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Found 38 results

  1. Not sure if this is quite the right board, but here it goes... Trying to run a local dedicated server with TADST, i used it last month, been gone, got back, wouldn't run a server, said something about "PhysX3_x86.dll is missing", deleted and re-installed TADST. Now when I try and run a server, it starts up, then says "PxFoundation wasn't created" and "An error occurred, arma 3 is not responding, close program/wait to respond blahblahblah standard windows stuff", then the server box closes. My question: Googling this brings up only two arma 3 pages, none of which are helpful... Has anyone ever heard of this? I made sure to verify the game cache in steam, run the launcher a few times, update my Nivida GPU software, and re-installed TADST. All I can think of is re-installing ArmA, but I don't want to go through all that... Thanks for any ideas!
  2. Hi, ive been searching for about two hours but I can't seem to understand how to do it. I am trying to activate some module only after some time when the mission has begun. I know that the Sleep function doen't work in the editior. So what I did is put a trigger to execute an sqf file but I cant write it correctly. If someone would be kind enough to help me; i have three module that I want to put to "sleep" for 120 second named "module1" "module2" "module3". Thanks!!
  3. eeriestwalnut55

    Mission Brainstorm / Need Help

    Hello all, I am posting here for some brainstorming ideas as well as get user feedback on how others think i should proceed. I am wanting to create a mission that is basically a global sandbox. I have used liberation as a base before and it works well and I like the concept. However I like the random and dynamicness of ALiVE feeling more like a large scale operation. My problem that I am running into is I am not sure if there is a way to combine liberation and ALiVE together. Here is what exactly I am looking to do. I would like to create a mission that is playable on 2 or possibly 3 sides. I want to include unit spawning and FOBs like liberation. I like the dynamic AI of ALiVE and the ALiVE profiler. I like the battle tracking of ALiVE. I would like to create a system (similar to high command) that would let me spawn AI units to my squad, take them to where I need them and fortify them, leave the squad and allow ALiVE to take them over and profile them. My overall goal is to create a mission that you basically start with bare minimum resources with bare minimum control of the map, the player then must build up their defenses and fortifications utilizing player spawn FOBs, vehicles, and AI, the ALiVE (or similar) profiler would defend and reinforce units but not attack objectives. I like the idea of having to capture objectives for more resources to spawn units however it is not essential to me as one player would be limited to a 9 - 12 man squad thus they would not be over powered anyway. I am not sure the best way to achieve this so if anyone has any recommendations I would be greatful. Thank you!
  4. man this so sad :( , a pc exclusive which doesnt even fully utilise the system hardware , wow , what kind of monster let this happen :( , been trying to get my group of friends to join me in arma 3 , they cannot and will not stand for the shitty fps :( , they think am retarded for even defending arma 3 , they were even more bummed out when ashley a buddy of mine linked us this thread :( sucks it be my first and last Bohimia title :(
  5. VNPA Missions Factory We develop ALiVE based dynamic COOP, PVP and TVT missions. Our missions have great replay ability thanks the amazing ALiVE addon, they never the same each time you do play them. Head Developer: maquez [Q-Net] Developers and Alpha Testers: Storm DE_MOON Beta Testers: Holm VNPA Missions Factory
  6. This mission is not another run and gun insurgency. You will have to work to find the enemy, either by talking to the civilian population or stumbling upon them yourselves with recon tactics. There are no magical markers on the map to show you enemy locations. Civilians that are favorable toward your side will mark your map (If asked nicely) with any locations that they are aware of. All this is now done through ACE interaction. - 18 Man Co-Op + 2x Headless Clients - BLUFOR vs OPFOR FIA - Low Opfor count at start - ALiVE War Room ready. - VCOM AI Script - Loadout Transfer Script - Zeus enabled for admin - ACE modules for Basic medical - ACE Repair and Medical facilities - Designated Engineer and Medic classes - Custom HQ for controlling ALiVE features - Custom civilian interaction script integrated into ACE. < Its awesome! - Custom version of Coala OS (TFA OS) integrated into ACE > Requires wearing the BLACK TFAR backpack. - No vehicle respawn. Be careful with your vehicles! - ACE Rallypoint enabled with JIP compatability TIPS: - Civilian interaction is now done through the ACE menus. - There are no markers to show enemy locations, however talking to civilians will reveal everything they know about in a 2KM diameter. If they like you. - You must arrest a civilian to search him. - Try promising the Town Elder that you will help him and his people. It may help swing favor your way. - There are friendly AI south of grid line 03. This simulates having an actual foothold in the territory. NOTES: - Bug reports should be posted at https://gitlab.com/Blunts/TFA_Takistan_Insurgency/issues - The source files to the mission are also on GitLab. Feel free to edit the mission to your needs as long as you comply with the text found in the README.txt - The VCOM AI script included in the mission may conflict with other AI mods such as ASR_AI etc. It is not recommended to use any other AI controlling mod with this mission. Version 1.0.2 Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=756539921 Big thanks to all you modders and scripters out there that make life easy on a mission maker. Special thanks to S.Crowe for all the custom coding and the TFA players for testing. You can find us on Twitter @ThatsWhyWeGame and on Facebook https://www.facebook.com/TaskForceArma/ CHANGELOG: 1.0.1 ACS locality issue fixed and Creation Factory added to newly placed HEMTT 1.0.2 Refreshed all the ACE3 modules to ensure compatability with the new version.
  7. We invite you to a mature group of active gamers consisting of current and former military, and those with an interest in the military. Mil-Sim is primarily played out on the Arma 3 engine on our own servers using mods that allow for a unique persistent multiplayer campaign. This allows us to run multi session operations by storing game states to a cloud based database and adds a realism to missions and their aftereffects. We play Arma in a tactical and strategic way, usually in a persistent environment with ALiVE, and require a fun, sensible play style. We don't go full on with training requirements and required attendance, this is fun after all. We have regular story driven missions mid week and weekends again with a mil sim playstyle with training classes which are game relevant (ACE Medical, DM Arma Ballistics] offered if you want to take them. This is your community and you make of it what you want to. Other games and services like EXILE are not played mil sim style and are offered to the community to enjoy. In conclusion. We are a large and diverse group of mature gamers who enjoy playing a variety of simulation and strategy games. We are also the home of active and popular You Tubers and Twitch streamers like TheDevildogGamer, Upchuk55, TheOnnerby, The Singleton and we welcome you to a fun and personality filled environment of gamers and hope that your stay is an enjoyable one. Website: http://spearheadgaming.net/
  8. RHS Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:AFRF vs IWAR:Armed Islamic Front random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/itemedittext/?id=372974175 https://drive.google.com/file/d/0B1gWUNu0kwK1QjBOUEJSaFB2b1E/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  9. --------------------------- What is ALiVE RHS | COLD WAR --------------------------- Zcoop/TVT CTI 12 vs 12 vs 8 - AFRF vs USAF vs Insurgents dynamic and asymmetric warfare, team versus team battle. addons required: - ALiVE RHS | Cold War CBA, ALiVE, RHS - ALiVE RHS | Cold War (Takistan) CBA, ALiVE, RHS, CUP Terrains - ALiVE | Cold War CBA, ALiVE maps: Altis, Stratis, CUP Takistan I liked to know what ALiVE is really capable off, so this mission is a result of it. --------------------------- How to play --------------------------- BLUFOR's main goal is attack enemy positions and defend your own. OPFOR's main goal is attack enemy positions and defend your own. INDEPENDENT's main goal is to sneak deep into enemy territory and destroy with explosives military objects. Independent is hostile towards BLUFOR and OPFOR Civilians are hostile towards BLUFOR and OPFOR Civilians are friendly toward Independent so don't kill them if you play on Independent side, your faction does need them. Squadleader's/Zeus main task is with the use of Zeus set new respawn points and support team with spawn vehicles/equipment. Rules of Engagement for BLUFOR and OPFOR: Observe the Civilians, they may have nasty things in mind ! Stop search and interrogate suspect civilians, if you find any weapons or explosives then permission is granted to eliminate him. Revive?: To revive a unconscious fellow approach him then press key "spacebar". To force respawn press and hold "spacebar". Virtual Arsenal?: You can change gear/rearm at virtual ammoboxes. You can slingload virtual ammoboxes to new respawn positions set by Zeus. Arma3 wiki Arsenal Zeus?: Only Squadleader is able to access Zeus by pressing key "Y". Players can ping Zeus by pressing key "Y". Arma3 Field Manual Zeus Command and Controll?: Provides tools covering map markers, tasks, military reports, intel feeds and group management. Players must have Item Radio. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Command and Control Combat Support? A powerful support console allowing players to request AI combat support including helicopters and artillery. Players must have Item Radio to submit CS requests. Recommended to carry a Laserdesignator marking targets for CAS. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Support Combat Logistic? Provides a dialogue for players to request new vehicles, weapons, defence stores and AI teams from the Military Logistics Force Pool. It is essentially a player interface to access the same Military Logistics pool as the AI Commanders. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Logistic Disarm IED's?: Only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs. IEDs can often be destroyed with controlled explosions or by using large caliber weapons. Civilian Interaction? Ask civilians about personal details such as where they live in order to collect Intel. Ask civilians about insurgent activity in the area. Ask civilians about nearby civilians that may be preparing to commit an act of terror. Order civilians to "Get Down", "Go Away", or "Detain" them in order to maintain control over the situation. R3F Logistics?: With use of R3F Logistics you are able to stow cargo into vehicles and transport it to destination. Virtual ammobox will respawn at base if destroyed while in cargo. You can toggle on/off in mission parameters. ---------------- Mission License ---------------- *This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND* You are permitted to edit, tweak or change the mission however please read and agree to the following below. -- You must NOT re-release the mission to the BIS forums or any other distribution platform. -- You may alter or change the mission for ONLY personal or group/unit use. -- User must state somewhere clearly that it was built using ALiVE RHS | Cold War. -- ALL headers in files must REMAIN UN-EDITED. However you may add a line Edits By: (author) if you do minor changes. -- Do NOT mirror the mission on any distribution platform. ------------------------------------------- Mission Creation Team and Credits ------------------------------------------- * maquez [Q-Net] Special Thanks --------------------- * Storm * DE_MOON Bohemia Interactive ALiVE Dev Team RED HAMMER Studios Community Upgrade Project download: ALiVE | Cold War missions Steam Workshop: - ALiVE RHS | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451378482 - ALiVE RHS | Cold War (Stratis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451371831 - ALiVE | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=455536759 - ALiVE RHS | Cold War (Takistan) - http://steamcommunity.com/sharedfiles/filedetails/?id=592691030 dedicated server recommended notice: mission loads freaky slow! apart of Stratis and Takistan version, you need a fast and up to date server/computer to run these missions! I do NOT give any support if you run mission with other addons than the required ones! Please wait a few seconds at mission start, scenario needs to load a lot of data! I did not set mission persistence for ALiVE WarRoom, feel free to unpack mission set all ALiVE modules to persistent and add the ALiVE Database module. R3F Logistics is configured for ALiVE persistence but also disabled, ALiVE wiki Supported Scripts you can enable it by removing the "//". ALiVE wiki Database, ALiVE wiki Persistence This mission is NOT intended to work in singleplayer! But you can host it LAN. This mission is still WIP, I may alter or release certain restrictions from license the mission is considered as stable. This mission will be updated frequently, for most up to date version download from googledrive. missions last updated: 27.01.2016 development continued here: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981481
  10. US Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:US vs Leights Terrorists random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USAF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=387248162 https://drive.google.com/file/d/0B1gWUNu0kwK1OUxHX3R2MXpTSGc/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog: US Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 RHS: US vs RHS:Insurgents random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE, RHS: AFRF, RHS: USAF Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=389085862 https://drive.google.com/file/d/0B1gWUNu0kwK1dzVDaWQ1Nno3Y2s/view?usp=sharing Note: mission can load freaking slow and long !! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  11. NATO Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 NATO vs Guerilla random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=390297818 https://drive.google.com/file/d/0B1gWUNu0kwK1aGlzN1dIZ3JHTlk/view?usp=sharing Note: mission can load freaking slow and long !! I do NOT give any support if you run mission with other addons than the required ones! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  12. Hi everybody its been now 4 days i'm looking searching the net for a response but i can't find nothing that works, so this why i came here asking some help, as i'm sure its very simple to resolve, but i'm not a dev. i'm learning. i have a script that respawn on squad leader but the check to see if squad leader is alive doesn't work for some reason. if team leader is dead, players are able to respawn on his dead body, if the team leader is gone from the server, players can respawn on their own dead bodies. if team leader dies he can also respawn on his own dead body ! here is the code what is wrong ? player addEventHandler ["Respawn",if (leader player != player) && {alive (leader player)}) then _groupLead = leader player; player setPos ([_groupLead, 2, -(direction _groupLead)] call BIS_fnc_relPos); } else { systemChat "Group leader was not alive, you have respawned at base."; };
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