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Found 29 results

  1. Hello first off, I'm not sure if this is the correct place to post this. I was on the fence between here and "ARMA 2 & OA : ADDONS - Configs & Scripting". Im want to know more about the actuall scripts/commands than the addon itself so I think it belongs here. Edit this post as you wish. I saw someone use a debug console and I thought it was the greatest thing I have eveer seen in Arma. However now having one (This one in specific https://forums.bistudio.com/topic/72232-debug-console-for-arma-2/ ) I dont quite understand it. For example I managed to get some things working like: hint format ["Hello %1",getPos player]; cursorTarget setDamage 1 cursorTarget setDamage 0 player setPos [(getPos player select 0) +10, getPos player select 1, getPos player select 2]; but if I tried to run a script (that I know works when executed from my action menu) It did only some parts like hints, and finding my direction, but I didn't spawn anyvehicles in like it should have. Here is the line I executed in the console: _handle = execVM "flyingDestroyerT1.sqf"; This above is me not understanding how this works especially why I cannot for the life of me figure out how to spawn a vehicle from it. Next, since I I managed to get "player setPos" above to work, I wanted to try to make a command to teleport infront of myself like the one in infistar by branching off of that command since it only moves me one direction reguardless of where I faced. So I came up with this, which doesn't work: player setPos (player getPos [50,(getDir player)]); I saw in the wiki That I could use the getPos command like this: player getPos [10,45]; to get the position 45degrees and 10 feet away from me so I thought I would replace 45 with getDir since I know that worked for an output in the debug console but nothing happened once executed, I tried many forms of this with no success so I succome to the forum. Shorted down, my end questions are: -Why/how can I spawn vehicles in debug (I've seen it happen in Arma 3) -any basic info I should know about the debug console since I found little to no info/help on it. -How to get the TP infront of me command/script to work. -Why only half of my script "flyingDestroyerT1.sqf" ran when used in the console (I can include this if you wish). Thanks, this is pretty much my first post, sorry for mistakes or this being impossible to understand, I tried my best!
  2. Website: www.ForceReconAG.com **Apply Today!** Steam Group: http://steamcommunity.com/groups/ForceReconAG Contact Email: FRAGusmc@gmail.com TS: TS3.ForceReconAG.com Arma 3 server: F.R.A.G. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Force Recon Assault Group also known as F.R.A.G. is an ARMA 3 realism gaming clan that was created in the image of the United States Marine Corps back in 2013. We were one of the biggest milsim groups on Arma 3 when the game was released. F.R.A.G. has been reactivated and is currently recruiting. We have a firm ranking structure to impose authority and ensure organization within the unit. We do have active and retired military within the unit that are more than willing to help you learn the basics. We currently have around 20 people and also looking for others with out mindset. Here at F.R.A.G. we train our members to operate flawlessly in the field by hosting weekly training and dynamic operations (more info can be found on our website). F.R.A.G employs the use of tactics at all times during our gameplay to control the field and outcome. We use our custom mod pack to enable the full immersion of being a United States Marine and the situations that follow that title. Force Recon Assault Group has its strict side but if you are strong enough to endure, you will have the best experience Arma has to offer. There are no other units like F.R.A.G., join today and earn your place in Arma history.. Oorah!!
  3. Hi guys, We’re happy to see modding and user content up to a massively rapid start. We were blown away by the amount of user missions up within hours of release, and enjoyed playing with some of you on public servers! :cool: We do want to add some clarity to the concept of forward-porting Arma 1 / 2 content into Arma 3, so here are some guidelines to keep in mind: In general, you cannot simply redistribute data we shipped with previous games. The only data that is governed by special licenses are the sample packages. There are other, and accepted, ways of merging Arma 1 / 2 content into Arma 3. This is handled by releasing new add-ons that merge the content people already own via configuration files. We are working on an officially supported approach for later (similar to TKOH's Rearmed). We urge you to treat each other's work with respect. Please ask for permission before you take someone's mod and port it. Thank you for understanding. We look forward to all the awesome creations you are producing, and have several supporting packages being published as we speak!
  4. Hi guys, We’re happy to see modding and user content up to a massively rapid start. We were blown away by the amount of user missions up within hours of release, and enjoyed playing with some of you on public servers! :cool: We do want to add some clarity to the concept of forward-porting Arma 1 / 2 content into Arma 3, so here are some guidelines to keep in mind: In general, you cannot simply redistribute data we shipped with previous games. The only data that is governed by special licenses are the sample packages. There are other, and accepted, ways of merging Arma 1 / 2 content into Arma 3. This is handled by releasing new add-ons that merge the content people already own via configuration files. We are working on an officially supported approach for later (similar to TKOH's Rearmed). We urge you to treat each other's work with respect. Please ask for permission before you take someone's mod and port it. Thank you for understanding. We look forward to all the awesome creations you are producing, and have several supporting packages being published as we speak!
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