Jump to content

Search the Community

Showing results for tags 'arma 3'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 680 results

  1. Steam is trying to download something from ArmA 3 - Workshop Content, but the file size reads 0 bytes and it flashes on/off really fast. I have to hit the pause button to get it to stop. It all started when I unsubscribed to a VSM mod. I have subscribed to said VSM mod, I have cleared my cache, I have unsubscribed to all mods and subscribed to them again. I've verified game files, and so far nothing has worked. I've googled the issue, read forums, and tried the fixes that I've read about. I don't have McAffee AV so that is not the issue. Anyone know what is going on and what the fix might be?
  2. The 9th JSOC is a milsim community that will tackle any operation, large or small with special tactics and teamwork. We have a private server that we play on with a few great mods installed. We have an immense ranking system that is based off the army. We have been tackling a few challenges with the community but invite any person that wants to play arma 3 and other games with the community. We have great people who want to make the 9th JSOC re-active in a community, we have amazing leaders who are great at teaching new comers how we run stuff. We welcome any person, no matter the age or hours you have. We have a steam community and teamspeak which are listed here: Steam group - http://steamcommunity.com/groups/9thJSOC TeamSpeak 70.181.57.169 If you want to get to know more about us, please go to the teamspeak and talk to one of our members. We do not care if you join our group on steam, it helps if you join the TS though. Even saying your interested in what we do intrigues us. We'll see you out there!
  3. The 10th Armored Cavalry Brigade The 10th Armored Cavalry Brigade [10thACB] is a community of dedicated gamers who desire to play Arma3 the way it was meant to be played — using teamwork, unselfish role playing and the latest mods and communication technologies to simulate a serious military experience in a fun and relaxed gaming environment. We are currently accepting new recruits and have openings in all four elements: 1. Infantry 2. Armor 3. Artillery 4. Air Team If you are interested in learning more about us but are not quite ready to apply as a recruit, we recommend you come to our Teamspeak Channel and talk with one of our members. TS3.10thACB.com Basic requirements for joining our group: 1. Must be 21 years old 2. Must be willing to attend a 3-hour basic training class within 30 days. (Basic training is a review of the basic gaming tools, simulation procedures and military terminology and tactics required of all of our members.) 3. Must be willing to commit to playing regularly. We don’t expect or require you to attend every event we hold, but we do expect you to be as active as you can and to stay in touch with your unit so we can plan. (We conduct two operations a week plus an occasional training session. OPs are generally held Thursday and Saturday at 9 p.m. ET / 6 p.m. PT). 4. Must be a teamplayer and check your ego at the door. (We expect all our members from the Commander to the newest Recruit to treat others with respect and consideration and we don’t want drama. If you can’t get along and leave your ego at the door, then you probably won’t want to join us.)
  4. Sil's Simple Random Weather Script "A very simple approach to generating random weather patterns in Arma 3." by Sil Carmikas Version: 1.0 Final setRandomWeather.sqf Description: This is a bit of a mashup using manage_weather.sqf files from the original Liberation 0.924 mission from [GREUH]zBug and [GREUH]McKeewa. The below code will execute within the mission to add random weather pattern generation making use of the newer selectRandom command (Arma 3 Version: 1.56) This does not offer parameter selection for servers, the only customization that can be done is within the SQF file. This is a very basic script I am working with to learn scripting for Arma 3. Anyone is welcome to use this as they see fit. Instructions: Instructions: 1) Place anywhere you see fit, preferably in the root directory of your mission. 2) In your init.sqf, make sure to type in the following: [] spawn compileFinal proprocessFileLineNumbers "setRandomWeather.sqf"; 3) Save your init.sqf, load Arma 3, load the mission and test using setTimeMultiplier. You can decrease the "sleep 900;" command to observe the random changes more frequently for debugging and testing. Download: https://www.mediafire.com/?8mapw7zpwiwspc5 Here is the code below: if (!isServer) exitWith {}; _setRandom = [0,0.1,0.15,0.2,0.25,0.3,0.35,0.4,0.45,0.5,0.55,0.6,0.65,0.7,0.75,0.8,0.85,0.9,0.95,1.0]; // Initial Weather skipTime -24; 0 setOvercast selectRandom _setRandom; // Initial Weather Set Values: 0 = Sunny, clear skies 1 = Stormy, complete overcast skipTime 24; sleep 0.1; // Keep this at or above 0.1, or else simulWeatherSync command will not work properly. simulWeatherSync; // This command will sync the selected weather pattern to appear as it should right away instead of having to wait. // Random Weather while { true } do { 300 setOvercast selectRandom _setRandom; // selectRandom is the new engine solution to BIS_fnc_selectRandom. This will select a random weather pattern from the array in variable _setRandom. Values: 0 = Sunny, clear skies 1 = Stormy, complete overcast. sleep 0.1; }; sleep 900; // Rests for 15 minutes real-life time before selecting new weather pattern. For 24 hour day cycles (1 in-game second = 1 real life second) or whichever you prefer, you will want to update this to make sure weather shifts as appropriate. Changelog: v. 1.0 Final: -Made a variable for the values for the Initial Weather and Random Weather sections = _setRandom -Made both setRain and setFog options available now. Refer to the setRandomWeather.sqf file for instructions on how to add for FPS control. v. 0.3 Beta: -Made setRain entries optional. The script will now automatically select the appropriate rain amounts without any restriction. If you want the restriction still for FPS purposes, then use the "If Then" statements provided in the script comments within the SQF file itself. -Added more options to the setOvercast arrays. This gives an increased range of options for selectRandom to be able to use. v. 0.2 Beta: -Removed setFog entry from Initial Weather section -Changed setFog settings in Random Weather to the following ----> 0 setFog [0, 0, 0]. This update ensures that the fog level is zeroed out, it's intent being to help with FPS issues. -Added selectRandom command to Initial Weather settings to make a more randomized starting weather pattern. Please feel free to do with it as you wish and how you see fit. Tweak it, mod it, break it, anything. I am open to constructive feedback. If there is a better way to do this, please share. I'd like to get as much info available out there for others learning to script as well too for this same type of thing.
  5. sasha013

    JETS DLC Wishlist

    Does anyone have a wishlist for the upcoming DLC? Personally I would love to see the return on the F-35, maybe the B VTOL variant but with an internally mounted cannon. In fact, it would be really cool if they brought in a static carrier too, something in the lines of HMS Queen Elizabeth for NATO, and an alternative variant for CSAT. OR, another alternative for CSAT? For ADF I would say the Eurofighter Typhoon but Greece were never involved in the project. Maybe an altered F-16? Here's my take on where, I hope, BI are getting their ideas and influences: They might even decide to blend designs, like a combined F22/F35B or PAK FA/J20. Who knows...
  6. Dear support, today, the 16.02.2017 at about 16:30 UTC, someone hacked an official Arma 3 Server (Arma 3 EndGame USA #4). There appeared swatiskas on every player, then everyone died, see screenshots. Screenshots Also, see the "Server Text" on the left... Greetings, MrLuca
  7. Hello everyone so I've had problems with my game crashing and discovered that a single mission in my arma 3 documents is causing it. I suppose that there is something wrong with the mission sqm since I made a mission, and just pasted the SQM in that mission and yet again it crashed my game. Can someone take a look at the sqm file and tell me if there is anything wrong with it? Dropbox link: https://www.dropbox.com/s/58ydeb3pri9960p/mission.sqm?dl=0 The mission requires: CUP Terrains RHS AFRF RHS USF RHS SERB RHS GREF Project OPFOR
  8. Hello everyone! Sooooo, I have a giant problem that will make me loose the Armachinima Contest. Whenever I launch arma 3, and go to the editor, as soon as I press the "Open" button on the top left to open a scenario, in this case a scene my game crashes. Arma 3 for me has never done this before and only started doing it on Tuesday of last week. Since then I have verified the integridy of game cache and reinstalled the games couple of times. I also formatted my PC and even after the format everytime I launch the editor and press "Open" and instead of seeing a dialog to select a scenario to load I just see my desktop with a crash report. I also tried recreating some of the scenes but when I would save the scenario for the first time, again instead of seeing a dialog to name the scenario and save, it just shuts down back to my desktop with a crash report. The specs of my current pc are: i5 4690k 3.50GHz 8 GB RAM AMD Radeon R9 200 Series Z97X-Gaming 3 And before anyone asks YES I did launch arma 3 and tried it without mods but still crashes. Screenshots: Crash Report (Vanilla) Crash Report (WITH RHS & PROJET OPFOR RUNNING):
  9. Hello guys, my System: I7 2600k @4,0Ghz OC | MSI-P67A-GD65 | 8800GTX Old Gpu i already bought new one! (GTX 770) | Scythe Mugen 4 Tower Kühler | 2x8 GB 1333mhz | SanDisk SSD 128GB | 1000GB Seagate Desktop HDD This is my new System and i got a new SSD, i had arma 3 und my old pc on the HDD its working fine without freezing. Windows 7 and Arma 3 installed on SSD. My Problem is if i go on the map after 2 seconds my game with sound freeze for like 4 seconds, exactly the same if i press escape and go again on the map. What i did for the "Fix" remove dll allcuator, remove performance client, remove Startupparameters, remove all settings like exthreads in the luncher, did not fix it. btw sry for my bad english Video how it looks like: recorded with Fraps and msi Afterburner/rivaTuner: I think its the gpu, and if i look up in the sky my game also freeze. Please help me D: ~Fabian
  10. We are the 15th Rangers Regiment We are a Tactical Realism Unit located in the US EST focusing on cooperative missions emphasizing strategy and communications. Our main goal is for everyone to have fun. We are a very new and relatively casual milsim unit and are in DESPERATE need of new recruits to jump start this unit. We have openings in all areas of our unit; Mechanized; Airwing; Infantry. Join our TS for more information IP: 216.105.171.14:10031 Or Apply online for the 15th at: http://15thranger.enjin.com/ Requirements: -13 years or older -Copy of Arma 3 -Willing and able to download mods -Working Microphone -Able to work well with a team
  11. Hello, so there is this big 3 FPS issue. All my Friends arround the World got this Problem since the last big "Update". In one of the Posts on this Hub a Developer gave some Solutions, nothing worked out for me, also he said that a "few" of us got this Problem which is not true. In my opinion most of the gamers or at least half of all gamers got some hugh problems with the Game since the 1.66 Update. Is there any Information what the Dev is doing or how the progress on this Problem is? The Newest Problem i got is that the Game is crashing and the "Arma3.exe" is still running on constant Ram in my Taskmanager, when this happens i get no Bugreport or anything that i can send towards Bohemia.
  12. It was 2017, and the objects in the Zeus never returned. I'm with my friends loved to spend time in this game mode, placing a many of objects in real time, after starting the battle. Bohemia, maybe finally released the update and return the objects (props) in Zeus Mode?
  13. Date: July 6, 2035, 04:00 Place: Stratis island Situation: NATO troops are returning to Stratis. Is planned large-scale operation, which is impossible without the support of naval forces and aviation. At AAF troops are missiles M5 'Sandstorm', which can cause significant damage to the attacker fleet. Delta Force tasked to penetrate into enemy territory, destroy missiles and coordinate the actions of SEAL units. Features: Game Modes - Singleplayer, 6 Player CO-OP + Zeus; Walkthrough duration - Long; Difficulty - Hard; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Step-by-step operation - start playing a small party, then lead SEAL assault forces and complete the task; A lot of game mechanics that change the gameplay of ArmA 3 beyond recognition: Unlimited Virtual Arsenal; System revival; Mark objectives; Power Supply System; Arrest and interrogation system; Holograms; EMP; Explosive materials; And much more. Links: SteamWorkshop MediaFire Armaholic
  14. 39th Battalion - Arma 3 Milsim Unit Our Identity Established in 2013, the 39th Battalion Arma Clan fosters the memory of Australian Infantry soldiers who famously defended against the advance of the Japanese Imperial Army over Stanley Ranges of Papua New Guinea during World War 2. Our Legacy In observance of their sacrifice, the 39th Battalion Arma Clan pursues all available Arma 3 and Community wide resources, in concurrence with historical and modern military procedures in order to model ourselves on the proud men and women who serve in Australia’s Defence Force. What we do Our clan runs official weekly operations every Sunday 6:30pm till 9pm EST. We also run other activities during the week, most notably Fridays our Beer & Bullets night where we play casual Arma missions or other free military games. Trailer: https://www.youtube.com/watch?v=2px_h_LnUZg If you think you have what it takes, join us now. Website: http://www.39tharmaclan.website/ TS: ts.day0.com.au 39th Recruit Cell channel YouTube: https://www.youtube.com/user/Battalion39th
  15. Slovak Armed Forces by Reluk So after a long time of working on this i want to release some screenshots of my work :) Hope you like it ! The mod will be just retexture of some default arma gear and CUP vehicles but i have one completly new vehicle and few others in plan so we will see.
  16. Something that has been pissing me off since the launch of Apex is the ghillie suits. Nothing wrong with how they look, quite the contrary the look amazing but because I suppose they are the ghillie suit from the marksmen dlc but retextured people that own Apex but not the markmsen dlc get this little premium icon at the bottom right: I don't think it should be like that since this is the ghillie suit from Apex and since I own apex I shouldn't be getting such crap on my screen every now and then. It's even worse when you try to do a cinematic for the armachinima awards contest since you can't record anything in first person due to that shit. Bohemia please fix? :(
  17. Currently working on some UN vehicles that will hopefully be released soon. This is the current state of the hummingbird / pawnee. More assets being added, working on more. Any feedback is appreciated! ~Trinket.
  18. Flash-Ranger

    Capture The Flag Week !

    Hello all, I will be hosting a Capture The Flag game every night (~8PM onwards Paris Time) for anyone that would like to discover this type of GamePlay. Feel free to lookup what CTF is at : https://forums.bistudio.com/topic/188883-capture-the-flag/ Hashtags :) - No Mods - TvT Friendly matchs - CQG style - PvP Please feel free to drop in ! Server name: 88th Co.-Walking Death- eSports Server -NO MODS- Address: 5.196.76.23:2302 Required game version: 1.66.0 Best Regards, Flash-Ranger
  19. Hello everyone , I am currently looking for support for the development of a mod that in its first phase is already this. However knowledgeable in modeling + texturing. This is the Mod currently published in SteamWorkshop: http://steamcommunity.com/sharedfiles/filedetails/?id=831775240 I really look for modders, who want to support us, to be able to include within this mod the following elements: - 4 Air vehicles, as can the UH60, and 1 AC130 - 1 main weapon as can be the galil. > Special thanks to> Aport Alwarren FHQ Weapons - 2 some variant of MRAP. I have knowledge in Photoshop, something of retext, c+ Etc. (Low) I really appreciate who takes the time to read my words, and have a happy start to the year, Blessings ----------------------------------------------- ------------------------- - I leave my contact then: Http://steamcommunity.com/profiles/76561198143222383/ -------------------------------------------------- --------------------------
  20. 3rd Marine Division Fox Company, 2nd Battalion Marine Raider Team 8316 1st Marine Aircraft Wing 724th Special Tactics Group Hello, and before you read this post I wanted to thank you personally for taking the time to check us out. It will be a bit long, but it will include all the information required to both understand what the unit is about and also how to enlist or get in contact should you be interested. If you have any questions, please feel free to use the resources we provide at the bottom of the post to get into contact. What is the 3rd Marine Division? The 3rd Marine Division, or 3rd MD, is a military simulation unit looking to redefine the standard of military simulation, by providing a drama free, mature, and professional environment where you are a person, not a number, and can have as equal a chance as any to succeed. This group was founded on those principles, and has taken them to heart. Under those principles, we intend to allow our unit to thrive inside the milsim community, and constantly take consideration to the opinions of our player base to further improve the experience we provide. Outside of how we operate, the 3rd Marine Division is the culmination of numerous different assets within the United States Military. We consist of a regular infantry element (2nd Bat, 3rd MD), a MARSOC element (MRT 8316), an aviation element (1st MAW), and a Para-rescue element (724th STG). All these elements operate either together or separately to complete a wide variety of different objectives within our operations, with care being taken to try and diversify the scope of the missions our unit partakes in. What We Do As stated prior, the 3rd MD strives to maintain a mature, professional, and more importantly realistic environment. Considering this, training and operations are held to a high standard, and are done on a fairly regular basis. While we don't have daily operations, we do have a public liberation server which we will play on during the week for the purpose of practice but also enjoyment. Furthermore, we have our private training and operations server, operations being Saturdays at 1800 Eastern Standard Time. Training schedules depend entirely on the unit in which you enlist. These trainings and operations are all of course not only to provide enjoyment, but are also intended to breed the skills required by our members for success. Furthermore, in keeping with our standard, we partake in missions that the real US Military would partake in, these operations include activities such as… Counter Terrorism Large Scale Conventional Warfare Helicopter Based Assaults Defensive Operations Direct Action Hostage Rescue and many more activities that are not needing to be listed Training and Requirements We will begin with requirements, as the rest is not applicable to you if you do not meet these. Must be 15+ (17+ for the MARSOC element) Must be mature and have a professional attitude Must be willing to follow the chain of command Must own a legal copy of ArmA 3 Must be willing to dedicate time towards the unit, as it shall to you Must be able to make at least one unit event a week unless excused Must complete the training process in the required time frame Must maintain respect for yourself and others at all times If you meet these requirements, then read the following. It describes our training process... Training depends entirely on the unit in which you are assigned. Therefore, the length can vary. It will generally be no longer than a month unless you choose to enlist in our MARSOC element. The MARSOC element strives to create a lengthy process, generally lasting a month and a half, to ensure all members are dedicated to the unit. How Do I Join? Joining is a very simple process; it can be done by finding a recruiter, who can be found on our teamspeak at tfv.teamspeak3.com If that IP doesn't work, try 216.127.64.146:7087 or come to our website and make an account at https://2ndbattalion3rdmarines.wordpress.com/ Thank you for reading this post.
  21. S.H.I.E.L.D. What is SHIELD? SHIELD is a multi-national Arma III casual-milsim unit based off multiple ranks and fields from marvel’s SHIELD. As a milsim unit, we strive to use teamwork and tactics in Arma III. We are all here for one common goal: To act out as SHIELD Agents and Operatives on missions and training, while maintaining a fun factor for everybody. Training's What training will I undergo? We currently require all new members to undergo Selection (BCT and AIT combined). Selection consists of learning the basics of our mods, how procedures go, and other basic information. What we have to offer Special Agent Intel Agent STRIKE soldier Security Vehicle driver/gunner What is required to join? Must be 13+ years of age Speak English Be able to download mods Attend our required operations on Saturdays at 7:00PM EST Own valid copy of Arma III and the DLC APEX Enthusiasm! Interested? Our teamspeak: ca16.ts3.cloud:3092
  22. Story A few weeks ago a buddy asked me to write a script for a helicopter to lift and transport cargo, the 'Helikopterfrachttransportskript', that finally provides the desired solution. At first I thought that there would be something out there already. However, according to his research there are no scripts or tutorials that let you have an AI helicopter reliably hovering over a cargo in ArmA 3 (having it meter-precise is imperative). This hovering and the whole process of picking up and setting down the cargo was supposed to look more realistic than just an attachTo. And so this script was written. It provides a precise hovering over the cargo, great looking attachment of the sling rope and picking up of the cargo as well as putting the load down in the same way at the target position. There are several routine integrated to avoid script errors in cases of explosions or deaths of the vehicle or AI. A description can be found inside the SQF file, how to execute the script. Have fun. Content It is a single ~250Code-Line-Big Script to let an AI controlled helicopter lift diferrent freight goods to a single destination. Purpose The aim of this script is to make it easier to lift freight goods from A to B without having to have a player pilot. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Translation: Dorsal Examples
  23. Hey everyone! After noticing someone ported the South Asia map to A3, I decided to take a similar try at the Seattle map as I quite enjoy it. It mostly worked out, but there were two stand out issues - the ambient cars weren't on the major roads (can figure that out myself most likely), and all the skyscrapers weren't really there, they were big blocks of blue nothing! What I'm talking about So, I figured I would ask here if anyone had this figured out before me. I believe I know why this happens, as the large buildings on this map don't have typical textures like all the others; they're real time reflections, a first for a BI game. I've tried moving the shader files I found into A3's bin.pbo, but that didn't help anything. I've also looked extensively through the TOH pbos and can't find anything useful or related. I really wanna see this map ported, does anyone know or at least have an idea on how to either get the reflections in or just replacing them with normal textures? Huge thanks in advance!
  24. Greetings. I'm very new to modding, but recently I've started on adding vehicles, moving stuff around and etc. I've stumbled onto a problem with the Y-32 Xi'an Infantry Transport VTOL. I downloaded another mod which has successfully moved a vehicle from Independent to Blufor AND has a texture applied to it when you spawn it in. What I'm trying to do is basically the same. I want to copy the Y-32, put it into Bluefor and have a custom texture go on it. Inside my mod folder: Inside my mod/data folder: config.cpp script: #define true 1 #define false 0 class CfgPatches { class RTAF_Vehicle { units[] = {RTAF_Vehicle}; weapons[] = {}; requiredAddons[] = {}; }; }; class CfgEditorCategories { class RTAF_Class { displayName = "Shield"; }; }; class cfgVehicles { class O_T_VTOL_02_infantry_F { scope = 2; displayName = "Shield Y-32"; faction = "BLU_F"; vehicleClass = "Air"; editorCategory = RTAF_Class; Side = 1; crew = "B_crew_f"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Y32_VTOL\data\vtol_01_ext01_shield_co.paa","\Y32_VTOL\data\vtol_01_ext02_shield_co.paa","\Y32_VTOL\data\vtol_01_ext03_shield_co.paa","\Y32_VTOL\data\vtol_01_ext04_shield_co.paa"}; class Library { libTextDesc = "BWS"; }; }; }; If anyone is able to help me out it would be very appreciated. Like i said i'm quite new to this and I've been trying for quite some time to fix it. Thank you in advance!
  25. This videos are from Arma 3 huge wars online ! There like in real life you have only one life at mission. Here is Link :
×