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Found 311 results

  1. Strike5 Arma We are a multi-game clan that happens to have an ARMA box. On said Arma box we run KP Liberation with some tweaks to difficult to keep things interesting. This isn't your average Liberation game so come check us out if you think you can handle it. ;) Weekends may bring some events, different game modes, and the occasional Zeus event. Always open to ideas as well. Drop by our Discord and call out for @Admin-Arma or join the server and come stack bodies. Server Information Server name: Strike 5 Arma KP Lib-Takistan Direct Connect IP: 162.248.88.169 Discord: https://discord.gg/qThRaWv Website: Strike5.com Hope to see you soon. Thanks, Jdge
  2. Hey ArmA Freaks, Back in 2014 I just started a Arma clan called "United German Forces" (UGF) and now in 2016 we started a Server for Arma 1. We saved a lot of Classic missions like Sahrani Life, Evolution, Domination, Warfare, Zombies and more... everything WITHOUT Mods/AddOns. Our Server is 24/7 Online and running without different Mods/AddOns. Everyone who got ArmA Version 1.18 can join us. (Armed Assault, Combat Operations, Gold Edition) Server Name: UGF-Clan Gaming Server Server IP: 188.122.68.72 Port: 2302 (How to connect: Just join via IP and Port over the ArmA Multiplayer) For more Informations, Updates and the Server rules just check out the links. UGF Steam Group: https://steamcommunity.com/groups/ugf-gaming UGF Homepage: http://unitetgermanforces.beepworld.de/ UGF Server Live-Status: https://www.gametracker.com/server_info/188.122.68.72:2302/ Join us now! Greetings, Sven
  3. Hi! I'm Ezcoo, founder of Task Force Northern Wind. Task Force Northern Wind is intended to be a small group of developers specialized in developing multiplayer gamemodes and the required content for them in agile manner in Arma 3. The group name and logo describe the group's vision: just like the icy-cold northern wind hitting you in the face when you step out of the door in Nordics, our goal is to create immersive experiences that make players concretely feel, whether it's excitement, fear or passion. The group will be shaped by its members, which means that every member – including you – has a good chance to affect the direction we'll be taking in our future projects. I decided to found the group because I've been in the Arma modding (mostly mission editing) scene for years, but haven't accomplished much. I started as a complete noob back in 2012, having no idea of anything, but got constantly better at my niché, game design, with the right mixture of inspiration and perspiration. I consider myself pretty skilled in it nowadays. I've been part of several ambitious projects that didn't take off for some reasons: either they turned out to be too large projects for the team or – most importantly – the chosen development method was suboptimal considering the ambitiousness of the projects. Regarding the latter reason, it took me a while to understand why I was failing to deliver despite of having the honor to work with such amazing teams of developers I actually was working with. Eventually I figured it out. The reason is that I'm strongly the type of developer that utilizes agile methods with very short feedback loop and iteration interval. I've been working with and in teams that have had developers from all around the world, which lead to a single iteration lasting for a day or even several days, which, in turn, lead to difficulties in managing and designing the project on my part. That's why I decided to found Task Force Northern Wind – a developer group deploying a set of practices that utilize agile development and tight cooperation between developers, ultimately leading to better results. Task Force Northern Wind is looking for you, if you're able and willing to take part in development of multiplayer gamemodes during European noons, meaning approximately the time between 09:00 and 19:00 GMT. We're seeking people with a friendly and cooperative mindset; in addition, while tolerance to the consistently present bad humor is not required, it just will make your life a lot easier! If you're a scripter/programmer, we'd love to hear from you if: you master full stack development from database setup and integration to user interfaces in Arma, especially considering the multiplayer environment; OR you master some of the skills required in multiplayer mission development and you're available to work with other developers when they need you approximately during the above-mentioned time window. If you have other skills that you think we might be interested in, make sure to contact me on Steam or join our Discord and poke us! See you on the battlefield!
  4. Hello everyone, this is something that's been bothering me for a long time and it has been probably addressed a few times. I still want to talk about it again though, and that's the exploding vehicles. Is there any mod out there (or perhaps even plans from BIS) that simply stops vehicles from exploding? I really don't crave any fancy damage model, I honestly just want them to stop exploding, like, make them stay in the heavy damaged state so the crew bails and you can repair them later if you get the chance. It looks good enough and way better/realistic than the model which the vehicle gets turned into after an explosion. Don't get me wrong, I highly appreciate anything BIs gave to us since they released the alpha like shooting from vehicles and making it possible to rest your weapons, but from an immersion & polishing standpoint this is something that should've been high priority ( at least imo.).
  5. seelenlos Slay This mod allow to kill players and ai by using the ace interaction menu -> interaction. If you want you can define a item to show up the action. This can be done by changing the respective variable in sls_settings.sqf located in "userconfig\sls\" (Filepatching must be enabled). I created the mod because some ace settings e.g. prevent instant death, ai became unconscious 50/50 and long bleedingtime create little problems in some missions. For example a special person have to die but he is unconscious and you have to wait 20 minutes before he bleeds out. This mod solve this issue. Features: - server side only mod - define item which you have to carry with you to slay someone (userconfig\sls\sls_settings.sqf) Changelog: v.1.0.0 - first release Credits: Fry & Chucky from seelenlos-Team http://arma.seelenlos.eu License: GPLv3 Download Links: - Steam Workshop - Dropbox Required Mods: ACE3
  6. So the thing wrong here is that i cant launch it through the arma.exe since i use an external launcher, it is directed to the exe file. But even if i dont use it, nothing happens even if i directly click on the exe file. It works through the inbuilt arma launcher but no where else. I've tried to, verify cashes, comparability troubleshoot, running as admin, uninstall/reinstall and removing all mods. I have also checked to see if it is running in the background, but there is nothing.
  7. Hi Everyone! I'm playing with Arma Gold Edition ( Steam Version ) and some time ago I made a backup of the entire folder called "ArmA" which resides in the "Documents" folder in order to backup my profile and savegames. Now, if I delete all the current folder "ArmA" and I restore it with my backup, Will I recover all the past situation ( the one at the time I made the backup ) or should I change something more ? Thanks to all ! Have a nice day on the battlefield :D
  8. Stargate arma mod looking for map maker. For more info pm here on Biforum or join our discord. http://www.stargatearma.com
  9. jonekone

    1.76 Ubuntu 17.10 Gnome

    Woah it's so good to be able to play on real servers... You guys must bring this experimental build to bar with main branch.. I mean Guys Don't screw me after this taste of actually being able to play on KingOfThe Hill servers with more than 2 enemy players.. I don't have Windows. End of line! Anyways Few small issues.. "SuperKey" takes me back to Desktop on Ubuntu 17.10 Gnome (On Sa-Matra missions it is used to view info on other players) Solved super key issue by switching gnome superkey settings left to right Opening door with Action menu is... Maybe it's my own keybindings... I have to do furder investigations (Default action doesnt activate) Solved by rebinding keys. Voice chat doesn't send data to other players, i can hear others the automatic microphone volume thing works i believe! But nobody can hear me. Dunno how this was solved but it works now. (restart maybe, or trolls didn't answer to me :D) (or the 500kb update) The game settings configuration changes don't save. It Default every time I log on to a new mission(server) or restart game. I think it was due to file coudn't be saved by game (accessed) Edit - Redefining issues as PARTLY FIXED by configuration changes. I will make bug reports on bug tracker asap..
  10. Now for the Armaverse: High performance single-seater for all you racing nerds out there. Ingame Screenshots: Data: - Formula Arma Open-Seater - 1.6l V6 Hybrid with automatic control of the electrical power - 950HP in total Will include: - Several liveries fitting to the Teams of the Karts DLC plus more liveries to choose from - Working Dashboard - Animations - Paintkit - Soundset I am working in my free time on this, so it could take a while. More screenshots here: https://imgur.com/a/Aq8eH Cheers!
  11. Sebastian Heisenberg

    Red Hammer II **Project Release**

    Well, after 5 months i finished this project, was a long way and was hard, but glad of what i have achieved. This could not have been completed without Marcin Szałek (Shelter for other ppl), so, thank you for your help. The information displayed next can be found inside the .rar file; FEATURES: Red Hammer 2: -All missions from scratch. -27 missions -17 Cutscenes (w/o count the start scenes in the actual missions) -Easter Eggs in several missions. -Characters: 1- Guba: Playable. 2- Colonel Eusev (Regular Army): No Playable, controllable. 3- Major Doskij (Spetsnaz): No Playable, controllable. 4- Captain Kornikov (Air Force): Playable. 5- Lieutenant Lukin (Spetsnaz): Playable. 6-Lieutenant Volkov (Cavalry): Playable 7-Lieutenant Dukov (VDV): Playable 8-Sergeant Vasilev (Spetsnaz): No Playable, controllable. 9-Sergeant Ivanov (Spetsnaz): No Playable, controllable. 10-Sergeant Rebrov (Spetsnaz): No Playable, controllable. -Missions type: A-Infantry Missions: 15 missions B-Tank Missions: 2 missions C-Air Missions: 4 missions -Idioms: -Spanish & English (Polish is not available for now) Resistance Remastered: -Scenes glitches fixed. -New ending -All missions/cutscenes modified. -New equipment (weapons) -New vehicles (tanks and cars in missions) -Fixed spanish subtitles in some missions. -Callsings are now showed properly; ex: BlackWood, Tiger, Hawk. -Idioms: -English, French, Italian, Spanish & German. Red Hammer Remastered: -All missions/cutscenes modified. -Fixed the time btw dialogues. -Fixed glitches. -Add 1 easter egg. -Add 1 mission -Removed 2 missions. -Changed the final of 1 mission. -Some briefings from missions are only available in Spanish & English. Too much to translate to make Italian, French and German. Sorry. -Fixed spanish subtitles in some missions. -New intros has been added. -Callsings are now showed properly; ex: Eagle, Roman, Ivan. -Idioms: -English, French, Italian, Spanish & German. 1985 - Cold War Crisis Remastered: -All missions/cutscenes modified. -Fixed all glitches (like the chat in the tower of the castle btw David and the leader of the resistance). -Changed 1 end of a scene. -Changed several endings of missions. -Added a new cutscene -New equipment (weapons) -New objetives in missions (some missions) -Fixed problems related with view distance (the original campaign was developed to be played under 500ms, playing with 1k or more will destroy friendlies units or make your fail the mission) -Added 1 easter egg. -Callsings are now showed properly; ex: NATO Command, HOUDAN Command, November, SwordFish. -Idioms: -English, French, Italian, Spanish & German. Extra Comment: The only version compatible with the campaigns is 1.99 (others can give you glitchs as fuck) , you will need 2 addons as well (voicerh and editor102) these 2 does not affect your gameplay, both in the .rar. Other thing, play the campaign WITHOUT MODS/ADDONS THAT MODIFIES THE GAMEPLAY, animations, effects, AI enhancement can ruin the experience and make you fail objetives or missions. Also, play in cadet, veteran will stuck you because the waypoints are not showed. DOWNLOAD LINK: http://www.mediafire.com/file/3vohaod1sd8u77n/RH2+Project+RELEASE+Day+6+Month+11+Year+2017+.rar
  12. ABOUT The 101st Airborne Division - Realism Unit is an ArmA 3 focused milsim community. The unit is based off of the real life 101st Airborne Division. We provide and maintain the best quality of milsim within the limitations of ArmA 3. COMMUNITY This is a community driven volunteer organization of gamers, military enthusiast, and veterans alike. We provide a professional, interactive and fun environment for milsim, roleplay and content creators. This unit is currently in the active stage of stand up and seeks both leaders and regular members to fill its ranks. Visit our website for sign up details. MISSION Our mission is to continuously build and sustain a milsim community for the players by the players united under one name. Providing a platform under which to achieve multiple goals for both community and personal relations. We strive for and are proud to maintain the highest quality of milsim taken from the core values of our definition of realism within the ArmA universe. WHY JOIN? Do you enjoy military simulation and the realism aspects in video gaming? Being apart of a team or leading a team of like minded individuals while enjoying the idea of an organization that values strong bonds and unit cohesion? If so then you should consider joining the 101st Airborne Division - Realism Unit. You will not only be a member that's apart of an organization but you will also be a member who shapes the future of the organization. Features Army units Air Force units 25+ Ranks 40+ Awards Custom Award Display 14+ Skill Courses Dedicated Server Teamspeak Server Custom mod pack Annual unit events Plus more! Positions 11B - Infantryman 68W - Healthcare Specialist 153A - Rotary Wing Aviator 11FX - Fighter Pilot 1C4X1 - TACP More coming soon! CONTACT Email: fsec.official@gmail.com Teamspeak: 167.114.35.209:10881 (pass: screamingeagle) Website: http://www.101stabdrealismunit.net/ Units: https://units.arma3.com/unit/101stabd Thanks for your time and consideration, P. Dubois [101st] https://steamcommunity.com/id/Feenx-sama Our motto: "Together, we stand as one!"
  13. I am playing the ARMA - Armed Assault game and I am stuck somewhere in the Dolores mission not knowing how to move forward, so I need to edit the save game so that I can reach to point where I strayed. Can anyone help out on how to unbin and edit the save game and bin it back to *.ArmASave files ? And also I need to change player's speed and weapon's magazine rounds capacity, how do I do that ?
  14. Hello, I present an Arma 3 Altis Life Server today! Ts3 IP: ts130.nitrado.net: 10250 Server IP: 217.114.192.233 Forum: http://germaniumaltis.de/forum/ We are looking for Cops / Medic / ADAC We are still under construction.
  15. I've tried to recently get into modding for Arma 3, Modeling using blender, I also wanted to have the ability to work on other things from within Blender as well. I am working in a team of sorts, and my role is mainly to model, texture and send over my stuff to the others to continue working on. I've stumbled across the Arma Toolbox for Blender, and the description and website seem to say that it is entirely possible to use the toolbox coupled with Blender to do everything that O2 would normally do. Meaning that O2 is made redundant with the toolbox around. I just wanted to know if anyone around has used/knows how to use this addon entirely, and can create a guide or tutorial on the complete workflow - well structured guides on this program is terribly lacking, and it seems to have good potential. Thanks, PS: I couldn't find an editing "general" so I put it here. I couldn't figure out which one this would go in so if someone would move this to a better one that would be appreciated.
  16. Daniel Klimchuk (Edu Cat Moderator)

    Arma 3 Currency?

    As I was playing Arma 3 singleplayer, I noticed the prices on a gas station. Diesel - 21.49 Super + Unleaded - 19.35 Super Unleaded = 18.90 What currency does Arma 3 use? Is it Euro, or maybe Czech Korona? Just interested. Thanks!
  17. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  18. We are happy to annouce that we are starting new Exile server Currently we are beta testing and would like your feedback,the map is Tanoa from apex DLC which is required to play, server has 40 slots, the difficulty is set on medium we are planning on adding mods in the later stages of tests. We also offer TS3 server to talk to other players and your friends currently we only have 20 slots but if needed we are going to increase it. Exile IP: 37.187.170.146:2302 Teams speak IP: blackshark.net-speak.pl
  19. Hi, I just bought Arma 3 and installed and when I go to run the game initially on my LG 34UC79G Ultrawide Monitor, it said the monitor had no signal. I went into the files and changed the resolutions to 2560x1080 which let the game run and get to the menu, but all the text and everything is scaled really bad making it dysfunctional. Any ideas on how to solve? I cant even find the ingame settings at the moment. Thanks
  20. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV).Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes!To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server:Server Name: =7Cav=Official Air Cav VietnamServer IP: 149.56.28.101Port: 2302TeamSpeak 3: ts3.7cav.us Port:9987Pass:7thCavalryMods required:- Unsung (delta version): Unsung Download[www.armanam.eu]- Collection modlist COLLECTION- APEX DLC
  21. SLASS - Seelenlos Arma 3 Server Script short: slass Tested on Ubuntu 16.04 (Xenial) Visit us on TS3: ts3.seelenlos.eu?port=9987 | seelenlos.eu | seelenlos on Steam (c)2017 by seelenlos License: GNU GPLv3 GitHub: SLASS ## General This script will greatly ease the installation and management of three Arma3 servers including mods from the Steam workshop.</br></br>This is not a one-click-get-a-server script. Its usage is simple, but do yourself a favor and read this manual BEFORE you begin. Really. Basic knowledge of the linux command line usage is assumed. ## What it does The seelenlos Arma 3 Server Script - installs three arma3 server instances on Linux - saves precious storage by using symlinks (about the space for one installation is needed) - implements the instances as services in the OS - restarts the servers if they crash - provides diagnostic commands on the running servers - installs Arma3 mods from the workshop - provides a central config file where you can specify an individual mod set for each server - differentiates between mod, servermod, and clientmod - manages the *.bikey files in dependency of the loaded mods for each server instance - provides a central mission repository for all instances - creates meaningful servernames for the server browser depending on the loaded mods - reconfigures the servers upon each restart according to the config files - can be used to update Arma3 and the mods by a single command - provides a simple way to have an almighty admin and a maintance user, who can update/install mods, and add missions, but not fumble around in the important scripts ## How it works ### Basic Structure The script will generate a master installation (a3master), that will never be started. Using symlinks, it will build three server instances out of this master installation. The instances are later run as a system service (SysVInit). The whole set of server files, including the mission repository (mpmissions folder) and *.Arma3Profile is being shared among the instances, but the instances use individual config files. A script will manage the mods and their keys to load for each server instance. Individually for each instance you can set: - (part of) the config file - the mods to use including their keys - the servername All instances will share - the Arma3-files and mod files (update all instances at once) - the *.Arma3Profile - basic config settings - a common logfile folder ### What happens on installation You begin by putting the script folder installer into an arbitrary folder on your system. Upon start, the script will then establish an Arma3 installation inside that arbitrary folder. Depending on you installation path, it will build individual config and script files for your server, install steamcmd, set the required file ownerships and rights, and install the servers as a system service. The installation finishes with an update of Arma3 and the mods. Refer to the file doc/folder_struc.png for a general overview where to find the files and what they do. ### What happens on update File ownership in a3master will be reset to avoid issues from remote upload of mission files etc. The server instances are then stopped, and an update (or install, if not already there) of Arma3 and the mods is performed. After the update, the file rights in a3master are reset, all mods are renamed to lower case (avoids issues with crashing mods on linux) and the folders of the instances are cleared and rebuild. Finally, the severs are booted back up. ### What happens on start/restart On start, all config files are newly read in to consider possible config edits. The config file modlist.inp defines the mods to load, individually for each instance. Depending on that config, the server name and the startup options (-mods= ) are build. Then the script will generate the config file for the respective instance, and copy the individually needed set of .bikey - files into its keys folder. Logfiles older than {deldays} (servervars.cfg) will be deleted, a new logfile will be written. Afterwards, the instance will boot, being monitored by a watchdog process. The watchdog reboots the server if it crashes. The watchdog is also active if the server stopped externally, i.e. you can issue the #shutdown command ingame to read an updated server config. ## Installation ### 1. Prerequisites - ensure you have the root password for your machine at hand - create an arbitrary folder for the servers, we suggest /srv/arma3/ - copy the script folder "installer" in that folder, e.g. /srv/arma3/installer - open the file install.cfg inside the folder "installer", change the user informations therein to your wishes. The users can be created by the script, or manually before you start the installation; refer to the commands in ./installer/adddelusr.sh on how to do so. They will have the following functions useradmin - Is owner of the files in the server folder, can add/delete/modify files and manage servers. You can use your normal user account with sudo privileges for this. Make sure he is in grpserver (see below). userlnch - Is the owner of the server process once fired up. For security reasons, he should not be able to get a shell nor become root. Use strong Passwords for both users anyway, never hand them out! A server with web access is not a toy! grpserver - a user group in which both preceding noted users must be, preferably as initial-group. Add additional users to that group, to allow them to make basic maintenance of the gameserver (update, mod/mission install, restart, cfg changes) - prepare the server config files in ./installer/rsc a3common.cfg - master config file containing settings common for all server instances. a3inidi.cfg - template config file containing individual settings for each server instance. After installation, three individual copies of this file will exist, edit them if needed. basic.cfg - loaded as -cfg file by the server process servervars.cfg - config file setting additional options for the server executable, normally you don't need to edit this - determine the mods to install, to do so edit ./installer/rsc/modlist.inp. The file has seven columns: I. shortname of the mod II. steam-app-id of the mod; if the mod is not in the workshop, insert the word local III. mod type; use mod if the mod is to be loaded by server and client (key and mod is loaded), e.g. ACE cmod if the mod is only to be loaded client side (only mod is loaded), e.g. JSRS smod if the mod is only to be loaded by the server (only key is loaded), e.g. ace_server IV. to VI. contains a binary key 0/1 selecting if the mod is to be loaded on server #1/#2/#3 VII. is the name of the mod included in the servername for the server browser; Type "xx" if do not want the mod to appear in the server name for the server browser; see also the example file in ./installer/optrsc/ prepserv.sh - defines the server names, among other stuff. Edit the entry hostname_base="Generic Arma3" and the entrys " hostname id1=' Server 1 |' " to " hostname id3=' Server 3 |' " to your wishes. The final server name will be composed as Hostname_base+hostname_idx+Modlist, e.g. "Generic Arma3 Server 1 | SLT, ACE" Edit more of the file to break it ... - Make sure that you have the steam login of a user with arma3 and the mods being stated in "modlist.inp" subscribed at hand. ### 3. Start Installation - ensure the file ./installer/a3install.sh is executable for your current user (chown , chmod 744) - run ./installer/a3install.sh, confirm continuation request - decide, if you want the users to be created, see above - the script may ask you to install some packages named like lib32..., those are needed by steamcmd - consider saving or immediately applying the commands printed on the prompt (visudo, ln) in another console; refer to the Usage-Update section below - confirm the begin of the download, or choose to download later by issuing the update script (see below). - The login into steam may fail on the first try, because you are probably logging in from a machine unknown to steam. In this case the script will freeze at the line "Verifiying Login-Data...". Abort the script by pressing Ctrl-C in that case. Then start /srv/arma3/steamcmd/steamcmd.sh and enter the guard code received per mail. Refer to the steamcmd manual on HowTo, or see below. Afterwards restart the update process by issuing sudo /srv/arma3/scripts/runupdate.sh. runupdate.sh from now on will always be the file to start in order to update arma3 or install a mod. - when you see app_update 233780 validate arma3 is being downloaded, be patient - when prompted, you may copy missions and non-workshop mods into the ./a3master folder - note the output on screen. If the installation of mods ...workshop_download_item ... fails with timeout, abort the update process with Ctrl-C. This will happen if you download a large mod for the first time and the download takes long. The download attempts are cumulative, so each time you run the update, you make progress. For RHS for instance i needed to run the script 5 times. The issue is a bug in steamcmd. ### 4. Done Put at least one mission into mpmissions and Enjoy Arma3! You may delete the installer folder now. ## Usage ### 1. Manage Servers The servers are implemented into your system as system services. You manage them by issuing the command sudo service a3srvX OPTION Replace X with the number of the server and OPTION with start - you guess it stop - ahem...well restart - Does a restart. If you have many big mods loaded, this command may fail because the server takes to long to stop. Just issue stop and after a short wait start again. status - prints the service status log - prints the serverlog onto the prompt in realtime as it is written, abort with Ctrl-C Update the servers and mods by running sudo /srv/arma3/scripts/runupdate.sh. The script will then download/update A3 and the workshop-mods registered in modlist.inp. You may want to add the line %{grpserver} ALL=NOPASSWD: /usr/sbin/service a3srv[1-3], {a3instdir}/scripts/runupdate.sh to the sudoers file with visudo to avoid the system asking for the password. This is a must if you want to enable other members of the group that do not have root permissions (i.e. the maintance users) to issue the commands. Replcace {grpserver} with your groupname and {a3instdir} with your installation path. You will also need to execute the command ln -s /home/{useradmin}/Steam /home/{userupdate}/Steam for each user you want to enable to run the update script. Run the command as the user {userupdate}. Replace {useradmin} and {userupdate} with the respective user names. The command will create a symlink of the Steam cache folder into the home directory of {userupdate}. This forces steam to use only one repository of cache files for all users, preventing several issues. ### 2. Install mods For workshop mods: Ensure you have the mod subscribed for the user you wish to use for the update. Write an entry for the mod to install into modlist.inp as described in the installation section. Run an update. For non-workshop (i.e. local) mods: Put the mod into /srv/arma3/a3master/_mods/ and copy the .bikey file (if one is needed) in a respective folder ./_mods/@modname/keys. Set the file owner and permissions like the other mods have it. You may alternatively run an update to let the script set the permissions. Write an entry for the mod to install into modlist.inp as described in the installation section. Reboot the respective server to load the mod. In both cases, ensure the .bikey file (if one is needed) is in a folder ./_mods/@modname/keys, if you observe problems loading the mod. Otherwise the script won't find it. ### 3. Edit server configs Thats simple: Edit what you need to, and restart the corresponding server. ## Appendix ### I. Enter Steam Guard code - run /srv/arma3/steamcmd/steamcmd.sh; make sure you run this command as {useradmin} or a {userupdate} for whom the ln command has already been applied - enter login USERNAME - enter the guard code - enter exit
  22. There is some command to constantly check all the commands running on the client, in case it would be to prevent hackers. I tried the battleye but from what little I saw, the battleye only checks when you enter the server, or am I wrong? If I am, how do I execute the battleye constantly to check the commands executed by the client?
  23. georgischer Maschinengewehr

    MHQ script doesn't work

    Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help
  24. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? PM me here in the arma3 forums with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Email me: loohney@gmail.com Thats it! Hope that someone will take the chance. Regards, Loohney
  25. About Us 5th SFG MilSim has been hailed as one of the most authentic, active, and honorable units to ever present themselves to the community. We understood what it meant to truly have fun and have a MilSim experience worth sharing. We have created lifelong friendships through our message of brotherhood, loyalty, and respect. We aim to continue that tradition in 2017. Requirements to join 1. Candidate must be 16 years old at the time of enlistment. 2. Candidate must be fluent in English. 3. Candidate must own a working microphone and have TeamSpeak. 4. Candidate must own ArmA 3 with APEX DLC 5. Candidate must be able to meet necessary training schedule. 6. Candidate must be able to download supported unit specific mods. 7. Candidate must be in good standing with the 5th Special Forces Group 8. If you have questions, please feel free to contact a recruiter. Open Positions 18X - Special Forces Candidate 18D - Medical Sergeant 18E - Communications Sergeant 153A - 160th SOAR Pilot - Currently Full as of 7/29 18C - Engineering Sergeant We need loyal members who want to help 5th SFG be the best! Special Warfare Schools U.S. Army Sniper School Special Operations Recon Course Basic Leadership Course Warrior Leadership Course Pathfinder School Special Operations Combat Medic Military Free Fall Land Navigation Survival, Evasion, Resistance, and Escape Training Air Assault School Airborne School What We Offer We understand there are lots of units out there to choose from. We differentiate ourselves by wanting QUALITY not QUANTITY. We expect you to want to be here and to be the best person you can be while wearing our patch. Dedicated Server Detailed Roster Awards Teamspeak Forum Experience Fun Weekly Operations Joint Operations Contact Us Website: http://www.SFMilSim.us TeamSpeak: ts3.SFMilSim.us Alternate Teamspeak Link: http://invite.teamspeak.com/ts3.sfmilsim.us Join today!
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