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Found 10 results

  1. Hi, In the wikipages the createDiarySubject says the script command may take a picture parameter; person createDiarySubject [subject,display name,picture]; However, I can't seem to make this work. I know the path is right; The following script command do work, and I use the same path reference in the above script cmd; player createDiaryRecord ["Diary", ["Intel", "Informations gathered.<br /><img image=components\res\gfx\_delete_\flag_indep_ca.paa' /&gt]]; ZNorQ
  2. Beta patch rev. 96166 released (1.05 required!) Changelog: We hope this fixes the cockpit disappearing issue. Those of us who could occasionally reproduce it, no longer can. The nighttime artifacts and crash are much harder, as they seem related to specific HW or drivers.
  3. Beta patch rev. 95741 released (1.05 required!) Changelog: This beta patch contains many recent merged fixes and technologies from Operation Arrowhead. It is not a full patch Release Candidate and does not contain the data fixes previously released in the 1.06 RC. We'd like to make sure the EXE is stable before we release the Downtown patch and Rearmed.
  4. Beta patch rev. 95741 released (1.05 required!) Changelog: We are still tracking and fighting both the cockpit flicker bug and the NVG CTD / artifacts bug, but they are particularly resistant :cylon:
  5. Hello, at the point in Bullseye where you are shot down, I cannot seem to land safely, I am roughly familiar with how to autorotate, but I don't even get the chance, no matter what airspeed/altitude combo I try, The copter just plummets, usually banking heavily to the right, before I get a chance to get the chopper into autorotation. The cyclic barely responds, and what little control I do have is no use becuse I'm achieving a rate of descent of 44 feet per second. If it helps, The blades become visible while im on the way down. What am I doing wrong? Flying around the ambush site doesnt seem to work, as the copter will take the hit anyway. Could I land in the water and then swim to the shore?
  6. Beta patch rev. 90443 released (1.04 required!) Note: there may be some warnings such as "Warning: No CRC information about version 1.05." in the installer, but you may ignore them :) Changelog: This particular beta patch focuses on fixing a major flaw in the Medium flight model. Performing a rapid slow down by lowering collective and raising the nose, would break the stability of the flight model and you could not recover from it.
  7. Beta patch rev. 89942 released Changelog: We would have your feedback on whether this version fixes the loss of collective controls introduced in the previous version (CIT issue). We were unable to reproduce it on any of our PCs, so this is a blind fix. Thanks!
  8. I allready found some stuff, however, for some reason its not working for me. i want to limit live for player m1 to 3,third time death ends the mission. in my Init.sqf: m1Lives=3; Trigger in Game: Condition: ! (alive m1) OnAct: m1Lives=m1Lives-1; Endtrigger Condition if 0 is reached for m1Lives: m1Lives<=0; OnAct:End1 what is wrong...?
  9. Good news The good news is we have made very promising progress with multiplayer interpolation, which looks like it could have a huge impact on solving jerkiness and jumping of remote units in multiplayer. The progress was so good we are now inclined to include this in the 1.60 version, as it looks we will be able to finish this a lot faster than we expected a week ago. Bad news The bad news is this is likely to delay the 1.60 patch a few weeks - you are already seeing this on the state of the beta patch. While the interpolation is not enabled in it still, it contains some preparation steps which are not well tested yet, and are causing crashes, funny footsteps, visual jerkiness issue. Please, consider the patches 84391 and newer "highly experimental" again until the situations stabilizes a bit, which we hope should be within a week. We apologize to those who already expected the 1.60 to be released "anytime" now, we think the improvement we are likely to make within the weeks to come will make the update worth waiting for.
  10. Arma 1.10, JSRS mod. I'm talking about this cutscene: In my case, the audio went well but all the animations from 1:15 didn't show up. The people who should have died got the damage (you could see the blood on them) but they kept standing and Sabre team didn't enter the room. At the end, just after Coops said that the bad guys had just left the room, everything happened: Sabre Team entered and killed everyone (without audio, of course)...
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