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Found 470 results

  1. /!\ French & English speaker recruitment /!\ The Arma III section of the 14th Gaming is recruiting! For the past 3 years, the 14th Gaming has had its own private server and regularly organizes scenarios, large operations, and outings. We also frequently participate in inter-team events. From the beaches of Normandy to the jungles of Vietnam, and through the arid deserts of Afghanistan, the 14th Gaming excels in most theater of external operations. With its strong experience and a dedicated and cohesive team of players, we are looking to expand our ranks to continue exploring different periods of history. Currently, we are playing on a modern Liberation persistent server, featuring French and Czech factions. If you're looking for a great atmosphere, action, and fun gameplay while maintaining immersion, the Arma section of the 14th Gaming is perfect for you.We don't require mandatory attendance, just a good mood and a minimum level of commitment to milsim. If you are not French, we are still recruiting for our "Foreign Legion" branch, and all teams wishing to enjoy common gameplay on our dedicated server are welcome (as long as they accept the rules). You can also access various articles related to the Arma III community on the 14th Gaming website: https://14egaming.com/ Joining us is easy!Don't hesitate to contact us on Discord: @mrpatate8406 & @remux6346 https://discord.gg/6XgdDD7PV5 Still unsure? Feel free to check out Flopz's YouTube channel, where you can find some impressive operations we've conducted:
  2. DnA

    TECHREPs

    The TECHREPs will contain the changelogs for updates to the Arma 3 Tools suite on Steam. Keep checking the Dev Hub for all details.
  3. Hi. I want to create a Arma 3 exile server with Sahrani as map. But i cant find mission files to build this server upon. Anyone have any info on how to do this or have the files i need ? Found a link in ``Maps - Mission files`` in this forum but it is outdated and don`t work anymore.
  4. In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.
  5. Hello everyone, I ran into a problem with the custom assets list for warlords in arma 3, it just doesn’t work, although I did it according to the instructions from the site, here is the asset list, --- MyAssetsList, who knows help pls(( Also it writes "error 5" on line 109 but there is no mistake (on my opinion)
  6. I'm looking into making realistic anti-tank trenches in Arma 3. How should I approach this, in case I want to implement terrain deformation and so on? P.S. I've looked for solutions at the BIS scripting wikipedia, but no luck. [SOLVED] Use this mod:
  7. Style: Realism Milsim, but we also focus on being a fun environment for our players. Main Language: English Timezone: BST/CEST/EST Operation Times: Thursdays @ 19:45 BST / 20:45 CEST / 14:45 EST Operation Types: Airborne Operations, Humanitarian Efforts, COIN Operations, Security/Stabilisation Operations, Combined Arms Conventional Warfare Mods: ACE, ACRE2, PedagneMod, KAT Medical, CBA. Core Modpack included, credits to the original mods creators. Overview The Paratroopers Brigade "Folgore" is an ArmA 3 Realism Milsim Unit established in 2022 which takes pride in recreating the only Airborne unit in the Italian Army. Our objective is to show other players that you can also have fun playing as something different from the usual US or UK units. What we offer to our players is: A place where you can meet and play A place where we take pride in hearing our playerbase The use of a Butterfly Effect system within our operations: actions have consequences Lengthy operations: our deployments range from 3 to 5 months, where we try to immerse our players in the backstory of the campaign. A multitude of roles, ranging from Infantry to Dragoons, from Pilots to Medics A joint community, being partenered with 2 other Milsim units: 10th Mountain Division and III Marine Expeditionary Force Oh and lots of memes. While we are a Realism Milsim Unit, we also focus on making our server a fun place Available Roles: Squad Leaders & Team Leaders Machine Gunner Grenadier AT Qualified Rifleman Combat Medic Marksman Helicopter Pilot Requirements: Be 18+ years old Own an original copy of ArmA 3 (No DLC required) You must have a decent understanding of the English language and be able to speak and understand English. You are allowed to multiclan, as long as the times do not collide. To be ACTIVE DUTY, you must be able to: Join AT LEAST 1 training operation within our 1 month exercise. Join AT LEAST 1 operation (per month) within our 3 month deployment. In case you are not able to fullfill this section listed here, you can still apply as RESERVE DUTY. Do you have what it takes? JOIN TODAY! Where to join/contact us: TeamSpeak: 51.222.137.252:9988 Discord: https://discord.gg/H78VeqkNep Twitter: https://twitter.com/FolgoreMilsim Youtube: https://www.youtube.com/channel/UC0ITj1KJmMrVTU6IgWMBlGQ
  8. Why are Altis and Stratis located somewhere between Crete and Malta, but not in Aegean Sea as in real life?
  9. Hi, Im trying to setup a server with some mods. Initally I started the server without mods and worked fine but now i keep getting this error and i can't find a solution: $ ./arma3server -mod="@CMBA_A3;@cupterrainscore;@LAMBS_Turrets;@LAMBS_Suppression;@LAMBS_Danger;@ace;@ACRE2;@ACRE_Animations;@dui_squadradar;@FOW_ACRE2_compatibility;@FrenchArmyS-35_MediumTankStandaloneMod;@IFA3_ACRE2_compatibility;@IFA3_AIO;@IronFrontArmA3-ACE3_compatibility_patch;@ironfrontarma3-facesofwar_compatibility_patch;@KAT-AdvancedMedical@NavalLegends;@ZeusEnhanced;@ZeusImmersionSounds;" -port=2302 -name="SM90 Mission" -config="server.cfg" OUTPUT: 12:47:18 Could not enable linux core dumps. Error 1 - X�����P�� 12:47:18 SteamAPI initialization failed. Steam features won't be accessible! 12:47:18 Initializing stats manager. 12:47:18 Stats config disabled. 12:47:18 sessionID: 7f9b501a2a8769a95a0b08035917bd8ab1efb263 ErrorMessage: Cannot open file '/home/steam/.local/share/Steam/steamcmd/arma3/@FrenchArmyS-35_MediumTankStandaloneMod\addons\gr_s35' Application terminated intentionally 12:47:22 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! Cannot open file '/home/steam/.local/share/Steam/steamcmd/arma3/@FrenchArmyS-35_MediumTankStandaloneMod\addons\gr_s35' 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Extensions: Thank You
  10. Whiskey141

    Louetta_seven error

    So I recently decided to replay Western Sahara DLC with some mods to make it more enjoyable. I threw some mods together and I played for about an hour, then noticed I couldn't deposit any intel on the table. So I save and exited to try and reboot it, but low and behold it says i cannot play due to an error saying I cannot play or edit this mission. It had mentioned something called 'Louetta_Seven' So I close arma to try again, but when booting up arma I get an error message saying "addon 'GateKeep_mk12' Requires 'Louetta_seven' The game still launches fine, but I can't play Western Sahara anymore. Would be appreciated if anyone knew anything about this Louetta_Seven addon
  11. WaywardVaga

    Mic not working in game

    Hi, I have had my mic working previously within the game but since my latest install I can't talk in game. The icon shows in the corner when I hold caps lock but my name does not show to my friends as transmitting. Voice is activated in game I have tried various channels Mic is set to default It is USB mic Steam is working with the mic Arma wont even let me auto adjust the mic so i assume it isnt even being detected.
  12. I_am_Unicorn34

    Stuck on loading screen

    Me and my friend are using LAN to play together, he host and I join, it was working an hour ago then when I restarted my game for something I just get stuck in the final stage of loading, I join and select my role then it starts loading and gets stuck at about 90%.
  13. Borw524315135

    Problem with RHS mods

    (Google Translate) Hello, when I turn on one of the RHS mods, I don't see the diamond and square target lock icons, they're just invisible to me. Is there a solution to this problem? Everything works fine without mods. thank you in advance
  14. Hello everyone i just installed Arma 3 yesterday (again) The problem: When i want to join a server it says: "you are running are running a different version of Arma3 use version 2.08" So on the right bottom the client says im running version 1.8. So i just downloaded it yesterday and it downloaded an old version. Steam doesnt update it. What i tried to fix this: - Searching on google (found nothing that can fix this) - Set arma3 on development build in properties - Reinstalling arma 3 - Restarted steam few times (maybe it would update arma but no) Laptop info: MacBook Pro (13-inch, 2016, Two Thunderbolt 3 ports) Processor 2 GHz Dual-Core Intel Core i5 Memory 16 GB 1867 MHz LPDDR3 Video Intel Iris Graphics 540 1536 MB
  15. Vertexmacht will use this thread to provide information about the future updates to the Creator DLC RC Branch of Global Mobilization - Cold War Germany. Discussions about recent updates to the Creator DLC RC Branch should happen in the relevant discussion thread:
  16. Ghost Hawk Gaming

    Ghost Hawk Gaming

    Ghost Hawk Gaming Who are we? Semi-Serious Milsim based in the US. We focus on fun and semi-realism. Variety of squad options for custom missions run every Saturday. How we play We play every Saturday at 9pm EST and host custom ops made by the community. We like to focus on having fun and completing the mission. We are a semi-serious community. There are hundreds of squad options for each person to pick during every op. We primarily play against AI-controlled opposition, led by a human Zeus. We have a variety of squads ranging from PLATOON down to KINGFISH (Boats) with lots of units to pick from in each. We do not use any “Yes, sir!” / “No, sir!” or forced RP in our community. We do not play scenarios that are realistic for realism’s sake alone; At no point will you have to man an observation post for three hours while nothing happens just because it would be realistic. For a more detailed look at how we play see this video made by one of our unit's members! Video When we play Every Saturday at 9PM EST. Excluding popular holidays, and occasionally breaks. Every session is followed by a 5-15 minute debrief, where we evaluate our playstyle, behavior, improvements, etc. Besides our regular sessions, we also have a Training server where several of our members play around with each other, and the occasional op run by one of the officers for people who want to play during the week. Join up! We accept members who fulfill the following membership criteria: - Speaks and understands English - Wants to participate as an active member of our community: If you’re not busy with IRL business, we expect you to show up for our regular exercises and operations. - Is at least 18 years old. (Can be waived based on maturity) - Owns a legal copy of Arma3 - Owns a legal copy of the Apex, Western Sahara, and SOG DLCs. We do not have any requirements on prior experience. https://ghg.suznetworks.com/orientation
  17. Hello everyone, I've been playing arma for about 11 years now and I've seen some pretty cool AI mods, however, I've noticed a lot of the really well functioning mods and scripts that were an absolute asset in ARMA 2 haven't been succesfully ported over to ARMA 3 and I wanted to remedy that. With that said, I wanted to create an AI medevac module that takes seriously wounded troops off of the battlefield and back to a pre-determined base/ area. For revival or death (50/50 percentage based on location of damage and severity). I know it can be done since there were a few good ones for arma 2 (especially the 9 line medevac module) any advice and or tips for me as I undergo this? Anyone want to partner up? Thank you all in advance for the comment's, suggestions, berations etc...
  18. Armando Ramos Quintana

    Operation Exodus (COOP-04)

    Cooperative Mission 4 Players You are part of Team Bravo, a detachment of the Delta Force mission in Chad. Your vehicle has run out of fuel and you are alone in the desert. Or so you thought... Even so, you have a mission to accomplish. I would like to get feedback about this mission, I plan to do more like this one, and using these same mods. https://steamcommunity.com/sharedfiles/filedetails/?id=2907198306
  19. ArmA 3 - Fallujah 2.0. by Shezan74.Port by ANZACSAS Steve. - Arma 2 Terrain by Shezan74 ported to Arma 3. - Permission received directly from Shezan74. - CUP terrains dependency removed. - Requires CUP_Core only. - Uses all Arma 3 features.Lighting ,weather ,AI Clutter params etc. - Updated Clutter. - Changed some near textures to better suit Arma 3 lighting etc. - Fixed destroyed building error!! - Reduced Haze. Features -------------------------------- - 10x10 Km terrain, 4x4 km city terrain - Based on satellite pictures from real Fallujah area - Big city (more than 3.000 buildings and growing) - Houses and palms from ArmA1 to keep high performances and framerate. - 2 Bridges and 2 dams - Real based road grid - Object placement AI-Friendly - Urban, desert and oasis area - 330.000 objects placed - One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area. - World Tools has been highly used in building the city to create environment randomness and bio-diversity. Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven. Do not re-upload or take any part of this upload without my permission for any reason whatsoever. Steam Workshop link - https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2926828901
  20. Hey everyone, I have been looking around for an answer to my question! I am wondering if you can put into say the init file of your mission that always it will give all players present like a huge rating increase, and then say repeat it over and over. I want the players at all time to never ever switch to the sideEnemy or turn into renegades, no matter what happens. Any player who leave and enter. cheers,
  21. Hi, I'm trying to create my own map, but the bulldozer, when I run it, gives the error configurators file not found. Help pls))
  22. I am interested in the improvement of Arma 3. I have some programming experience (Python, C, C#), but I am more interested in design than implementation. Because of this, I have considered hiring a mod developer to implement my ideas. But, I do not have any idea the modding landscape. By mods I do not mean missions, but features and scripts that change gameplay or improve existing systems. How much do developers usually expect for projects? Small, medium, large? What expectations do they have? What are some tips on getting a team?
  23. Olliestir4884

    unit media upload issue

    Hello, i am currently having problems uploading media for my unit, whenever i upload the media it says it ran into an unknown error, i have been trying two days in a row now. I use opera GX and run an ad blocker, not sure if this has an effect? thanks, ollie
  24. Server Name: [MCOPS]HardcoreAI|PylonEdit|Rappel|RHS+MAS+Fems|Raids|Missions|Ranks|More! Direct Connect: arma.mandocabure.net Mod List: Steam Collection Link What sets our server apart: Combat focused, group oriented, hardcore, PVE server. Custom spawns, map locations, and raids. No Zombies, Custom Trader locations, unique economy. Active dev / admins. Mando Cabure's Altis server is a heavily combat focused PVE server. You may knock PVE, but this server will kill you harder than any PVP server will. The server has been custom coded to focus on PVE combat action, utilizing the Exile framework to keep you in combat longer. The following is a more detailed look at what we've done with our server: Exile Traders have been custom coded to provide a variety of NATO ammo & weapons. Trader inventory can be expanded by community cleared events, leading to the developer / admins adding items requested by participants as rewards. Once these are unlocked, they're permanent. Ranks, respect & rank based loadouts, aircraft pylon management, and completely custom spawn areas, help to create an immersive combat oriented environment. There are no safe zones, the AI is ruthless, and you are the invaders. You'll be outnumbered, outgunned, and have limited resources at your disposal. The server difficulty scales with the community QoL updates. Most servers give you (2) hours of grind, then you're endgame. Our server will consistently challenge you, and will always punish the situationally unaware. No sunny, infinite view distance Altis! Our server has unique weather, and an immersive atmosphere reminiscent of the OG hardcore Arma 2 DayZ servers, minus the zombies. Risk and Reward are real on our server. That hard earned vehicle you fought for is paper vs. launchers and gunships. You'll have to be strategic, adaptive, and realize your short comings, especially if you always lone wolf. Group oriented content. We have "raid" areas which are custom created and will never play out the same way. As such, these areas also allow for multiple angles of attack, as well as multiple breach points. Constant updates, active developer, and a global gaming community discord. If you're looking for a challenge, and some cool peeps to Arma with, come check us out!
  25. Hello ! I was wondering if someone know how a simulate the explosion of a smoke shell from a trigger or even a mortar. Conventional smokes are too small or even ineffective... I'm making several missions with Vanilla assets where this would be very useful, like a tank which just suddenly appears from the smoke, or even several huge smoke fired from mortars to allow some soldiers to advance covered etc. I have been looking for this command/script for some time but I haven't found any solution yet. Here is a command i tried but which doesn't work: bomb="8Rnd_82mm_Mo_Smoke_white" createVehicle (getPos this); So if any of you have any ideas, don’t hesitate. 🙂
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