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Showing results for tags 'call to prayer'.
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Let me firstly say this work has been heavily inspired and predicated on the post "Simple Call to Prayer" and "Takistan Insurgency""". So, I have a mission (rather a few mission templates) set in the "middle eastern" region maps from CUP etc... My objective is to have non mod dependent CTP experience that is also simple and lightweight. I have been mildly successful in following the Simple Call to Prayer post mentioned above. In my mission I have a trigger that runs at certain times similar to the afore mentioned post. Trigger Onact description.ext CTP.sqf Only two minor problems I'm having. Firstly only the sound defined as CK_Call2 will play for its entire duration, I have tried playing CK_Call1 and CK_Call3 but they each stop playing after about 3 seconds. Secondly on the server the civs rotate 90 degrees but then rotate freely, the rugs create and orient perfectly but the civies do not do up-downs and the rugs all delete after the loop finishes.... So basically I'm stuck with 1 sound file that plays and civies that just stand there on top of their carpets facing random directions, I guess its a locality thing but I don't really understand that stuff yet......