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I've been playing Arma 3 for a long time, but because the Linux port of it was always incompatible with current servers, I stopped after a while. Recently I've re-installed Arma 3, but with wine, because a new technology (DXVK) came out, which enables D3D11 calls to be mapped to Vulkan calls, improving the performance of quite a few Wine titles. Unfortunately, dxvk requires replacing the original d3d libraries, which I guess can be considered tampering with DX11. So I was wondering if playing with DXVK can get me banned.
This thread is about what I could see Arma 4 being. I am open to theories etc. Arma 4 would be running on either Unreal 4 or rewritten from the ground up engine wise and otherwise. The engine would use either Vulkan alone or support switching between Vulkan and DX12. Vulkan would be the ideal choice as it is truly cross-platform. The engine would be coded to support subterranean heightmaps and features as well as ponds and flowing water/rivers/waterfalls. The game would be written for Linux and Windows side by side as BI has essentially shot themselves in the foot by not keeping the Linux beta client up to date with the windows client as well as not having Battleye on Linux. This move has stunted any appeal the Linux community has for Arma 3 as they are by en-large, unable to play on the vast majority of Arma 3 servers. The engine would use AMD GPUOpen (or whatever they call it) technologies instead of the Nvidia Gameworks crap as Nvidia's technologies they provide seriously cripples anyone's hardware that is not Nvidia. The engine would use a different Physics engine other than PhysX. something like Bullet for example which is multi-platform. The engine would make use of OpenCL for heavy number crunching tasks. The netcode would be seriously reworked to improve network latency and efficiency. Arma 4 would continue to have the modding tools and community. If the engine was changed to Unreal 4, Vulkan and DX12 support would already exist. As would Linux and Mac support out of the box. The UE4 modding tools are exceptional and vast. Arma 4 would keep the day/night cycles and all the realism features but would add in many of the features found in the similar product known as VBS3 such as the flowing water, rivers, ponds, large models (eg; Royal Navy's Type 45 Destroyer which has full ship walkthrough and fully functional). Arma 4 would replace the aging VON system with an actual radio based system like what ACRE2's omnibus system is where the game server comes with the comms server included and each client automatically launches the comms client. some of the VBS3 features that would be ideal are the procedural snow accumulation which could tie into a rainfall system that links to the water table. This would allow there to be tides etc. Arma 4 should be the ultimate version of Arma.