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Showing results for tags 'binoculars'.
Found 4 results
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How to correctly display binoculars overlay?
SlovakianLynx posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I've created a cutscene, that is suppose to look, as if the viewer is looking through binoculars. I've used cutRsc ["Binocular", "PLAIN", 0]; to achieve it, but the problem is that the overlay looks like this: As if the overlay was in it's original size (I'm running the game in an 1280x800 window), flipped 180° + there is some graphical anomaly. How am I suppose to display it correctly? -
Binoculars to see clearly those campers...
Akuakomb shooter posted a topic in Suggestions & Feedback
Hi there bohemia hello everyone...add the abilities to use regular binoculars and see the distance how far they are so we could calculate how to shoot ,I was wondering how much important is to see clearly who's waiting for you behind those rocks or even in those bushes, so I think is necessary to use binoculars to make sure there's nobody camping for you from long distance , after you been working so hard doing loot or trying to survive as a good player, but sometimes you are not able to use a sniper like those players cause you have to unlock those snipers weapons first and you could die so easily cause there was another player watching you from long distance with a sniper gun or maybe camping just waiting for that moment to stole all your items you had ... so I think that would be amazing and even you could go and loot pieces to improve your binouculars and take them to the next level with more zoom ...please consider this suggestion thank you so much for reading- 6 replies
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binoculars or scopes open at beginning of a mission
jollyroger666 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello fellows, I'm creating a mission that I would like to start with the binoculars or the rifle scope already open. I looked around but did not find anything. the script I am already using are these: this addWeapon "Binocular"; this selectWeapon "Binocular"; I miss the last step. Tips? Thanks in advance Jolly -
Last version (1.56) we have detected next bug (steps to reproduce): 0. Get primary weapon to your hands 1. toggle combat-walk 2. lower your weapon 3. you will be move silent without sound (your soldier is playing animation - moving and carry weapon with one hand) Bugs: 1) silent moving 2) where you push SPRINT key from these state - you will be play healing soldier animation and slow down the speed. === In version 1.58 we have detected new bug (steps to reproduce): 0. Get the primary weapon in your hands 1. Sit down with X key 2. Use CTRL+S to get down your stand (down-sit) or CTRL+W to get your stand up (up-sit) 3. Use B key to get binoculars From 3rd person you will take binoculars, that will be removed from your hands - you will be see through empty hands. From first person your soldier will play animation "seriosly wounded carrying" i think or something - they wont get the binoculars and trying to brake-dancing. Where you try to get binoculars in down-stand/up-stand OR down-prone/up-prone - all will be ok, the soldier first make his stand normal, after that get binoculars. === Need to fix these 2 bugs.