (you will end dead or the mission will end ASAP) -Play by the rules, and stay sharp all the time. -Your actions will define the ending (not always) -Be patient in some missions, or you will be forced to be patient! -Go to Options > Audio Options and set your Effects and Radio in 9.6 and Music at 8.3 (optional) -You will do time-jumps! One mission can be in May 2 and other in Jun 9, same with some cutscenes. Black screens between radios or chats means that a time lapse has passed (minutes or hours) -In the 1985/CWC the dates and time are wrong or mixed, the real ones are in the notes. -If you are interested in read the notes with music, you must check your notepad in this way: > Plan >Team >Gear >Notes. -PARA LOS QUE HABLAN ESPAÑOL / SPANISH SPEAKERS: Algunas misiones tuvieron problemas con " Ñ ' ¡ ¿ " así que tuve que remover algunas tildes y demás, pero es entendible de todas maneras, después pasé algunos stringtables a UFT-8 así que las últimas andan sin problemas de ortografía. DOWNLOAD LINK: https://www.mediafire.com/file/55wk11bx1bic491/Fighter 1985 RELEASE Day 3 Month 12 Year 2017.rar ADDONS NEEDED: EditorUpdate102; ↓ ABOUT OTHER ADDONS: Is not recommended play the campaign with addons or mods, if you want to do it, at your own risk of end glitched. ABOUT VERSION: IS COMPATIBLE WITH 1.99, lower or higher can give you glitches.
  15. Hello Community, I was wondering if anybody could tell me some military codes for radio chat. In the singleplayer Campaigns they say some things like AO, ENDEX, COMEX, FOB and I don't know the definition of these words or what they mean. As an arma fanatic I am currently developing a small singleplayer campaign and I would would be really grateful if anybody could post a link here where I can find a good explanation on military codewords for radio, mission and so on Thx for your help! Best regards, Scott Miller, Royal Navy ^^ :)
  16. I have an idea of a campaign for Arma 3, my question is how do I make gear persistent from one mission onto the next. I am making a base that’s going to be used for mission briefing and gearing your player. That alone would be its own scenario, with the mission following after, how about would I get my gear selection to carry over to the mission
  17. Sebastian Heisenberg

    Red Hammer II **Project Release**

    Well, after 5 months i finished this project, was a long way and was hard, but glad of what i have achieved. This could not have been completed without Marcin Szałek (Shelter for other ppl), so, thank you for your help. The information displayed next can be found inside the .rar file; FEATURES: Red Hammer 2: -All missions from scratch. -27 missions -17 Cutscenes (w/o count the start scenes in the actual missions) -Easter Eggs in several missions. -Characters: 1- Guba: Playable. 2- Colonel Eusev (Regular Army): No Playable, controllable. 3- Major Doskij (Spetsnaz): No Playable, controllable. 4- Captain Kornikov (Air Force): Playable. 5- Lieutenant Lukin (Spetsnaz): Playable. 6-Lieutenant Volkov (Cavalry): Playable 7-Lieutenant Dukov (VDV): Playable 8-Sergeant Vasilev (Spetsnaz): No Playable, controllable. 9-Sergeant Ivanov (Spetsnaz): No Playable, controllable. 10-Sergeant Rebrov (Spetsnaz): No Playable, controllable. -Missions type: A-Infantry Missions: 15 missions B-Tank Missions: 2 missions C-Air Missions: 4 missions -Idioms: -Spanish & English (Polish is not available for now) Resistance Remastered: -Scenes glitches fixed. -New ending -All missions/cutscenes modified. -New equipment (weapons) -New vehicles (tanks and cars in missions) -Fixed spanish subtitles in some missions. -Callsings are now showed properly; ex: BlackWood, Tiger, Hawk. -Idioms: -English, French, Italian, Spanish & German. Red Hammer Remastered: -All missions/cutscenes modified. -Fixed the time btw dialogues. -Fixed glitches. -Add 1 easter egg. -Add 1 mission -Removed 2 missions. -Changed the final of 1 mission. -Some briefings from missions are only available in Spanish & English. Too much to translate to make Italian, French and German. Sorry. -Fixed spanish subtitles in some missions. -New intros has been added. -Callsings are now showed properly; ex: Eagle, Roman, Ivan. -Idioms: -English, French, Italian, Spanish & German. 1985 - Cold War Crisis Remastered: -All missions/cutscenes modified. -Fixed all glitches (like the chat in the tower of the castle btw David and the leader of the resistance). -Changed 1 end of a scene. -Changed several endings of missions. -Added a new cutscene -New equipment (weapons) -New objetives in missions (some missions) -Fixed problems related with view distance (the original campaign was developed to be played under 500ms, playing with 1k or more will destroy friendlies units or make your fail the mission) -Added 1 easter egg. -Callsings are now showed properly; ex: NATO Command, HOUDAN Command, November, SwordFish. -Idioms: -English, French, Italian, Spanish & German. Extra Comment: The only version compatible with the campaigns is 1.99 (others can give you glitchs as fuck) , you will need 2 addons as well (voicerh and editor102) these 2 does not affect your gameplay, both in the .rar. Other thing, play the campaign WITHOUT MODS/ADDONS THAT MODIFIES THE GAMEPLAY, animations, effects, AI enhancement can ruin the experience and make you fail objetives or missions. Also, play in cadet, veteran will stuck you because the waypoints are not showed. DOWNLOAD LINK: http://www.mediafire.com/file/3vohaod1sd8u77n/RH2+Project+RELEASE+Day+6+Month+11+Year+2017+.rar
  18. So I have decided to use ARMAIII to story board my game I am developing in UnrealEngine. I am a student for game design at Full Sail. My questions will come randomly, basically I would like to bring people onto my team who have a semi-advanced wisdom of scripting and mission building in ARMAIII. I simply dont know all the INIT functions and scripting. I am an audio engineer, and business systems engineer. I can program linux, so this work with 3d3n editor wont be too difficualt and my questions will be limited to mostly, how to pack certain things, create images, camera sweeps of the map during mission into, you know. The things that make it really interactive and interesting. Yes there is a lot of help on Youtube, those videos are years old and I find most of their help, is not that great. It would be nice to network with some intelligent people who are willing to help with this. If anyone could help, with simple answering a few questions about triggers and playing group assignments. Respawns, I would be greatly appreciated. I plan to make a combat simulator, with military and civilian crisis aspects. Think, Paris, Vegas (MY family was in it.) For military, Seal Team 6, Watch the movie Act of Valor for my inspiration. I plan to make my game cinematic. Which is hard in ARMA. That will have to come in Unreal perhaps. 1-410-709-8637 diveyez@r2nhosting.com I have three clustered servers waiting for usage. You can use this website, or https://msssops.biz has a Discord widget on there and you can reach me directly. If I am in the music channel, please message me because I may not hear you. If you become a full part of the project, you will receive a 5-10% income from what it makes, my game in Unreal is set for a 2020 release date. That is simply because that's when I get my degree, and network with the advertising and marketing staff and alumni at Full Sail. I already have obtained many credits as a Business Information Systems major, and previously, a BoS in Music Business. I write music and produce all my own sounds. I am on beatport, yada,yada. Lets focus on the game, I can make music for it in one hour. Thanks, SolarCataclysm.
  19. Good evening Ladies and gentlemen Hakkar Logistics is a group that carries out small and medium operations in hostile envionrments, most of the operations vary between convoy patrols, elimination missions, intel recovery, sabotage, humanitarian aid in conflicted zones. Our unit is broken down to a similar way the Spartan army was structured with a few variants cuted out possitions to adapt it to our operation methods in our current context: (from top to bottom) - Commander - General - Squad Leader - Operative We aim to keep our hierarchy as small as possible to make our operatives essential elements to our operations, motivate them to become as versatile as possible in challenging situations. As our operations grow, it will be essential to have some of this squadrons specialize in certain tasks, this groups will be assigned as we grow bigger and the operations become more complex. This missions will be executed by a Zeus which is going to be the commander. SPOKEN LANGUAGES: English and Spanish CONTEXT Our unit is in control of the USS Phoenix, a carrier that is within Tanoan sea limits. After a biological all-out warfare between world powers, the civilian population of the world suffered a 80% of casualties,governments crashed and now the world is dying and the few of us who survived are determined to secure a livable environment for those survivors and find the root of the problem to weed it out, this will take us in alot of different kinds of missions and challenges, this successful missions will later be transcripted into written stories for our memories and hopefully videos. Our supplies at the ship are limited and need to constantly find ammo and weapon depots to restock our inventory at the ship. Rules - We expect our operatives to stick to their roles and context of the scenario once the mission briefing has been given by the commander. Anytime before or after the mission it is ok to goof around and/or be out of character. - Respect your team mates - 0 tolerance for trolls as well as 0 tolerance for snowflakes. - Adhere to the communication etiquette during missions - Problems with other players are to be discussed discretely with the commander of the unit. FIND US HERE: https://units.arma3.com/unit/logics If you wish to join or find out a little bit more, comment below for more information or contact me via Steam to have a chat; add me: mcguiver178
  20. Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...
  21. Good day, everyone! "Callsign Minotaur" was supposed to be my entry for the "Make Arma Not War"-contest, but due to me being stupid and breaking my right hand, therefore being unable to do any work for 3 months, as well as me being a lazy p.o.s. after that, I couldn't finish it in time. This has changed now and I have decided to finally release this project out into the world. With the recent release of the Laws of War DLC on the dev-branch, I've decided to do some last-minute changes, reflecting our new knowledge about the A3 lore. Luckily I only had to change a few details, which is great, as that means my story still fits into the bigger picture. Once the DLC has been released officially, I'm going to do a few more tweaks. Until then, to get to the point... 2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis. Overview Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle. You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty… Download > Steam Workshop Mods Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects. Supported languages Help wanted I'm still looking for people who want to help with translating the campaign into other languages. If you're interested, please send me a message. Website > https://callsign-minotaur.rotators.net
  22. weaponsfree

    The Voodoo Missions

    The Voodoo Missions I'm starting to have a lot of missions spread across 3 campaigns, so in the interest of keeping them a little more centralized I'm creating a single page to store them and update with info. Voodoo Team is a band of ex-NATO Special Forces troopers. They started out as a regular front line unit during Operation Dardanelles in the Aegean Sea. After having seen what private mercenary groups like Ion Corp can do when left unchecked, they left NATO forces to create a Merc-Hunting team. Financed through unofficial and unaligned nations seeking a way to curb the rise in influence of non-state corporations such as Ion. Led by their Intel Officer know only as Highres, their first real test against Ion Corp was Operation Venture on the Tanoan Islands. They led a successful guerilla campaign against a large Ion Venture on the Island. The success of that operation brought in new recruits and new equipment. They are increasing the scope of their activities in the latest Operation Free Malden, where they are deploying heavy weaponry and air power for the first time. Campaigns (Ordered by most recent) All missions are Single Player or COOP Operation Free Malden Mission 1 : Hammer In order to Free Malden, we have to offload our new Infantry Fighting Vehicle. It's currently strapped to the deck of our trawler, which allows it to fire on targets on land. But to get it rolling, we need to capture a deep water port. La Riviere has one such port, and although it is well defended, we should be able to get in fast without alerting them too early. Strike fast with 3 teams, and capture the town and port! Workshop Link ========================= Operation Venture Mission 1 : Spider Spider has arrived on the south west island via speedboat. He's been driven to the nearby airfield where a deal with the local gang is being hammered out. Spider is meant to leave via that same speedboat, so our first task is to destroy it to prevent his escape. Ion does have air assets in the area, but it will take time for them to organize an airlift, so we will have time to reach the airfield, and kill Spider. One of our local contacts has left an RHIB near the airfield for our extraction and return to this safe house. Take note, the local gang is real nasty. They control the entire South West Island, and they'll shoot any (especially armed) strangers on sight. We can try and do this all stealth like, but I don't think we're getting out of this one without a few firefights. Workshop Link Mission 2 : Contacts Our Intel Officer HighRes is out meeting a contact. The rest of the team is resting at our beach safehouse. What could go wrong? Workshop Link Mission 3 : Requisition As you know, since our safehouse was destroyed last week, we are desperately low on hardware. Luckily, Ion Corp has tons of weapons and gear on the island just ripe for requisitioning. And they're not being very discreet about it. We know they are bringing in large weapon shipments through the Blue Pearl Industrial Port, which they have conveniently offered to guard for the local government in exchange for guns and bribes. These bribes keep the local government out, which is good for us because we don't have to worry about shooting local police while we aggressively requisition some new gear for our purposes. The downside is that the port is crawling with armed Ion thugs. We will have to steal a Weapons Truck from the Port, and bring it to our new Safehouse. Workshop Link Mission 4 : Intelligence Our raid on the Blue Pearl Port really helped us get back on our feet. We've got weapons and gear, and I've been able to re-establish SatCom. The downside however, is that Ion has used our attack on the port as a pretext to take over pretty much all of Tanoa security. They are now in most towns and cities with more agents arriving daily. I'm starting to think controlling the entire Island was the Ion Objective from the start. In any case our mission is still the same. Find and disrupt all Ion operations on Tanoa. More specifically we need to find out where the Regional Director is operating from. To that end we need additional Intel. Workshop Link Mission 5 : Centerpiece Our Intel raid has paid off. We've discovered that ION is not actually looking to control Tanoa outright, they just wanted an excuse to build up major military infrastructure on the Islands, and then sell the resulting installations to CSAT for a huge profit. The Centrepiece of their venture is the Island of Tuvanaka. They've been restoring and rebuilding various facilities on the island, and it will be offered to CSAT as a complete pre-packaged base of operations for the entire Area, with pre-packaged subdued local government to boot. If we can sufficiently degrade and destroy Ion military installations on Tuvanaka, we can make their Venture near worthless. Workshop Link Mission 6 : Power We managed to cripple ION's Venture on Tanoa. ION Personel have started to depart the Islands, but the Director is still at large. Communication Intercepts indicate he's based at a Villa near Georgetown. He has an armed guard, and the Villa is ringed by powerful floodlights. We will cut the power to his villa by blowing a power line, then storm the building, find the Director and take him out. Workshop Link Mission 7 : Departures Since we almost got you killed last time, Highres assures us that today's intel is top notch. Seems the Director was pretty convinced we had been killed at the Villa, and showed his face in public. He was followed to an Ion HQ building in LaRochelle. Intel also says that he's about to get the hell out of Tanoa. This is our last chance to get him. Workshop Link =========================== Operation Dardanelles Mission 1 : Preperation Take out an enemy Recon Helo so it can't be used to spot our invasion force. Workshop Link Mission 2 : Invasion! Hit multiple beaches and clear out enemy forces from the Southern tip of the Island. Workshop Link Mission 3 : Consolidation Consolidate our foothold on the island by capturing the radar station Mike. Expect a massive counter attack. Workshop Link Mission 4 : Sabotage! The frontline has stabilized, go behind enemy lines to sabotage an arms dump. Get out quick though! Workshop Link Mission 5 : Knockdown A major concentrated assault should break through the lines. Take the lead assault team deep into enemy territory to take out its HQ. Workshop Link Mission 6 : Rout! The enemy is in full Rout. Lead a sniper team and distraction team to the airfield. Lure the General out of his hiding spot and take him out. Workshop Link
  23. This is my first post and my first play through of he campaign. I played non stop before the release but have been out of the country ever since. I noticed the weapon pool works like absolutle hell. Only SOME items from the scouting missions are saved. The crated get maxxxed out quick and your pretty much screwed. My question is about personal. I soent hours doing 100% side missions before the first adapt base. Then again 100% scouting (this is when I noticed the weapon, gear pool was shit) before the breaking even mission I was wondering hell do j even care if my squad mates die.? Will I have x less if I have x die the mission before?
  24. Hi, First, sorry for my english, I'm french ^^.... second, I have a bug in the main campaign in one mission: crossing paths (ou "croisée des chemins" in french). At the end of the mission, just after the last encounter against the AAF forces, the screen stop with a message like "sound file missing battlefieldexplosions3" and then i press OK and i continue this mission. Maybe someone has the same bug and I want to highlight it for the devs to correct it. Thanks for reading, it could be unpleasant ;)
  25. panicsferd

    [SP/Campaign] Revenge

    Revenge A year has passed since the CSAT faction was able to get their retribution against their NATO enemies, now that they have the Mediterranean under their control, there has been a increasing amount of insurgency across Altis. The CSAT have decided to hire a mercenary outfit from ION to help them eliminate the Insurgency threat. Follow the story of Lt. Sanders, who is as an ION contractor is hired to stop the insurgency in the Mediterranean. Please Note: This custom campaign of mine starts a year after my previous campaign: Retribution. In order for you to understand the story you would want to have played that campaign. Retribution - Armaholic,Steam Workshop Download: Download - Steam Workshop Change-log: Version 1.3: Fixed an issue with the campaign config files where there were duplicate entrees so that it wouldn't load and arma 3 would crash because of it. Requirements: The CSAT Modification Project Theseus Services RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces
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