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Found 314 results

  1. The 6th Airborne Division (6th AB) is a realism unit based in ArmA 3, As a realism unit we strive to play ArmA 3 in a realistic fashion using British military tactics and equipment to try and simulate modern British forces. Who we are. The 6th Airborne bases itself on the modern British parachute regiments, its namesake coming from a parachute division from World War Two. The unit was formed in 2008, originally as a realism unit for the Half Life 2 modification, Resistance & Liberation. Then we moved to ArmA 2: Combined Operations. A year ago we moved to ArmA 3 for a more realistic, large scale and modern gaming experience. What modifications do we use. As a British realism unit, the 6th uses several excellent mods to assist in keeping our game play both realistic and interesting. These mods include: Task Force Radio (TFR). Advanced Combat Environment (ACE). Advanced Light Infantry Virtual Environment (ALIVE). 3CB Weapons. 3CB Equipment. ASR AI3. Many more! Ranking System. We have a concrete rank system based on a hybridization of NATO and British ranks; the rank structure ensures chain of command and realistic leadership responsibilities. As a member you are expected to respect these ranking systems whilst in training/operations. Our Training Times. The 6th have two operations or trainings a week on Wednesdays and Sundays at 19:30 GMT but we also strive to host community made games on a day-by-day basis. Our operations are cleverly scripted by an excellent team of mission makers that are a part of the 6th Airborne and all are hosted on our dedicated server managed by our outstanding tech team. Our Community. We have a large and active community that frequent both our forums and our TeamSpeak. We encourage a friendly and relaxed atmosphere for all our members, where we hope people can have fun chatting and gaming together. Our Prerequisites. To join the 6th Airborne you must: Be over the age of 17, 16 for exceptional candidates. Be mature, responsible and dedicated. Have the TeamSpeak client and a working microphone. Be able to attend both Wednesday and Sunday trainings at 19:30 GMT. Own a copy of ArmA 3. Joining Us. If this sounds like your kind of thing, or even if you want to get a little bit more insight into the community that is the 6th Airborne, feel free to apply on our website (www.6th-ab.co.uk) or join our TeamSpeak if you have any questions (144.76.139.174)! Yours, The 6th Airborne Division
  2. Greetings, fellow Comrades! I need some advise from you - some time ago I started to think about making a mission in Arma 3's editor, where CSAT forces are trying to conquer Neochori and kill all AAF defenders (alt. history, long time before "Eastwind" operation). The mission is planned to have 5 or 6 stages: 1st - To-199 strike on city, 2nd - approach of two CSAT gunboats, covering three (or more) pontoons with infantry, 3rd - three Marid's crossing the bay and transporting another load of troops, (optional between 3 and 4 - parachute drop from Orca's), 4th - armored strike of two Varsuk's and two Tigrises, 5th - artillery fire. Now, back to my beg for advise - how can I delay order for artillery to start firing at Neochori? I tried to do so with "Artillery Fire" waypoint and timer set between 5-6 mins, but arty started firing at very beginning of mission's preview and didn't stopped. Is there any command, script or unit/waypoint option to delay this? (Also, I'm not searching for option to fire or not to fire, assuming to mission status - CSAT have to lose in this battle and it's gonna be forced to call artillery). I'd be very appreciated of your help :) Ah, BTW - how can I make a parachute drop? Thanks for advices to that!
  3. Hello, I'm trying to host a modded server, however everytime I try to run a modded mission on it I get an error: "19:55:04 Warning Message: No entry 'bin\config.bin/CfgPatches.ww2_objects_t_structures_if_buildings_t'. 19:55:04 Warning Message: No entry '.units'." and it goes back to the Mission Select Screen. server rpt log: any help is welcome
  4. seelenlos Slay This mod allow to kill players and ai by using the ace interaction menu -> interaction. If you want you can define a item to show up the action. This can be done by changing the respective variable in sls_settings.sqf located in "userconfig\sls\" (Filepatching must be enabled). I created the mod because some ace settings e.g. prevent instant death, ai became unconscious 50/50 and long bleedingtime create little problems in some missions. For example a special person have to die but he is unconscious and you have to wait 20 minutes before he bleeds out. This mod solve this issue. Features: - server side only mod - define item which you have to carry with you to slay someone (userconfig\sls\sls_settings.sqf) Changelog: v.1.0.0 - first release Credits: Fry & Chucky from seelenlos-Team http://arma.seelenlos.eu License: GPLv3 Download Links: - Steam Workshop - Dropbox Required Mods: ACE3
  5. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV). Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes! To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server: Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.106.84 Port: 2302 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry Mods required: - Unsung (delta version): Unsung Download[www.armanam.eu] - Collection modlist COLLECTION - APEX DLC
  6. I have a menu I am working on for a version of AW Invade and Annex, it allows the player to select various options when the right Windows key is pressed, but I cannot work out how to add more than one option. co60_AW_Invade_Annex_2_85C_fnc_Earplugs = { if (soundVolume == 1) then { 1 fadeSound 0.2; } else { 1 fadeSound 1; }; }; test_flex = { [ ["Testing", "Action", "CBA_flexiMenu_rscRose"], [ ["Earplugs", { _this call co60_AW_Invade_Annex_2_85C_fnc_Earplugs; true }, "", "", [], 0x12, true, true] ] ]; }; ["Test Mod", "Open Menu", ["player", [], -100, "_this call test_flex"], [0xDC, false, false, false] ] call CBA_fnc_registerKeybindToFleximenu; There is not much documentation on this feature, but it would be very good, as instead of having a few obscure keybinds, I can have this instead. Has anyone else tried this and got it to work? The one option I added works, but some others are needed. Thanks for any help you can offer.
  7. Hi all, A quick question, and I think I already know the answer. I really love some of the single-player scenarios in ArmA2, specifically 'Village Sweep' and OA's BAF Single Missions, and I wanted to see if anyone had ported them to ArmA3 using CUPS or AIA, but no dice. So, using the @bardosy incredibly useful guide (and object dictionary), and using CUP assets, I set about learning to do it myself. So far I have 'Village Sweep' working with one or two scripting quirks (replacing some secops scripts) left to fix. My question is, could I share these via Armaholic or the Workshop? I suspect it isn't allowed, but no harm in asking, right?
  8. Hey guys, I am looking for a Script to be able to kill the crew of a tank by trowing a grenade inside of the tank trought the commanders hatch. Hope anyone can help me. Signed, Mathues
  9. Hello my boys, im searching some recent tutorial of how to create easily an arma 3 map from nothing. Sorry for my bad english (lol) and greetings to pole message.
  10. SBP hosts a special XMAS coop event this Saturday at 8pm UK / 21:00 CET. Operation "Santa Down" will be hapenning on a remote island where Santa's sleigh has crashlanded... our team needs to find him and bring him back safely to base. More info: http://www.vojak.si/xmas/ You're all invited, just make sure you have all the mods correctly installed.
  11. We almost finished our Arma3 desolation Redux surver. Wanna have the old Dayz feeling? Come and join!! We offer an Updated Chernarus+ Map and bring out Updates every 1-2 Days! !!Website is in work!! 176.9.9.210:2302
  12. LordJarhead

    Where did everyone go...

    Hello folks, some of you maybe know me, and maybe that's because I'm a old timer when it comes to arma... I was here when ArmA1 was still a thing... today I feel like I wasted thousands of hours with that game but nope... ArmA3 is number one, over 1600hours I believe *shame* Well, I just want to say, things here have changed. I guess the good old day are the golden times of ArmA2 and when OA was released. I guess that was when everything was so great. That was when I didn't need any other mods but sounds and ACE. And seen from the forums point of view, damn there were things going on here! You wouldn't believe it. When ever we made a thread or a post it took seconds to get posts and responces and people having conversations for hours. This forum was alive... and now? I kinda unsure where people went... what are they doing now? So many good old people left these forums and went on with other things. Now I have the feeling its almost dead silent... or is it just me? What do you guys think, where did they go, what other games or simulations could satisfy us so equaly? Or what could even be better than ArmA??? I mean I dont think there is anything but well... Did people maybe went to Squad? I've played that game like onces and thougt it was cool but not as amazingly sandbox-like like arma ... just let's have a talk maybe :) LJ
  13. We continue our development story of the "Great White Shark" in this thread. @John1 We have the intension to create more sea creatures, inculding more shark species, saltwater croc and more. Gr. B@Co
  14. Extra (Definition); A background actor or extra is a performer in a film, television show, stage, musical, opera or ballet production, who appears in a nonspeaking or nonsinging (silent) capacity, usually in the background (for example, in an audience or busy street scene). As an Extra, your job will be to carry out certain actions required by the director, so a specific scene can be shot. There will be room for improvisation/initiative PLEASE NOTE: - No Prior experience required Benefits: - Lots of Laughter, lots of fun - There is never a dull shooting scene - Naturally very social environment - Room for creativity - The chance to do something completely new and fresh - Theres no waiting, its all in the moment Looking for fun individuals, who are; - sociable - fun people, easy to work with - want to see themselves being extras in videos - be flexible for scene shots (which can be at anytime, but reasonable notice given in advance) - you do not need any previous experience being an extra, or acting whatsoever Future prospects; - There is the future prospect of earning money out of this being in more videos in future - possibility of learning a new career for yourself (which you can bring into real life) A shoot is not all day, its often short, but very fun, so if youre interested, please message me or add me. WIll tell you more about current project over message or teamspeak.
  15. This terrain has ceased developement and will NOT be developed any further, Thank you for understanding. Hey ya'll.. So i dont really know how these forums work and all because i'm kinda new here. But anyway.. I'm here to present an addon wich is currently in the making named the "Lowlandz Project". Currently it's not much. Just a small developement team with some good ideas. We're currently a team of four but most of us are working on sideprojects. We kinda want to focus on this being our main project again so we decided to just announce our work so far. -Current Team- [LL] JMR - Map Design & Terrain Builder [LL] The_Fake_German - Map Design [LL] Siem - Map Design & Regional Information [LL] Justin - Configuration & Blender works Here's an older video of a flyby. It doesn't show much. Just some northern islands we call "The Waddenzee" (The plane is a P-3C Orion ported over from the Dutch Armed Forces mod for Arma2 and it won't be included) And here's an older screenshot of the southern region of the map. http://images.akamai.steamusercontent.com/ugc/477771277028294778/38ACBC77F854CA1E9E05688186FCB7E95A82ED7C/ Well that's about it. Just wanted to let you guy's know what we're working on. P.S. I really dont know how the Bohemia forum's work. So if i messed up im sorry
  16. Hi, i love to make missions in Eden Editor and recently i discovered that exist a module called "KeyFrame Animation Camera" wich is very cool, but i have a question. If i want to make a little cutscene at the start of the mission, how i can remove the camera and back to the fps view when cutscene is finished?
  17. Not sure if anyone has tried or reported this. Apparently when I apply the 'hyperthreading' (aka multi-threading option) start to get blinking/artifacts dealing with shadows with my 1950x TR. Should I be using this option for a non Intel or not? if not, am I multithreading still? Given I got 16cores/32threads to use, brings up a important question as to if arma can even effectively use my CPU to it's fullest or does the game need to be updated for even this possiblity? Any feedback would be appreciated.
  18. hi guys, someone can help me create a config.cpp for my mod? the main idea is have a action on menu and when i select this action turn on a siren sound... i have the script to play the sound but the config.cpp dosen't work.
  19. Hello! Tell me how to get the size of the object. For example, I need to know the dimensions of the "trigger" envelope, get the parameter width and length. The documentation did not find such a resolution. Please, help!
  20. Heyho, Im Marshmallow and work on a Stretch-Limo for Arma 3. I have 1 Car Into Arma (Gurkha RPV) and this is only In A3s (Arma 3 Survival). This here is my next car and i think...thats cool. You can see, i make Screenshots and modelling all self. Maybe i make a non armed version....hmm.. More as maybe. Im Sure :P But i have not many time at the moment. I work on a big Project and i work and so. Pls be patient. You can see my Status in the Screenshots. ________________________________________________________________________ Moin, auf deutsch fasel ich jetzt hier nicht so lange rum. Ich Arbeite an einer Strech Limo mit einer Minigun. Im Prinzip ist es nicht so schwer, noch eine ohne bewaffnung zu machen. Nur momentan fehl mir die Zeit. Ich Arbeite an einem weiteren Projekt und hab auch noch andere dinge zu erledigen, daher bitte ich um verständnis :) Ich werde nach und nach weiter machen und bin mir ziemlich sicher, das es bald auch ingame sein wird. Greez Marshmallow You have a question? http://steamcommunity.com/profiles/76561197977337107/ Update 1: Update 2: Update 3: Update 4: (first test of Texturing) Update 5
  21. jonekone

    1.76 Ubuntu 17.10 Gnome

    Woah it's so good to be able to play on real servers... You guys must bring this experimental build to bar with main branch.. I mean Guys Don't screw me after this taste of actually being able to play on KingOfThe Hill servers with more than 2 enemy players.. I don't have Windows. End of line! Anyways Few small issues.. "SuperKey" takes me back to Desktop on Ubuntu 17.10 Gnome (On Sa-Matra missions it is used to view info on other players) Solved super key issue by switching gnome superkey settings left to right Opening door with Action menu is... Maybe it's my own keybindings... I have to do furder investigations (Default action doesnt activate) Solved by rebinding keys. Voice chat doesn't send data to other players, i can hear others the automatic microphone volume thing works i believe! But nobody can hear me. Dunno how this was solved but it works now. (restart maybe, or trolls didn't answer to me :D) (or the 500kb update) The game settings configuration changes don't save. It Default every time I log on to a new mission(server) or restart game. I think it was due to file coudn't be saved by game (accessed) Edit - Redefining issues as PARTLY FIXED by configuration changes. I will make bug reports on bug tracker asap..
  22. It just makes every mistake that can be in the translation; get every term and glossary wrong; a lot of silly mistakes, broken language, etc etc. I bet that the official Chinese is translated by Google Translation. Btw, both official Chinese and Japanese version translated the "NATO MEDCOM" as "NATO Medical Command".
  23. Hey, it seems not all startup parameters work on Linux, when I put them on steams set launch options. Is there a way to confirm what launch parameters are working and active? -world=none -nosplash -skipIntro -enableHT -hugepages -noPause -loadMissionToMemory -noLogs https://community.bistudio.com/wiki/Arma_3_Startup_Parameters How do I know they are not working? "skipintro" doesn't do anything
  24. Hi everyone, I've been struggeling for two days now with this and I cannot find what's going on. I'm modelling a fire ladder. Everything is animated in the Geometry LOD and all animations are working on the Bulldozer: When I go ingame, this animations does not seem to work... well, not at all. I explain: When I collide the ladder with a building, the ladder crash, so yes, It has geometry. When I lower down the supports, the ladder is risen in the air, as it should be. So again, geometry is animating. But when I collide with any of them with the player, I can go through them... like the animation collision has not moved for the geometry... but, why is it colliding with the other objects? Of course, geometrys are all convex, closed, has correct selection names, etc etc etc. Am I missing something? Thanks in advanced.
  25. Hello everyone, this post is strictly just to advertise and recruit for the 75th Ranger Regiment MILSIM currently as of 11/14/17 headed by J. Romo. I am one of our recruiters M. Polack and I just want to give you all a basic overview of the unit and give everyone a basic idea of what we're about and what we do. Who are we? We are a more -lax MILSIM unit on Arma 3 We are a community of players and friends with common ideas and interests We are a representation of the United States Army's 75th Ranger Regiment currently in the United States Special Operations Command What is our goal? We want to create a large community of people who enjoy to take part in realistic operations on Arma 3 Create large-scale operations including many different assets TACP, Aviation, Artillery, etc. What do we offer? We offer slots in US Army Infantry postions; Airforce TACP slots, and Aviator slots A fun experience uncomparable to other units A friendly environment to all current and prospective members How do I join/Further information Simply follow this link http://75thrangerregiment.shivtr.com/ and visit our website. Just simply apply on the website and if you're interested but not convinced just contact me on my steam http://steamcommunity.com/profiles/76561198061438576/ or contact J. Romo on his steam http://steamcommunity.com/id/taleoffear
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