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Found 48 results

  1. Hey everyone, I was recently thinking of some kind of ending cinematic to my mission. What I thought about was: 1. Wait until we're all done with the flow of the mission. Usually when the mission is done we gather up in a group to do a quick photo and a small debriefing, so we're technically still in the scenario. 2. When Zeus decides so, the mission would be switched to a cutscene. 3. If possible, a script would grab all the players who survived and put them in predefined places, for example next to some kind of building which was the last objective. 4. Those players would then play certain animations (lying on the ground, sitting, resting after a mission, waving, whatever stuff there is to choose from). 5. During those animations the camera would move a tiny bit here and there and probably show some kind of jet formation flying by. 6. Mission officially ends with the "Mission Complete" screen, some music plays in the background and bang, we're done. Do you think this is possible by any means? I think I would be able to figure out how to teleport the alive players to specific places and have them switchMove to animations, but not sure how to make the camera moving effect as well as how to make it work just after the mission, so to make it seem relatively smooth. If I recall correctly, there is an option in the Editor to choose Scenario, Intro and Outro so I think there's gotta be a way to make them transition between each other and achieve the aforementioned effect but I have no clue how to do that. https://community.bistudio.com/wiki/Eden_Editor:_Scenario_Phases I will be grateful for any kind of help in that regard. Thanks! Adam
  2. Cold war unit mainly made with RHS Gear from MNP Weapon from RHS/GSTAVO (M-16) Vehicle from RHS/HAFM(HMMWV and UAZ)/DAR (MTVR) There is 2 faction fully compatible with Alive and Zeus. (USA, USSR) Working severkey. Mode Here
  3. The 5th Expeditionary Force is currently looking for more players to fill the roster and to have a blast in the game we all love. We are currently a smaller group so more attention can be given to newer members to help them learn the ropes. Our mod pack is pretty small and easy to install through the steam workshop. We are a casual milsim. No virtual yelling or PT. We are looking for mature gamers and active members. We have a few former and active military members, but we know this is a game and not a job. We are here for fun, not yelling. Our members are on daily playing on the dedicated. • We have a structured weekly OP 3PM EST 8PM GMT Saturdays. • Noob friendly. Will help you learn ACE basics, ARMA basics with a boot camp. • No mandatory attendance, but we aren’t looking to carry dead weight. If you like playing Arma, and want a chill group to play with we are for you. • The server runs an Alive based mission for daily fun, can group up and go daily. You can practice daily CAS support, Carrier OPS. • Based in the US we do have a few UK/EU members We have a dedicated server, Team speak and discord. For more info join our discord https://discord.gg/C5GAucw
  4. Teamspeak IP: Ts3.3rdSFO.us Public Server IP: 63.141.249.146 Port: 2542 Map: Clafghan Game Type: Insurgency (ALIVE) High Traffic Time: 8:00pm-12:00am Central US time Server side mods (Required): CBA ACE3 TFAR RHSUSAF CUP Terrains - Maps CUP Terrains - Core CUP Vehicles CUP Units CUP Weapons F/A-18 Claghan Alive The Mods 3rdSFO Runs includes above: BloodLust USS Nimitz BackPackOnChest ShackTac User Interface Advanced Sling Loading Advanced Towing Advanced Urban Repelling Arma Enhanced Movement FIR Pilot&Crew Pack HMDs MOD (Metric) L3-GPNVG18 Panoramic Night Vision Spec4Gear v4.6 Splended Smoke Theseus Services Steam Collection http://steamcommunity.com/sharedfiles/filedetails/?id=827107985 Server is open keys, so you can run any mods that you like. Just have the minimal required ones and you should be good.
  5. I have a dedicated server currently running ACE, CBA, and ALiVE. I set up a mission for multiplayer through the Eden Editor and exported it. After uploading to the server and restarting I tried running the mission. It loads, but at the lobby, there are no roles to select from. Now, when I run the mission on LAN/Internet on my computer, the roles work just fine. I have 4 units placed on the map set as playable, as well as a PlayerRespawn module. This is really confusing me, and I need to fix it so my unit can begin to work together
  6. Hello ARMA community, today I release my third RAVAGE mission. Have fun! Short overview: Title: RAVAGE CASTAWAY TANOA Version: 1.3 Author: tourist Type: SP/COOP 1-10 Roleplaying Game Respawn: Base/Markers Game Version: created and playtested in SP and MP on 1.78 Stable Language: English Sceenshots: YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg Features: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission Play in the beautiful Tanoa Archipelago. Once a tourist paradise, but now a very dangerous place to be! Further enhanced by usage of Bad Benson's immersive script suite tailored for RAVAGE: Temperature system makes campfires an absolute necessity – so getting wet from a little moonshine swimmig tonite is not a good idea if you can't warm up afterwards! Random Helicopter/airplane crashsites, vehicle spawns and airdrops make every playthrough different even in SP Random start and respawn locations in MP for all players – go find yourself a crew, Captain! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system... AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class. Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger... Different win endings depending on your success and playstyle as a loner or as a team I'm happy to announce that my new "Tanoa Castaway" mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a vehicles position, health, ammo AND fuel state if any player has accessed the vehicle just once before the ALiVE savegame is made. Subtasks are to find three radio relays, then refuel their generators (depicted by a generator trailer and a truck with empty fuel tank) to finally power them up and send out a long range SOS. NOTE: Once a truck is refuelled, a player has to hop in&out once and then the session can be saved. After loading the ALiVE savegame, the trigger for checking the generator trucks which is set to repeatable on purpose will fire again due to ALiVE object persistency having saved the fuel level of the trucks. And once the "refuel" tasks are complete, the preliminary "finding" tasks also complete once again Did I mention this mission features a "digital sailing course"? You have to move from island to island either by paddling a PBX boat or motorboat with empty fuel tank (max speed 9 km/h) OR by sailing a yacht with up to 20km/h IF you sail it well and according to the "ropes" you get tought by a Field Manual entry and by an in-game GUI! Mission designed to make use of the improvements that came with RAVAGE 1.4.7, namely loot and equipment module variety: now props will spawn and lootable trash piles and furniture are there for you to scavenge. But beware: all loot types are only available in logical locations – so you won't find sniper rifles in a banana plantation's outhouse anymore! Phronk's „Addon Free Melee Script“ used to give all players a wrench as melee weapon at game start. Since the script is meant to work on items hand-placed in Editor, I didn't litter the whole map with axes, knives and whatnot. I simply give you a showcase of this cool script and the offer to try a unique playstyle fitting IMHO very well into an A3 RAVAGE mission. This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife, but just a wrench! Now go and create some vids of your flip-flopped game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out! Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. NOTE: it's not recommended to mix between BIS SP savegames and ALIVE saving in the same playthrough, but if you decide to risk it and for this or for some other reason want to delete the ALiVE savegame, just execute this code in the debug console as sugested in the ALiVE WIKI: Manually clear data from the ProfileNameSpace when running Local persistence using the following commands. Be sure to use Server Exec if running on a dedicated server. call ALiVE_fnc_ProfileNameSpaceClear //removes current mission data only call ALiVE_fnc_ProfileNameSpaceWipe //removes all mission data completely CREDITS: First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials! Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread cosmic10R for his RAVAGE templates MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System rsoftokz for his ROADS mission sproyd for his A3 Editing Guide in English Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me bad benson for his script suite, for his general tips on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE and of course for playtesting my older missions cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission, for the great exchange of mission ideas and for playtesting in general Evil Organ for lots of mission ideas we exchanged during RAVAGE testing Haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips phronk for his Addon Free Melee Script rpgteamx for his YouTube tutorial on markers and how to change their appearance with triggers Sgt Justin [GCF] for his Simple Vehicle Locking System Here comes the required addon list: CBA A3: http://www.armaholic.com/page.php?id=18767 CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045 CUP Vehicles: http://www.armaholic.com/page.php?id=29716 RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE ALiVE: http://alivemod.com/#Download HAFM NAVY: http://www.armaholic.com/page.php?id=32207&highlight=HAFM Sailing Mod: http://www.armaholic.com/page.php?id=32570&highlight=SAILING Little Yacht: http://www.armaholic.com/page.php?id=32131 Paddle Mod: http://www.armaholic.com/page.php?id=26055 MrSanchez Headlamp: http://www.armaholic.com/page.php?id=32777&highlight=HEADLAMP Optional Addons: ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR OR VCOMAI: http://www.armaholic.com/page.php?id=25381&highlight=VCOM Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and trained Army soldiers dangerously effective! ENHANCED MOVEMENT: http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive being hunted by zombies while still unarmed at mission start and you WILL still love it even later in the mission to save ammo by doing a little E&E or find a vantage point in firefights with bandits! ALL THE SUPPORTED EQUIPMENT AND WEAPON MODS: See the frontpage in the RAVAGE Release thread to find out which mods are supported by default! And finally the mission itself: Now go get it at Steam Workshop or via this BIS Forums release thread! Version with Zombies: http://steamcommunity.com/sharedfiles/filedetails/?id=1235056836 or https://www.dropbox.com/s/hltxztqt0w8v6a5/RAVAGE_CASTAWAY_ZEDS_1.Tanoa.pbo.7z?dl=0 Version without Zombies: TBD/on user request HERE YOU GO: http://steamcommunity.com/sharedfiles/filedetails/?id=1241325229 or https://www.dropbox.com/s/efvq6ab4bjmzaos/RAVAGE_CASTAWAY_NOZEDS_1.Tanoa.pbo.7z?dl=0 UPDATE 1: Changed the Hypothermia damage you receive due to BB's temperature script being active when having low body temperature to increase much slower - after all, the original settings were ideal for a mission on WInter Chernarus, but are too harsh for a mission set in the tropic climate of Tanoa. Updated mission's modules to take advantage of the fixes in RAVAGE 1.48 UPDATE 2: Fixed: Mission had dependencies on Warfare Thai and IFA3; removed these so that both mods are just supported, but not required now Fixed the playable slots/AI buddies being invulnerable Fixed Team Switch being unavailable in SP by re-saving and re-uploading the mission with newest RAVAGE version which has this problem fixed Added: Script allowing to lock and unlock vehicles. Only becomes really necessary to use if you play with one of the recommended AI mods. Wether it's ASR AI or VCOM, you WILL face the problem that RAVAGE ambient AI is stealing any cars they come across – and that could break some of the tasks in this mission. Usage of the unlock/lock script is via action menu. And just in case that you a) use VCOM or ASR AI and b) still forget to lock the Radio Relay trucks after (partially) refuelling them I have set the trucks to lock automatically once all players leave the area to spare you from rage quitting after you haul some fuel across the whole island to your radio relay truck... only to see some dirty thieves drive away with it right before your eyes! UPDATE 3 Fixed: Fixed a possible exploit with the refuelling tasks: now there is a check if you syphon out the fuel again after a generator vehicle has been checked as „refuelled“ - now you can no longer refuel one generator and then syphon the fuel out to use that very same fuel on the other generators as well ;-) Updated mission's modules to take advantage of the bugfixes in RAVAGE 1.52 Added: Radio messages in response to players using radio codes „Alpha“ and „Juliet“ after having successfully refuelled all generators and thus established a radio contact to the EVAC vessel. This way you get a more noticeable feedback on whether your SOS call actually got through to the rescue party and what to do next. A task directing you to meet the EVAC ship which gets completed once you come close to the vessel at the designated rendezvous location. A final task ordering you to actually board the EVAC ship which completes after doing so and thus make more obvious what you have to do to trigger the mission end screen. Availability of the Debug Console for all players to extend a helping hand to all the victims of black computer magic who can't access the console in SP... UPDATE 4 Fixed: Fixed a problem with trigger locality preventing the mission from ending properly
  7. [ALiVE, SP/COOP 1-8] War In Takistan The Islamic radicals ISIS have managed to gain a foothold in Takistan. Your Job as part of a NATO multi-national force is to eradicate the enemy from the country. ISIS hold 4 key locations on the map and they can and will send in reinforcements. ISIS are also aware of where you base is located and it is possible that they might launch an attack themselves. Prepare yourself for War! CO-OP Mission for 1-8 players Features: Zeus Revive Ability to Call in Cas Ability to call in Arty Ability to call for transport Remember to ensure your soldier is carrying a Laser Designator to ensure that you can fully use the ALiVE features and to have the abilities to call for support. Requires the following mods (which can be all downloaded through Steam Workshop) CBA_A3 ALiVE Cup Weapons Cup Units Cup Vehicles Cup Terrains Core Cup Terrains Maps Cup Terrain CWA Spyder Addons RHSAFRF RHSUSAF Project Opfor JSRS Soundmod (optional) Advanced Rappelling (optional) Link To Steam Download Steam Workshop Download Google Drive Download Armaholic Link Please leave any feedback below. It would be appreciated as I am always looking learn and see how I can do better. :) Thanks to HeroesandvillainsOS, for the help the other day!!
  8. Hey, I really need help with using ORBAT. I downloaded the mod through steam and the other files that people say you have to download don't work. My computer doesn't recognize the files. If someone could help out that'd be greatly appreciated and I a complete noob at this and the game so be gentle.
  9. Hi we play in a group using ACE3 and ALiVE, Sometimes someone is badly hit, he is in stable conditions but still do not recover the conscience and the medic has run out of Personal Aid Kits or Saline bags to fully recover the player. We want to call a medevac (generated by ALiVE, so the chopper does not have a "name" we could use), evacuate the casualty to base, and as soon as the medevac chopper helicopter lands in the medic helipad, cure the injured running a function. in the code that is ran on the Alive Helicopter is : this setVariable ["ACE_isMedicalVehicle", 1, true]; so the injured stops bleeding. the trigger at the helipad has the following condition _x isKindOf "air" && isTouchingGround _x && player in thislist and on activation : {[_caller, _target] remoteExecCall ["ACE_medical_fnc_treatmentAdvanced_fullHealLocal", _x, false];} forEach thisList; Well, we have been unable to make it work and heal people inside the chopper. For example, changing condition to "this" allows anyone who gets out of the chopper and step on the helipad (where the trigger is) to get instantly healed. The problem is that most of the guys in the helo are usually unconscious, therefore, are unable to make any action to get out. or use an "addaction" which would solve the problem. We thought: wait a minute, if we kick them out of the chopper and fall on the helipad they will be instantly cured! so we have tried adding another trigger on top of the healing one to eject players out fo the chopper, but it does not work. We have tried with Getout: unit action ["getOut", targetVehicle] we have tried with eject: unit action ["eject", vehicle] none worked, we assume that the problem was that the players in the back of the chooper count as cargo, Please, Note that we are playing with an helicopter generated by ALiVE, so it has no name to refer to, and ACE3, so solutions such as "set damage 0" will not work. Any idea how to solve this? Either healing them when the chopper lands on the helipad or alternatively, with another trigger to kick players out of the chopper after landing so they fall on the helipad. The trigger must work in multiplayer, either on dedicated servers or on hosted server. Our programming skills are very limited, so if you post a solution that we can just copy and paste it would be greatly appreciated. Thanks in advance for your help.
  10. Task Force Nemesis http://steamcommunity.com/sharedfiles/filedetails/?id=930959150 Task Force Nemesis is a coop mission set in Reshmaan Province. Your mission is to defeat an insurgency that has been established in the province. You must clear the area and call in friendly forces to occupy the areas you clear. MISSION FEATURES: Vcom AI Interactive Civilians CAS & Transport IEDs & Suicide Bombers Loadout Manager w/ Arsenal Access Recruitable AI Teammates Intel Dropped By Some Dead Enemies Headless Client Support Zeus Available To Admins You will need the Task Force Nemesis addon collection to play. http://steamcommunity.com/sharedfiles/filedetails/?id=930953870 You can add any other gear or weapon addons you wish and they will be available in the arsenal. Here is a list of addons that are not required, but recommended. Advanced Towing: http://steamcommunity.com/sharedfiles/filedetails/?id=639837898 Advanced Rappelling: http://steamcommunity.com/sharedfiles/filedetails/?id=713709341 Enhanced Movement: http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 Task Force Radio: http://steamcommunity.com/sharedfiles/filedetails/?id=620019431 Here is a link to manually download the mission. https://drive.google.com/file/d/0BxLsjl9KyaeNUlY5MXNsdDVGMFU/view?usp=sharing
  11. Not sure if this is quite the right board, but here it goes... Trying to run a local dedicated server with TADST, i used it last month, been gone, got back, wouldn't run a server, said something about "PhysX3_x86.dll is missing", deleted and re-installed TADST. Now when I try and run a server, it starts up, then says "PxFoundation wasn't created" and "An error occurred, arma 3 is not responding, close program/wait to respond blahblahblah standard windows stuff", then the server box closes. My question: Googling this brings up only two arma 3 pages, none of which are helpful... Has anyone ever heard of this? I made sure to verify the game cache in steam, run the launcher a few times, update my Nivida GPU software, and re-installed TADST. All I can think of is re-installing ArmA, but I don't want to go through all that... Thanks for any ideas!
  12. Hi, ive been searching for about two hours but I can't seem to understand how to do it. I am trying to activate some module only after some time when the mission has begun. I know that the Sleep function doen't work in the editior. So what I did is put a trigger to execute an sqf file but I cant write it correctly. If someone would be kind enough to help me; i have three module that I want to put to "sleep" for 120 second named "module1" "module2" "module3". Thanks!!
  13. eeriestwalnut55

    Mission Brainstorm / Need Help

    Hello all, I am posting here for some brainstorming ideas as well as get user feedback on how others think i should proceed. I am wanting to create a mission that is basically a global sandbox. I have used liberation as a base before and it works well and I like the concept. However I like the random and dynamicness of ALiVE feeling more like a large scale operation. My problem that I am running into is I am not sure if there is a way to combine liberation and ALiVE together. Here is what exactly I am looking to do. I would like to create a mission that is playable on 2 or possibly 3 sides. I want to include unit spawning and FOBs like liberation. I like the dynamic AI of ALiVE and the ALiVE profiler. I like the battle tracking of ALiVE. I would like to create a system (similar to high command) that would let me spawn AI units to my squad, take them to where I need them and fortify them, leave the squad and allow ALiVE to take them over and profile them. My overall goal is to create a mission that you basically start with bare minimum resources with bare minimum control of the map, the player then must build up their defenses and fortifications utilizing player spawn FOBs, vehicles, and AI, the ALiVE (or similar) profiler would defend and reinforce units but not attack objectives. I like the idea of having to capture objectives for more resources to spawn units however it is not essential to me as one player would be limited to a 9 - 12 man squad thus they would not be over powered anyway. I am not sure the best way to achieve this so if anyone has any recommendations I would be greatful. Thank you!
  14. man this so sad :( , a pc exclusive which doesnt even fully utilise the system hardware , wow , what kind of monster let this happen :( , been trying to get my group of friends to join me in arma 3 , they cannot and will not stand for the shitty fps :( , they think am retarded for even defending arma 3 , they were even more bummed out when ashley a buddy of mine linked us this thread :( sucks it be my first and last Bohimia title :(
  15. VNPA Missions Factory We develop ALiVE based dynamic COOP, PVP and TVT missions. Our missions have great replay ability thanks the amazing ALiVE addon, they never the same each time you do play them. Head Developer: maquez [Q-Net] Developers and Alpha Testers: Storm DE_MOON Beta Testers: Holm VNPA Missions Factory
  16. This mission is not another run and gun insurgency. You will have to work to find the enemy, either by talking to the civilian population or stumbling upon them yourselves with recon tactics. There are no magical markers on the map to show you enemy locations. Civilians that are favorable toward your side will mark your map (If asked nicely) with any locations that they are aware of. All this is now done through ACE interaction. - 18 Man Co-Op + 2x Headless Clients - BLUFOR vs OPFOR FIA - Low Opfor count at start - ALiVE War Room ready. - VCOM AI Script - Loadout Transfer Script - Zeus enabled for admin - ACE modules for Basic medical - ACE Repair and Medical facilities - Designated Engineer and Medic classes - Custom HQ for controlling ALiVE features - Custom civilian interaction script integrated into ACE. < Its awesome! - Custom version of Coala OS (TFA OS) integrated into ACE > Requires wearing the BLACK TFAR backpack. - No vehicle respawn. Be careful with your vehicles! - ACE Rallypoint enabled with JIP compatability TIPS: - Civilian interaction is now done through the ACE menus. - There are no markers to show enemy locations, however talking to civilians will reveal everything they know about in a 2KM diameter. If they like you. - You must arrest a civilian to search him. - Try promising the Town Elder that you will help him and his people. It may help swing favor your way. - There are friendly AI south of grid line 03. This simulates having an actual foothold in the territory. NOTES: - Bug reports should be posted at https://gitlab.com/Blunts/TFA_Takistan_Insurgency/issues - The source files to the mission are also on GitLab. Feel free to edit the mission to your needs as long as you comply with the text found in the README.txt - The VCOM AI script included in the mission may conflict with other AI mods such as ASR_AI etc. It is not recommended to use any other AI controlling mod with this mission. Version 1.0.2 Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=756539921 Big thanks to all you modders and scripters out there that make life easy on a mission maker. Special thanks to S.Crowe for all the custom coding and the TFA players for testing. You can find us on Twitter @ThatsWhyWeGame and on Facebook https://www.facebook.com/TaskForceArma/ CHANGELOG: 1.0.1 ACS locality issue fixed and Creation Factory added to newly placed HEMTT 1.0.2 Refreshed all the ACE3 modules to ensure compatability with the new version.
  17. We invite you to a mature group of active gamers consisting of current and former military, and those with an interest in the military. Mil-Sim is primarily played out on the Arma 3 engine on our own servers using mods that allow for a unique persistent multiplayer campaign. This allows us to run multi session operations by storing game states to a cloud based database and adds a realism to missions and their aftereffects. We play Arma in a tactical and strategic way, usually in a persistent environment with ALiVE, and require a fun, sensible play style. We don't go full on with training requirements and required attendance, this is fun after all. We have regular story driven missions mid week and weekends again with a mil sim playstyle with training classes which are game relevant (ACE Medical, DM Arma Ballistics] offered if you want to take them. This is your community and you make of it what you want to. Other games and services like EXILE are not played mil sim style and are offered to the community to enjoy. In conclusion. We are a large and diverse group of mature gamers who enjoy playing a variety of simulation and strategy games. We are also the home of active and popular You Tubers and Twitch streamers like TheDevildogGamer, Upchuk55, TheOnnerby, The Singleton and we welcome you to a fun and personality filled environment of gamers and hope that your stay is an enjoyable one. Website: http://spearheadgaming.net/
  18. RHS Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:AFRF vs IWAR:Armed Islamic Front random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/itemedittext/?id=372974175 https://drive.google.com/file/d/0B1gWUNu0kwK1QjBOUEJSaFB2b1E/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  19. --------------------------- What is ALiVE RHS | COLD WAR --------------------------- Zcoop/TVT CTI 12 vs 12 vs 8 - AFRF vs USAF vs Insurgents dynamic and asymmetric warfare, team versus team battle. addons required: - ALiVE RHS | Cold War CBA, ALiVE, RHS - ALiVE RHS | Cold War (Takistan) CBA, ALiVE, RHS, CUP Terrains - ALiVE | Cold War CBA, ALiVE maps: Altis, Stratis, CUP Takistan I liked to know what ALiVE is really capable off, so this mission is a result of it. --------------------------- How to play --------------------------- BLUFOR's main goal is attack enemy positions and defend your own. OPFOR's main goal is attack enemy positions and defend your own. INDEPENDENT's main goal is to sneak deep into enemy territory and destroy with explosives military objects. Independent is hostile towards BLUFOR and OPFOR Civilians are hostile towards BLUFOR and OPFOR Civilians are friendly toward Independent so don't kill them if you play on Independent side, your faction does need them. Squadleader's/Zeus main task is with the use of Zeus set new respawn points and support team with spawn vehicles/equipment. Rules of Engagement for BLUFOR and OPFOR: Observe the Civilians, they may have nasty things in mind ! Stop search and interrogate suspect civilians, if you find any weapons or explosives then permission is granted to eliminate him. Revive?: To revive a unconscious fellow approach him then press key "spacebar". To force respawn press and hold "spacebar". Virtual Arsenal?: You can change gear/rearm at virtual ammoboxes. You can slingload virtual ammoboxes to new respawn positions set by Zeus. Arma3 wiki Arsenal Zeus?: Only Squadleader is able to access Zeus by pressing key "Y". Players can ping Zeus by pressing key "Y". Arma3 Field Manual Zeus Command and Controll?: Provides tools covering map markers, tasks, military reports, intel feeds and group management. Players must have Item Radio. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Command and Control Combat Support? A powerful support console allowing players to request AI combat support including helicopters and artillery. Players must have Item Radio to submit CS requests. Recommended to carry a Laserdesignator marking targets for CAS. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Support Combat Logistic? Provides a dialogue for players to request new vehicles, weapons, defence stores and AI teams from the Military Logistics Force Pool. It is essentially a player interface to access the same Military Logistics pool as the AI Commanders. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Logistic Disarm IED's?: Only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs. IEDs can often be destroyed with controlled explosions or by using large caliber weapons. Civilian Interaction? Ask civilians about personal details such as where they live in order to collect Intel. Ask civilians about insurgent activity in the area. Ask civilians about nearby civilians that may be preparing to commit an act of terror. Order civilians to "Get Down", "Go Away", or "Detain" them in order to maintain control over the situation. R3F Logistics?: With use of R3F Logistics you are able to stow cargo into vehicles and transport it to destination. Virtual ammobox will respawn at base if destroyed while in cargo. You can toggle on/off in mission parameters. ---------------- Mission License ---------------- *This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND* You are permitted to edit, tweak or change the mission however please read and agree to the following below. -- You must NOT re-release the mission to the BIS forums or any other distribution platform. -- You may alter or change the mission for ONLY personal or group/unit use. -- User must state somewhere clearly that it was built using ALiVE RHS | Cold War. -- ALL headers in files must REMAIN UN-EDITED. However you may add a line Edits By: (author) if you do minor changes. -- Do NOT mirror the mission on any distribution platform. ------------------------------------------- Mission Creation Team and Credits ------------------------------------------- * maquez [Q-Net] Special Thanks --------------------- * Storm * DE_MOON Bohemia Interactive ALiVE Dev Team RED HAMMER Studios Community Upgrade Project download: ALiVE | Cold War missions Steam Workshop: - ALiVE RHS | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451378482 - ALiVE RHS | Cold War (Stratis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451371831 - ALiVE | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=455536759 - ALiVE RHS | Cold War (Takistan) - http://steamcommunity.com/sharedfiles/filedetails/?id=592691030 dedicated server recommended notice: mission loads freaky slow! apart of Stratis and Takistan version, you need a fast and up to date server/computer to run these missions! I do NOT give any support if you run mission with other addons than the required ones! Please wait a few seconds at mission start, scenario needs to load a lot of data! I did not set mission persistence for ALiVE WarRoom, feel free to unpack mission set all ALiVE modules to persistent and add the ALiVE Database module. R3F Logistics is configured for ALiVE persistence but also disabled, ALiVE wiki Supported Scripts you can enable it by removing the "//". ALiVE wiki Database, ALiVE wiki Persistence This mission is NOT intended to work in singleplayer! But you can host it LAN. This mission is still WIP, I may alter or release certain restrictions from license the mission is considered as stable. This mission will be updated frequently, for most up to date version download from googledrive. missions last updated: 27.01.2016 development continued here: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981481
  20. US Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:US vs Leights Terrorists random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USAF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=387248162 https://drive.google.com/file/d/0B1gWUNu0kwK1OUxHX3R2MXpTSGc/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog: US Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 RHS: US vs RHS:Insurgents random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE, RHS: AFRF, RHS: USAF Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=389085862 https://drive.google.com/file/d/0B1gWUNu0kwK1dzVDaWQ1Nno3Y2s/view?usp=sharing Note: mission can load freaking slow and long !! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  21. NATO Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 NATO vs Guerilla random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=390297818 https://drive.google.com/file/d/0B1gWUNu0kwK1aGlzN1dIZ3JHTlk/view?usp=sharing Note: mission can load freaking slow and long !! I do NOT give any support if you run mission with other addons than the required ones! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  22. Hi everybody its been now 4 days i'm looking searching the net for a response but i can't find nothing that works, so this why i came here asking some help, as i'm sure its very simple to resolve, but i'm not a dev. i'm learning. i have a script that respawn on squad leader but the check to see if squad leader is alive doesn't work for some reason. if team leader is dead, players are able to respawn on his dead body, if the team leader is gone from the server, players can respawn on their own dead bodies. if team leader dies he can also respawn on his own dead body ! here is the code what is wrong ? player addEventHandler ["Respawn",if (leader player != player) && {alive (leader player)}) then _groupLead = leader player; player setPos ([_groupLead, 2, -(direction _groupLead)] call BIS_fnc_relPos); } else { systemChat "Group leader was not alive, you have respawned at base."; };
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