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Found 315 results

  1. Teamspeak - chi-voice2.fragnet.net:10082 Website - Coming soon. 880th Marine Battalion(880thMB) is a relaxed mil-sim unit based in North America. We offer a new perspective into the other side of the world for English-speaking players. What we offer: An exclusive Russian campaign that will have us explore the Chechnyan conflict, Ukraine, and other parts of the world in which Russia has deployed their Navy. The missions are based on real life operations. An experienced unit with room to grow. We place qualified people in positions of importance, so don't hesitate when applying. An Eastern based training regime that holds to the standards of the Russian military. We aim to make all our training courses informative and entertaining. A 24/7 Teamspeak and an ARMA dedicated server. What we want from you: We want you to be available for at least one event a week. If you can't commit to our event schedule then it's difficult for you to be a part of our community. We offer a lot of opportunities for anyone to contribute to the betterment of the unit. We need you to be a mature, and reasonable member of the community. We have many different faiths, races, and genders. Show respect to everyone. Requirements: Mature Age 17+ (Waivers may be given) Teamspeak 3, Microphone. Dedicated schedule Be on Teamspeak whenever possible Slots are currently open: Multiple high and low positions available.
  2. Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  3. The 9th JSOC is a milsim community that will tackle any operation, large or small with special tactics and teamwork. We have a private server that we play on with a few great mods installed. We have an immense ranking system that is based off the army. We have been tackling a few challenges with the community but invite any person that wants to play arma 3 and other games with the community. We have great people who want to make the 9th JSOC re-active in a community, we have amazing leaders who are great at teaching new comers how we run stuff. We welcome any person, no matter the age or hours you have. We have a steam community and teamspeak which are listed here: Steam group - http://steamcommunity.com/groups/9thJSOC TeamSpeak 70.181.57.169 If you want to get to know more about us, please go to the teamspeak and talk to one of our members. We do not care if you join our group on steam, it helps if you join the TS though. Even saying your interested in what we do intrigues us. We'll see you out there!
  4. Date: August 8, 2036, 09:40 Place: Stratis island Situation: NATO forces displace the remaining enemy forces to the north and west coast of the island. It is necessary to carry out the last decisive attack until AAF and CSAT forces are entrenched in their positions. Features: Game Modes - Singleplayer, 3 Player CO-OP; Walkthrough duration - medium; Difficulty - medium; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Arcade Mode - each player controls his own tank; Fast and fun gameplay scenario. Links: Steam Workshop MediaFire Armaholic
  5. Me and my friend is playing DUWS in a private server (just me and him), we are using simple single player cheat menu which works fine in online. But i would like to get this mod working also: http://www.armaholic.com/page.php?id=25866 But when I'm ingame, the button to activate the super soldier mode won't appear. does anyone know if there is something i could change to get this working on my server? Thanks!! Update: I found this in a file called scriptInit.sqf /init script only run once //check if is server if(!isServer) exitWith{ player sideChat "YQ_MOD can only activate on server"; }; //load all fnc [] call compile preprocessFile "@YQ_MOD\data\fnc\fnc__loader.sqf"; I tried to remove the "servercheck", but the button to activate the mod still didn't appear.
  6. Turkish Special Forces : Turkish Army v0.1 HAS BEEN RELEASED ! Please support us. Click,download than you will see the quality. DOWNLOAD LINKS: Steam Workshop : DOWNLOAD Website : www.turkishspecialforces.com Armaholic : Not available right now Facebook Offical Page REQUIREMENTS CBA A3 Available Units Infantry Commando Gendarmerie Special Forces Police Special Forces Gendarmerie General Directorate of Security (Turkey) Underwater Offence Team Special Forces ISAF Naval F. Air Forces Available Weapons MPT76 G3 HK33 MG3 PKM JNG90 M4A1 M16 Tools will be available with upcoming DLC M60T Tank Leopard Tank Otokar Arma 6x6 ACV300 M113 M270 BTR60 Police Cars C130J CH47 F35 MI8 AH1W UH60 AS-532 Cougar Bayraktar IHA (Bayraktar Drone) Tools will be available with upcoming DLC SVD MP5 MK48 M240-M249 M110 RPG7 M9 Baretta Zigana T AK Series M107 M16-M4 Series M24 STRINGER Special Thanks TUMOD TOK CLAN Some Photos :
  7. Something that has been pissing me off since the launch of Apex is the ghillie suits. Nothing wrong with how they look, quite the contrary the look amazing but because I suppose they are the ghillie suit from the marksmen dlc but retextured people that own Apex but not the markmsen dlc get this little premium icon at the bottom right: I don't think it should be like that since this is the ghillie suit from Apex and since I own apex I shouldn't be getting such crap on my screen every now and then. It's even worse when you try to do a cinematic for the armachinima awards contest since you can't record anything in first person due to that shit. Bohemia please fix? :(
  8. Flash-Ranger

    Capture The Flag Week !

    Hello all, I will be hosting a Capture The Flag game every night (~8PM onwards Paris Time) for anyone that would like to discover this type of GamePlay. Feel free to lookup what CTF is at : https://forums.bistudio.com/topic/188883-capture-the-flag/ Hashtags :) - No Mods - TvT Friendly matchs - CQG style - PvP Please feel free to drop in ! Server name: 88th Co.-Walking Death- eSports Server -NO MODS- Address: 5.196.76.23:2302 Required game version: 1.66.0 Best Regards, Flash-Ranger
  9. Story A few weeks ago a buddy asked me to write a script for a helicopter to lift and transport cargo, the 'Helikopterfrachttransportskript', that finally provides the desired solution. At first I thought that there would be something out there already. However, according to his research there are no scripts or tutorials that let you have an AI helicopter reliably hovering over a cargo in ArmA 3 (having it meter-precise is imperative). This hovering and the whole process of picking up and setting down the cargo was supposed to look more realistic than just an attachTo. And so this script was written. It provides a precise hovering over the cargo, great looking attachment of the sling rope and picking up of the cargo as well as putting the load down in the same way at the target position. There are several routine integrated to avoid script errors in cases of explosions or deaths of the vehicle or AI. A description can be found inside the SQF file, how to execute the script. Have fun. Content It is a single ~250Code-Line-Big Script to let an AI controlled helicopter lift diferrent freight goods to a single destination. Purpose The aim of this script is to make it easier to lift freight goods from A to B without having to have a player pilot. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Translation: Dorsal Examples
  10. Hey everyone! After noticing someone ported the South Asia map to A3, I decided to take a similar try at the Seattle map as I quite enjoy it. It mostly worked out, but there were two stand out issues - the ambient cars weren't on the major roads (can figure that out myself most likely), and all the skyscrapers weren't really there, they were big blocks of blue nothing! What I'm talking about So, I figured I would ask here if anyone had this figured out before me. I believe I know why this happens, as the large buildings on this map don't have typical textures like all the others; they're real time reflections, a first for a BI game. I've tried moving the shader files I found into A3's bin.pbo, but that didn't help anything. I've also looked extensively through the TOH pbos and can't find anything useful or related. I really wanna see this map ported, does anyone know or at least have an idea on how to either get the reflections in or just replacing them with normal textures? Huge thanks in advance!
  11. Tournament Details: 1) 8v8 Team vs Team 2) 7 custom made PvP maps 3) Twitch stream / commentator 4) Our TS and server hosted. 5) January 7th, 12:00 GMT 6) Links to Maps Collection (Feel free to play / practice / strategise before) : HERE How To Sign Up: 1) Contact me directly via the forum / reply to this thread. 2) Reach us on steam via our Tournament Page and comment 3) Sign up via our website Contact & sign up page Description: Hello possible tournament participant, are you a group/squad who enjoys testing your PvP skills in the field? We've been an active group for over two years now and we're looking at doing something for the community, something for groups similar to ourselves Our mission devs have created a number of team based PvP scenarios that we know you're going to enjoy. The plan as we see it is to gather a certain number of groups who want to test their metal in the field to participate in the first annual Viking PvP Tournament. The basic format will be as follows; squads will be pitched in knock out rounds until we have two squads left (final). They will fight it out on the battlefield for first place. We will host the event server and teamspeak server, so all you need to do is show up and play. The missions are 8v8 objective based PvP missions but of course if you can only field 7 men on the day then we'll make sure to match you with a squad of the same numbers. This is something we'll all discuss on the day before we kick off the event. We will also be streaming the event but you are of course free to stream it to your followers too. 7th of January 12:00 GMT noon start time See you there! P.S. - There will be no crazy sights or equipment here either. You will be armed with an AR and the basics. This event is to test your individual skill as players but more importantly how efficient you are as a fighting unit.
  12. Tournament Details: 1) 8v8 Team vs Team 2) 7 custom made PvP maps 3) Twitch stream / commentator 4) Our TS and server hosted. 5) January 7th, 12:00 GMT 6) Links to Maps Collection (Feel free to play / practice / strategise before) : HERE How To Sign Up: 1) Contact me directly via the forum / reply to this thread. 2) Reach us on steam via our Tournament Page and comment 3) Sign up via our website Contact & sign up page Description: Hello possible tournament participant, are you a group/squad who enjoys testing your PvP skills in the field? We've been an active group for over two years now and we're looking at doing something for the community, something for groups similar to ourselves Our mission devs have created a number of team based PvP scenarios that we know you're going to enjoy. The plan as we see it is to gather a certain number of groups who want to test their metal in the field to participate in the first annual Viking PvP Tournament. The basic format will be as follows; squads will be pitched in knock out rounds until we have two squads left (final). They will fight it out on the battlefield for first place. We will host the event server and teamspeak server, so all you need to do is show up and play. The missions are 8v8 objective based PvP missions but of course if you can only field 7 men on the day then we'll make sure to match you with a squad of the same numbers. This is something we'll all discuss on the day before we kick off the event. We will also be streaming the event but you are of course free to stream it to your followers too. 7th of January 12:00 GMT noon start time See you there! P.S. - There will be no crazy sights or equipment here either. You will be armed with an AR and the basics. This event is to test your individual skill as players but more importantly how efficient you are as a fighting unit.
  13. Tournament Details: 1) 8v8 Team vs Team 2) 7 custom made PvP maps 3) Twitch stream / commentator 4) Our TS and server hosted. 5) January 7th, 12:00 GMT 6) Links to Maps Collection (Feel free to play / practice / strategise before) : HERE How To Sign Up: 1) Contact me directly via the forum / reply to this thread. 2) Reach us on steam via our Tournament Page and comment 3) Sign up via our website Contact & sign up page Description: Hello possible tournament participant, are you a group/squad who enjoys testing your PvP skills in the field? We've been an active group for over two years now and we're looking at doing something for the community, something for groups similar to ourselves Our mission devs have created a number of team based PvP scenarios that we know you're going to enjoy. The plan as we see it is to gather a certain number of groups who want to test their metal in the field to participate in the first annual Viking PvP Tournament. The basic format will be as follows; squads will be pitched in knock out rounds until we have two squads left (final). They will fight it out on the battlefield for first place. We will host the event server and teamspeak server, so all you need to do is show up and play. The missions are 8v8 objective based PvP missions but of course if you can only field 7 men on the day then we'll make sure to match you with a squad of the same numbers. This is something we'll all discuss on the day before we kick off the event. We will also be streaming the event but you are of course free to stream it to your followers too. 7th of January 12:00 GMT noon start time See you there! P.S. - There will be no crazy sights or equipment here either. You will be armed with an AR and the basics. This event is to test your individual skill as players but more importantly how efficient you are as a fighting unit.
  14. Tournament Details: 1) 8v8 Team vs Team 2) 7 custom made PvP maps 3) Twitch stream / commentator 4) Our TS and server hosted. 5) January 7th, 12:00 GMT 6) Links to Maps Collection (Feel free to play / practice / strategise before) : HERE How To Sign Up: 1) Contact me directly via the forum / reply to this thread. 2) Reach us on steam via our Tournament Page and comment 3) Sign up via our website Contact & sign up page Description: Hello possible tournament participant, are you a group/squad who enjoys testing your PvP skills in the field? We've been an active group for over two years now and we're looking at doing something for the community, something for groups similar to ourselves Our mission devs have created a number of team based PvP scenarios that we know you're going to enjoy. The plan as we see it is to gather a certain number of groups who want to test their metal in the field to participate in the first annual Viking PvP Tournament. The basic format will be as follows; squads will be pitched in knock out rounds until we have two squads left (final). They will fight it out on the battlefield for first place. We will host the event server and teamspeak server, so all you need to do is show up and play. The missions are 8v8 objective based PvP missions but of course if you can only field 7 men on the day then we'll make sure to match you with a squad of the same numbers. This is something we'll all discuss on the day before we kick off the event. We will also be streaming the event but you are of course free to stream it to your followers too. 7th of January 12:00 GMT noon start time See you there! P.S. - There will be no crazy sights or equipment here either. You will be armed with an AR and the basics. This event is to test your individual skill as players but more importantly how efficient you are as a fighting unit.
  15. Hey! Quick question. I'm trying to set up a mission that uses ALICE 2 to spawn civs and traffic, but I don't want the player to be able to hitch a free ride off of them, as all the vehicles spawned are unlocked. How can I change this so they're all locked at spawn? Thanks!
  16. ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.2 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Web panel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). Country flags when using command !rcon players+ Automated messages configured in web panel ( these can contain command which will be ignored by the bot -> No endless loop :p ) Future plans: Support other types or RCON ( steam, minecraft,... ) Open for ideas. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build. Oauth2 authentications. The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  17. Hello guys, as my first mod ever, I decided to recreate and expand the Mad Max universe. At the moment the mod contains: Vehicles: Weapons: Helmets: Facewear: Vests: Charakters: In case if you wonder, original stands for content, wich has been seen in the movies or in the game, I does not means, it was ripped of the game. Known buggs and errors: - plymouth rock missing .rvmat error - the wheels of the plymouth rock are not at the correct postion - the vest is not fitting, gets sucked into the body directly under the armpit and has only texture on one side - the shadows are not perfect - the shotguns can use scopes, this is not wanted, so make shure you have an empty sight slot on the shotguns (or you will see nothing and think the gun is broken) BI Forums WIP Discussion: Special Thanks: - Fled for releasing the model of the plymouth rock - I3lueVein for his models of the mad max and the inspiration - KingDom for spending his freetime, while searching with me via teamviewer for the errors - ianbanks & Pennyworth for helping me with the first person error Credits can be found in the Files. If theres interest in my mod, you can join the discord server: here! Download Links: STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=815962700 Armaholic: http://www.armaholic.com/page.php?id=32034 (Might not have the lastest update) You can use it for Exile or whatever you want, but please don't repack or reupload it anywhere else without giving credits.
  18. Hello, our new team in the Amsterdam development studio is looking for an Encoder (Technical Artist) to support asset production for Bohemia Interactive games. You would contribute to the successful Arma 3 sandbox and be on board for new titles on the horizon. We are very interested to hear from multi-talented developers who have an eye for quality and apply precise work methods. Configuring: setting up asset behaviors, encoding properties, balancing parameters, etc. Scripting: supplementing engine behavior with scripted systems, using batch operations, etc. Animating: setting up animated components on assets, applying dynamic texturing methods, etc. Prototyping: trying new concepts in-game quickly, creating asset placeholders, etc. Structuring: organizing assets in consistent data structures, applying naming conventions Pipelines: preparing assets for our games and the underlying proprietary engines Evaluation: inspecting your work in-game, tweaking and iterating, and enjoying the results! Requirements An understanding of class inheritance concepts Strong focus on quality, precision and details Familiar with performance constraints and optimization techniques Able to operate autonomously and to make responsible decisions about time management and priorities Quickly able to learn new tools, methods and pipelines Experience with game development Good written and spoken English A willingness to work in Amsterdam, The Netherlands Welcomed Skills Experience with Arma (3) / Real Virtuality engine and the relevant tools, scripting language, game & model configuration files Experience with 3D modelling software (e.g. Max, Maya, MODO, etc.) Scripting abilities in 3D software packages (e.g. HLSL, Cg, Max script, Flash, Java, etc.) Game scripting / programming skills in languages like SQF, Python or C# and IEDs like Unity or Unreal Engine Familiar with effective polygon use, UV sets, mesh optimization and surface lighting An understanding of the full game development cycle and iterative development methodologies Experience with mastering and distributing game builds Experience with versioning and revision control systems (e.g. SVN) Experience with Atlassian information systems (Confluence / JIRA) Experience with working in teams, across multiple physical locations A passion for games We Offer An opportunity to work on popular game franchises Possibilities to directly influence the final products A great and friendly atmosphere in a small team Jumping on board a new studio adventure from the beginning Possibilities for skill development and growth in a dynamic company Competitive salary and benefits Get all of our games for free The satisfaction of seeing your work being appreciated by enthusiastic gamers worldwide Flexible working hours Get all of our games for free The satisfaction of seeing your work being appreciated by enthusiastic gamers worldwide Flexible working hours Please contact us at jobs@bistudio.com.
  19. Hello, We are looking for a talented Game Capture Artist with a passion for video games to join our team in Prague, the Czech Republic. In this role, you will be responsible for the production of various assets for audio-visual promotional materials, including cinematic game footage, screenshots, and other imagery. The ideal candidate for this position is creative, pro-active and willing to learn, organized and consistent, has an excellent eye for photography and great sense of direction, plus a solid understanding of branding. Requirements Gameplay Capture Familiar with industry standard editing tools Able to problem-solve to achieve the best possible results while working within the confines of unfinished technology Able to work with varying levels of supervision and creative direction, ranging from complete autonomy, to working with a director to capture a specific requested set of shots Able to suggest and implement potential improvements to our game capture assets, tools, and workflow Video Production Experienced in the set up and use of industry standard tools (e.g. Adobe After Effects, Premiere, Encoder) Proficient knowledge of the export and encoding pipeline Video Distribution Familiar with (YouTube) video upload requirements Image Production Familiar with image editing software (Adobe Photoshop) Able to produce high-quality images for promotional distribution (screenshots, etc) Able to produce high-quality mages for in-game use (overview images, etc) Scheduling Make realistic estimations of work Time management, keeping deadlines, identifying/communicating any potential delays to leads Welcomed Skills Portfolio containing an attractive variety of self-produced images and videos Knowledge of Arma and/or DayZ, and a history of producing related videos/screenshots Experience with (Real Virtuality) engine and camera scripting Experience with live streaming We Offer Opportunity to work on existing and new game franchises Nice working atmosphere with lots of opportunities Possibilities for skill-development and growth Flexible working hours Competitive salary & benefits Please contact us at jobs@bistudio.com
  20. Started in July 2016 by a few friends interested in MilSim operations. We have recently decided to make the unit official and public. We are still working on getting everything organised and setup, we have a 100 slot Teamspeak, a professional Training map, a Dedicated Server Box, mods which allow us to take the 1st ID role both visually and mentally. Requirements Must be 17+. Must speak fluent intelligible English. Must be able to make events in the CST timezone (2pm - 8pm) and commit a reasonable amount of time to the unit. Information The 1st Infantry Division realism unit is a unit in which enforces a realistic type approach to the game of ArmA 3 like many other realism units. We are looking to induct dedicated, mature members willing to put the time and effort into bettering their skills and strategies for the unit. Recruits will go through a series of courses and tests to make sure that they are ready to take on the challenges the 1st Infantry Division will come across in combat. These courses will range from battle drills to learning and familiarisation with various U.S. and foreign weapons. Teamspeak 64.94.101.183:1337 Website http://1stinfantry.net/home
  21. Flying Monkeys In Space Who are we? Flying Monkeys In Space is the next generation in Arma III Milsim. We aim to host missions for those whom seek the desire to play Arma to it's full extent. Our end goal is to make the most immersive and exciting gaming experience possible without all the 'Yes Sir' 'No Sir' BS. Our group aims to host amazingly fun and enjoyble operations weekly. What Do We Do? Flying Monkeys In Space currently employs the use of the new and improved 3DEN editor for Arma III. Working alongside the 3DEN editor our talented mission makers create tailored in house missions to suit our Milsim needs. These missions can consist of killing an officer, combined arms assault on a town or city, capturing an officer, finding intel etc. As well as Relaxed Milsim operations we will also conduct training days throughout the week to bring new players and old players alike up to speed with new mods or just the basics of Arma. Flying Monkeys In Space has around 20 active members on most nights and we also converge with other clans and take part in massive 30 - 40 player operations aswell. Requirements In order to take part in FMIS activities you will need: Working Mic Teamspeak 3 16+ The will to download mods Are free on atleast one of the op days Arma3 Sync A level of maturity Mission Days We do not force you to come on specific days however it is highly encouraged to be active within the community and join for atleast one large operation per week. Below, will list the current active mission days: Wednesday (Small Op) Friday (Large Op Saturday (Joint Op w/ TFD, 40-50 player ops) Sunday (Large Op) So, if this group sounds like the group for you, you can either comment down below, send myself a message on steam or head over to the Arma3 Units page and apply there. Once again, thank you for reading. Arma3 Units Page: https://units.arma3.com/unit/flyingmonkeysa3 Teamspeak Server: ts.fmisgaming.com Group Media: ​​​Operation Hell Raiser | Snapshot ​ Operation Crop Duster | Snapshot
  22. 2 PARA is a British Realism unit. We started off in ARMA 2 in 2014, but have now returned in ARMA 3, with many of our old members joining back to re-create the fun we had back then. Our aim is to provide a realistic, but fun experience to all of our members through our high quality missions every Saturday at 8pm GMT (Or BST during summer). We use a variety of mods, such as ACE, ACRE, and a collection of British Unit and vehicle mods to allow us to emulate the parachute regiment. Why join us? We play Arma in a tactical, realistic way, using teamwork to achieve our objectives. We have a simple phase one training, therefore this group is perfect for those that want a mature, tactical community, but maybe don’t have the time or the interest in hyper-realistic milsim groups as we don't try to match the real world procedures. The term we use to describe this is 'casual milsim'. If you cannot attend every mission due to other commitments or uncertainty, you can also join the reserves; this allows you to join in when you’re able, although you won’t be able to have any specialist roles. Requirements We have some basic requirements we ask from people joining, but the most important is for people to be mature when we are playing: Mature Working Microphone Own Arma 3 (No DLC required) Speak English fluently Can attend trainings/missions at times above (unless reserves) Not in another group already (that clashes with our times) Extra Info We use highly modified and simplified British tactics to fit the game. Our main aim is to have fun. We aim to achieve this by using teamwork in an efficient and professional manner. The ranks we have are 'functional’. They only exist to fit their own function. For example, as we are only up to one section currently, there is only a need for a Cpl to lead them. We are based on the Parachute Regiment, therefore our main role in conventional warfare will be para-drops and air assaults. Whereas, in counter insurgency campaigns, we will be replicating what most modern forces do in conflicts like Afghanistan and Iraq. You do not need a specific interest in the Parachute Regiment or the British Army to join, although you will get most out of the unit if you do. If this post has managed to persuade you to sign up or at least ask a few more questions of what we can do for you, then either sign up on the website - https://2-para.co.uk/ - or, add me on Steam - razer313 Thanks for reading, hope to see you soon!
  23. 1st Battalion 9th Marines "The Walking Dead" Website - http://19walkingdead.net/forums/index.php Teamspeak - 104.153.105.2:29920 The 1st Battalion 9th Marines is a new units whose doors opened just recently on Sunday the 9th of October 2016. We are looking to expand to at least a company size with attachments such as Air, Light Armor and a Weapons Platoon. If you feel this unit is for you don't hesitate to stop in and check us out! What do we have to offer? Full Training Pipeline Easy To Navigate Website Reserve Unit For Those That Lead Busy Lives USMC Ranks & Structure Small yet fulfilling mod pack Unit Training's, Unit Operations, Fun Op's, Joint Op's, etc What are the requirements to join? Must be mature, 17+ Have a Working Microphone Must Speak English Be Active Throughout The Week Must Be Able to Respect Chain of Command & Follow Basic Tasks Legal Copy of ARMA III Willing to Download Mods When do we hold training and operations? Training 1800 CST Operations 2000 CST Individual Squad and Fireteam training ​What positions are open? 11x 0311 Rifleman 3x 0331 Machine Gunner 3x 0351 Assaultman 2x 7599 Student Naval Aviator 6x 1833 AAV Crewman
  24. What I want: So I'm making a mission where you start of by entering Arsenal. While you are in arsenal a timer ticks down and when it gets to 0 you get teleported away into the air. Before this happens I want the players to be forced out of arsenal so that they don't start free falling with arsenal open or (due to the fact that they should not take any damage until they have landed) can fidle with the arsenal while the mission is playing. When teleported into the air I want the player to not be killable. Once the player lands (either faceplant into the ground or by landing with a parachute) the player should then be able to take damage. What I got: All players get forced into arsenal in the begining and there is a timer ticking down. If you exit the arsenal you get a black screen telling you that the game is still preparing and that you can re-enter the arsenal with a button click. Once the timer runs out the players get teleported and enters free fall where he/she has access to a parachute. What I've tried: For forcing out of arsenal? Nothing cuz I can't find anything else than adding arsenal on google. For detecting if landed: getPos of player in Z axis, and it worked, unless you land on a roof. detect stances such as prone, crouch or standing. Did not work and got called while free falling. some weird hasLanded thing that most likely is only for helis/planes So again, what do I need help with: A way to detect if a player has landed, aka stopped freefalling and is not parachuting. A way to force the player out of the Arsenal.
  25. Hi there, I am having some trouble with my roads. I can no longer See them in buldozer (Yes I am using editor.sqs in 'scripts' folder) and I can't see them in Arma 3 either. I do not know what has happend but yesterday I could see my roads in Buldozer perfectly fine however now (the day after) For some reason they just don't Appear? Here is my Roads.lib: /* 1 - Main Road 2 - City Road 3 - Dirt Road 4 - Highway 5 - Path 6 - City Road 7 - E76 Highway 8 - sentiero 9 - pista */ class RoadTypesLibrary { class Road0001 { width = 12; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat"; map = "road"; order=1; }; class Road0002 { width = 8; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat"; map = "road"; AIpathOffset = 2.5; order=2; }; class Road0003 { width = 8; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat"; map = "track"; AIpathOffset = 0; order=3; }; class Road0004 { width = 12; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat"; map = "main road"; AIpathOffset = 3; order=4; }; class Road0005 { width = 5; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 0; order=5; }; class Road0006 { width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat"; map = "track"; AIpathOffset = 2.5; order=6; }; class Road0007 { width = 12; mainStrTex = "a3\roads2\Data\asf1_dashedline_ca.paa"; // lowercase! mainTerTex = "a3\roads2\Data\asf1_dashedline_ca.paa"; mainMat = "a3\roads2\Data\asf1_dashedline.rvmat"; map = "road"; AIpathOffset = 2.5; order=7; }; }; Here are some Screenshots (In case you need to check something) https://gyazo.com/5a5da79580fac72f4e8d1a8768558231 - My Terrain Builder with Project Loaded https://gyazo.com/0a12c500f0a49751fcc175545f2f71b0 - My P: Drive Directory https://gyazo.com/deed7472caece8da14f2da91520e7582 - My Project Folder Please Let me know if there is any other files / Information that you need! Thank you very much!
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