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Found 470 results

  1. FuRixX Lamborghini

    Addons question

    Hi everyone, hi need help, i want to put in safe my script in my Altis Life server to avoid script stealing, I wanna to create a addon like life_server and put my script there, but i dont know how to do that, please, any can help me?
  2. New SP scenario in wild west style. SUBSCRIBE ON STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1861313899 TRAILER HISTORY First part was created for Operation Flashpoint (2005). Second part was created for Arma 2 (2010) but never full released. Required mods: NONE, only Contact DLC (Livonia)
  3. Mines (specifically detection) are another existing feature that we've had a chance to make a few improvements to with Laws of War DLC (as a platform update for all). Most of these changes have already been on Dev-Branch for a while and we've read your feedback so far. We'll divulge more of our goals and details over the next weeks in the form of OPREPs for example. Note that we've wanted to preserve backward-compatibility as much as possible, limiting some more drastic changes. A clear example is the 15 meter detection range. Sure, we could decrease it, but it would potentially unbalance any existing scenario with mines. Note: expanded Community Wiki documentation is in progress. Specific issues go to the Feedback Tracker as per usual. What changes does this cover? Most characters are now less adept at automatic visual identification of mines. You will need to manually T-reveal them in more cases (also depending on difficulty options). Note that in order to disarm mines, you need to have revealed them. Many other factors influence visual identification: night-time, being in a vehicle, hidden in vegetation, etc. The Mine Detector has the same 15 meter range as it always had, but is slightly less 'magical' now. An Info Panel is used to show the approximate location around you ([ or ] by default). It pings off nearby detected mines, but does not yet reveal their type (potentially offset cloud symbol). Audio cues reveal the direction and distance of the nearest unrevealed mine (also without the panel open). Vehicles can have their own Mine Detector with custom range and Info Panel (see the Demining Drone). Most explosives should receive their own placement / deactivation SFX (WIP). Many explosion SFX were tweaked. The Radio Protocol message that is triggered when a mine is discovered has 'spam control', so it's not repeated too often in a large field. disableAI "MINEDETECTION" can disable an AI's mine detection abilities.
  4. Welcome to Global Vanguard Security, a multinational Private Military Corporation Who we are: A PMC that officially founded in 2019, we are a group of operators who enjoy a serious operation environment while enjoying a casual atmosphere outside of operations. What we do: GVS accepts various types of contracts, ranging from single deployments to multi-staged operations to satisfy the needs those who hire us. We are hired by both nations and rebel forces, we hold no allegiances except for those that pay the most. What we expect from you: You are required to be 18+ years old to apply and be accepted into the unit. We expect a high level of maturity and adherence to unit policies. There is no attendance requirement, however you will be highly encouraged to attend trainings to move forward in the unit. When joining, you will be assigned a role that will restrict you to a rifleman slot only. Through a few trainings you will be moved into a role that will allow you to expand your knowledge of combat and arma. Why you want to join: Clearly defined roles and unit structure show a clear path forward to move within the unit. All members are encouraged to constantly improve and train to keep up with changing doctrine. Once you have established yourself, you can be given the ability to create and upload your own eden missions to host. All players are allowed to host impromptu, or on the fly, operations from a zeus perspective. How to join: Follow the discord link https://gvsops.net/discord and a staff member will be with you shortly.
  5. Greetings everyone, could you help me pls with that build. I'm a rookie in Arma 3 Editing. I'm just want to do dynamic AI take off from STRATIS AirBase and after take off they moved to Trigger who delete them, and repeat this every time in Scenario. Could you steer me in the right way to build this. Thanks. What i did. First: MultiPlayer ModuleRespawnVehicle_F - connect to My Vehicle names FBH - AI unit get in - MovePoint to Trigger {deleteVehicleCrew _x} forEach crew; deleteVehicle FBH;}, and they don't respawn, bacause Trigger delete them forever. And i'cant find any replacement to this function for my build. And second : i dont know how to respawn units. Please treat with understanding.
  6. Hello everyone, I appeal to the community because I want to import new uniforms in Arma 3. I have already imported different equipment like combat vests, backpacks etc ... But importing a uniform requires a more developed skill and that's why I'm calling on you. Here is an overview of the model I want to import. I have different questions: - Is it necessary to put the forearms on my model or are they present by default when I am going to put the uniform on my character? - is there a tutorial on importing uniform in ARMA, if not, what should I do to import it and make it functional. - is it necessary to create proxies or those of the default uniform are already present? as I said I already imported vests so I master Object builder for LOD, shadow, and selections (spine2, RightShoulder, etc ...) but the uniform seems much more complex. last thing, I'm French and I master little talented in English so thank you not to blame me if I'm not very clear, thank you to those who take the time to answer me, I wish you a good day 😀
  7. I am running Altis Life v5.0.0 I am trying to lock multiple doors - e.g. in the Police station building - this building has 15 doors. I would like only the Police to be able to open and close them. I have got this working in the init of the building, but it only works on one door - BG_3 animate ["Door_2_rot", 0]; if (playerSide == civilian) then {this setVariable ["bis_disabled_Door_2", 1, false];} I am unsure what the format is to add the rest of the doors, I have tried the following with no success - BG_3 animate ["Door_2_rot", && "Door_4_rot", 0]; if (playerSide == civilian) then {this setVariable ["bis_disabled_Door_2", && "bis_disabled_Door_4", 1, false];} BG_3 animate ["Door_2_rot" || "Door_4_rot", 0]; if (playerSide == civilian) then {this setVariable ["bis_disabled_Door_2" || "bis_disabled_Door_4", 1, false];} Thank you
  8. FuRixX Lamborghini

    Code question

    Any one can help my with this code that is a name filtering. script example: _letrasFuRixX = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","ñ","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","Ñ","O","P","Q","R","S","T","U","V","W","X","Y","Z"]; jugadorFu = name player; { checkeoFuRixX = [_x, jugadorFu, false] call BIS_fnc_inString; if (!checkeoFuRixX) exitWith { sleep 2; hint "You name is not valid in this server"; endMission "END1"; }; } count _letrasFuRixX; The problem is that I need to sparete the name player letter to letter like a string or anything: ["P","e","t","e","r"];
  9. Mission Statement Reaper crew is a professional ArmA 3 unit looking to balance quality gameplay with military style realism and tactics. A great deal of ArmA 3 units are based around a specific military organisations and, coupled with the desire for realism often comes with the added encumbrance of less than exceptional gameplay and tedious training sessions. Here at Reaper Crew, we aim to embody our mentality of 'prevail through professionalism', providing our members with a level of serious, professional and immersive gameplay without detracting from a simple fact. We're all here to have fun. We are based in the UK. Operations and Events Our regular main weekly event is every Saturday at 20:00 UK Time (GMT) Core Principles As a unit, we aspire to embody some core priciples that are the basis for our community: Be professional - At the core of everything we do is professionalism. We strive to create an environment that everyone can be proud of. Quality over quantity - We are far from the largest unit, and with this comes a requirement to perform at our maximum ability. Put the work in, and the experience is greatly enhanced for all Your input matters - Everyone's opinions are important. If you have something you feel you want to say. Say it! Give & take - We aim to be as accepting as possible of real life, plans change, emergencies happen. We don't seek to discipline or criticse those who cannot turn up every now and again. We encourage this give and take attitude to go both ways. Can't make the weekly event? No worries! Perhaps host something during the week for your fellow community members as a way of giving back! What are we looking for? If you would like to get involved, you must have meet the below criteria with no exceptions: Be aged 16+ Speak English to a good level Be willing to commit to regular events All new members will go through a very basic training course to ensure that the base level of tactics and procedures are understood, any additional training is usually acquired 'on the job'. How do I apply? Simply go to: https://reapercrew.co.uk/application-form/ and join the discord link provided!
  10. FuRixX Lamborghini

    Arma 3 Code Question

    Hi I wanna to do a BadWords script so i need a code that check if any word are in the message Example code: _badwords = ["Bitch", "Fuck", "Fuck You"]; _message = "You are a Bitch"; //(imagine that this message was recover in a dialog that was the chat). // next code is the wrong if (_message in _badwords) then { hint "You said a bad word"; }; // 😧 that cant becouse to give true need that the badword contain all the message, is imposible so any can help me? Pd: thats not the code, this is and example, sorry if the code is very wrong but im writing in my iPhone the script :,o
  11. I have been customising a version of Altis Life (5.0.0) and i seem to have executed this command - life_carryWeight = 0; over global instead of local through the debug console. This has given all the in game testers a backpack which goes well over the default limit. Is there a way to reset the carry weight back to its default values across the entire server? Thanks.
  12. //THE PITCH/ ‍If you’re looking for a group of tight-knit players & an entirely new perspective on MilSim RP, look no further. DAGR operates on the basis that all members are capable of executing orders effectively with advanced knowledge of not only the game and its environment, but basic Role-Playing knowledge as well. Some training may be required; We aren’t here to babysit you, but we don’t mind showing new players around, either. Join DAGR today & be deployed to over 10 different AO's around the world under armed forces from any NATO nation imaginable. Take part in full scale international operations with Dynamic Recon Ops' replayability & functionality. Literally hundreds of uniforms, camos, accessories, gear & fully licensed models of every NATO nation's arsenals. Not to mention the countless uniform patches for RP purposes. Take the next step with a uniquely casual military-rp community. All the tactics & gear, comradery & fun without the ass-kissing & time-wasting of typical MilSim servers. //ORIGIN STORY/ Defense Alliance of Global Resurgence (//DAGR/) is a fictional peace-enforcement initiative set in the A3 universe established by the North Atlantic Treaty Organization (NATO) in June of 2030. DAGR is a collaboration of allied nations whose primary objective is to bring diplomacy to poverty stricken, war torn countries with limited resources & provide them with security, medical, & technical aid. In addition to re-establishing local governments, DAGR is assigned to assist in the training & development of local law enforcement, military & other key government institutions. (read full dagr lore here.) //REQUIREMENTS/ We are currently reviewing applicants from around the world & whilst we are eager to welcome all, we must first verify that you meet our basic requirements... ‣We are a mature gaming community & as such must insist that all applicants be the age of 16+. (Some exceptions may be made on a case-by-case basis, please contact DAGR administration with any & all queries regarding our minimum age requirement policy.) ‣You MUST have a legal copy of A3 & install our modpack in order to participate in training & missions. ‣You MUST have a good quality, if not above average microphone & a copy of Discord installed on your PC. ‣You are only required to attend 1 operation & 1 training a month to retain active duty status. (Our operational schedule is currently under development whilst we gain community feedback. For the time being, we operate on a day-to-day basis in Pacific Standard Time.) ‣ You will be implemented in any number of positions in a unit and must be able to represent critical thinking skills & communication within operations as a team. //HOW TO APPLY/ ‣Visit our website @ natodagr.com ‣Click "Join Now" on the main page. (Alternatively, feel free to scroll down to the application page & learn a bit about us on the way.) ‣Read the instructions & proceed to your Selection Assessment ‣At the top, you will see our list of Requirements, give them a read & complete your application. (same as this forum post, disregard if you have already ready them) ‣Join our Discord & inform yourself on our community structure whilst you wait for a Recruit Liaison. //SERVERS/ We are a Discord-centric community & therefor do not use INVISION BOARD or the PERSCOM system. Discord is our main communications hub for all off-base communications. We do however utilize TFAR with our private TS3 server. //QUICK LINKS/ WEBSITE MODPACK DISCORD A3 UNITS CLANLIST PAGE VOTE FOR US ON CLANLIST! SPOTIFY PLAYLIST YT (under construction) IG (under construction) Thank you for taking the time to read our pitch, we know you have a lot of options when it comes to A3 communities & we appreciate your interest in ours. If you have any questions, feel free to contact me personally via Steam. -Sean Dugan Commanding Officer //DAGR/ Headquarters
  13. Hi, I am trying to add 5 public Medic slots on top of the already listed Whitelisted slots. I have this code in the initMedic.sqf : #include "..\script_macros.hpp" /* File: fn_initMedic.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the medic.. */ waitUntil {!(isNull (findDisplay 46))}; if (!(str(player) in ["medic_1", "medic_2", "medic_3", "medic_4", "medic_5"])) then { if ((FETCH_CONST(life_medicLevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; }; player setVariable ["rank",(FETCH_CONST(life_mediclevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. After doing extensive research i have been looking in my mission.sqm file (as directed to from my research) and after scrolling through the 100k so lines have not found where to make the adjustments - add the public medic slots. Am i looking in the wrong file or did i just not see it? Thank you. ** I have solved it - I went back to the Editor and on spawn island i added another 5 Medic Players... Hooked them up to the inital player (the medic_1) (Hold Ctrl select the new player and drag a blue line to player 1) Then i changed players 1 - 5 from whitelisted to public slots (double click on each and changed the text value)... Cheers
  14. Hi everyone! My name is Gani and im playing Arma 3 since october 2016. Playing Arma always was fun for me but i got bored alone quickm, so I got my buddy to buy the game too. We played for hours CTI KOTH even Altis Life. BUT we soon got bored (one year later) in Ocotber 2017 iwanted to do something big but of course with only 2 players so I loaded up the Arma 3 editor with mods from the steam workshop and after working on the missions for hours i wanted to play them with my bud, BUT we didnt have a server and I didnt have and still dont have the money to rent a server every month with things like netflix psn and other things just sucking so much money i could not and still cant afford it so we found Evolve which we used till the end of 2018 when it got shut down still dont know why. Since then we tried to host a server through hamachi but we still cant get it to work and thats why i need help any advice of how to make hamachi work with the game. if somebody knows what to do but dosent belive me that i bought the game here is a link to my steam libary: https://steamcommunity.com/id/ston219 ty very much for ur help !
  15. Have you played the various bits of playable content in Tac-Ops Mission Pack? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: "Beyond Hope" Military Operation* Added: "Stepping Stone" Military Operation* Added: "Steel Pegasus" Military Operation* Main Menu >> SINGLE PLAYER > CAMPAIGNS * Content requires ownership of Arma 3 Tac-Ops DLC Mission Pack
  16. Hey guys, I am looking for a Script to be able to kill the crew of a tank by trowing a grenade inside of the tank trought the commanders hatch. Hope anyone can help me. Signed, Mathues
  17. Like this picture shows https://prnt.sc/ol6mqg I think what is called the "detailed mode" does not work for me. I do not know how to open the screen like it's here https://prnt.sc/ol6nm7
  18. Korneel

    Contact Starters

    Hi everyone, over the next few weeks we’ll be inviting you to participate in conversations related to Arma 3 Contact’s “what if we suddenly encounter extraterrestrial intelligence” premise. Our first Contact Starter: In the event of First Contact, who do you think would make for Earth's best ambassador, and why? Feel free to share your thoughts and discuss in this thread!
  19. ArmaMilsims.com About Us ArmaMilsims is a unit aimed at providing players from all experience levels a platform to not only enjoy playing our missions but also have the chance at hosting their own. With top of the line servers, A website containing all the information you could possibly need and an active administration team, ArmaMilsims prides itself with being a relaxed and enjoyable community for all skill levels. Missions At ArmaMilsims we are proud to say we have been the host of not one but 3 major missions consisting of 50+ people from all across Europe AKA The European Battlegroup we also are looking forward to continuing this mission theme into the future! Other than the Battlegroup we also pride ourselves with being a platform for mission makers of all skill levels to come and propose missions and also make missions should they be up for the challenge we do this using our Mission Tier System: Mission Tiers Play Style Since we are a relaxed group we focus more on a fun atmosphere in our missions than a serious one, we also don't believe in formalities such as saluting senior ranks or addressing senior ranks as sir, we do however utilize a rank structure for the sole purpose of giving people in need of assistance someone to reach out to and also giving new members something to look up to. More info on our rank structure can be found here: Rank Structure Attendance Since we are a relaxed group we do not penalize members for being absent from missions, after all this is a game. We do however ask to be notified if you are no longer interested in being a part of the community. Media Courtesy of IrishGuy & Alfred More info can be found at: ArmaMilsims as well as: https://discord.gg/Q8ztxae Dont hesitate to join our TS3 should you have any questions: ts.armamilsims.com
  20. For the Arma 3 Alpha we have decided to make use of our own Feedback Tracker (FT - opened with the release on March 5th). Some of you will wonder why we do not use the DevHeaven Community Issue Tracker, so I will try to explain our rationale in this post. First of all, let me thank the people involved in running CIT, such as Sickboy, kju and the rest of its admin staff! Big thanks as well to those who took the time to report issues, work on good repro methods and validating fixes. This has especially helped with the ongoing development of the Operation Arrowhead beta patches. It's good to have a dedicated place to track issues, rather than to contain it all within the forums. That leaves these forums to be a place of discussion and community collaboration. For the Arma 3 Alpha we however wished things from the tracking platform that CIT did not currently do. I have no doubt its creators could eventually implement some of what we needed, but we had to get it up and running very quickly. Most of it was about direct administration control and connections to our own web services. In our vision for Arma 3, the consistent and complete package is important. We feel the Feedback Tracker is part of that, and so it should feel as close as possible to the rest of the websites and the game. If we decide to make a subtle change quickly (e.g. an artwork or disclaimer text), we need to be able to immediately get it done via our own web team. We are also expecting an influx of people who have no experience with CIT or our community at all. We need a platform those people can easily find and use. They should not be confused about whether the platform is official or not. In the end though, no matter what platform is used, the goal is for us to cooperate with you: developers and the community. We'd like to ask you to help us to do that. By reporting issues to us in a good way, we can do our best to correct them. By voting you let us know which issues are of key importance to you. On our end we are getting our pipelines ready to be able to more frequently update the game during Alpha, Beta and the main release. We'll have a default branch on Steam where we release major and tested updates. Interesting for rapid iterations is the Development branch, where we'll let any of our developers update data much more frequently. Sometimes this will break that branch, but a key differentiation to OA's beta patches: data updates are used more. Fixes are not primarily focused on the programmers. Also let me introduce you to our Senior Quality Assurance team member: Astaroth. He will be your Community QA Liaison - which means he'll help the team stay aware of issues being reported and voted on. That's not to say the rest of the team will not also be using FT: we are encouraging as many of our developers as possible to keep an eye on it. We hope CIT can continue to provide its excellent services to many other projects such as the community's. Please join us in creating a stable and optimized Arma 3 game
  21. 🔱Task Force Omega🔱 PUBLIC SERVERS DISCORD: https://discord.gg/beyTj3Q CURRENT SERVERS *New Public Servers - Liberation By KP ! *Members Only Servers - - Liberation By KP ! *Modded Servers - WIP - - Liberation By KP ! * Joint Ops Server WORK -IN -PROGRESS *Exile *Antistasi CURRENTLY SEEKING *Active Members *Community Staff *Starting Joint Ops Task Force Looking For Members,Leadership *Membership is given to those who are active in the community which will give benefits to test new servers and have access to whitelist servers ! Just join our discord and be noticed !
  22. Good afternoon, today I come to discuss my problem, I have a mission from the map Los Santos edited with NPCs, new areas that I believe, things that I deleted and put other things, ETC The issue is that at the time of loading the mission to the server and with or without NPCs and without a configured mission, no load appears in the console that does not load the Mods, it is well set the address where you have to load the mods, and everything but I try with another map with mods the same edited and its works. I do not know what happens, and please ask for help since I have 2 weeks trying to solve this situation Things that I already try: .Load the mission without NPCs and without a configuration See if the Life_Server and extDB is fine Remove the life server and the extDB from the mission See if the MySQL is well addressed .Reinstall the weapon3 server .See that no mod is corrupt load the mods that the server needs . See that all the Keys are well
  23. I have just installed steamcmd and Arma 3 on a dedicated Ubuntu-based server, and have been following this tutorial to help me set it up. As described at the top of the document, arma3 is installed in /home/steamcmd/arma3/ install, but the config files etc are in /home/steamcmd/arma3/public. There is also a script in /home/steamcmd/arma3/public called start.sh which should start and configure the arma server. ./arma3server can be executed correctly from /home/steamcmd/arma3/install, and there is a symbolic link to this executable in /home/steamcmd/arma3/public. However when I run ./arma3server from within /home/steamcmd/arma3/public, I get the following error: 2:54:04 No product.bin found, using defaults for a core engine. Running Steam on ubuntu 19.04 64-bit STEAM_RUNTIME is enabled automatically Unpack runtime failed, error code 1 Error: Couldn't set up the Steam Runtime. Are you running low on disk space? Continuing... Press enter to continue: I have narrowed it down to the fact that when I run ./arma3server from /home/steamcmd/arma3/install, it uses steamcmd.sh (located in /home/steamcmd/). However when I run it from /home/steamcmd/arma3/public, it uses steam.sh (also located in /home/steamcmd/) which I gather is a legacy executable. My question is how do I make it use steamcmd.sh instead of steam.sh, as steam.sh causes the error. Thanks for any help.
  24. hi guys! Sorry, if I'm wrong, but it seems to me very time consuming to develop an island or territory (NOT from real world map) in TerraBuilder! Me and my team works in game dev. in Unity 3d and we have lot of tools like Gaia with we can generate a lot of assets into the surface, so that would be awesome to know, how to convert (if it is neccessary) to create a workable map into ARMA 3. If everything is ok, we can upload the ready made Terrains into the Armaholic, so everybody can benefits it. Any idea is welcomed 🙂 Thanks, David
  25. Hi there, I'm making a config file for a few vests I have reskinned I'm not sure whats wrong with my code. I keep getting this error: The system cannot find the drive specified. File C:\Users\*myuser*\Desktop\OTRUVests\config.cpp, line 1: '.': '{' encountered instead of '=' Config : some input after EndOfFile. Error reading config file 'C:\Users\*myuser*\Desktop\OTRUVests\config.cpp' EDIT: I managed to get the code working but now it isn't showing in game. The code is below please let me know about changes and i will respond ASAP if I recieve one.
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