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Found 28 results

  1. Hi, just place player and another unit (h1, with backpack) in editor (EDEN). fire a code: h1 action ["DropWeapon", unitBackpack h1, currentWeapon h1]; like on BI documentation. Crash guaranteed.
  2. Hey, everyone. Having used player action ["SwitchToUAVGunner", uav] to put a player as the UAV gunner, I can't terminate it automatically with uav action ["BackFromUav", player]; Is this action not working or am I potentially missing something here?
  3. Report a bug here: If you treat yourself without primary weapon, the action will be stacked and you cannot move anymore and just crouching there. (you can still turn, but cannot move or switch other things) Of note, I did not test whether the bug is due to no primary weapon or holding second weapon; and the reason why this guy did not have primary weapon is that I remove his primary weapon. I cannot figure out potential reason, I guess it was due to the order of action after the action of treatment, i.e., hold primary weapon or so. Nevertheless, I hope the development team could check this problem. Dragon Zen
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