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Showing results for tags 'TOH'.
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Arma 3 - TOH merge?
JohnKalo posted a topic in ARMA 3 - DEVELOPMENT BRANCHSo BI is there a chance for you guys to update Arma 3 with all Take On Helicopters vehicles, skins and other game assets? It would be really nice to have a few extra vehicles (cars, helicopters, boats), clothing and units ingame. The maps and such are not needed since they are not Arma 3 quality but the other assets are at about the same quality so why not provide Arma 3 players with a few more free assets? And if possible, you can add TOH ingame features such as helicopter winching and vanilla fastroping. Any chance for that to happen???
[Release] TOH Cargo Ships
lexx posted a topic in ARMA 3 - ADDONS & MODS: COMPLETEDescription: I totally want this cargo ship, but it's not available in Apex... And I am impatient... So hey, I took matters into my own hands and decided to improvise a little bit. Therefore, this mod exists. So what does it do? Simple: It adds various cargo ship variants (ported over from Take on Helicopters) to the game. Sadly, they are *static* and *only* useful as background decoration. You *can not* walk on them (edit: Actually you can walk on a few parts of them), and the ships should never ever be placed in front of a players face, as they are lacking details and look plain ugly in close-up. This is a kind of middle ground I'll have to walk here... but hey, better than no ships at all in an island theme that screams for such stuff, huh? Additionally to the ships, this package comes with a script file that allows mission makers to create actual moving ships (originally written by zooloo75 - I've adjusted it a little bit for the purpose of this mod). For this script to work, simply place one of the ships in the map, then add to the init command line: _nil = [this,((direction this) + 180),500,0.025,0] execVM "\lexx\fn_shipMove.sqf"; Explanation: [target,direction,distance to move, speed, pause time] In the above shown example, the ship will move a distance of 500 with a speed of 0.025 - after this, it will stand still and do nothing. I might or might not try to touch up the texture a little bit in the future (I am not a good graphics dude), but in any case, it will never be enough to allow the ships to swim right in front of the players view, as they simply lack geometrical detail to ever look really good in 2016. For a distance shot, they are still pretty good, though (and come on, it sure as hell looks much better than this scene from Apex. The syndicate sure as hell likes their Trawlers). Link: Steam Workshop
[VS Code ~ SQF] Visual Studio Code - SQF Language
Armitxes posted a topic in ARMA 2 & OA : Community Made UtilitiesVisual Studio Code SQF Language v1.0.6 Lastest update: 22.10.2018 Microsoft Visual Studio Code is a new, but already very known Code Editor. Works on Linux, OS X and Windows. Now in the Visual Studio Marketplace -> Report bugs, ask questions or make suggestions <- Supported Products: Operation Flashpoint [OFP], Operation Flashpoint: Resistance ArmA, ArmA 2, ArmA 3 (DLCs & Extensions included) Take On Helicopters [ToH] Community Based Addons [CBA], ACE Easy Installation (Recommended) Download Visual Studio Code. Open the Editor and click on the extension icon to your left ( ) Enter "SQF" and hit enter Select "SQF Language" and click on "Install" Enjoy Manual Installation Only use this guide if the installation over the extension manager and/or marketplace isn't working! Download VS Code Download the latest release from GitHub ( https://github.com/Armitxes/VSCode_SQF/releases ) Install Visual Studio Code Navigate to your VS Code extension Folder. Windows: %USERPROFILE%\.vscode\extensions Mac/Linux: $HOME/.vscode/extensions In the plugins folder, you create a folder called Armitxes.SQF, if you have it already delete all files inside! Inside the Armitxes.SQF folder you then unzip the sources you obtained from GitHub That's it, now simply (re-)start Visual Studio Code (or just "Code") and it's done :) With VS Code, every folder is a project! To open your SQF Project simply go on File->Open Folder and choose your mission/mod folder. Feel free to ask any questions, aswell the Code of the GitHub Project was now simplified several times by me and is open for everyone for contribution! Cheers, Armitxes