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Found 470 results

  1. This terrain has ceased developement and will NOT be developed any further, Thank you for understanding. Hey ya'll.. So i dont really know how these forums work and all because i'm kinda new here. But anyway.. I'm here to present an addon wich is currently in the making named the "Lowlandz Project". Currently it's not much. Just a small developement team with some good ideas. We're currently a team of four but most of us are working on sideprojects. We kinda want to focus on this being our main project again so we decided to just announce our work so far. -Current Team- [LL] JMR - Map Design & Terrain Builder [LL] The_Fake_German - Map Design [LL] Siem - Map Design & Regional Information [LL] Justin - Configuration & Blender works Here's an older video of a flyby. It doesn't show much. Just some northern islands we call "The Waddenzee" (The plane is a P-3C Orion ported over from the Dutch Armed Forces mod for Arma2 and it won't be included) And here's an older screenshot of the southern region of the map. http://images.akamai.steamusercontent.com/ugc/477771277028294778/38ACBC77F854CA1E9E05688186FCB7E95A82ED7C/ Well that's about it. Just wanted to let you guy's know what we're working on. P.S. I really dont know how the Bohemia forum's work. So if i messed up im sorry
  2. Hi, i love to make missions in Eden Editor and recently i discovered that exist a module called "KeyFrame Animation Camera" wich is very cool, but i have a question. If i want to make a little cutscene at the start of the mission, how i can remove the camera and back to the fps view when cutscene is finished?
  3. Not sure if anyone has tried or reported this. Apparently when I apply the 'hyperthreading' (aka multi-threading option) start to get blinking/artifacts dealing with shadows with my 1950x TR. Should I be using this option for a non Intel or not? if not, am I multithreading still? Given I got 16cores/32threads to use, brings up a important question as to if arma can even effectively use my CPU to it's fullest or does the game need to be updated for even this possiblity? Any feedback would be appreciated.
  4. hi guys, someone can help me create a config.cpp for my mod? the main idea is have a action on menu and when i select this action turn on a siren sound... i have the script to play the sound but the config.cpp dosen't work.
  5. Hello! Tell me how to get the size of the object. For example, I need to know the dimensions of the "trigger" envelope, get the parameter width and length. The documentation did not find such a resolution. Please, help!
  6. Heyho, Im Marshmallow and work on a Stretch-Limo for Arma 3. I have 1 Car Into Arma (Gurkha RPV) and this is only In A3s (Arma 3 Survival). This here is my next car and i think...thats cool. You can see, i make Screenshots and modelling all self. Maybe i make a non armed version....hmm.. More as maybe. Im Sure :P But i have not many time at the moment. I work on a big Project and i work and so. Pls be patient. You can see my Status in the Screenshots. ________________________________________________________________________ Moin, auf deutsch fasel ich jetzt hier nicht so lange rum. Ich Arbeite an einer Strech Limo mit einer Minigun. Im Prinzip ist es nicht so schwer, noch eine ohne bewaffnung zu machen. Nur momentan fehl mir die Zeit. Ich Arbeite an einem weiteren Projekt und hab auch noch andere dinge zu erledigen, daher bitte ich um verständnis :) Ich werde nach und nach weiter machen und bin mir ziemlich sicher, das es bald auch ingame sein wird. Greez Marshmallow You have a question? http://steamcommunity.com/profiles/76561197977337107/ Update 1: Update 2: Update 3: Update 4: (first test of Texturing) Update 5
  7. jonekone

    1.76 Ubuntu 17.10 Gnome

    Woah it's so good to be able to play on real servers... You guys must bring this experimental build to bar with main branch.. I mean Guys Don't screw me after this taste of actually being able to play on KingOfThe Hill servers with more than 2 enemy players.. I don't have Windows. End of line! Anyways Few small issues.. "SuperKey" takes me back to Desktop on Ubuntu 17.10 Gnome (On Sa-Matra missions it is used to view info on other players) Solved super key issue by switching gnome superkey settings left to right Opening door with Action menu is... Maybe it's my own keybindings... I have to do furder investigations (Default action doesnt activate) Solved by rebinding keys. Voice chat doesn't send data to other players, i can hear others the automatic microphone volume thing works i believe! But nobody can hear me. Dunno how this was solved but it works now. (restart maybe, or trolls didn't answer to me :D) (or the 500kb update) The game settings configuration changes don't save. It Default every time I log on to a new mission(server) or restart game. I think it was due to file coudn't be saved by game (accessed) Edit - Redefining issues as PARTLY FIXED by configuration changes. I will make bug reports on bug tracker asap..
  8. It just makes every mistake that can be in the translation; get every term and glossary wrong; a lot of silly mistakes, broken language, etc etc. I bet that the official Chinese is translated by Google Translation. Btw, both official Chinese and Japanese version translated the "NATO MEDCOM" as "NATO Medical Command".
  9. Hey, it seems not all startup parameters work on Linux, when I put them on steams set launch options. Is there a way to confirm what launch parameters are working and active? -world=none -nosplash -skipIntro -enableHT -hugepages -noPause -loadMissionToMemory -noLogs https://community.bistudio.com/wiki/Arma_3_Startup_Parameters How do I know they are not working? "skipintro" doesn't do anything
  10. Hi everyone, I've been struggeling for two days now with this and I cannot find what's going on. I'm modelling a fire ladder. Everything is animated in the Geometry LOD and all animations are working on the Bulldozer: When I go ingame, this animations does not seem to work... well, not at all. I explain: When I collide the ladder with a building, the ladder crash, so yes, It has geometry. When I lower down the supports, the ladder is risen in the air, as it should be. So again, geometry is animating. But when I collide with any of them with the player, I can go through them... like the animation collision has not moved for the geometry... but, why is it colliding with the other objects? Of course, geometrys are all convex, closed, has correct selection names, etc etc etc. Am I missing something? Thanks in advanced.
  11. Hello everyone, this post is strictly just to advertise and recruit for the 75th Ranger Regiment MILSIM currently as of 11/14/17 headed by J. Romo. I am one of our recruiters M. Polack and I just want to give you all a basic overview of the unit and give everyone a basic idea of what we're about and what we do. Who are we? We are a more -lax MILSIM unit on Arma 3 We are a community of players and friends with common ideas and interests We are a representation of the United States Army's 75th Ranger Regiment currently in the United States Special Operations Command What is our goal? We want to create a large community of people who enjoy to take part in realistic operations on Arma 3 Create large-scale operations including many different assets TACP, Aviation, Artillery, etc. What do we offer? We offer slots in US Army Infantry postions; Airforce TACP slots, and Aviator slots A fun experience uncomparable to other units A friendly environment to all current and prospective members How do I join/Further information Simply follow this link http://75thrangerregiment.shivtr.com/ and visit our website. Just simply apply on the website and if you're interested but not convinced just contact me on my steam http://steamcommunity.com/profiles/76561198061438576/ or contact J. Romo on his steam http://steamcommunity.com/id/taleoffear
  12. So I've been browsing the forums over and over and couldn't find a relevant answer to this issue I am having. I just installed an Arma 3 Server on my Linux server, along with SteamCMD and all the other required stuff in all the tutorials. The server I have is a remote server, meaning I'm doing everything through SSH. Server connection works great...my buddies and I went on it and played some of the default missions to test performance and bandwidth. Works like a champ. Now, I went onto my PC and created myself a simple vanilla mission...no mods, nothing. I do have all the DLC but so do my friends. Went searching for answers, and found a couple forum posts that were similar...with some exceptions. This post is exactly what my issue is, but when I went to the link in one of the answers, the answers there didn't help me. It's all about loading a different map and checking spelling. I'm positive all of that is fine. I exported my mission to the mpmissions folder, and then used the Addon Builder from the Arma3 Tools to make the .pbo. Then I SCP'ed the .pbo to the server mpmissions folder, and edited my config file. Someone in this post mentioned needing an rpt log, but I don't know where to find that...I'll gladly give it if someone can tell me where to find it. I'm also attaching my config file here as well. Screenshot of the server console (I've blacked out my server/player info, and highlighted the message that appears when trying to start my custom mission): Server Config File: // GLOBAL SETTINGS hostname = "Andrew's Test Server"; // The name of the server that shall be displayed in the public server list password = "<hidden>"; // Password for joining, eg connecting to the server passwordAdmin = "<hidden>"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "<hidden>"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Welcome! This is a test server. Please be patient. Thank you." }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { }; // An empty Missions class means there will be no mission rotation missionWhitelist[] = { "first_mission.tanoa" }; //an empty whitelist means there is no restriction on what missions' available By the way, the logFile param doesn't seem to create a log file in the server directory. Perhaps that's the rpt log mentioned before? Help would be much appreciated...and sorry if this is a dumb question.
  13. Can i Open Server Arma 3 in vps ? with 4 GB memory ?
  14. Hello! So, i have seen that some missions have a Virtual Arsenal in which there are already some set loadouts, for example, when you get close to it you will get the "Arsenal" option on the mouse wheel menu, but also sometimes you'll find things like "Rifleman"; "AT Soldier", "Pilot" and such, when you select any of them you get a loadout given by the server (not the ones you have saved). I'm trying to do this but i can't get it to work, i know how to export a certain loadout to a text file or to another unit but i have no idea how to make it like that. NOTE: I do use CBA_A3 and ACE mods but i guess there should be no problem with that as long as the players joining the server have them as well.
  15. Hello, I present an Arma 3 Altis Life Server today! Ts3 IP: ts130.nitrado.net: 10250 Server IP: 217.114.192.233 Forum: http://germaniumaltis.de/forum/ We are looking for Cops / Medic / ADAC We are still under construction.
  16. Hey, So a few weeks back, without any warning, my TFR started to stop allowing direct chat. Usually, I would use voice activation, but now, after about 10-15mins in a server using TFR, my voice activation in Teamspeak will disable, looking like my microphone is not picking up any sound. It does this without warning, and the only way I can tell it has stopped working is that my Overwolf stops showing my name and people start asking why I'm so quiet. The fix I have found is to close TS and relaunch it, but this is pretty tedious, especially in a combat environment. I've tried re-installing both TS3 and TFR, but the problem persists.
  17. Problem scenario: a vehicle with interior and windows. For ViewCargo, single-sided window texture /w alpha (and its rvmat) is faced towards the interior. The question is: - how to illuminate the face with external light source like road lamp to have rvmat working for passenger INSIDE the vehicle? What settings one have use on rvmat to make it happen? I checked "NoZWrite" and "NoAlphaWrite" and didn't found much difference, if any at all. I hope some material/texture guru will be able to help me with this. NightIntruder
  18. ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.2 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Web panel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). Country flags when using command !rcon players+ Automated messages configured in web panel ( these can contain command which will be ignored by the bot -> No endless loop :p ) Future plans: Support other types or RCON ( steam, minecraft,... ) Open for ideas. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build. Oauth2 authentications. The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  19. CheyenneAH56

    SCmod v1.40

    SCmod v1.40 aerial firefighting simulation Put yourself in the shoes of a water bomber pilot. Read PDF user document for information. download / armaholic subscription / steam workshop PDF user document gameplay eden editor tutorial #1 eden editor tutorial #2 - Enjoy !
  20. Ginger_jihadi

    Cant generate layers

    Heya guys whenever I try to generate the terrain this error keeps popping up, and I have no idea what to do ? my Map legend is in the same file as my layers.cfg http://prntscr.com/gnuyr0
  21. The District is a tactical Mission up to six Players. Operate behind the enemy lines and try to survive. Under the leadership of officer Khalil Muhtaram, the new To-199 prototypes are being tested. According to our information, a copy of the jet is stationed on the airfield of Malden. We have to destroy this prototype and eliminate Khalil Muharam. Dressed undercover as a worker, you must infiltrate the enemy lines. Your task is to kill the enemy officer and then destroy the new prototype of the To-199. Our drones confirmed a high enemy density. Features: * No addons needed. Just subscribe and Play! * Approximate Playtime: 30-45 minutes * Gearup with Arsenal * Intro & custom music * Languages: English, GermanBugs/Feedback: Any Questions? Found a bug? Just add me on Steam: http://steamcommunity.com/id/justm4na/ Notes: 1. You are able to play this Mission solo but its very hard! 2. I made this just for fun. I really appreciate if you rate and comment my Mission. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1137633886
  22. Hello, I am writing a bunch of custom control system logic for helicopter AFM's, but right now, interaction with these systems is very limited. Specifically, I was wondering if it would be possible to say, create a custom keybinding to link to a function inside the AFM to allow things like enabling/disabling/selecting different autopilot modes. In addition, is there any functionality that would allow things like programming SPAD pins to allow a system like BUCS in the Apache to be implemented? It would require modification of the checks used to determine control of the helicopter between pilot and co-pilot, and the ability to switch between one system control logic to another on the fly.
  23. Hello folks, Have you tried the latest 'Rule of War' DLC? If not, you should try it. It's awesome! Detailed and fun new features, well-narrated mindful campaign which shows you how cruel the reality of war is. Through playing the campaign, you may capture the sense of consequence which comes from what you ordinary do in the game. Also, Bohemia should definitely receive reputation for tackling such a difficult issues. In an interview of ICRC, they tried to contact to many game companies but only Bohemia responds to their offer of collaboration to weaving jus in bello into commercial game product. Therefore, put aside the donation for the committee, I am confident that ICRC reached their initial purpose,let game players be familiar to rules of war without 'academic lectures'. So, the three parties, players, BI and ICRC must be satisfied with accomplishment of the DLC at the same time. This is marvelous. ....Then, so what? In the end of the day, the number of casualties in Syria or Yemen or other places of severe conflict has been reduced thanks to the DLC? It must be no because game player is not a type of person who kills innocent people in real world nor faithful advocator of anti-personnel land mines. Again, DLC itself is awesome. But ICRC would make mistake if they think somewhat to change the reality have been done.
  24. georgischer Maschinengewehr

    MHQ script doesn't work

    Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help
  25. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? PM me here in the arma3 forums with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Email me: loohney@gmail.com Thats it! Hope that someone will take the chance. Regards, Loohney
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