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Found 4 results

  1. Greetings to the World !! I'm very happy to present you my own version of [GREUH] Zbug Liberation, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX Based on version 0.924 Features: * Personal Progression * Personal Economy * Personal Vehicles (can be abandoned) * R3F Logistic (can tow vehicles and load item) * LARs (Larrow) Arsenal (Customisable Arsenal) * pSiKO AI Revive Addon (AI revive SP/MP) * DALE Dynamic Aircraft Loadout * Taru pod manager * AirDrop * TK Protect + AutoBAN * Dynamic Sides Missions * Extra Action keys: Hearplug, Always Run, etc.. * Magazine Repack * Robust Unstuck AI/Player * Robust Air Taxi Service * AI follow you when Redeploy/HALO jump * Extended Air Support (Taxi, Air drop, etc...) * A virtual Garage + Repaint Menu * Vehicles Cargo & Inventory saved on server * Keep/recover your AI in game, even if your client restart (crash/ reboot) in MP * Wildlife Manager * A dog to help you 😉 * Support Squad * And much, much more ! * RP oriented with ranking system based on player action automatic permission granting (build/tank/air) unlocking arsenal/units according to rank send or receive Ammo from players * Dynamic Sides Missions * Special Missions * lots of performance fix / update * Admin Menu (unban/ammo/score/teleport/skiptime/God/spawn obj) * MULTI 6 - English, French, German, Spanish, Russian, + Chinesesimp (thanks to: mihuan-0) + Japanese (thanks to: O360_A1AD) Help for missing/uncomplete translation is welcome ! User Actions Keys: (UserAction n°10) Weapon to back (UserAction n°11) Always run (UserAction n°12) Toggle earplugs (UserAction n°13) Toggle HUD (UserAction n°14) Take Screenshot (game engine) This mission is designed to avoid the need for a commander, even at first boot, proper rights management, and player permissions are automatically granted. Most of the important options can be configured via the "Settings" menu Zeus mode can be used when your are both admin of the server and logged as Commander. Have Fun ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engine and map available for: * Altis * Malden * Stratis (Air Carrier) * Tanoa * Enoch with CUP Terrain: * Chernarus (+ Winter) * Takistan * Sarahni * Sarahni South * Utes * Virolahti 7 (vt7) * Isla Duala with GlobalMobilization * Wefer Lingen with Operation Trebuchet * Iberius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Available sides for Players: (work on any Island) * ArmA3 CSAT * ArmA3 NATO * ArmA3 AAF * Cup BAF Desert * RHS USA * RHS Russian F * Global Mob WEST * Global Mob WEST Winter Available sides for Defender (AI) * ArmA3 AAF * ArmA3 CSAT * ArmA3 NATO * ArmA3 CSAT Urban * Cup Takistan * RHS Russian F * Global Mob EAST * Global Mob EAST Winter the templates for adding new factions are easy to create, send your own! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Take a look at : github : https://github.com/tbox1911/Liberation-RX Download Mission: Altis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Altis.pbo Malden : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Malden.pbo Stratis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Stratis.pbo Tanoa : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Tanoa.pbo Enoch: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Enoch.pbo CUP Terrains Chernarus: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus.pbo Chernarus(winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus_Winter.pbo Takistan: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Takistan.pbo Sarahni: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Sara.pbo Sarahni Lite: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Saralite.pbo Utes: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Utes.pbo Others: Virolahti7: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.vt7.pbo Isla Duala: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Isladuala3.pbo WeferLingen (summer): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_summer.pbo WeferLingen (winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_winter.pbo OPTRE Iberius: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.OPTRE_iberius.pbo Red Edition: Altis: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX_Red.Altis.pbo Arma3 Official Server A3Serv : arma.liberation-rx.fr Thank you pSiKO
  2. Greetings to the World !! (Big Gong-Zilla) I'm very happy (once again) to present you my own version of [GREUH] Zbug Liberation, ARMA-3 Liberation - RX - PvP ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX - PvP Based on version The first version of Liberation that work in a true PvP (Red vs Green vs Blu) Features: All the best from Liberation RX, in a brand new PvP world! - Ai revive - R3F - personal evolution - the dog ! ... *** first version, still in beta, for testing only! *** A lot of work already done, but there is still more, so be kind 😉 Take a look at : github : https://github.com/tbox1911/Liberation-RX-Pv Server is UP! address is: arma.liberation-rx.fr still in alpha state 🙂
  3. AI REVIVE/HEAL SP/MP Last update 26th/11/2018 Hi all, Here is a script to allow AIs reviving and healing bros, according to parameters. This works in SP or MP. Compatible so far with AI RESPAWN script (see tag) Don't override the respawn system (MP) Incapacitation: This script relies on incapacitated status for players or AIs. This status is created when not existing (SP, or MP Ais) to allow revive scenario. parameters: REACT / HEAL DELAY / AI CAN REVIVE / KIT NEEDED / NEED MEDIC / AI CAN HEAL EXTRA GRP / BROS / WHITE FLAG ON MEDIC IN ACTION Parameters can be added to description.ext, class Params, just add what you want in classes: "react" "bleedOut" "noReviveForAI" "AiKit" "AiMedic" "bros" "whiteflag". So you can choose them while in lobby. Anyway, if you pass parameters calling the function, these params will override the lobby ones (except for bros class, see below). Code must run on all PCs. So, init.sqf, (trigger, non-repeatable, condition true)... Totally reworked (see below). EDITED: version with added parameter (see spoiler above. Should work fine in MP. Feedback welcome. Added possibility for multiple call lines. Last version with waypoints instead of domove + added parameter "white flag". Added one check more for distance form medic to wounded. What's a bro? - A bro is a unit (AI or player) who can be revived while unconscious, if some conditions are met (hard coded like within 200 m of another bro, or configured). In case of several healer candidates, the closer is elected. - That's also a unit able to heal unconscious unit (SP/MP) under the same conditions. But here, player(s) are not engaged in the process. They can heal but if an AI meet the conditions, this one will start the process. So, healer/healed is the same family: Bros. In which, the players are free to heal or not. How bros work (7th param or description.ext param class: bro ) - in SP, bros are switchable units by default. You can override this, passing a 7th param when calling MGI_fn_Revive, as shown in example (last code line). - in MP, * if bros class is present in description.ext, you can't override it; You have to choose one of the two settings: playable units or side player. Your description.ext should look like this (specifically for bros class): Bros = all players as default parameter means you can have different side and bros can heal anywhere.. if conditions are met. Keep on mind that disabled AI (slots) in lobby don't have existence and playableUnits = allPlayers (all playing guys), and not all playable units as in editor. So, each time you can let the slot as AI enabled, it's better. The list is updated anyway. The other possible parameter is set as WEST here. * if these parameters are not fine for your scenario, you can modify the bros class but you have to change the working line referring to your values: In the main function MGI_fn_Revive, look for: if (MGI_bros isEqualType 0) then { MGI_bros = [switchableUnits+playableUnits, WEST] select ("bros" call BIS_fnc_getParamValue); <<<<< THIS LINE CAN BE MODIFIED: [<your default array of bros>,<another choice>] select ("bros" call BIS_fnc_getParamValue) } else { MGI_bros = _MGI_bros }; * You can also delete the bros class in description.ext, and sets the 7th parameter as shown in the following example: [nil,nil,nil,nil,nil,nil,east] call MGI_fn_Revive; This way, here EAST will take place of the missing (and non over-writable) bros class. The other parameters are set to nil, for not overriding the other existing classes. * Don't forget, there is nothing mandatory, neither description.ext parameters, nor function parameters (See default above). You can add any unit in "bros" team, just setting a variable: yourUnit (or cursorTarget) setVariable ["passedBros",true,true]; Extra Examples: call MGI_fn_Revive // parameters are default ones, or defined by your description.ext: standard usage in MP (allowing parameters in description.ext) [nil,nil,nil,nil,nil,nil,east] call MGI_fn_Revive; // MP reworked/added side , class bros removed, other classes in description.ext [30,60,true,0,false,1,independent] call MGI_fn_Revive; // this will override the mission MP parameters in lobby, except the independent if bros class exist! Better usage for SP or even, in MP: [nil,nil,nil,nil,nil,nil,west,false] call MGI_fn_Revive; sleep 2; [nil,nil,nil,nil,nil,nil,east,false] call MGI_fn_Revive; Don't forget! bros class must be inactive/deleted in description.ext
  4. Go to : Liberation RX for all details !
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