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Found 8 results

  1. What it does: Fixes a Exile bug/design flaw which took your poptabs while aborting the PIN change at the Vehicle Customs Trader. Now the poptabs only get deducted if the PIN change is successful. Download/Installation (Github)
  2. There is a small issue with the ExileClient_object_construction_network_constructionMoveResponse.sqf. Errors thrown from ExileServer_object_construction_network_moveConstructionRequest.sqf like "You cant move Damaged objects, repair it first" or "Territory has been under attack within the last %1 minutes." etc, are not getting displayed on the client side. This small change fixes that. /** * ExileClient_object_construction_network_constructionMoveResponse * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_response", "_objectClass"]; _response = _this select 0; _objectClass = _this select 1; if(_response)then { _objectClass call ExileClient_construction_beginExistingObject; } else { _exception = _this select 1; ["ErrorTitleAndText", ["Construction aborted!", _exception]] call ExileClient_gui_toaster_addTemplateToast; }; true
  3. Since there are a few exploits and bugs with the Autorun function by default like interrupting the animation while using medics or being run over. Here are some fixes for these problems. - Disables Autorun in Territory. (VG exploit) - Disables Autorun while playing russian roulette. - Disables Autorun while in Combat. (Remove the first If statement (ExileClientPlayerIsInCombat) if you don't want to disable autorun in combat) - Disables Autorun while doing certain animations to fix a animation skipping exploit. - "Fixes" the "slide" bug while holstering a weapon and pressing autorun. - "Fixes" the instant weapon draw while pressing 1 or 2 while autorunning and then pressing a movement button. Download & readme: https://github.com/ELRabito/Exile-AutorunFixes # License Info: If you server is named KFB (Kentucky Fried Bambi) you have no permission to use this. Any violation will result in a DMCA.
  4. Every experienced base builder in exile knows the problem. You move an existing base object while your on/near max elements limit of your base and it's disappearing. Here is a simple solution for that problem. # Make a new Customcode override for ExileClient_object_construction_move.sqf with the code from Github. https://github.com/ELRabito/Exile-Move-Element-Fix Updated / 30.07.2020 : Fixed moving of tents and safes outside of territories.
  5. Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
  6. Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
  7. I would prefer option 2 as it means that you don't lose all your progress from that round, perhaps requiring you to not be in combat so it wouldn't be exploited
  8. millardzahiri

    Tick Tock CRASH

    the game is crash after 5 to 10mins, its like you added a timer for it to crash for me. I could be playing a game, or just be on the main menu, it will freeze. I have to do ctrl alt delete everytime. Iv yet to play the game without crashing since i did the update today. One time it took only 2 mins to crash, I clicked on Multiplayer on the main menu then clicked Server Browser, I crashed, here is the info i saw after i ended Arma program through ctrl Alt Delete if it helps- https://i.gyazo.com/7ea2cc1080c9cd8ae29edbcd8344f6d2.png Exit code- 0xCFFFFFFF - STATUS_APPLICATION_HANG OS 64BIT: TRUE Process 64bit: FALSE Culture: en-US
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