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"The Peacemakers": Sandbox mission/Apex Showcase
Frankdatank1218 posted a topic in ARMA 3 - USER MISSIONS
If you have Arma 3 Apex and are either incapable or can't bother to be making some missions and content I made one myself. It's an open sandbox with every Apex vehicle, gun, and gear piece available. It features a firing range, respawn and revive system, vehicle respawns, toggle-able missions, and a fully stocked virtual arsenal. Linked below is the 16 player Multiplayer version and Singleplayer version: Multiplayer version: https://steamcommunity.com/sharedfiles/filedetails/?id=704886710&searchtext=peacemakers Singleplayer version: https://steamcommunity.com/sharedfiles/filedetails/?id=704884013&searchtext=peacemakers The singleplayer version has some different features. No player respawns, but you can switch between several playable characters and recruit as many or as little as you would like into your squad. You could also just go completely solo. -
Something wrong with the Y-32 Xi'an's HUD
pavel volonsky posted a topic in ARMA 3 - DEVELOPMENT BRANCH
The HUD of the Xi'an VTOL is quite confusing... 1. In Chinese "汽油" means gasoline, not fuel. And as the aircraft burns kerosene, I think it should be better to use "燃料"(fuel) instead of "汽油". 2. In Chinese the word "southwest" is literally "Westsouth"(西å—), not "å—西". so are the "Eastsouth"(东å—), "Westnorth"(西北) and "Eastnorth"(东北). 3. Chinese airplanes NEVER use Earthly Branches or Heavenly Stems on their compass because it is REALLY CONFUSING. Instead they simply use Arabic numerals. (After I consulted all of my friends, it seems that no one knows it at all, and we all agree that if this kind of compass really exists, it can only used by fortune-tellers, not airplanes.) 4. In Chinese aviation terms, "æ–¹å‘" should be "航å‘角", "角" be "俯仰角", and "å·" be "翻滚角". 5. Hydraulics should be "液压" instead of "水力å¦", as "水力å¦" in Chinese only refers to that branch of science. 6. When using "ä¼" for Volt, I suggest using "安" instead of "安培" for Ampere. 7. In China a gun with caliber equals or larger than 20mm is called "ç‚®", a smaller-than-20mm caliber gun is "枪". So the 30mm caseless machine gun should be "机炮" instead of "机枪". 8. In my opinion in Chinese we seldom use "åå¦å…‹"(Antitank) to describe a weapon. Instead a Chinese may prefer "导弹"(Missile) in such cases. 9. The "ç«ç®"(Rocket) should be "ç«ç®å¼¹". In Chinese the word "ç«ç®" and its derivations are quite complex: "ç«ç®"(literally "rocket") usually describes the device that shoots the satellites into the space; (In PLA publications they describe the Soviet-built FROG-7 as "ç«ç®" instead of "ç«ç®å¼¹" , because it's "very big") "ç«ç®å¼¹"("rocket shells") refers to the projected missile of "smaller" rockets, like the artillery rocket, RPG rocket and (in this case) the air launched rockets. "ç«ç®ç‚®"("rocket artillery pieces") refers to the launcher of the multiple artillery rocket; "ç«ç®å·¢"("rocket nest") refers to the multi-tube launcher of the air launched rockets; "ç«ç®ç’"("rocket tube") refers to the launcher of the RPG rocket; (last but not least, be aware that a guided missile can NEVER be called a rocket in Chinese) =========Other mistakes found============ 10. The "ä¸æ³¢" in the radio channel display should be "ä¸é¢‘". 11. RPM should be displayed as "转速", not "转". 12. Strongly recommend to use Arabic Numerals instead of Chinese Numerals in RPM display.- 17 replies
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[SP] Beheading of State - polished scripted story & open-world mission
lstor posted a topic in ARMA 3 - USER MISSIONS
Overview: My first real mission has just come out of beta testing by a few friends, and is now available on the Steam workshop! I have put down a lot of effort into making it a high-quality mission, and I'm quite happy with how it turned out. The mission is designed to give the player a wide range of challenges, and careful consideration has gone into the setting and progression through the mission. The mission is also designed with replayability in mind, and there are several different ways to accomplish your objectives. Please let me know what you think! In this mission, you will assassinate the Tanoan governor and get away with it! You play as an operative of the Mireles cartel, tasked with taking out the popular and bothersome governor of Tanoa all by himself. This will not be easy, however, as the governor has a highly trained police escort. Getting away with murder on a small island crawling with police will not be easy either... Prepare. Kill. Escape. New! - The police will now employ a sophisticated response to your actions. The AI units will call in additional patrols to areas they believe you to be, based on when and where you were last spotted, and fluidly update these positions whenever their information is updated with new sightings. The dynamic response includes deploying responder units by car or helicopter from various police stations to an area near you, and also emulates radio communication between officers. Features: - A mission combining the best aspects of Arma 3: Carefully scripted story and open gameplay over a large area. - A unique setting, playing as the Mireles cartel. - Dynamic police response with roadblocks and searches. The police reaction will increase over time. - Guerilla tactics to evade and overcome a stronger enemy. - Randomizing key elements of the mission to ensure replay value. - Several viable approaches to completing the mission. Other information: - Required mods: None. - Playtime: 0.5 - 2 hours Changelog on Steam Play / Download: Steam Workshop -
After updating my A3 to stable v1.62 today. I started testing Apex content. Sadly so far, the mistakes that I have seen have been reported the first day the Apex sneak peak was launched. Now they made into final release. So far I spotted these problems. AK-12 weird hand grip AK-12 misalignment 1 AK-12 misalignment 2 CMR76 misalignment Gendarmerie texture Sadly more to come soon. This was also reported in "Apex Gear and weapons Feedback" since about a one month ago and it's still here, which could means that BIS devs don't read (or don't care). Just to point out the obvious stuff that people paid for.
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Why: - Why was this removed in the first place????? - Being able to open the ramp adds immersion to the game, which is to my knowledge something BI is still going for Seriously BI, why did you guys remove this, i get that there is no fancy loading animation (and i know why not), but that doesnt mean a feature should simply be removed for no good reason. So i hope you guys could atleast explain this.
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Runs great! here are my specs: iMac (Retina 5K, 27-inch, Late 2014) 3.5 GHz Intel Core i5 16 GB 1600 MHz DDR3 AMD Radeon R9 M295X 4096 MB Bohemia! I used to run Arma 3 on bootcamp. I was an avid player! ever since the arma 2 days. and before that flashpoint. I am so happy you guys released this for Mac. I am an Artist and pretty much have to use a Mac for my work. Having Arma 3 ported to Mac is absolutely amazing! please continue to develop it. I already got apex and have played it through bootcamp, It is awesome! please bring it to Mac. I don't use bootcamp anymore so this port is a dream come true. with my computer I run it at 1080p with all the settings maxed out. getting an average of 50fps in the open areas of Altis and around 32fps in Kavala. I am sure with some optimization it could be way better. although the fps doesn't go above 50 it feels way smoother than on bootcamp. boot camp with ultra settings I was getting around 50fps as well but it would stutter between 80fps down to 40fps which would cause screen tearing. please make the graphics fully accessible. I want to see what happens when things are bumped up some more. all and all Bohemia this is awesome! love you guys
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I have a quick question about items for the new Apex expansion. My question is, If I make say, a custom bunker in Zeus on Tanoa, save it, and then try and load that into a mission on altis, will players who don't have the Apex expansion be able to see and use these items?
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I'm starting this thread to discuss possible content for Arma 3 Apex. Anyone have predictions? Here's mine: To start off, factions. I personally think we'll be seeing USMC forces [BLUFOR] along with Chinese forces [OPFOR], and possibly Australian/CTRG forces [BLUFOR]. Of course, we'll likely see Tanoa's military [Independent] and a guerrilla faction [OPFOR]. Now for vehicles and weapons. It's confirmed that we'll be seeing Light Strike Vehicles and VTOLs, and possibly larger Patrol boats. Here's a list of what I'm assuming will be added: United States Marine Corps: APX - Pistol MP7 - Sub Machine Gun HK416 - Assault Rifle M27 IAR - Light Machine Gun HK417 - Sniper Rifle SMAW - Rocket Launcher ALSV - Light Strike Vehicle Cougar - Mine-Resistant Ambush-Protected EFV - Infantry Fighting Vehicle M551 Sheridan - Light Tank M1A3 Abrams - Main Battle Tank UH-1Y Venom - Transport Helicopter AH-1Z Viper - Attack Helicopter V-22 Osprey - VTOL Helicopter F-35B Lightning - VTOL Fighter CB90 AMOS - Patrol Boat USMC forces would have a wide variety of modern-futuristic gear, with some assets possibly being futurized. The Sheridan obviously being modernized. Australian Defense Force: USP - Pistol AUG-A3 - Assault Rifle AICW - Assault Rifle MAAWS - Rocket Launcher Hawkei - Mine-Resistant Ambush-Protected AS-LAV - Armored Personal Carrier OH-58 Kiowa - Light Helicopter Australian forces would retain a somewhat light force, similar to that of the AAF in scale and variety. Tanoan Armed Forces: M16A4 - Assault Rifle M60E4 - Light Machine Gun LAV-300 - Armored Personal Carrier AS-365 Dauphin - Light Helicopter AV-8B Harrier - VTOL Fighter Tanoan forces would service gear similar to that of Fiji's military, while obviously having new additions for variety. Tanoan Irregulars: AK-74 - Assault Rifle RPK-74 - Light Machine Gun SVD - Sniper Rifle RPG-7 - Rocket Launcher Tanoan irregulars would retain a lighter force, primarily using Cold War era equipment and repurposed Civilian vehicles. People's Liberation Army: QX-04 - Pistol QCW-05 - Sub Machine Gun QBZ-95 - Assault Rifle QJY-88 - Light Machine Gun QBU-88 - Sniper Rifle AMR-2 - Anti-Material Rifle FAV - Light Strike Vehicle CS/VP3 - Mine Resistant Ambush Protected ZBD-09 - Armored Personal Carrier ZBD-04 - Infantry Fighting Vehicle ZTZ-99 - Main Battle Tank PGZ-95 - Self-Propelled Anti-Aircraft Gun PLZ-05 - Self-Propelled Gun Z-10 - Attack Helicopter Z-9 Haitun - Transport Helicopter Z-11 - Light Helicopter J-31 Gyrfalcon - VTOL Fighter Chinese forces would service modern-futuristic equipment, with some assets possibly being futurized. So that's my list. Anyone else have any ideas?
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Greetings I have two simple questions about Apex DLC for ArmA 3. What exactly will people get more if they buy Apex DLC compare to people which will not buy it? Will the DLC price rise after its release? Thank you.