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Showing results for tags 'bullet cam'.
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I know nothing about coding , its a working bulletcam script But i would like it to have changes. Can somone edit this so it can do slow motion while the bullet is travelling..... and add infinite camera time as it seems to Exit Camera due to reasons when shooting Long distances. Maybe the bullet has a timer/expirey on its active state? , and also Have a Delay Period at the end to see the Target Shot that is Customizable to any number of Seconds. To Recap. the Changes. I want. Changes. - - - - player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _cam = "camera" camCreate (position player); _cam cameraEffect ["External", "Back"]; waitUntil { if (isNull _missile) exitWith {true}; _cam camSetTarget _missile; _cam camSetRelPos [0,-3,0]; _cam camCommit 0; }; sleep 0.4; _cam cameraEffect ["Terminate", "Back"]; camDestroy _cam; }; }]; Credits:
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Hey guys, I m thinking about doing a picture in picture bullet cam. What I ve found upto now is KK's tutorial A Simple Bullet Cam and this command BIS_fnc_liveFeed. Now I m riddling how to combine that the right way. KK's Code: player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _cam = "camera" camCreate (position player); _cam cameraEffect ["External", "Back"]; waitUntil { if (isNull _missile) exitWith {true}; _cam camSetTarget _missile; _cam camSetRelPos [0,-3,0]; _cam camCommit 0; }; sleep 0.4; _cam cameraEffect ["Terminate", "Back"]; camDestroy _cam; }; }]; BIS_fnc_liveFeed: /* Description: Display a live feed. Parameters: _this select 0: OBJECT or ARRAY - Live feed source _this select 1: OBJECT or ARRAY - Live feed target _this select 2: OBJECT - Player that will see the feed _this select 3 (Optional): NUMBER - Live feed effects (-1: reset, 0: normal (default), 1: night vision, 2: thermal imaging) Returns: True if successful, false if not. */ // Doesn't need to be run on a dedicated server I think I ve to integrate that BIS function into KKs code block. That shouldnt be the problem. My problem is that idk how to use that functions paramteters correctly. 0: source - is that an object where the camera is mounted on? 1: target - is that the object the camera is looking at? 2: player - is the feed automatically rendered on the players screen in a little frame? is there a way to manipulate that frame in size and position? 3: effects - okay thats clear for me :-) Any help would be appreciated.
- 7 replies
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- pip
- picture in picture
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