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Found 334 results

  1. Have you played the various bits of playable content in Tac-Ops Mission Pack? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: "Beyond Hope" Military Operation* Added: "Stepping Stone" Military Operation* Added: "Steel Pegasus" Military Operation* Main Menu >> SINGLE PLAYER > CAMPAIGNS * Content requires ownership of Arma 3 Tac-Ops DLC Mission Pack
  2. Vertexmacht will use this thread to provide information about the future updates to the Creator DLC RC Branch of Global Mobilization - Cold War Germany. Discussions about recent updates to the Creator DLC RC Branch should happen in the relevant discussion thread:
  3. Hi! My team has decided to publish Revolution mission and framework from 2014. It's a roleplaying framework and mission designed to feature fast paced action if compared to eg. Altis Life. The mission also features an end game condition, where rebels have to destroy critical infrastructure and ultimately capture the presidential mansion to complete a revolution and win the round. Essentially, the mission is a tribute to the awesome Chernarus Life: Revolution mission in Arma 2 where the original development team had some of the top moments of their life. I'm forming a task force with the goal of extending the functionality of Revolution and adding stat save to it (the current version doesn't have stat save). If you're interested in joining the development team or just want to chat with the developers (suggestions are always welcome!), join our Discord server: https://discord.gg/5jsUbpb The code with license terms and conditions can be found from GitHub repository: https://github.com/Ezcoo/Arma3Revolution Enjoy the mission and framework and make sure to contribute! 🙂
  4. Should the Arma 3 Steam Workshop be curated? I ask this because for year upon year now addon authors have been fighting against those people who choose re-upload content to the Steam Workshop without permission nor license to do so. Those users could instead create a Collection on Steam, a collection creates a list of published items, a list that is then available on Steam for anyone to subscribe to and the mods within that list will be downloaded by Steam onto their computers. Instead they choose to re-upload content when they have no legal rights to do so. The community up to now has been working together to fight against these breaches of IP rights, license and permission by reporting offenders to the appropriate authors, who will then file DMCA take-down notices on the uploaders. Following on from this happening en-mass the community collaborated to create the Workshop Crawler, which offers many authors a relatively quick way to search the Arma 3 Workshop for their own content and flag up any items which match their own, these are re-uploads. For those in the know, and those with the ability to read, by submitting content for publication onto the Steam Workshop you are signing a license agreement with Valve that states you have read, understand and agree with the Steam Workshop license and that you have full license and IP/Author rights on the content you are submitting to the Steam Workshop for publication on to their platform. By these people submitting content they do not own nor have license or permission to they are immediately breaking the license they are signing. Steam offers a report function on every item, where you can submit a DMCA take-down notice. For all intents and purposes they have done their part in providing a means for authors to report IP theft and file DMCA complaints on content hosted on their platform. (I'm not going to go into the technicalities of the actions that happen after filing a DMCA report as that would be quite lengthy and not the purpose of this thread.) After a DMCA claim is validated and the item is removed from Steam, they do not punish nor block these accounts from being able to submit content. (If they have some internal flagging system then the existence of it is down to pure speculation, Valve do not make public how they handle the Workshop or accounts with DMCA strikes against them.) Up until now anyone can at any time, provided they have the Arma 3 game on their Steam account, upload any content to the Steam Workshop. This is a good thing in principle because it gives everyone the freedom to publish their own content. The downside to this is that anyone is also free to publish content which they have no rights nor permissions to and are not the authors of that content. This is where the old honesty-based system that the Arma community relied on prior to Steam integration breaks down - because there is no way to prevent these users from re-uploading any content what so ever. If those users have items removed from the Workshop due to a valid DMCA claim, they are free to re-upload that content again, and they can just rinse and repeat this cycle if they wish to do so. If the Arma 3 Steam Workshop was a Curated Workshop, each item submitted for publication would need to be reviewed pending submission, those items would then be reviewed by the game developer/curation team and with a clean bill of health they would be published on the Steam Workshop. Similarly, if they were deemed to not have a clean bill of health they would not be published and the author notified of any reasons why. By curating the Workshop you would immediately close the door on people re-uploading content they do not have license or rights to, as well as having the ability to prevent the publishing of items which contain any IP from other titles. Bohemia publicly state that they openly support content creators, modding and the community that surrounds them. They could show that community support by actively Curating the Workshop, a service which would give those authors back the time they are currently having to spend on protecting their IP, instead they could get back to creating more free content for the community! You already have a trusted community moderation team on these forums, their scope could be extended to include the curation of the Workshop or extended to assist any curation team you create. Fix this problem before it gets even worse, when DayZ gets a Steam Workshop this problem will only become exacerbated. More information on Curated Workshops - https://partner.steamgames.com/doc/features/workshop#curated_workshop
  5. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  6. In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.
  7. Hey guys, I am looking for a Script to be able to kill the crew of a tank by trowing a grenade inside of the tank trought the commanders hatch. Hope anyone can help me. Signed, Mathues
  8. Arma 3 Contact will be localized and translated to the standard Arma 3 languages. In order for our localization team to effectively process feedback, we'd like to ask for your language-specific notes in this thread (or on Feedback Tracker of course). The first iterations of translations are starting to arrive to Dev-Branch, however, we should point out that our own localization testing in all languages is only just beginning. General expansion feedback is discussed in this thread. Please include the following information where possible: Language (Czech, German, Polish, etc.) What is wrong? (including any incorrect text) What is your proposal? Reproduction steps Screenshot(s) Thanks!
  9. Like this picture shows https://prnt.sc/ol6mqg I think what is called the "detailed mode" does not work for me. I do not know how to open the screen like it's here https://prnt.sc/ol6nm7
  10. The purpose of this thread is to discuss upcoming updates of Global Mobilization - Cold War Germany incoming to the Creator DLC RC Branch. Please stay subjective when posting in this thread as Vertexmacht will use this thread to look for feedback about their RC-Branch updates. Please keep in mind that actual reports of issues should still happen via our Feedback Tracker. Thank you.
  11. DnA

    SITREPs

    In this thread we'll post updates in the form of quick SITREPs about ongoing work during on Arma 3. These will include things like high-profile fixes, content additions, focus areas, announcements, and general development chatter. Keep an eye on the Dev Hub for all the details. ---------- Post added at 16:09 ---------- Previous post was at 16:06 ---------- Full SITREP
  12. Korneel

    Contact Starters

    Hi everyone, over the next few weeks we’ll be inviting you to participate in conversations related to Arma 3 Contact’s “what if we suddenly encounter extraterrestrial intelligence” premise. Our first Contact Starter: In the event of First Contact, who do you think would make for Earth's best ambassador, and why? Feel free to share your thoughts and discuss in this thread!
  13. ArmaMilsims.com About Us ArmaMilsims is a unit aimed at providing players from all experience levels a platform to not only enjoy playing our missions but also have the chance at hosting their own. With top of the line servers, A website containing all the information you could possibly need and an active administration team, ArmaMilsims prides itself with being a relaxed and enjoyable community for all skill levels. Missions At ArmaMilsims we are proud to say we have been the host of not one but 3 major missions consisting of 50+ people from all across Europe AKA The European Battlegroup we also are looking forward to continuing this mission theme into the future! Other than the Battlegroup we also pride ourselves with being a platform for mission makers of all skill levels to come and propose missions and also make missions should they be up for the challenge we do this using our Mission Tier System: Mission Tiers Play Style Since we are a relaxed group we focus more on a fun atmosphere in our missions than a serious one, we also don't believe in formalities such as saluting senior ranks or addressing senior ranks as sir, we do however utilize a rank structure for the sole purpose of giving people in need of assistance someone to reach out to and also giving new members something to look up to. More info on our rank structure can be found here: Rank Structure Attendance Since we are a relaxed group we do not penalize members for being absent from missions, after all this is a game. We do however ask to be notified if you are no longer interested in being a part of the community. Media Courtesy of IrishGuy & Alfred More info can be found at: ArmaMilsims as well as: https://discord.gg/Q8ztxae Dont hesitate to join our TS3 should you have any questions: ts.armamilsims.com
  14. Leaflets are a scripted feature meant for use in playable content most of all (Laws of War DLC). There is some Sandbox compatibility, but since they are not fully engine-driven, they are also limited in some areas. For this reason they are not by default added to the Utility Drone (but can be added as special 'weapon' via pylon settings or scripting). Notes: Find a start of documentation on the Community Wiki. We've extended the feature to allow for full-screen inspection of the info stands (Faction Showcase IDAP e.g.). We'd prefer specific issue reports on the Feedback Tracker.
  15. For the Arma 3 Alpha we have decided to make use of our own Feedback Tracker (FT - opened with the release on March 5th). Some of you will wonder why we do not use the DevHeaven Community Issue Tracker, so I will try to explain our rationale in this post. First of all, let me thank the people involved in running CIT, such as Sickboy, kju and the rest of its admin staff! Big thanks as well to those who took the time to report issues, work on good repro methods and validating fixes. This has especially helped with the ongoing development of the Operation Arrowhead beta patches. It's good to have a dedicated place to track issues, rather than to contain it all within the forums. That leaves these forums to be a place of discussion and community collaboration. For the Arma 3 Alpha we however wished things from the tracking platform that CIT did not currently do. I have no doubt its creators could eventually implement some of what we needed, but we had to get it up and running very quickly. Most of it was about direct administration control and connections to our own web services. In our vision for Arma 3, the consistent and complete package is important. We feel the Feedback Tracker is part of that, and so it should feel as close as possible to the rest of the websites and the game. If we decide to make a subtle change quickly (e.g. an artwork or disclaimer text), we need to be able to immediately get it done via our own web team. We are also expecting an influx of people who have no experience with CIT or our community at all. We need a platform those people can easily find and use. They should not be confused about whether the platform is official or not. In the end though, no matter what platform is used, the goal is for us to cooperate with you: developers and the community. We'd like to ask you to help us to do that. By reporting issues to us in a good way, we can do our best to correct them. By voting you let us know which issues are of key importance to you. On our end we are getting our pipelines ready to be able to more frequently update the game during Alpha, Beta and the main release. We'll have a default branch on Steam where we release major and tested updates. Interesting for rapid iterations is the Development branch, where we'll let any of our developers update data much more frequently. Sometimes this will break that branch, but a key differentiation to OA's beta patches: data updates are used more. Fixes are not primarily focused on the programmers. Also let me introduce you to our Senior Quality Assurance team member: Astaroth. He will be your Community QA Liaison - which means he'll help the team stay aware of issues being reported and voted on. That's not to say the rest of the team will not also be using FT: we are encouraging as many of our developers as possible to keep an eye on it. We hope CIT can continue to provide its excellent services to many other projects such as the community's. Please join us in creating a stable and optimized Arma 3 game
  16. đź”±Task Force Omegađź”± PUBLIC SERVERS DISCORD: https://discord.gg/beyTj3Q CURRENT SERVERS *New Public Servers - Liberation By KP ! *Members Only Servers - - Liberation By KP ! *Modded Servers - WIP - - Liberation By KP ! * Joint Ops Server WORK -IN -PROGRESS *Exile *Antistasi CURRENTLY SEEKING *Active Members *Community Staff *Starting Joint Ops Task Force Looking For Members,Leadership *Membership is given to those who are active in the community which will give benefits to test new servers and have access to whitelist servers ! Just join our discord and be noticed !
  17. DnA

    SECREPs

    SECREPs will signal the update of main branch for anti-cheat / security only. Typically this means only BattlEye files were changed, and the game is not changed itself. ---------- Post added at 15:26 ---------- Previous post was at 15:23 ----------
  18. Good afternoon, today I come to discuss my problem, I have a mission from the map Los Santos edited with NPCs, new areas that I believe, things that I deleted and put other things, ETC The issue is that at the time of loading the mission to the server and with or without NPCs and without a configured mission, no load appears in the console that does not load the Mods, it is well set the address where you have to load the mods, and everything but I try with another map with mods the same edited and its works. I do not know what happens, and please ask for help since I have 2 weeks trying to solve this situation Things that I already try: .Load the mission without NPCs and without a configuration See if the Life_Server and extDB is fine Remove the life server and the extDB from the mission See if the MySQL is well addressed .Reinstall the weapon3 server .See that no mod is corrupt load the mods that the server needs . See that all the Keys are well
  19. Homesick

    Community Radars

    Introducing the Community Radar: your main source of intel for Arma 3 community activity. Take a look inside to check out issue #01! Community Radar (COMRAD) #01
  20. I have created a mod for Islamic Republic Of IRANs Armed forces Including Air and ground vehicles and units The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units(soon) & Weapons, trying to reflect parts of real IRAN Armed Forces. The mod has some dependencies that is important for working Properly RHSUSAF & RHSAFRF & HAFM & FirAWS & Fir F14 Tomcat & cba a3 & TacVests Includes: Iri_units.pbo Iri_uniforms.pbo Iri_mig29.pbo Iri_c130.pbo Iri_c130H.pbo ported from arma 2 Iri_Su25.pbo Iri_F14.pbo Iri_F4E.pbo IRI_b206.pbo bv_flashlight.pbo heuypack.pbo IRI_Flags_marker.pbo iri_oh.pbo iri_other.pbo tfiComposite.pbo type10 flaregun.pbo and etc... ------------------------------------------------------------------------------------------------------------------ *************** WWW.IRARMA.IR *************** ------------------------------------------------------------------------------------------------------------------ Credits & Thanks: Red hammer studio (RHS)[www.rhsmods.org] for their great mod Grumpy Rhino For his great HeuyPack mod Αplion For helps and Config totuarials and permisions for use HAFM mod as dependesy Dezkit for the Bel 206 mod and Texture templates ------------------------------------------------------------------------------------------------------------------- armaholic link steam workshop link
  21. I have just installed steamcmd and Arma 3 on a dedicated Ubuntu-based server, and have been following this tutorial to help me set it up. As described at the top of the document, arma3 is installed in /home/steamcmd/arma3/ install, but the config files etc are in /home/steamcmd/arma3/public. There is also a script in /home/steamcmd/arma3/public called start.sh which should start and configure the arma server. ./arma3server can be executed correctly from /home/steamcmd/arma3/install, and there is a symbolic link to this executable in /home/steamcmd/arma3/public. However when I run ./arma3server from within /home/steamcmd/arma3/public, I get the following error: 2:54:04 No product.bin found, using defaults for a core engine. Running Steam on ubuntu 19.04 64-bit STEAM_RUNTIME is enabled automatically Unpack runtime failed, error code 1 Error: Couldn't set up the Steam Runtime. Are you running low on disk space? Continuing... Press enter to continue: I have narrowed it down to the fact that when I run ./arma3server from /home/steamcmd/arma3/install, it uses steamcmd.sh (located in /home/steamcmd/). However when I run it from /home/steamcmd/arma3/public, it uses steam.sh (also located in /home/steamcmd/) which I gather is a legacy executable. My question is how do I make it use steamcmd.sh instead of steam.sh, as steam.sh causes the error. Thanks for any help.
  22. Homesick

    Community Profiles

    Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. Community Profile #01: "thebuckfastwine" - Full Interview
  23. hi guys! Sorry, if I'm wrong, but it seems to me very time consuming to develop an island or territory (NOT from real world map) in TerraBuilder! Me and my team works in game dev. in Unity 3d and we have lot of tools like Gaia with we can generate a lot of assets into the surface, so that would be awesome to know, how to convert (if it is neccessary) to create a workable map into ARMA 3. If everything is ok, we can upload the ready made Terrains into the Armaholic, so everybody can benefits it. Any idea is welcomed 🙂 Thanks, David
  24. Hi there, I'm making a config file for a few vests I have reskinned I'm not sure whats wrong with my code. I keep getting this error: The system cannot find the drive specified. File C:\Users\*myuser*\Desktop\OTRUVests\config.cpp, line 1: '.': '{' encountered instead of '=' Config : some input after EndOfFile. Error reading config file 'C:\Users\*myuser*\Desktop\OTRUVests\config.cpp' EDIT: I managed to get the code working but now it isn't showing in game. The code is below please let me know about changes and i will respond ASAP if I recieve one.
  25. Hello everyone, Some friends and I are looking to start a new Invade and Annex server for the community to enjoy. Above is a poll for what kind of Invade and Annex server you would like to see, if you could answer it I would greatly appreciate it. If you want another type that is not listed than leave a comment suggesting it and it might be included in possible future servers. Also because we are a new community we are open to name suggestions, so please leave those down below as well. Our current ides is "Armaholics Anonymous" If you have any other questions or suggested game modes you wish to see please let me know. Thanks everyone
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