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Found 45 results

  1. Altis last offensive Description: After conflicts in Libya, Syria and Iraq, terrorists settled on the Greece island Altis. Their escalation was fast and uncontrolled, until now. You are the best Altis Air Force pilot providing air support together with NATO air and ground units. Biggest offensive in European union ever from end of Altis civil war. Expect heavy military vehicles, artillery and epic action mission. Official DLC required: HelicopterDLC Addons required: No addons needed Specials: Two different endings If you like my creation you can support me. Thank you. Steam workshop: Altis last offensive
  2. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012 Zythum Gaming - Altis Life - 30k Start {Active Admins} {Public Cop} Zythum gaming is a community start with a group of friends! We are starting to expand to let everyone enjoy our custom Altis Life mission! We are looking for APD! If you think you have what it takes, Join our teamspeak and find out ;) (High ranks available, must have good background) Admins are important to every server. I'm looking for down to earth people to help monitor the server and the ts server! Lmk if you're interested. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012
  3. I was looking over maps that BI has put out about Altis & Stratis in the past. When looking on Armed Assault Wiki, I ran across a map depicting Altis & Stratis on the same terrain grid. The grid is in the limits on the Terrain Build structure that you can insert both terrains within a 42 x 42 mile grid (Grid size: 8192 x 8192, Cell size (m): 7.000, Terrain size (m): 57344.000). My question is has anyone done this as of yet? If not, why not? If not, how would I go about doing it so I can put it on Steam for all to share. Link for the map: http://armedassault.wikia.com/wiki/Stratis
  4. Hi Guys, After looking at some of the brilliant inspiration on youtube and steam by Nikoleav and Xcino, (and an awesome rig by Luger from last year) I decided my original rig just didn't cut it. This one is complete from vanilla and apex assets, meaning it will work with almost any community. It is >4x larger than my previous rig and puts it on a similar scale to Xcino's V2. Features include: The structure can be accessed from any one of the 4 struts and gives unique bottlenecks at each one. Multiple office structures and pump areas plus service pipelines to new locations. HUGE level of verticality with multiple 'decks' and sight lines. A secret location for SF ops. A full size helipad and lighting for even the largest of transports. A sensible amount of lighting to assist immersive night ops, (turn dynamic lights up to ULTRA) AND FINALLY, I have added 4 changable respawn points that place players onto the four struts. Good for PVP or curated/role play elements. Obviously AI will struggle to navigate the thing, but the pathing isn't the worst. Use it / alter it as you see fit but let me know of you make any videos, please credit me if you want to re-release it in something else. Anyway have fun. and if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Download HERE
  5. Hi guys!! I'll buy a GPU to play Wasteland Altis on full servers (around 75~100 player) with the maximum range of vision possible (graphic settings can be reduced). I want to get the R7 370 ... but I'm in doubt if I get the 2gb or 4gb version. Can someone help me? My specs: CPU FX6300 Corsair 8GB 1333mhz RAM PSU CX600 V2 Corsair Hyper 212 Cooler Tower dual fan CoolerMaster Sorry for my english. I need to use google translate Tu guys!!!
  6. Hi all, I have been away from ARMA recently. There is a certain project which i probably will not be able to finish... Point is, there is asset in this project that i want to share even thought the whole project is not done. This asset is hiqh quality map of Altis and Stratis. I dont know if someone will find this usefull, but i hope so. Maps were made from inside game by making screenshots, I suppose it is not against EULA. I will remove download links if it is against EULA. Both maps have following parameters: - Resolution is 32768x32768 pixels (higher is not possible for JPG coz I wanted to keep resolution as power of 2) - Both satelite and height map variants available - No watermarks Also, both maps were cut to tiles, so it can be used in tile map engines. Leaflet in my case. Here are some sneak pics. Single JPG maps: 1) Stratis (satelite + height map) download - 129 MB 2) Altis (satelite + height map) download - 199 MB Tiled maps. 8 Layers. Resolution 256x256. Format PNG. 21845 files. 1) Stratis - height map download - 606 MB 2) Stratis - satelite download - 748 MB 3) Altis - height map download - 845 MB 4) Altis - satelite download - 811 MB
  7. Hi All, I built this a while ago as a small mission for my group at the CPM. The boys liked it so I decided I would put it up as a template in case anyone wanted to use it. It is created entirely from BI or CUP assets and has a fair amount of CQB options. Our mission was to SDV to the rig at night and infiltrate. AI doesn't like it too much but it's brilliant for curated missions or roleplay (like we run at the CPM) or PVP. Features include: Multiple infil options by water leading to a small bottleneck at the top Offices and pump rooms, for adding your own story elements A usable helicopter pad (Ever tried making a landing pad float.... ?) Immersive lighting for night ops. Images here Anyway have fun. And if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Click here for Armaholic link Silos
  8. Time: 2016-12-17 16:00 CET Location: darkwiiplayer.com (Arma 3 and teamspeak servers) Looking for Players to test a new mission on altis. --- About the mission: Players: 2-16 Location: Near Abdera, Altis Main focus: infantry combat Daytime: Most likely evening (Mission allows for adjustment) Aditional features: Zeus, Dynamic Squads, Virtual arsenal, Respawn (base)
  9. Selod's Gaming Network Selod's Gaming Network is a community of like-minded gamers regardless of platform or location. We’re looking for people who enjoy gaming and love to share their thoughts and experiences in those games. Our environment and atmosphere is casual with a roleplay mindset when in game, we believe in playing Arma 3 Life the right way with out bias. We have a close-knit community that everyone gets along with one another, we don't allow any negative gamers into our Network. We are looking for Seroius players, to play A3L the Right Way . We are currently looking for players to fill the following billets: EMS, LSO, and Civilian. If you have any questions come ask us, Here is our TS3 IP: 8.26.94.64:10198 or click here to submit a application [www.selodsgaming.com] Hope you all will come play with us on Lakeside. Best Regards, SGN Staff
  10. taketotheshadows

    Need help with Zeus Items

    I have a quick question about items for the new Apex expansion. My question is, If I make say, a custom bunker in Zeus on Tanoa, save it, and then try and load that into a mission on altis, will players who don't have the Apex expansion be able to see and use these items?
  11. The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back and feast on the living. Fast forward to 2 years after the outbreak, (2 A.Z) The People's Survivor Army, an advanced military organization on Altis took up arms to restore order and beat back the infection once and for all. The year is now (3 A.Z), the PSA have failed to stop the infection. They pulled back to their last operational base, Fort Huxley, and turned it into a safezone for survivors. It is currently the last known functioning PSA facility on the island. Will you join the ranks of the PSA? Become another survivor? Take up arms against the PSA? Or flee far away and establish your own faction/tribe/community? It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is an Apocalyptic Life sim where you RP one of three modes (You can swap between them). Military, survivor/civilian, and mercenary. Military personnel have to enforce laws, ensure safety in safezones, and attempt to take Altis back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, or a hard life of banditry away from the safezones. Finally, Mercenaries are basically survivors who do not trust the military anymore, and decided to take matter into their own hands, where safety of civilians is their number one priority. Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players into one of three factions, fighting the undead and struggling for survival. Red Venus relies heavily on Roleplay. It puts the players into a post-apocalyptic world, but also prohibits RDM and pointless killing; "Forcing" players to roleplay. What Makes This Different? So first of all, this allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management (Think State of Decay-Style), and even combating the local resistance based on the player's moral choices. For mission makers and server owners: Red Venus RPG is fully customizable. With an easy-to-use system, you can remove and add the features you would like to use in your server. Feel free to completely customize it and host it on your server for others to play. Experimental release for editors and players ------ Click To Download As of 5/7/2016, you can now distribute and/or upload your edited scenario to the workshop. However "Red Venus RPG" has to be somewhere in the name. What Features are in the current experimental release? (As of today) - Three playable factions. - Safezones. - Fast-roping from choppers for a quick and safe insertion of military personnel. - Random air drops and helicopter crashes. - Situational ambient music system. - Custom character classes (Doctor, Hunter, Mechanic, etc...). - Day/Night cycle. - Dynamic weather. - Money system. (You currently start with $500, and get $200 every few minutes). - Fully lootable world. - Zombies spawn all over Altis. There are currently 3 different zombie types. - Horde mechanic. - Shops system. - Interaction menu system (ACE). - Advanced medical system (ACE). And a lot more... What Mods/Addons do I need to play/edit this? http://steamcommunit...s/?id=679223128 Available on this page up there!
  12. Hello, we are looking for scripters and modellers for our Altis Life server. We want to provide bigger variety of assets to play with, but there are only few guys in our dev squad. Please feel free to let anyone you may know, or yourself just find us at czskaltislife.4fan.cz and ask for myself to talk more in detail and get you as excited as we are...
  13. 1st Royal Altian Marine Battalion The 1RAMB is completely fictional, as is the country we fight for. Bohemia Interactive Studios presented the AAF and so we took it upon ourselves to tell their story. Show that a Third-World military can still hold their own in the world. We use a few modifications to help enhance the realism and fun such as incorporating the FN FAL into our arsenal and the M60. We have a wide array of uniform combinations with certain clothing mods that help enhance our concealment from only ourselves as we try not to hit each other with Thermal Optics. We hope you’ll hop aboard as we are constantly looking to expand not only our unit but those around us in our community. We hope to see you soon. Requirements a. You must have Teamspeak 3 b. A working mic c. Download our mods d. Must be mature Open Positions in 1RAMB Rifleman Rifleman(AT) Automatic Rifleman Assistant Automatic Rifleman Grenadier Corpsman Our Platoon Staff? OC: JLt B. Santos NCOC: MSgt Z. Smith Corpsman: N/A RTO: Cpl C. Young How many people does 1RAMB have? We currently have 14 and it is our 1st week! We currently have one platoon open and are looking to fill that before we open any thing else such as air assets and tank assets. In each platoon there is 4 sections, 3 "regular" sections and then we have a weapons section. How to contact us? You can contact us by Steam, Teamspeak 3 or our website! Teamspeak3: 98.242.205.135:9987 Website: 1ramb.webs.com Steam: http://steamcommunity.com/id/arvilsaar
  14. Hey everyone, I recently downloaded and installed the Esseker map, and discovered that I rather like it. Other than Exile, Wasteland, and the likes, there don't seem to be very many missions available for download (of the type that you'd just play with a couple of buddies when you have nothing else to do). So I had an idea, but I have no idea how to do it, or if can even be done, as I have very very limited experience in arma mission editing. I would like to make an escape mission for Esseker, just to play with some friends. I was wondering if it's possible to move most of the content from the already-made "Escape Altis" mission (as in moving the scripts, sounds, etc). I figure the most work will be getting the triggers, and objects like that to the "Escape Esseker" mission. Is this a feasible plan? TL;DR: I'd like to move the mission "Escape Altis" to the Esseker map, what's the best way to do this?
  15. Server Name #1: CLS #1 Wasteland Stratis | $10K START | gaming.clsesports.com.br IP: 107.191.36.154:39000 Server Name #2: CLS #2 Wasteland Altis | $1500 START | gaming.clsesports.com.br IP: 64.237.59.186:35000 Website: arma.clsesports.com.br Forum: forums.clsesports.com.br Teamspeak for questions: gaming.clsesports.com.br Accepting Suggestions =D Server Powered by: NITRADO.NET
  16. Altis Forces Rearmed Altis Forces Rearmed (ALFR) intends to revise the current ArmA 3 AAF faction with more contemporary equipment and assets. This initial release contains a selection of weapons and units based around a conceptualised ORBAT that can be found here. With later releases we will be bringing a chinook to complement the existing rotary wing fleet and we hope to expand by replacing the current wheeled and tracked assets currently available as well as increasing the variety of indirect fire support assets. Please note, this is not intended to in anyway replicate any current military force and while regional forces have been referenced for deciding on capabilities they are by no means the focus of the project. Currently included weapons: Currently Included Vehicles: Change Log: 14-08-2016: v1.5 Added: Optional replacement config in tb_alfr_replaceBI.pbo Added: Optional RHS, ACE, and RHS+ACE mags compatibility addon. Fixed: author config entry errors on all included addons. Fixed: Mk21 UGL Sight rotation. Changed: Mk21 Inherits from Spar 16 base class. Better sounds and more appropriate character reload animations. Changed: Mk23/24 Inherits from LIM-85 base class. Better sounds and more appropriate character reload animations, weapon reload animations adjusted to fit. Changed/Fixed: Engine rework of all Landrovers. Changed: Landrover Sounds, attenuation and compartment positioning. Changed: Reworked Landrover headlights. Depreciated magazine classes no longer compatible with ALFR Weapons: tb_200Rnd_556x45_box tb_200Rnd_556x45_box_tracer_yellow tb_200Rnd_556x45_box_tracer_red tb_200Rnd_556x45_box_tracer_green Use new BI equivalents/alternatives. Download Current ALFR Release (v1.5) Required: Community Base Addons Mirrors: Armaholic (v1.5) Credits and Thanks: Toadball - Config Work Vking - Config work and fixing Toadball's config work. Deathstrike - Equipment / Unit textures. Kiory - SR25 EC Model and textures. Bohemia Interactive - ArmA 2 / Operation Arrowhead MLODs used to derive the majority of the pack's weapons. United Operations - Hosting and supporting the project from it's earliest incarnation. Mission Maker’s Resource: Altis Forces Orbats. Thanks to VKing for the organisational diagrams. ---- Moving forward we are looking at enhancing the capabilities of existing weapon systems in game to emulate their real world counterparts as well as expanding on and replacing existing systems.. This includes but is not limited to: HE rounds for the Mk 13 with variable setting fuzes. Simulating the full range of capabilities added to the 40mm CTWS of the Warrior. New air defence equipment, namely the RBS-70. Replacing existing transport vehicles, tanks, and IFVs. In order to do this we would like to take on another 2D artist and a 3D artist to help improve / replace our current models and help with the production of new game assets, if you are interested please don’t hesitate to drop myself a PM.
  17. Hi everyone! I would like to announce in this way some planned additions for the Altis map. Besides small, rather visual, adjustments and improvements like the addition of new detailed models (street benches, phone booths, kiosks, etc.) or the extension of signposts to more crossroads, there will be two larger location additions. Namely, it will be The Stadium and abandoned Ghost Hotel compound. Ghost Hotel compound [21889.8,20975,0.00120354] The Stadium compound [5478.28,15003.3,0.00146103] http://i.imgur.com/8ohlMqW.png (691 kB) We believe that these new locations will enrich the Altis map even more and offer an interesting background for your custom missions and skirmishes. And as a small teaser, here are a few photos from real-world locations that served as inspiration: http://i.imgur.com/H7gF1PZ.jpg (198 kB) http://i.imgur.com/bdABzNO.jpg (137 kB) We're curious to learn what you think about these larger changes - especially since it may affect custom scenarios you have already created in the above locations. We don't intend such large changes beyond this.
  18. Hi guys My nickname is Trpaslik and I’m one of the environment artists at BI. We welcome every kind of feedback, criticism and suggestions you can give to us about the Altis map so please use this topic to make some. Please note that unfortunately we can’t promise to have the time to reply but we appreciated every piece of feedback here.
  19. only with the driver 320.14 i am able to activate fxaa in the driver panel. With all newer drivers i can´t activate fxaa in nvidia driver panel and ingame i get jaggies (for example in the editor map too). GTX 570, win7-64bit. Can anyone confirm?
  20. maddogx

    Altis - Info & Discussion

    Please use this thread for any discussion about the soon-to-be-released island of Altis. I will endeavor to keep this post up to date with any official info that comes out. FAQ When will Altis become available? Altis is available right now on the dev branch. How will Altis affect performance compared to Stratis? As is the case with all larger islands, Altis comes with a framerate hit compared to Stratis. Your view distance probably plays the biggest role here. Even if you are able to run Stratis with 12k view distance, Altis will probably kill your framerate at this setting due to the significantly higher number of everything. Reducing your draw distance is the obvious solution. How big will the download be? ~2.5GB, perhaps more if you're switching from the main build.
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