Jump to content

Search the Community

Showing results for tags 'blackfish'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • Ghost Town's Server
  • Ghost Town's News on Server
  • Ghost Town's Regeln / Rules
  • Ghost Town's Ghost-Town-Team
  • Ghost Town's Steuerung / Keys
  • Ghost Town's Div. Infos
  • Ghost Town's Small Talk

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 9 results

  1. Hello, so I've created my fairly long mission in the Eden Editor and everything worked fine until the point where I wanted the player to load 2 Marshalls in 2 Blackfishes it for the purpose of my mission can't matter in which the blackfish the marshalls are. I've already tried a few things like this: (Marshall1 in Blackfish1 OR Marshall1 in Blackfish2) AND (Marshall2 in Blackfish2 OR Marshall2 in Blackfish1) That evidently didn't work hence this post. I also because of the tests I made found out that marshalls aren't actually inside the blackfishes. I did my own research but either I couldn't understand it or it didn't fit my needs. Hopefully somebody here can help me with this. Thank you in advance.
  2. Ok guys so I have a blackfish named blackfish and inside this blackfish It's got an ATV in the back and I got a trigger set. So when this blackfish flies through the trigger it will eject the ATV as long as I am literally ON it. If I leave the vehicle empty the blackfish will not eject it. Inside the trigger activation : blackfish setVehicleCargo objNull; Anybody messed with this and managed to get it to drop empty vehicle cargo?
  3. Yes, I know the blackfish AI isn't very good, and it won't properly circle a target to bring its guns to bear on its own. I used a loiter waypoint, set it to CIRCLE_L so that it circles with its guns facing inward, and set the loiter radius to 2km, so that it had some proper standoff range. I made the gunner positions playable so that player can fire the guns while the AI flies its big circles. Due to somewhat proper physics and the aircraft's forward velocity, all the rounds impact to the right of where the camera is pointing - but there's a CCIP, so thats not a major issue at first. The problem is that as one zooms in (such as one might when engaging from longer ranges), the impact point is so far to the right, that its off the screen/ outside of the FOV. The aim point of the guns needs to be offset some degrees to the left to allow the guns to be used when the sights are fully zoomed in. Full zoom isn't very useful when you can't even aim at your target when using it (sure, you can zoom in to get a better look, then zoom back out and fire, but that's a bit lame). Setting the waypoint speed to limited made the aircraft fly to slow that it kept switching back and forth between vertical and horizontal thrust vectors. The flight path became very unstable, and it was hard to engage any targets like that. The black fish shouldn't require a human pilot to bring the VTOL to a hover to allow the use of its guns at long ranges. I also tried using the modified loiter waypoints to have an AI only blackfish provide fire support. It would not engage any infantry. It would however engage APCs and offroad+HMGs. Unfortunately, it only seemed to use the 40mm cannon, and the 2nd gunner (with the 105mm and 20mm guns) didn't seem to fire anything. Is there any mod out there that offsets the aim point of the guns to allow the guns to be used when the sights are fully zoomed in and the plane is flying at normal speed? Is there any mod out there that modifies the AI so that it will consider using the 20mm or 105mm against infantry/apcs/cars? Is there any mod out there that improves the AI gunners ability to spot infantry targets?
  4. when making missions with the blackfish, the AI just fly straight at the target and do not allow the gunners to get a shot, i try making myself the squad leader and telling them all kinds of orders but they always fly straight at them
  5. V-44X How to VTOL landing? I Used VTOL landing But tried It's unable now.
  6. Ok so i'm creating a mission on Tanoa where i need to have players load 2 prowlers into a blackfish, once the vehicles are loaded i need that to signal the pilot to take off and air drop at designated location. Now taking off and air dropping i've got working but how do i make it signal the AI pilot to waitUntil the 2 prowlers are loaded. For the waypoint i have this doMove (getMarkerPos "DropPoint");
  7. I have created this german police blackfish skin https://steamuserimages-a.akamaihd.net/ugc/96106978722496885/99A76694E38A1B2861DA79CF3CD73BEA63009516/ Do you like the skin ?
  8. EDIT: Was named JETS DLC Breaks VTOLs. Upon further investigation (Thanks, Greenfist ) I discovered that my problem resides in the fact that when TV is on, the "flaps" now controls the prop/nozzle position. I'm glad we're still in dev branch because this should be renamed. We aren't in A2 anymore and launching as it is in its current state would be unacceptable. My recommendation, change the name of the function in TV mode from "Flaps Down/Up" to "Thrust Down/Forward". Nice and unambiguous, makes it real easy to understand for new pilots seeing as jets will bring in a bunch of fresh butter-bars to crash all our stuff. Honestly, the new system makes flaps irrelevant anyhow, so I question whether we should just add new control functions for Thrust Down/Forwards and get rid of the "mode," keeping flaps for those of us who still want and like them. Playing with it more, the VTOLS could use some airbrakes but otherwise just needs Virtual Arsenal practice. A lot of it For those of you who got got like me: FLAPS IN VTOL NOW CONTROLS NOZZLE/PROP ANGLE, Flaps DOWN moves the thrust more VERTICALLY, Flaps UP moves the thrust more HORIZONTALLY, if you think of how flaps work, this makes perfect sense, though you wouldn't notice it on the ground or even in the air until someone points it out to you. Tip: Never go below 34% throttle unless you need to bleed altitude FAST, and then be prepared to go full power and pull up hard. FOLLOWING IS ORIGINAL POST. IT IS IRRELEVANT BUT HAS BEEN LEFT IN FOR DOCUMANTATION AND ONLINE ARCHIVING. I HAVE NO SHAME IN BEING A DUMBASS, SH*T HAPPENS, LIVE AND LEARN It appears that with the new throttle mechanics and flight characteristics introduced in JETS, VTOLS do not seem to function as intended anymore. Both the V-44 and Y-32 seem to roll forwards at least 30m before actually lifting off, and getting the thing to transition back to hovering from level flight is basically impossible since the thrusters/props do not seem to actually rotate downward again, even if you stall them in a zoom climb, essentially turning them into glorified planes. As far as I can tell, the only way to get the things to hover from level flight is to turn on invincibility (such as in VA), crash the things into the ground, use the new brakes function to being them to a stop, and then, only then will the Y-32 nozzles or V-44 props redirect their thrust. Not to mention them being difficult to land in level flight already, now whenever you do land you can't bring it down easy either way and it breaks the landing gear. Oh yeah, and even when you are in hover mode, the things don't actually hover no matter what you do, they'll either lurch forwards from black magic thrust or you reverse your direction from trying to get the thing to stop moving by pitching up and crash. With release in may, I really hope that the devs look really hard at the VTOLs and find a way to get them to work as intended
  9. Hi im using some setHit script to disable air and land vehicle engines, it works great on everything except V-44 X Blackfish Transport, for this I can only HitHull, nothing else works, is there any way around it to disable it's engine or force fuel leak? code i use
×