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Found 144 results

  1. Dynamically Generated Horror Missions Join the Paranormal Operations Group (POG) and deal with spooks, anomalies, and paranormal disturbances across the world... NOTE - THIS IS A BETA RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN REPLIES SO I CAN FIX THEM Storyline: The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up. - A Horror Mission Generator by UselessFodder Features: - Completely dynamic horror missions generated across the entire map - Every mission is completely unique - Generates based on the server's loaded horror/monster mods (see below) - Variety of mission objectives (purge zone, recover artifact, destroy object, etc) - 1-4 objectives per operation - Single Player or Multiplayer coop up to 16 - Ground or helicopter insertions into the AO - Mission Difficulty and "Vibe" parameters available - Custom 'horror events' and sounds to keep the spooks up while in the AO - Zeus capability for hosts & logged in admins - Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion - Fine-tuned control of the enemy factions - Extremely Easy to Port to new Maps - [Coming Soon] Custom POG Patches created by UselessFodder Steam Collection of all Maps Available here: https://steamcommunity.com/workshop/filedetails/?id=3064136265 Supported Maps: - Malden: https://steamcommunity.com/sharedfiles/filedetails/?id=3064130063 - Altis: https://steamcommunity.com/sharedfiles/filedetails/?id=3064103977 - Stratis: https://steamcommunity.com/sharedfiles/filedetails/?id=3064149451 - Chernarus - Autumn: https://steamcommunity.com/sharedfiles/filedetails/?id=3064063985 - Takistan: https://steamcommunity.com/sharedfiles/filedetails/?id=3064683012 - Bystrica: https://steamcommunity.com/sharedfiles/filedetails/?id=3065545236 - (Soon) Livonia - (Soon) Namalsk - (Soon) Others as Suggested Supported Mods: NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies! - Devourerking's Necroplague Mutants - Drongos Spooks and Anomalies - WebKnight's Zombies and Creatures - Empires of Old - Ryan's Zombies & Demons - Foes & Allies Aliens - The Corporation DVK - Ravage - Max's Alien - Max's Werewolf - Cytech Assets (WIP) - Horror Mod (WIP) - (Soon)Diwako's STALKER-like anomalies - (Soon)EpochZ Spearhead Zombies - (Soon)Atmospheric Horror & Emotional Music Pack - (Soon)BG21 Slaughter Assets - (Soon)Alias Night FX Modules - (Soon)SCP Foundation - (Soon)WH Fantasy Skeleton Faction NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience... If you encounter any bugs, please post them here, on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing! All Released DHO Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3064136265 GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp Credits: - Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S, lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman - Testers: GameCam, Flame, Poly, John, Sytx, Waksu, Axagoras, Element, uty206, slugfox - Bugfixes: Drongo, Devourerking - See more in-game Highlighted by BIS in Community Spotlight #144: No kidding screenshots captured during DHO missions:
  2. Hello fellow Arma players! Is there anyone still remembering the original "Survivor" simple mission in Girna that blew up when Arma was still in Alpha? Well, it has been more than 10 years and I thought that it's time to create a PROPER sequel :) Survivor is back! Prevail as a Survivor against numerous bullies! Use the environment, skills, equipment and fallen enemies' gear to annihilate those pesky bullies that just want you dead! 10 Year Anniversary 10 years ago, I've created and published a mission called "Survivor". It was a simple small mission set up entirely in the old 2D editor using triggers, waypoints and units. That mission became my first workshop success in Arma 3 community and is still played and praised today! To remind you of this mission and to pay proper respect to the community - I've created this sequel, packed with action, story line, comic pages and inovative gameplay features, that will keep you busy for the entirety of this rollercoaster! Features - 10 story missions , each being more difficult and complex as you progress - 4 secret missions , that you can unlock by inspecting certain items in the world (can be found during story missions) - 78+ comic (manga) pages explaining the story line and secrets - 24 music songs , picked from Epidemic Music! - 36+ secret images explaining my personal history - Epic gameplay features during certain missions! - Ultimate challenge that gets harder the more you accomplish - Fast restart after death (no waiting for the mission reload) - Death cam (enjoy your suffering in slowmo) DOWNLOAD Steam Workshop
  3. OPERATION CONDOR SEARCH This is the "official" release for my scenario that I have made as my entrance into the scenario and modmaking community that is left for ARMA 2. I made this as a quick base and practice. Soon I plan on releasing scenarios involving conflicts in East Asia and the PLA, and hopefully soon release my biggest project that involves overhauling everything in ARMA 2 to be more modernized, similar to that of PROJECT REALITY for BF2. *Features One scenario with a barely functional narrative *No addons/mods/DLCs required I give the community permission to edit and configure the OPERATION CONDOR SEARCH as they please. DOWNLOAD LINK: https://www.moddb.com/games/arma-2-operation-arrowhead/addons/operation-condor-search [A year has passed since the collapse of the US. War has broken out between the Coalition States of America and the Federal Government as they battle over the Southwestern United States. A couple of miles from El Paso in West Texas, the Federal army has commenced OPERATION CONDOR SEARCH to destroy a CSAF Armored Force and retrieve an HVT with essential intel.]
  4. _Stecklenburg

    [SP] 12 Minutes Till Dawn

    Twelve Minutes Till Dawn is a short, fast-paced singleplayer scenario in which speed, surprise and aggression are decisive for a succesful ending. Take command of CTRG team during an assault on abandoned farm complex in Livonia in search of the CSAT Eastwind Device. Within 12 minutes, your objective must be completed. Situation Two weeks after the events of the 'East Wind' campaign, CSAT was able to transport the Eastwind Device towards Livonia, an Eastern European country between Poland and Russia. Altough Livonia in not a state-member of CSAT, it's political leaders are strongly linked to CSAT-member Russia. The proximity of the Eastwind Device to NATO's eastern border is cause for the planning and execution of an operation to destroy the Eastwind Device now situated in Livonia. Intelligence links to two possible locations in the northern region of Livonia near Lukow Airfield. The operation is not without risk: conducting a full-scale military operation in Livonia violates the neutrality of the country and a strong military reaction is to be expected. After the seizure of Lukow Airfield by Task Force SWORD. CTRG team 14 is to assault OBJ Alpha, an abandoned farm complex near the town of Lukow. This is one of the two suspected locations of the Eastwind Device. CTRG team 15 will assault OBJ Bravo and team Charlie/Delta will set up defensive positions south of Lukow Airfield. The clock ticks as the LDF quick reaction forces are underway towards the airfield. Scenario * Singleplayer * Difficulty: easy/medium * Playtime: 10-12min * Gameplay: stealth/CQB * Detailed briefing * Immersive (music, radio chatter, etc) * No addons required https://steamcommunity.com/sharedfiles/filedetails/?id=3031718813
  5. Stranded An event occurred. It's origin unknown. Some say it's just nature restoring the balance. Some say it's a virus from outer space. Some say it's Judgement. Nobody truly knows. What we do know is that one day the dead started to rise. Everyone who dies rises again to attack the living and create more walking corpses. Countries that had the infrastructure managed to withstand the event whereas countries torn by civil war, famine and scarcity were not so lucky. Altis was not so lucky. You are a drifter. A faceless roaming survivor of the aftermath earning a meagre living scavenging and selling loot. You are nothing. A nobody and when you die you become another nobody. Over and over. Explore and pillage the island nation of Altis where the further you go the harder it gets. Battle across high risk/high reward loot zones where the better the gear the more dangerous the foe but don't stay out too long. You don't want to be outside a safe zone when night falls. Take on odd jobs. Kill zombies and bandits for money. Build up your cash to buy better gear to take on harder loot zones but beware, If you die you lose it all. https://steamcommunity.com/sharedfiles/filedetails/?id=3210541042 Gameplay Videos Mission Summary Features - Random Events - Safe Zones - Vendors - Loot Zones - Tiered Loot system - Tiered enemies - Somewhat balanced progression - Repeatable missions - Mag repacking - Ambient, non intrusive, music - Custom dynamic spawn system that changes depending on day/night cycle. The main feature of this scenario is what I hope to be re-playable fun that you can either enjoy in short spurts or play over a couple hours. Future Whilst this project is functionally completed there is more I would have liked to do with it however due to time constraints / inexperience I've had to cut features out. Over time I would like to add things like a sort of bounty system / reputation system plus expand and add more variety to what's in this scenario. I can't make any promises, beyond bug fixing support, that I'll continue to add to this project though. Requirements - Apex - Contact - All free DLC - Ravage Reccomended Mods All these mods are located on the steam workshop. JSRS Sound Mod JSRS Reload Sounds Better Inventory Death Hit and Reaction Sounds Enhanced Movement Enhanced Movement Rework CE: Movement CQB Weapon Stance Dynamic Camo System Impact Moving Stacks Rework No more Soul-Less Eyes Project SFX: Remastered Webknights Two Primary Weapons - This mod introduces an unintended consequence in the respawn system whereby the second primary weapon isn't removed. Rested Weapon Movement Modernized controls collection Enhanced Soundscape I use the above list of mods with this scenario however there are a couple very minor interactions with my scripts. Bug Reporting / Feedback / Suggestions Leave a comment here or on the steam workshop page I greatly appreciate any feedback and/or support. Change Log Update: 3 Apr @ 11:15pm _______ Fixes _______ - Removed some old files that bloated the scenario size. Sorry! _______ Additions _______ - Added a means to reset your score level (other than by dying and losing your stuff) if you kill Bluflor. Update: 5 Apr @ 6:44pm Removed Western Sahara requirement. Completely unintentional! I've been experimenting with making different versions of this scenario with different dlc's and mods in mind like Western Sahara and RHS mods. Update: 7 Apr @ 9:42pm _______ FIxes _______ - Fixed Vehicle Tow script (missing semi colon) - Fixed lights not turning on in old evac camp _______ Additions _______ - Added skip 3 hours feature to safehouse sleeping bags & to a chair next to stash table in old evac camp. - Added tutorial conversations to the Bar Mechanic and Bar Trader to explain some of mechanics of the scenario better. - Added some items to Loot Zone loot table. Update: 7 Apr @ 10:23pm _______ FIxes _______ - Removed accidental addition of western sahara dlc items in the shop menu which caused blank empty lines with prices. Update: 11 Apr @ 11:26pm _______ FIxes / Optimisations _______ - Optimised Cleanup script. Reduced stutter (I think) when script runs and script will only delete bodies after certain distance from player. Cleanup time extended to 20 mins per script loop. - Removed a seperate cleanup loop for mines. Now it's all in one script. - Made some edits to the respawn script. May help with the damage issues. Please report any more damage issues. - Fixed Mag Repack script breaking after loading save game - Fixed SP Respawn Script breaking after loading save game Update: 13 Apr @ 5:53pm _______ FIxes / Optimisations / Rebalance _______ - Rebuilt the respawn script to function without a damage event handler. Eliminating the unitended mitigation of damage received. - Fixed safe zone guard spawns obstructing the entrances to safezones. - Added some missing mags to the trader list - Increased vehicle rearm price - Decreased bounty reward for zed and bandit kills - Lowered prices for attachments - Increased money loss when dying Update: 15 Apr @ 11:20pm _______ FIxes _______ - Rewrote the add trader script and enabled the trader script to restart upon mission load after saving and exiting. This should fix the shop after resuming a saved game. Please let me know how this goes. This has changed how traders work slightly. You'll now need to look at the laptop in front of the trader to open the shop menu. Update: 20 Apr @ 1:00am _______ FIxes / Optimisations _______ - Small reduction of loot crates that spawn in loot zones. - Fixed jobs completing after death. Now they fail if you die. - Upped undead rise timer to 4 minutes from 1min 30secs. - Fixed the cause of the object error message that occurs at the beginning of the mission. _______ New Features _______ - Added hireable AI in safe zones. Update: 20 Apr @ 3:10pm _______ Optimisations _______ - Small change to how the ambient bar radio is restarted on resuming save. Update: 22 Apr @ 9:39pm _______ FIxes _______ - Properly integrated the gutting knife into the mission. It can now be bought from Barmen and found randomly on dead bodies and in loot zones. _______ Additions _______ - Added an animal spawn script. - Made it easier to see where you need to go to refuel / re arm and repair your car. You can only do this with cars you've bought from the mechanic. To refuel or repair cars found in the world you'll need to buy the fuel and repair box from the mechanic (or loot them). Credits Haleks for providing Ravage. Bohemia Interactive forums, for all the coding snippets, advice and support shared between members. George Floros [GR] for his excellent scripts, including single player respawn and clean-up Bangabob and Strider42 for the EOS scripts outlawed for the mag repack script. HallyG for the money shop scripts. R3evo for his simple conversation script. IndeedPete for his conversation system. IndeedPete for his drunk script. Music Credits None of the music present within this scenario is of my own work. All rights belong to the respective authors of the music played within this creation. Ambient Noodling - Rabea Massaad - https://www.youtube.com/@RabeaMassaad Serenity - Das Ungesagte - https://www.youtube.com/@DasUngesagte MooZe - Stalker OST Soundtrack - GSC Gameworld Ambient Song - andy othling - https://www.youtube.com/@AndyOthling
  6. Hello all, since there is a lot of heat around the new RTS addon released and mentioned in official COMRAD.. I wanna join this new found wave of RTS fans and bump my old mission that never received much attention. Curway: Aegis - supposed to be a series of missions played RTS-style from top-down view. Technically it is heavily modified Zeus, custom tailored for SP missions playing as Zeus, controlling only one side. Entire UI is made with arma style in mind and I tried to integrate custom icons and UI into interface as fluid elements that are not visually much different from the vanilla Zeus. Operation Saboteur - is a first mission from the series "Aegis". Player has to complete a series of tasks visually presented in the world Features Men of War styled gameplay Control a set squad of units Receive reinforcements by advancing in the mission Rocket launching UI with rocket travel lines Grenade throwing UI with grenade trajectory lines AI adjustments and enhancements for better responsiveness and control Quick menu for changing stances, running speed and quick actions 3D visual task system, with partial completions and actions (like setting up a bomb) Cutscene system - moving your camera to points of interests smoothly, presenting new objectives with animations much more.. Download: Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1420857501
  7. Make a daring escape down a Norwegian mountain by car or bike before your flight leaves! Mods Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1282716647 Mods Recommended (But playable without): https://steamcommunity.com/sharedfiles/filedetails/?id=1640399582 https://steamcommunity.com/sharedfiles/filedetails/?id=1715110132 Known issues: Music will pause randomly for a couple of seconds when pausing or saving. Audio pops occasionally between loops (arma doesn’t handle music the best) The player bobbing around randomly can make it harder to select a car. Thanks: Health Regen Script: Unknown BI Forums member (Let me know who is the og author!) Timer Script: cobra4v320 Autoflip Script: DaVidoSS Music: Sweaty Little Sow - Saki Kaskas Download - Steam Workshop
  8. I am very new to Modding on Steam and have just released my first scenario with Arma 3 only 2 weeks ago. Now I have worked tirelessly on this great campaign but I am haveing beginners troubles with getting my config file and my description file to work. I have scrounged the internet looking for every scrap of informaiton online to get my mod to do two simple functions. 1. Show My Custom Campaign under Campaigns in the Arma 3 menu. 2. To show my Overview.paa, Description, and not show my levels all at once. Currently I have only gotten them to work as scenarios but I have followed to the best of my knowledge the config and description.ext setups. Please anyone can you spare a few minutes to help me out with this? I would like to release the mod as a proper campaign. All the levels are finished and I already have a .pbo file. Here is my code in the config. /* Addon configuration */ class CfgPatches { // Directory under which all content contained in the PBO can be referenced ingame class Campaigns { // You can set up restrictions using these requirements units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] ={}; }; }; class CfgMissions { class Campaigns { // The campaign package class Campaigns { // Location of the campaign files. Note that it uses the defined directory in CfgPatches directory = "Campaigns\TCOE_MAIN\Campaign"; }; }; }; When I launch the game it comes up with an error stating... File SteamLibrary\steamapps\Common\Arma 3\Campaigns\TCOE_MAIN\config.cpp,line 15: '/CfgMissions/Campaigns/TCOE_MAIN.": '"' encountered instead of '=' Im not sure what I did wrong can someone please point it out to me in laymans terms?
  9. Not so long patrol mission for cDLC Prairie Fire. Playable as SP or COOP for up 10 players. Your unit have a simple task with expected problems. In the jungle. https://steamcommunity.com/sharedfiles/filedetails/?id=2901877046
  10. Peacekeepers in South Zagoria Russian Army intervention in Chernarussian civil war Two singleplayer missions created by Kalle AKA Teurastaja. Arma 2 vanilla + Operation Arrowhead are required. Google Drive download link: https://drive.google.com/file/d/1hSsUuApCVM8sLBw35pm9vn8N18a2voCT/view?usp=share_link Enjoy and Merry Christmas!
  11. Second turn of Task Force Nike peacekeeping operations on Altis has started. Join Sergeant Cosmos in his first day of serving in a small island republic that recently got on its legs and is about to collapse again. Situation overview Since the beginning of 2036, Greece has maintained its forces in the New Republic of Altis in the form of the peacekeeping contingent Task Force Nike. For several months, 180 soldiers together with members of UNTOFIAAS were controlling disarmament of the AAF and FIA, maintained peace in the cities and trained soldiers of the New Altis Army. A year later, it came to light that the whole process was incomplete and that the NAA did not appoint as many servicemen as intended. Civilians and ex-military, exhausted by the just-ended conflict, were opposed to NATO and any diplomatic relations with Europe, joined forces in guerillas or militias and tried to establish a new order themselves, often leading to tense situations between them and the TFN and NAA. Of the two parties to choose from, the separatist Agon was much more to their liking than the pro-Western FIP. Meanwhile, the climate warmed rapidly leading to draughts and forest fires in the Mediterranean, unrest began to increase, people found peacekeeping forces unnecessary or even problematic. When UNTOFIAAS and TFN began to report situations where 'militants' were simply disarming NAA soldiers or there were exchanges of state equipment for money, Greece decided to increase its presence by 500 new soldiers and launched a second turn of operations. The Greek ship, HS 'Valor' has entered New Altis Republic waters... Up And Gone This scenario is a short take on lore created by After East Wind mod and their makers. Singleplayer infantry-focused scenario for ~40 minutes of playing, planned to be at least twice longer however due to current major dynamic simulation bug the scope was reduced. Frames should be pretty stable except Pyrgos city where they might drop, but once outside this place, they will go up again. Follow the tasks and read the conversations. Supported languages - English - Polish (If you want to add your custom translation in your language, open the mission PBO, extract Stringtable file, add your stuff and send it to me). Dependencies CBA 3; AEW | After East Wind; AEW | 2040 North African Campaign; AEW | Western Sahara Supplement; Western Sahara Creator DLC. Downloads Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=2876648863 MEGA - https://mega.nz/file/atRmkKra#WEKlhlRexcGYXJ6hvfMJ-1y8sV5yfLOaulvaUgW4WzY Screenshots
  12. Combat Helicopter Transport Missions - Collection on steam https://steamcommunity.com/workshop/filedetails/?id=2905502852
  13. mathiasstahle

    M.I.S.T – Global Manhunt

    M.I.S.T – Global Manhunt is a fast paced story driven campaign for ArmA III in seven interconnected episodes. You play as an undercover intelligence officer and will start out with a camera as your your primary weapon, gathering intelligence about three different targets. The action that follows takes place on five different ArmA III terrains where the missions will require stealth and planning as well as straight forward military assaults to complete. You will insert in jungles, deserts, mountains and higly populated urban environments. And of course there's a boss fight in the final episode. All missions are voice acted with cinematic cutscenes, and plenty of hidden easter eggs for a curious mind to discover. Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2873533097
  14. Experience Captain Percy Freeman's mission to eliminate the elusive Colonel Bob Kurtz during the Vietnam War. ------------------------------------------------------------------------------------------------------ Heart of Evil for ARMA 3 is a -loose- fan recreation campaign of the classic single-player mod for Half-life released on 01 January 2002. ------------------------------------------------------------------------------------------------------ https://steamcommunity.com/sharedfiles/filedetails/?id=2861021603 STAND-OUT FEATURES: -Campaign spanning over 10+ scenarios -Original Heart of Evil voice acting -Prairie Fire music tracks -Specific scenarios offer replay-ability -Far less Barney-sitting -Comedy ------------------------------------------------------------------------------------------------------ Things to note before you play Dual Arms - Two Primary Weapons mod is recommended Extended Movement mod is not recommended Music is recommended to be turned on Most scenarios contain either an intro or outro. Your experience isn't over until that ARMA 3 "mission complete" message appears! Big THANK YOU to my small batch of fans for playing my ARMA 3 content! This it my largest project to date on the steam workshop. Please enjoy my many months spent further learning the editor and producing Heart of Evil for ARMA 3.
  15. Triggers that have a trigger owner with activation "Whole Group"/"Group Leader"/"Any Group Member" don't work properly outside the editor. Try this: Place a group consisting of 3 or more units. Set the 2nd highest ranking unit to be the player (you'll have to kill the squad leader and take command). Create 3 triggers and set the group leader to be the trigger owner. First trigger: Trigger name: Trig1 Activation: Whole Group, Present On activation: player sideChat "Trig1 - Whole Group"; Second trigger: Trigger name: Trig2 Activation: Group Leader, Present On activation: player sideChat "Trig2 - Group Leader"; Third trigger: Trigger name: Trig3 Activation Any Group Member, Present On Activation: player sideChat "Trig3 - Any Group Member"; Start the mission, kill the group leader, when you take command move into the trigger zones. The triggers will work properly even though the trigger owner is dead. Trigger ownership transferred from dead unit to another squad member properly. Now go back in the editor, export the mission to Singleplayer, open it from there and try the same thing again - the triggers will not fire. Trigger ownership did not transfer at all. You can further test this using the triggerAttachedVehicle command. Give the group leader a variable name. For example "a1". Place 4 triggers. You can make them repeatable if you want. First trigger: Trigger text: trig1 owner Activation: Radio Alpha On activation: hint (str (triggerAttachedVehicle trig1)); Second trigger: Trigger text: trig2 owner Activation: Radio Bravo On activation: hint (str (triggerAttachedVehicle trig2)); Third trigger: Trigger text: trig3 owner Activation: Radio Charlie On activation: hint (str (triggerAttachedVehicle trig3)); Fourth trigger: Trigger text: trig4 owner Activation: Radio Delta On activation: hint (str (triggerAttachedVehicle trig4)); Also create another trigger, name it trig4, set the trigger owner to the group leader and set activation to "Owner Only". When you test this in the editor, only trig4 should show you the name of the unit - a1. The other 3 triggers should display <NULL-object>. Export the mission to Singleplayer (restart ArmA 3 before doing that if the mission is loaded into memory or it will not be overwritten properly, i.e. the .pbo file won't be deleted / overwritten). Now when you (re)start the mission in singleplayer, run the radio triggers - all of them will show a1 as the owner of the triggers. Even if the unit is dead it will still show a1 and the triggers won't work. This is also the case for multiplayer exported missions.
  16. Hi everyone, today I am excited to share with you my edited single player mission. This single player mission is basically controlled by code, my philosophy is to achieve random and flexible combat with minimal code. The game mode is capture the flag. With an open ending, it is difficult for individuals to determine the battle situation, and it can only play a decisive role in local battles. There are teammates nearby that can be resurrected, otherwise the game is over. The game is still being optimized, and there are plans to add paratroopers and armored vehicles in the future. The list of modules is as follows: @VME_PLA_MOD; @RHSAFRF; @RHSUSAF; @RHSGREF; @RHSSAF; @CBA_A3; @JSRS SOUNDMOD. Game in play
  17. Hello! I'm new to the game, I just bought it earlier and I've racked in hours already just from the campaign. There are certain missions which are straight up frustrating and I've been seeing discussions about cheats FOR single player campaign. I'm wondering if it will get me into trouble for using it? I apologize if this is not the place to ask this or if it is a dumb question. I'm still new to the forums and the game
  18. fabiodl93

    [SP/Coop 4] Dark Moon

    Hello Arma community, I want to share with you my first mission published on the Steam Workshop called Dark Moon. Mission Briefing: Last week, the island's media reported on a chemical theft from an industry in Kavala. The investigations conducted by the local authorities have indicated an anti-government cell as responsible for the incident and asked for our support to identify and neutralize the alleged threat. The aerial reconnaissance carried out in recent days, combined with information obtained in the field, identified the city of Orino as the main point of interest. We do not know exactly what kind of activities are taking place in the area therefore we recommend the utmost caution. Features: No mods required Singleplayer/Cooperative (up to 4) Virtual Arsenal Vanilla revive system for Coop Feedback If you have any feedback or encountered any bugs please share it here or on the mission's Steam page. Have fun and have a Splendid™ day. - Fabio
  19. Enhanced visual feedback SINGLEPLAYER ONLY About Squad Feedback aims to enhance AI / player communication via visual cues so you receive the same information your AI team does, including team status and known enemy locations. Features This mod can display the following information about each unit in your group: Index Its number in your group If it's the group leader or formation leader Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^ Role Based on attributes and currently equipped weapon, which can be different from its class Class Health status Ammo status Team color Distance Alive status Dead squadmates can display a relevant icon (a skull) after a configurable time delay Also, as part of the group you can also receive information about current known enemies, including: Current or last known position Distance You can toggle the visibility of each one of those mentioned above in the Addon Settings panel. Occlusion Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats: Enemy Tracking Devices By default, known enemies will automatically tracked whenever you have equipped one of the following items: Combat Goggles (any version, including balaclavas) Tactical Glasses (any version) VR Goggles Assassin Helmet (any version) Defender Helmet (any version) Fighter Pilot Helmet (any version) Special Purpose Helmet (any version) You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display - Advanced section of the Addon Settings panel. Default Keybinds Display Squad HUD (Toggle): TAB Display Known Enemies (Toggle): Ctrl + TAB You can change those keybinds by going to: Options > Controls > Configure Addons (in the lower part of the controls window) > Squad Feedback (select it from the ADDON combo box) Changing Settings You can change the default settings by going to: Options > Addon Options > Squad Feedback (select it from the ADDON combo box) If you hover over a setting's name a tooltip with extended information about what it does will be displayed. Credits CBA_A3 - Without this the customization options wouldn't be the same. Also, some nifty functions were used killzone kid - for the very useful zoom function "pulse" by Trendy from the Noun Project, used in the logo Permissions This project falls under the Arma Public License Share Alike (APL-SA).
  20. Eskabahh

    [SP/CO4] Witch Hunt

    A terrible curse has fallen on the small island. Those that survived have been evacuated. You've been sent to find the source, and if possible, end the horror. The last plane off the island just left, you're the last hope anyone has. Steam Page A short single-player/COOP mission designed to be an atmospheric survival horror experience. Combat isn't an option this time, although your gun is the only thing protecting you from sudden death. Explore the island, solve its mysteries, and banish the demons before it's too late. No mod or DLC requirements. Thank you so much for playing. As I'm new to mission making, I ask that you leave any bugs, feedback, or suggestions that come across your mind. Many of the content in this mission comes from feedback on Steam or from playtesting friends. I hope this mission will provide a unique and different experience than is expected from an Arma 3 scenario. Thanks again for your time. Trailer: Official Trailer https://youtu.be/VEq4yn7jprA Corporal Gray's full playthrough: Full Playthrough https://youtu.be/MxRvWkoQQT4
  21. https://steamcommunity.com/sharedfiles/filedetails/?id=2520244300 SOG Prarie Fire cDLC mission, SP focused and also playable in COOP up to 8 players. Properly set up so all tasks and scripted radio chatter works for all players in coop. Rescue downed pilots, search villages for evidence of hostile intent, fight off Viet Cong. Prairie fire's revive system enabled even for SP. Approximately 1 hour playtime. "You are a Combat Search and Rescue (CSAR) unit squad leader stationed at FSB Quan Loi. Your unit's overall mission in the Area of Operations is to stand by for any downed aircraft, stranded vehicle or missing soldier who needs their fat pulled out of the fire. You go out on no other missions, however the missions you get are both sudden and urgent. Every call is an emergency for the poor souls you are coming to the rescue of. You are their Guardian Angels."
  22. ffredyk

    City Upload

    City Upload You are member of a task force stopping terrorists from hacking military satellite network. Will you succeed? A small scenario involving you and 3 other AI agents trying to stop the hacking attack. You will need to fight hired goons and get to the uplink terminal to be able to stop the attack. Your teammates will try to help as much as they can, but you are heavily outnumbered. There is no time for full assault to overcome the entire town and you are the first squad able to react, do your best. Gameplay: https://www.youtube.com/watch?v=bekckC21k3Y Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2389249400
  23. Wulfenstein is back. And it is not second level, its completely different and larger experience. Your main task is simple: find DEVICE and turn it off. Mission is series of long CQB sessions combined with inventory management. It is using experimental armor system, when every hit to player is going to equipment and player is losing gear in specific order. You need to be fast in moving, shooting and looting. Good luck. Subscribe on STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2377972753
  24. Deployed aims to take the classic insurgency style mission directly inspired by MSO, and push it beyond in terms of immersion, performance and replayability, using the ALiVE framework. Patrol, talk to the locals and secure ennemy held areas to gain intel about ennemy weapon caches, and destroy them. ISIS activity has increased in recent months in Lythium, Afghanistan. You are part of the US initiative to help local Afghan forces in fighting the insurgency. FEATURES: - Replayability: Random ennemy strength, placement, and caches locations on each playthrough. - Long-term OP with persistence: save your progress and get back into action. - Chose your difficulty, time of the day, as well as post process effects in the mission parameters. - Ambient civilian life: civilian interactions to get intel, custom sounds of crowds, TV, propaganda, conversations, traffic, reaction to fire. - IEDs, VBIEDs and suicide bombers depending on civilian hostility. - A multitude of supports: Helicopter transportation and fast rope, rotary and fixed wings C.A.S as well as UAV support. - HALO/HAHO insertions - AI recruitment. - Loadout manager for you and AIs. - Mobile respawn point. - A field hospital and a vehicle maintenance point. - A main FOB that feels alive, with other friendly FOBs around the AO. - Supply convoys tasks. - A Shoothouse. - Vehicle ambient radio chatter. - Realistic fuel consumption. - Different roles to play on. - Zeus slot for the admin and a dedicated zeus slot. - ACE w/o medical compatible. HOW TO LAUNCH THE SCENARIO: 1- Subscribe to the scenario and required mods. 2- Launch Arma 3 via launcher, turn on all required mods and launch the game with them and other recommended mods if you wish to. 3- In ArmA 3 menu choose Multiplayer (even for Solo play) => server browser => host server(local or internet) => host server 4- In the map/missions menu choose Lythium => Deployed - Lythium). Choose role, mission parameters and press play. RECOMMENDED MODS: These are not in any way mandatory to play, but are recommended for a more immersive playthrough. - Any gear mod of your liking. - LAMBS mods. - Immerse. - JSRS sound mods. AUTHOR's NOTES: I hope you will enjoy this scenario as much as I loved creating it. As the concept is easily portable, give me requests for future maps or features as of course I will be creating more! Errors and bugs are inevitable in such a game, but I'll do my best to help fix them if there are, if something is broken on my end except it to be fixed as soon as I can. Comments, ratings and feedbacks would be really appreciated, thank you for your support! DOWNLOAD: Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2377438757 All credits due to the authors of the scripts I used that is to say Bons, Engima, George Floros, to the ALiVE dev team, Bohemia Interactive for the best game ever, without them I could not have done anything! Mods used in the artworks are USP Gear and Uniforms, TSF vests.
  25. RTS Engine: Script & Game RTS Engine is a script you can use to create your own RTS for ARMA 3. A game mode is also included you can play alone or with friends. You can even play with AI. STEAM WORKSHOP Gameplay video
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