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Found 64 results

  1. BAXofAZ

    New Frame Drops

    Today I was playing Arma 3 on a multiplayer and surprisingly enough, for Arma, I was averaging around 50+ fps. My graphics were not on ultra and my view distance wasn't ridiculous but it was at a perfect sweetspot. Later during my play, I went into the settings to configure a few things, and when I did so I accidentally clicked one of the Arma presets for graphics, I believe low. And ever since that I have been receiving constant frame drops, I thought it was just multiplayer but after trying Single-player it did the same thing. Before this I would use lower graphics for multiplayer and run fine, and for my own single play, I would use all Ultra with any sort of post processing set to max. But I don't understand why after that accident, it wont go back to normal even after setting the graphics to where they were before. I have a GTX1050ti and a i5-4690 3.5Ghz. While not the best it works, generally. Anyone have anything similar happen or know any fixes? Thank you.
  2. Hey guys, So I thought I would try my hand at creating my own map. I have successfully been able to import my map into the bulldozer and have been able to view it in bulldozer. My problem is that whenever I go to import an object from the template library it cannot load the texture. It happens as soon as I place an object and it doesn't matter if its from a mod or from stock Arma. What it says is, "Cannot load texture a3\data_f_exp_surfaces\sufaces\surface_concrete.paa." So i guess my question is if I use a mod or even the stock arma props will I need to extract all the pbos into one folder so that the directories will stay the same. Or am I coming at this problem all wrong? Any advice would be appreciated
  3. Hello, recently I have noticed whenever I get into a helicopter, once the engine is fired up, that the aircraft goes forward and I crash. I can compensate for it by pulling back but it makes it nearly impossible to fly around. I have restarted the game, tried different servers, aircraft, and different profiles. This happens both on vanilla Arma 3 and with mods. I do not have the advanced flight mode on. I even made sure I didn't have the mouse going forward or that my "W" key wasn't stuck. I have not found anything online to help me with my issue so any help or ideas would help.
  4. I've noticed some server admins here in the past, so I'm hoping you guys can help out! I've got a virtualized Debian server running, and it worked just fine before the latest update (1.80.143869 is the issue). I've followed this medium guide, and it was fine. It worked on LAN and WAN, with and without mods. One day, it just stopped working. Now, even with a fresh VM that has access to WAN, a fresh install of arma3server, open ports for the game and Battleye, my friends and I can't connect over WAN. LAN works as expected. Over WAN, all we get is an error saying "Connection failed", and my terminal doesn't show an attempted connection. I can post my log if needed. Any tips would be greatly appreciated! Also, I'm not installing it on a Windows server. I am keeping my lab Linux only, especially since it was working previously. Incoming connections are from x64 Windows clients. Distro: debian-9.0-standard Version (server and client): 1.80.143869 Open ports: 2302-2306 UDP; 2344 TCP/UDP to 81.0.236.111; 2345 TCP to 81.0.236.111 Configs: https://pastebin.com/sC7mYsJL
  5. Specs: 750 Ti 2gb OC by asus I5 4590 600 Watt Power Supply Mainboard z97p_d3 4x4gb DDR3 Ram 1TB HDD (Arma 3 on it) In the last weeks i got 2 Errors called (D3D Error - DXGI_ERROR_DEVICE_REMOVED) and (DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED) graphics driver is up to date, the error appears only in Arma 3. if i play Arma 3 modded the temperature of my graphics card is circa 50 Grad Celsius / 122 Grad Fahrenheit wrote with the nvidia support and the they mean that the oc by asus could be the problem, so i underclocked to the base clock but nothing happend. i saw on Youtube that add Tdrlevel in the registry helped many people so i tried it at my own risk. but it didnt helped. Now when i play arma 3 modded on australia, after few hours my arma 3 freezes, i get short arma 3 sounds but and my computer wont react to me. i cant tab out, open the task manager or shut my computer normal down. my last arma 3 error reports: please help me and sorry for the bad english
  6. LagGotMeHere

    STATUS_ACCESS_VIOLATION!

    Hello, So I just got a New Hard drive put into my Computer that I USED to play Arma 3 on everything was working great No Crash, No Errors. Until I got the new Hard Drive put in 1TB. Now everything start crash I cant even start up the game without it crashing and popping up this Error : https://gyazo.com/96b23b2b75f67166651466e664f39030 with my Computer I got a New Razer Mouse and Razer Headset but those are not causing it to crash I look up everything to fix it doing that System thing in paramater, deleting account folder, Everything else to try to fix it and nothing happening here more screenshot of everything to see if anybody can fix it for me please. https://gyazo.com/7afb11f922ce67304c1a657bff118277
  7. LagGotMeHere

    STATUS_ACCESS_VIOLATION!

    Hello, So I just got a New Hard drive put into my Computer that I USED to play Arma 3 on everything was working great No Crash, No Errors. Until I got the new Hard Drive put in 1TB. Now everything start crash I cant even start up the game without it crashing and popping up this Error : https://gyazo.com/96b23b2b75f67166651466e664f39030 with my Computer I got a New Razer Mouse and Razer Headset but those are not causing it to crash I look up everything to fix it doing that System thing in paramater, deleting account folder, Everything else to try to fix it and nothing happening here more screenshot of everything to see if anybody can fix it for me please. https://gyazo.com/7afb11f922ce67304c1a657bff118277
  8. I have not been able to play Argo for the last few weeks do to a battleye issue and the steam shortcut. When I attempt to lauch Argo through steam I get no response. I then attempt to launch Argo through the File Library x64 or x32 and it will launch, However, as soon as I choose server and it enables battleye v1.243 and syncs my GUID, I get an error message saying "You were Kicked off the game (Battleye: Game restart required)". Note: Just before the recent Update i would get and error saying Battleye failed and if I would restart the game to enable it. I have searched all around for fixes and none have worked. Please help! What I have done: Verified game cache Steam deleted Battleye in Argo Library and then verified Cache Launch as Admin Install battleye.bat (it launched CMD saying "Launching Battleye..." then closes. as if nothing loaded.)
  9. So I purchased Arma 3 today and I've already tried to find a fix for my issue and I can't find one I was wondering if any of you guys know what to do thanks! Arma3Launcher_Exception_20170903T223928 Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-09-03 22:39:28 / 2017-09-03 15:39:28 -07 Current dir: D:\SteamLibrary\steamapps\common\Arma 3 AppData dir: C:\Users\XDDD\AppData\Local Command line: "D:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.142.122 CLR version: 4.0.30319.42000 OS Version: 10.0.14393.0 (Microsoft Windows NT 10.0.14393.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\XDDD\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.IO.FileNotFoundException: Could not load file or assembly 'System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize() at System.Diagnostics.TraceInternal.InitializeSettings() at System.Diagnostics.TraceInternal.get_UseGlobalLock() at System.Diagnostics.TraceInternal.WriteLine(Object value) at Launcher.Program.RunLauncher() at Launcher.Program.Main(String[] args) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.142.122, Culture=neutral, PublicKeyToken=null; D:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; D:\SteamLibrary\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll ---------------------------- Assembly resolution ---------------------------- Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved
  10. Hi, I make a terrain on arma 3 (Farkhar valley ) When i make pbo with pbo project, there is troobleshoot and error log " checking config.cpp's for land_xx..." and there are many objects error " error P3D: unknown odol format". An idea? Can you help me? Thank you Best regards
  11. Hi, I make a terrain on arma 3 (Farkhar valley ) When i make pbo with pbo project, there is troobleshoot and error log " checking config.cpp's for land_xx..." and there are many objects error " error P3D: unknown odol format". An idea? Can you help me? Thank you Best regards
  12. Hey there! I've begun learning SQF scripting around a week ago, so still quite the newbie. I've been reading through the Fockers tutorial series (which I have yet to finish), and decided to try and get some practical experience making something, since that's the best way I learn code. My friend, who makes missions and does zeus stuff, suggested I make a patrol script. I liked the idea, and went along with trying to make a patrol script callable by execVM, accepting the calling unit and an array of Markers as parameters. The script works by sending the entire group to those markers assuming the group still exists and there's at least one unit alive in it. If the marker they are about to head to does not exist, the marker is deleted from the array and the loop starts from the beginning until a valid marker exists. Irrelevant at this point as I can't test to make sure that actually works, since I can't seem to get an object param passed to the file. It looks like it only accepts arrays, which I am having trouble understanding. So I need to solve this one of two ways: I need to find a way to pass an object as a parameter and keep it intact when it reaches the function. Or, I need to find a way to take the array sent as the unit, and turn it back in to the object, which I don't know how to do. This script is meant to be multiplayer friendly (despite me not having the slightest clue of how to code it for multiplayer) so please keep that in mind with the solution. My goal is not to just come to a solution to fix my issue, but to understand why it works, since I'm trying to learn SQF and understanding what the code is doing and why will help me advance in that goal. I appreciate the help and can try to give as much information as I can when asked. This is in the team leader's init box: patrolArray = [patrolMarker1, patrolMarker2, patrolMarker3]; PatrolScriptHandle = [this, patrolArray] execVM "Patrol.sqf"; This is the Patrol.sqf: // Patrol.sqf // Parameters: // 0: (Object) Unit // 1: (Array) Markers params ["_unitObject", "_markerArray"]; debugPatrolRunning = True; // Use this only for debug purposes to see if the script is still running. _unitMarkerPatrolArray = _this select 1; _patrolArrayCount = (count _unitMarkerPatrolArray) - 1; _unitGroup = group _this select 0; _shouldRun = True; while (_shouldRun) do { scopeName "patrolCheck"; sleep 0.1; for "_i" from 0 to _patrolArrayCount do { _unitsAlive = {alive _x} count units _unitGroup; _curMarkerSelection = _unitMarkerPatrolArray select _i; if ( isNull _curMarkerSelection ) then { _tempA = [_curMarkerSelection]; _unitMarkerPatrolArray = _unitMarkerPatrolArray - _tempA; _tempA = nil; breakTo "patrolCheck"; }; if ( _unitsAlive >= 1 && {!isNull _unitGroup} ) then { // I don't think I can use the Marker object itself in getMarkerPos, so let's convert it to string first. _curMarker = format ["%1", _curMarkerSelection]; _unitGroup move getMarkerPos _curMarker; sleep random [3, 5, 10]; } else { _shouldRun = False; debugPatrolRunning = False; breakOut "patrolCheck"; }; }; };
  13. Hi I was playing pilgrimage now for about 2 hours. Everything was perfect. Until my guns simply stopped shooting. Its weird because I can use primary mouse button for everything in game except for shooting. So, when I press left mouse button the game simply doesnt react. It is not a problem of one gun, but all the guns and you can propably imagine what is Arma without guns... At first I was suspicious of addons - I use CBA_A3, Bloodlust, JSRS SOUNDMOD, Ace 3. Then I checked if some wierd weapon jamming is in place or I had a safety on but alas I did not. To end this topic, guns simply doesnt shoot even after re-maping the keys and trying a restart of the game. Happened suddenly. That's all I guess. Thank you beforehand for any answer.
  14. Listerine.

    Loadouts not Appearing

    I go into my equipment and make custom loadouts for each one of my slots. Yet when I load into a game all that's there are the default loadouts
  15. I have purchased the Jets DLC through the steam store but cannot use the items in game. The DLC is listed in the list under the Arma 3 Tab in my library but I cannot pick up items in game and still get the advertisements on my screen.
  16. Hello Bohemia Community; I recently ran into a really confusing and frustrating issue with Arma 3 servers, and I'm hoping for some potential insight. What's happening is that, when I connect to certain servers, the game loads into a place devoid of objects, terrain details, and even my own 1st/3rd person character model; the only things that I can see are the grass and the terrain color/texture itself (I've attached some image links). I'm absolutely certain that these images are not in debug areas too. I've connected to a good variety of servers with the same sort of outcome. Here is a small list of servers I experienced this issue: Trailerpark Wasteland on Tanoa (A3 Wasteland Version 1.3B) BIB Wasteland (A3 Wasteland Version 1.3C) BFC Exile Esseker US #2 EXP Exile Chernarus EXP Exile Napf However, to make it more confusing, these results are rather inconsistent. For instance, I can load into an A3Armory (runs A3 Wasteland Version 1.3C) hosted server, and everything would load in fine: I see buildings, terrain details like rocks and underbrush, trees, etc., vehicles, weapons, and my character model. As potential fixes to this problem, I've tried: Reverifying my game cache of Arma 3 on Steam A clean reinstall of the game itself A clean reinstall of my game mods Isolating mods reported to have issues (a Steam forum page noted that the "CUP Terrain - Maps" mod specifically had this rendering issue - the forum suggested the "Auto Detect" button in the Arma 3 video settings, but that didn't work). I'm unsure of what else I could possibly do, and so now I turn to a community that knows much more than me, at least. I hope to hear back from those of you who could possibly help. BFC Exile Essker US #2: Trailerpark Wasteland on Tanoa:
  17. So I've been following PMC's guide to the letter but I'm obviously missing something. I have made my terrain and I can see the terrain in Bulldozer but its all white. I kept pushing forward and noticed that when I get into the game, I can see the ground just fine. Any thoughts?
  18. I keep trying to fire up A3 but get these two errors. Googling the exit code said it was a DX error. I tried reinstalling my Nvidia drivers (1070) and and the Visual C++ Redistributables. Same errors. Any ideas what my issue might be? Any help would be greatly appreciated.
  19. I have been having this error pop up upon trying to generate layers for a terrain that I am building for the entirety of the day and I've had no clue why or how it is happening, help or a push in the right direction would be much appreciated. the Layers.cfg file class Layers { { class SirB_Rangmore_forest_pine { texture="" material="SirB\Rangmore\data\SirB_Rangmore_forest_pine.rvmat"; }; class SirB_Rangmore_snow { texture="" material="SirB\Rangmore\data\SirB_Rangmore_snow.rvmat"; }; class SirB_Rangmore_rock { texture="" material="SirB\Rangmore\data\SirB_Rangmore_rock.rvmat" }; class SirB_Rangmore_stony { texture="" material="SirB\Rangmore\data\SirB_Rangmore_stony.rvmat" }; class SirB_Rangmore_beach { texture="" material="SirB\Rangmore\data\SirB_Rangmore_beach.rvmat" }; class SirB_Rangmore_desert { texture="" material="SirB\Rangmore\data\SirB_Rangmore_desert.rvmat" }; class SirB_Rangmore_wild_grass { texture="" material="SirB\Rangmore\data\SirB_Rangmore_wild_grass.rvmat" }; class SirB_Rangmore_wildfield { texture="" material="SirB\Rangmore\data\SirB_Rangmore_wildfield.rvmat" }; class SirB_Rangmore_marsh { texture="" material="SirB\Rangmore\data\SirB_Rangmore_marsh.rvmat" }; class SirB_Rangmore_strseabed { texture="SirB\Rangmore\data\SirB_Rangmore_strseabed.rvmat" }; }; class Legend { { picture="SirB\Rangmore\source\mapLegend.png" class Colors { SirB_Rangmore_forest_pine[]={{170,190,80}}; SirB_Rangmore_snow[]={{255,255,255}}; SirB_Rangmore_stony[]={{120,120,120}}: SirB_Rangmore_rock[]={{80,80,80}}; SirB_Rangmore_beach[]={{175,160,130}}; SirB_Rangmore_desert[]={{255,190,0}}; SirB_Rangmore_wild_grass[]={{140,195,80}}; SirB_Rangmore_wildfield[]={{170,180,70}}; SirB_Rangmore_marsh[]={{158,198,90}}; SirB_Rangmore_strseabed[]={{230,230,120}}; }; }; and just in case it was an issue with an .rvmat file here is an .rvmat file ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="SirB\data\SirB_Rangmore_beach_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="SirB\data\SirB_Rangmore_beach_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; what I have tried already got rid of duplicate references inside the cfg file retype the Layers.cfg file by hand take another Layers.cfg file renamed everthing made a Layers.cfg file with only four textures retype Layers.cfg file again restart the project At the moment the only other thing I can think of is that the mask_Ico is a .bmp and has slightly different RGB codes (like 1-2 in any of the R,G or B) for some pixel than what is there for the colors class, but I think that would generate a different error code and using the magic wand w/ the fill tool would be a nightmare. So once again, help me out please.
  20. KyrasMoonhunter

    Random Crashing.

    Hello, I just recently downloaded this game, actually yesterday in fact and I have been having this weird issue. Now, to clarify before hand I am using the Dev Branch version so I can play with a friend. Now, the issue seems to be that for some reason my game will crash at random moments. If my mouse is over the prologue animation in the menu too long it will stop responding, or several attempts at connecting and jumping into a server with my friend will cause it. When I do finally get in, I cannot fly or drive without it messing up, and sometimes the randomest thing will end responsiveness and then be fine after the next start up. I've noticed it will randomly jump down to 32 bit instead of 64, which causes me to not be able to connect to the server at all. All of this will also cause a random problem where the only way I can stop the game is by Logging out of the Computer all together because it shows my desktop or my End Process menu, but acts like it is still running Arma. Now, when I actually get a chance to play it will run 10-20 fps fine, and looks great even on low, despite it starting it on high at first. These random in game crashes can be due to Zeus, or me trying to drive, or a random shot from an enemy that happens at any random interval. The only thing I know I cannot do is be the driver or pilot, but gunner and passenger is no issue. I've even been able to play a near full 2 hours without it messing up at all. Yes, I did check for other threads for it recently but one is unsolved, and the other is due to a joystick issue which I do not have. Does anyone have any advice, or maybe know anything? PS. My specs are: Processor AMD A4-5300 APU with Radeon(tm) HD Graphics 3.4GHz, and the NVIDIA GeForce GTX 650. And as I said before, once she runs, I can run her fine for a while, but it takes a few restarts to get her there.
  21. All STEAM related issues will be merged into this thread after being resolved, answered or acknowledged ... you can also post into this thread ... it will be sorted as needed :D post please Your Please post full specs of your system: mainboard brand,model, chipset processor model,speed graphics card brand, type, ramsize, interface, driver build audiocard brand,model,interface driver build which OS and what servicepack each HDD brand, model, interface and ingame settings (or if it does at any settings), especially both UI/3D resolutions and friendly advice, several people who experienced various performance issues solve them by (order doesnt matter sometimes they needed only some sometime all): - temporary disabling antivirus while running ArmA 2 - disabling all unneeded applications (especially browsers, media players, scanners etc.) - using windowed mode instead of fullscreen - using fullscree mode instead of windowd - disabling forced AA / AF in drivers (huge performance killer as game does that self ingame) - changing ingame advanced video settings (needs lot of try&fail cycles) - using -maxmem=2047 (with 3+ GB ram only) - restarting OS - defragmenting drive - place ArmA 2 (demo) on different drive than OS (2 HDD system) and ideally different than swap file (3 HDD system) - updating drivers - installing SP2 for Vista - installing SP3 for XP - validating the STEAM file cache (select arma2 in STEAMgames list>right mouse button> properties > local files > verify integrity of game cache + restart steam - checking this for key issues : https://support.steampowered.com/kb_article.php?ref=4950-EKAM-2644 * try above first before posting :)
  22. Forgive me if anyone else has suggested it, i didn't see anything in the forums about it, and my error messages aren't easily sent. I too have been suffering from the 3fps 'bug', and i'd like to make the following suggestion regarding submitting feedback. Is it possible to add 'send' buttons on the error messages so those could be sent directly to BIS? (I guess you'd need a dedicated SMTP mail server like JangoMail or similar to handle the log traffic, but this would likely generate more feedback for you guys.) I have no idea if this would help the DEVS to examine logs to see if any of the crashes share a common trigger, or if even the logs reveal such things. What i do know is that many users have short attention spans and probably won't take the time to share their crash data in the forums or feedback tracker, especially if they aren't yet Arma addicts. Here's my suggestion for sending error logs directly to you guys (in green) : Cheers and keep up the good work friends!
  23. So I randomly started getting this "No message received" error on only 1 virtual server box from my arma unit. It started happening around October, but was fine playing on the same server for almost 2 years prior with no errors. What happens is that I join the server, randomly anywhere from 5 mins up to 50 mins I will eventually get a "No Message Received" error then eventually lose connection to the server. It happens only on the servers hosted on this one particular virtual machine, every other server I join hosted on other boxes, I have no issues with. Also no one else has this issue when they're playing on this server but I'm the only one who will eventually lose connection every single time. I have the last .rpt file from when I tried joining the server today but it is fairly large so if someone needs to see it to see if there is anything at all in it then I will post it. If anyone has absolutely any idea on how to troubleshoot this, please let me know, thanks.
  24. Ben Laden

    Can't launch Arma 3

    When i launch the game i get the following errors Exception Processing Message -xc000007b Parameters 0x7ff90fc41d28 0xc000012f 0x7ff90fc41d28 bad image 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ I've tried updating directX, i've reinstalled the game, i've also looked at Dependency Walker, which gives about 20 dx files i think not found. Please Help
  25. Hi! Im getting max 40FPS looking at the sea or the ground and i get 15 in the city and just looking at the city I get 25 and driving around I get 30fps. If i change my settings from ULTRA to LOW there isnt much FPS difference. I have my Arma3 instaled on SSD. My specs: GPU: GeForce GTX 970 (i bought it 2 weeks ago) CPU: Intel® Core i5-2310 CPU @ 2.90Hz Memory 8.00 GB RAM (7.98 usable) I have 4 Cores and 4 Threads. I have been looking at videos and forums and nothing helps. I've got better PC then some of my friends and they run arma3 just fine. Please help me!
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