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DESCRIPTION: This is a script which enhances the in-game VOIP by adding radio effects when communicating with other players, while factoring weather conditions during transmissions. No mods or third-party programs required. Setup is easy! I created a Feature Request ticket for BI to add a mutePlayer command. Please up vote! VIDEO: SCREENSHOTS: FEATURES: No mods required! No third-party programs required! Script will initialize only if TFAR / ACRE2 aren't enabled Tiny file size (41 KB) No performance impact Admin/clients don't have to download anything to play your mission No custom sounds; AFAR recycles Arma 3's audio files No custom artwork; AFAR recycles Arma 3's models/textures No custom animations; AFAR uses an animation already Arma 3 No custom items; Players just need a radio equipped to talk on radio channels Adds interesting depth to VOIP, which it has lacked for so long Talking on VOIP channels in-game will broadcast radio noise to all friendlies with a radio Radio noise gets louder based on overcast, rain, and sunOrMoon Incapacitated / dead players cannot use radio In-game radio interface includes options to customize settings locally Compatible with land, sea, and air vehicles Compatible with Arma's End Game respawn templates Compatible with Arma's End Game Spectator Compatible with Arma's Dynamic Groups More information in the "ReadMe.txt" TO DO LIST: Simplify script installation Add new (Optional) radio animations Rewrite interface code into .SQF instead of .HPP Singleplayer compatibility Extend AI communications with you Terrain interference Expand radio interference effects Reintroduce distance factors (Once BI adds necessary commands to Arma) Add Zeus compatibility Release a separate standalone mod version (Very low priority) Create official AFAR gitHub repository (Lowest priority) KNOWN BUGS: (Upcoming Change-Log) Mouse button inputs (LMB, MMB, RMB) are not supported Not Zeus compatible Players can talk underwater without a rebreather CREDITS: • Phronk: Script Creator • Bohemia Interactive: Radio model, audio, animation, and BIS_fncs CONTRIBUTIONS: • DirtySanchez: Helped organize functions/define CfgRemoteExec • Metalman [EXP]: Helped optimize code initialization TESTERS: • BadBenson • BruceAlmightyy • KingCarter • Limey • MorpheousMike • PRYMSUSPEC • Sjakal • statsback2zero INSTALLATION: (04JUL2019) - v0.92 Download Link (Google Drive) Download Link (Steam Workshop) Download Link (Armaholic - OUTDATED) CHANGE-LOGS: