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The Seige a Vanilla Multiplayer mission i made for while since there isnt much new missions to play or post but i had free time and i made this mission since i got school to do and ramadan is close the objective is Seize the outpost Attack a farm Destroy 2 Vulcan's and Seize enemy's Strong Hold near Lipany Known Issues : there was a problem in the fourth objective's marker in the Breifing since it was Linked with another objective so the Stronghold is located near Lipany which is marked on the map Link : https://cdn.discordapp.com/attachments/802475582645338112/831223942852903002/Coop_the_Seige.Noe.pbo i didnt have much time to use other website to upload the video (by the discord link is related to a file of the mission and im not sure if i can show you how to launch it) if you have questions or bugs then just ask me here ★彡[SCAR]彡★#3775#3775 in discord or just make a reply to this topic
Up-to-date list of main OFP/ACWA community groups and chats on a number of different social platforms: Facebook VKontakte Discord OFP / CWA ARMA / End-Of-Life Steam OFPCWA - chat The Forums GOG For a complete database of OFP/ACWA community-related websites visit @faguss' OFP Websites List.
RozekPoland posted a topic in GENERALBIForums personal (highlights) Gun light flash - how to remove or decrease 15th anniversary of OFP/CWA DXDLL - advanced tweaking (and 12th anniversary) 14th anniversary of OFP:CWC transitionsSimple making trees disappear when destroyed PRIMARY in config.cpp (regarding weapons)? Exclude face class(es) Berghoff's nature packs alignment fix ButtonFullSave Proxy driver/cargo - action relation DXDLL source code bn880's Tracers 1.25 Grades in CfgWeapons Discover and Identify IncomingMissile EventHandler [FIX] Workaround for faulty texture sorting (units visible through smoke, etc) Island Map in a Dialog MiniMap script This thread (highlights) Sniper crouch (animation) test 'Forest experiment' 'Building destruction experiment' (01) coop @c2 papier - intro Bike horn test (cut) JAM Smokeblock FDF smokeblock Handgun visibleSize bug (01) Handgun visibleSize bug (02) 'Parachute experiment' 'Mirror image experiment' 'Physics experiment' 'When a game becomes a meme' Adding user values to your models will increase the section count dramatically. 'Building destruction experiment' (02) ClimbOver Animation JumpOver Animation Building destruction (01) Building destruction (comparison) Forest destruction Forest destruction (comparison) Obscuring AI field of view after forest destruction Climbing script An example of model rescaling via island-editor Fixing forest ViewGeometry (01) Improved AI scipt (Take Cover script) Fixing forest ViewGeometry (02) Comparison of original and fixed Forest ViewGeometry CCS - @customfix cargo system (01) CCS - @customfix cargo system (02) On-the-fly loading of island's buildings Building destruction (02) Use view geometry lods to Occlude sunlight Totally Destructible Environment (TDE) 'A fallen static objects' geometries bug' HUD Evolution How to fix broken triangle-shaped forest model How I discovered the way Forest ViewGeometry works How to make Forest use ViewGeometry components How to build proper Forest ViewGeometry -benchmark Models replacement via mission folder FILE(s) NOT FOUND Security Flaw & Fix Checkfiles Aspect Ratio registry-derived issue Usage of black texture for ignoring FireGeometry components Fast Addon Testing SQUAD.XML - Problem & Solution A lone road sign on Everon Automatic Body Removal A lone road sign on Kolgujev Zamerny - memory point Geometry of fallen tree - FIXED The tallest OFP/ACWA model 1.96 vs 1.99 Gamma & Brightness (G&B) settings An update on HUD Evolution Change OFP/ACWA in-game fonts globally via CfgFonts Secret 5T-Truck Crate Animate (rotation) bug A 2nd update on HUD Evolution