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Found 346 results

  1. My mic isn't getting detected by Arma3. It's set to be the only sound device in Windows 10. It's set and working in Steam voice chat The sound comes in through the headset. Pushing the push to talk button displays the channel to which I would be speaking if they could hear. Any help you could offer would be appreciated. Rizen5 3600 + Sapphire Pulse 5600xt + 16 GB Ram - $550+ Arma3 and DLC - $150+ Corsair Void RGB Wireless Headset - $80 Still not being able to play Arma3 because it can't detect my mic - Priceless.
  2. Hey, I recently watched the Seal Team series. At the end of Season 2, Episode 21, they were evacuated by helicopter. But not normal. they were hanging on a rope. Have a look at it from minute 2:05: https://youtu.be/Sq6iQxhXtkQ is something like that in Arma too? In vanilla or with mods? Because that would be epic!
  3. Here I found russian patent is using Arma 3 for simulating intrusion on secured objects: https://yandex.ru/patents/doc/RU2724909C1_20200626 Also there is a article in those company's journal on page 6(11): https://www.sibghk.ru/attachments/article/9419/2021_01_653.pdf that says this technology gonna save 2 billions rubles (22 millions euro) for company. Here is some information about that company: https://en.wikipedia.org/wiki/Mining_and_Chemical_Combine https://www.sibghk.ru/
  4. Hello! Usually I'm not finding help on forums, but this time I just don't know what to do. I'm playing Arma on mods like Immersed weather snow effects , and another with snow , but i have problem because always when I'm saving , leaving game and try to play again on the save ,the menu of mod doesn't show , so i can't change weather options and turn on snow. I really need help because I'm playing with friends on zeus and the snow effects really add a lot of fun to the game . Sorry for bad english but I'm from Poland 😁
  5. So after many years away from Arma I have decided to take up modding again, and as a refresher project I have decided to make a US Embassy Building and the surrounding compound. This isn't based on any specific embassy and has to be kept within a scale of what will run well in arma - so is quite small by real world standards (though i guess kinda big by arma standards) but i'm hoping it would fit against many backdrops and offer somne opportunity for interesting scenarios Currently the main building is in game and some basic features have been implemented, but there is still much detail, features and fixes to complete - here are some screenshots and video though 🙂 Current model in game and some features: Still work to be done 😄
  6. Hi! I found a program called "Flashpoint Campaign Wizard 1.0.1 by Miker Andrew" This was made as a tool to easily make a full ofp campaign. So I quickly tied two of my random Arma missions to see if it worked... It actually did so I just started making proper missions (with story, descripitons and music and such) so I could make some kind of campaign to my friends or to upload it somewhere idk. I already made like 8 missions, wanted to test it but for some reason it doesn't work. Maybe cause this program was made for ofp, and not arma? I mean those are the same games, only different versions... So anyway, is there any way a simple mission maker like me could easily put a campaign together? I mean I don't need them fancy cutscenes and stuff, just like 15 mission after one another you know... BTW I hope this is the right place to post this... lol
  7. Hi, I'm trying to find way how to assign teams/colors for squad in editor. I only found - [this assignTeam "COLOR"] ,but it doesn't work for multiplayer. Anyone knows some command?
  8. Hello! So a bit of backstory, so you know the scroll wheel arsenal that has a restricted option where only "x" amount of items can be in the crate, cargo, etc. until it is used up, similar to how Antistasi has it in their mod? My question is that is there a way I could apply the restricted arsenal concept to an ACE Interaction arsenal or is that impossible? Thanks!
  9. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  10. So I want to create a scifi mission where the players are on an alien planet. Is there a way, other than MCC Atmosphere and the vanilla Post Processing modules, to set a permanent color filter for all players in a mission? I'm thinking something weird like green or purple for an alien atmosphere.
  11. Arma Project – is a player community that was created for hosting team-based tactical games that imitate real-life armed conflicts through the use of modern technical means. The project aims to achieve interesting, tactically coordinated plays of already created missions. One life per mission, first-person only, no bots, realistic camouflage, armament and vehicles. Main event – Arma Project Games (APG) runs on Fridays and Saturdays from 21:00 Moscow time (GMT+3). Games run on their own assembly of mods for ArmA 2 Operation Arrowhead, based on Advanced Combat Environment 2 (Complicates ballistics, adds many weapons, equipment, artillery, etc.), many additional islands (Napf, Winter Cherno and Vostok, Caribou, Emita, Fallujah, Fata , Isla Duala, Franken, Zernovo, Isola Di Capraia, Lingor, Celle, Panthera, Queshkibrul, Sahrani, Thirsk, Spritzisland, etc.), many additional mods (RHS, weapons, vehicles, uniforms, various features, etc.), and also a radio exchange mod. The game on the project is very different from vanilla ArmA 2, adding realism, simulator and complicated model of ballistics / weapons / equipment. Arma Project Games (APG) There are 2-3 missions for 100-220 slots; confrontation between two sides (red and blue), which consist of 3-8 detachments with their own commanders and structures; the parties prepare in advance for the mission: they plan their actions, arrangement, tasks, etc. Each mission takes between 30 minutes and 2.5 hours. TeamSpeak: ts.armaproject.ru It was originally a Russian community, but recently we present the English version of the ArmaProject! Translated information about the project, game installation, short rules, Steam guide and community, forum interface and home page. Przewodnik dla początku gry na polskim (Polish guide) An non-Russian section of the forum has been created for communication. TeamSpeak has translators to answer questions and guide you through the game. We look forward to new players and your feedback!
  12. Hi all! I'm a huge fan of this game, so I showed it to some of my friends and they actually bought it. They asked me if I could make some kind of Battle Royale "mission" and I said: Sure! I was like hm.. okay im just gonna place some vehicles and stuff, do some basic triggers and the drop-off plane...WAIT! The crates! So I opened up Chris' OFP Editor (a cool tool which I use to make briefings, scripts, custom crates and stuff) and made like 40 different crate variations with various weapons in it. So I have these crate scripts in my mission folder, they work but I have one problem. I want to sort of "randomize" them. By that, I mean that when I put down a crate in editor it's either "crate1", or "crate2", or "crate3"...and so on until "crate40" Is it possible? Im using - [this] exec "crate1.sqs" - at the weapon crate's init. line to "define" my crate script or however u say it, it's not my native language lol. Anyway, thx for anyone in advance! Peace! 😄
  13. So I've tried using the setrandomlip command. It works perfectly well in Singleplayer, but not on a dedicated server. I've looked into the .lip stuff, but honestly it's way too much work for just adding a minor detail in a mission. Is there a way to get setrandomlip working in multiplayer? Currently what I've done is set up a trigger using the unit's variable name to start randomlip, then another one to end it set to activate several seconds later. UPDATE: unticked "server only" on trigger. It now works.
  14. My mate has had an ongoing issue for over a year with "The cloud file provider is not running." showing up on his screen whenever he tries to launch his game from the launcher, he has no mods and had the same issue with DayZ. He has OneDrive disabled which seems to be the problem for most by looking at the steam community and reddit although hes only disabled it recently after finding out it was an issue (and unneeded) 😂. We've seen some replies saying that its much easier just to reset your pc than to delete OneDrive entirely and obviously we'd rather not have to do this. Any help is good, just really want to get into the game! https://drive.google.com/file/d/16eD7HyXL0jXHzRBvsq3cRCuRmjqPBJ6s/view?usp=sharing
  15. Magner85

    Arma 3 Steam Game Ban

    Dear Bohemia Interactive I bough arma3 in steam nearly 2 years ago and went to the hospital for 1 month. I haven`t even played arma3. When I was discharged from the hospital I found that my steam account was stolen. It took me nearly 2 weeks to recover it. Then I found out that my account has Game Ban. I wrote to steam support. Steam support said to write to Bohemia Interactive directly. I did it. 2 years passed and nothing. The game costs really much for the country I live in. More than that, it`s impossible to donate to steam here. I don`t even know the reason of my ban. Please help me if you can. I have the screenshot of the account recovery but in Russian language. Here is my steam profile link: https://steamcommunity.com/profiles/76561198402495477/
  16. Miroslav Slavchev

    ARMA 3 Warlords

    I am asking the community if you know the name of the woman that speaks in warlords for the OPFOR Team. I really like how she talks and i want to know who she is. Thanks
  17. Hey guys, got a question. I am a newbie at scripting, and I am trying to script a unit to preform an animation from the menu seen in game. So, for simplicity's sake, lets say its Unit 1 and unit 2. I have a script set up so unit 1 uses a death based script to make it look like he took a bullet. So after that script is complete I need unit 2 to make a signal to move up. Problem is, I do not know how to make unit 2's animation start upon the end of unit 1's animation. Can anyone direct me to the proper scripting line, if there is one, or how to make a timed wait for unit 2's animation. Thanks folks
  18. So here's my problem: I have a line of code that goes into the init box of a group leader to make the group hunt the player(s) by setting a waypoint at the player's current position, however, the code runs at mission start (obviously because it's an init). I want to know if there's a line of code similar to WaitUntil that will work for the unit's init box in Eden. The reason I want to do it this way is because I don't want to mess with .sqfs/variable names for each individual unit/squad. What I have now is copy/paste-able in Eden and that's what I'm looking for. I've tried: 1) WaitUntil, but that command doesn't work in Eden 2) If TriggerIsActivated, but either I'm getting the syntax wrong or it doesn't work either. 3) enable dynamic sim, which is great, but it still places the waypoint at the start of the mission at the players Alternatively, I could loop the code, but I can't figure out how to use Sleep effectively where it's still performance friendly. Here's the code: if (isServer) then { _null = this spawn { Hunt_players_fnc = { _player = objNull; _players = +(allPlayers - (entities "HeadlessClient_F")); _distance = 100000; { if (alive _x && _x distance (Leader _this) < _distance) then { _distance = _x distance (Leader _this); _player = _x; }; } foreach _players; if !(isNull _player) then { _wp = (Group _this) addWaypoint [getPos _player, (50 + (floor(random 70)))]; _wp setWaypointStatements ["true","_null = this spawn Hunt_players_fnc;"]; _wp setWaypointType "SAD"; _wp setWaypointCombatMode "RED"; _wp setWaypointSpeed "FULL"; }; }; _null = _this spawn Hunt_players_fnc; }; }; Thanks.
  19. Hello Arma 3 Community, My problem is that I have "screen lags", which I had 1-2 weeks ago not. The game (the screen) then hangs for less than a second and is then fluid again. This repeats every 2-3 seconds like you see in the Video. The game is installed on an SSD. I have already reinstalled the game and checked for errors. Processor: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz RAM: 15.92 GB RAM System: Windows 10 Graphics card: GeForce GTX 960 The Video: https://youtu.be/Oyy8dHLFdvo
  20. Hi, I'm using a trigger to spawn AI (CSAT) boats and make them move to a waypoint (to chase the blufor boats) and I am getting a "generic code error" when I try to do this. The code I have so far is as follows: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") This code is situated in the activation section of the trigger. I have a dot marker set as spawn2 and a circle marker set as waypoint 2 (as I'm spawning a load of ground units at the same time who spawn at spawn1). Any help is greatly appreciated. Thanks
  21. Download Campaign (STEAM) The campaign was ported from a real game "Vietcong Fist alpha" is a port of the 2004 game of the same name. This is a prequel to "Vietcong", taking place three months before the events of this game. The campaign has 6 missions. Your hero is Sergeant first class Douglas Warren. All team members, from the original Vietcong, are present initially, with the exception of Le Duy Nhut. The translator is Vietnamese Sergeant Nham Nguyen. He was killed in action during the attack on Nui PEK base camp on may 15, 1966, and was replaced by Nhut. The game uses voice acting from the original game. Present: English-language description of tasks, briefing and conversation titles. The translation was made via Google translator online. P.S. the Use of additional mods, other than those specified in the description, is not provided. Crashes and problems in the game due to this are not considered. AUTHOR: - RAY Assist in the development: - DarkBall Campaign Tested By: - RAY - DarkBall - Hornet
  22. Special Operations Task Force Spartan is made up of four military units which were selected by the unit creators. These units are as follows: DEVGRU (SEAL Team 6), 75th Rangers, 160th SOAR (Special Operations Air Regiment), and SARC. With each unit comes with unique training and tactics. We believe within TFS that this will bring some unique game play to Arma with the diversity of our Arma Unit. Now, very much like joining any Arma unit, your division or military unit is not set in stone and you can change. 75th Rangers - 75th Ranger Regiment is our main force. These guys are in their own right special forces as well, trained for direct action raids, HVT takedowns, special recon, airfield seizures, personnel recovery, and site exploration. The Rangers work closely with DEVGRU to secure HVT packages and provide security during hostage rescue missions. Sometimes the two teams will even work together on performing any kind of recon. SARC - SARC or Special Amphibious Reconnaissance Corpsman is our special forces medical division. Here members learn the advance medical system through ACE and go through their own specialized training to help all our corpsmen survive out on the field. After their individual training, a corpsman assigned is assigned to a specific squad within each of the three other units to provide medical aid while on the field of combat. "Corpsman first, operator second" DEVGRU - DEVGRU is our Tier One Special Forces division within Spartan. Their goal is to perform HVT captures, assassinations, recon, hostage rescue, counter terrorism, and much more. Working along side the rest of the task force, DEVGRU will sometimes blend in with the Rangers and work together in order to secure any objectives given to them. 160th SOAR - The 160th SOAR or Special Operations Air Regiment is responsible for all forms of air deployment for the other divisions. Members of this division are able to fly anything from an old heuy all the way up to even the experimental ghost hawk. Not only are the 160th responsible for transport, but also are responsible for aerial drone reconnaissance to provide our ground forces with ISR or Intelligence, Surveillance, and Reconnaissance. This is to help our units with extremely delicate missions such as hostage rescue or HVT takedowns. Last but not least, 160th may be required to provide CAS in the form of a light attack helicopter or with a drone. https://units.arma3.com/unit/specialoperationstaskforcespartan Here are two of the best ways to join Task Force Spartan: Discord: https://discord.gg/XfsQK7G Teamspeak: taskforcespartan.teamspeak3.com
  23. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  24. Just spotted THIS video over on the interwebs. Few keywords from the end of the video: Could reference OFP/ArmA as series. Planning to continue meaning continuation of ArmA, which is to be expected. Shift to new engine, sights locked, major project. I keep hearing ArmA 4 as I repeat those. It caught my ear so bad, and comments on youtube seem to echo my thoughts 😂 Right before this, Op.Drewski put up THIS VIDEO that did some good speculating too. Title might be a little clickbait, but he makes good points, and now the BI video seems to somewhat confirm what he says. Thoughts? 🤔
  25. ARPI brings up 280 items to improve military roleplay and immersion in Arma 3. With ACE3 and CBA, some items have functionalities. STEAM-LINK: ARPI - ARES Roleplay Items Items are for example : Technical Equipment: Jammer, Scanner, Geigercounter, Chemsniffer, Musicboxes, Tools, Chainsaw, IED-parts, s.o. Transportable Goods: Crates, Barrels, Food, Reliefgoods, Contraband, Illegal Drugs Documents: ID's, Passports, Combattantcards, Notes, Letters, s.o. Valuables: Money, Gemstones, Loot, s.o. Things: Knife, Instruments, Machineparts, Campingstuff, Artifacts, s.o. The main aims of this mod are: improve battlefield roleplay and immersion with military survival items things you can find on kia combattants reduce telling and hint-work of zeus with self explanatory items support missionmakers with mission-relevant items and good support checkpoint simulation with regular civil items and contraband provide 3D Models for some items supportet languages: english, german Basic function of some Items via ACE Interaction Message-Interaction: hint for the used activity, seeable in 15-30m range of the user, hints can be seen by admin and zeus globally (zeus will be informed about relevant activities) Sound-Effect: 3D Sound to illustrate the used activity, hearable in 3-50m range of the user Environment Manipulation: Some items will have special scripts in the future, such as placing camping equipment killing ai with melee-weaponry self intoxication with drugs technical effects for technical equipment (we will see 😄 ) Requirements: Requires CBA3 and ACE3! (It is possible to deactivate the ACE3 functions in your init.sqf by adding: AR_InteractionsEnabled = false; ) Restrictions: No reuploads allowed! If you want to change or implement something, talk to me, maybe we can make an improvement in the official version together. Future Plans: Some Items may have advanced scripted functionalities to manipulate the arma environment around you. New Items, Sounds and Functions will be added
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