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Found 298 results

  1. I am trying to get a mission on my server working (ubuntu server 17.10). But if i'm starting the server it shows up with: 20:08:31 Reading mission ... 20:08:31 Starting mission: 20:08:31 Mission file: sniper_training (__cur_mp) 20:08:31 Mission world: Altis 20:08:31 Mission directory: mpmissions\__cur_mp.Altis\ 20:08:31 You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.acex_sitting 20:08:31 Mission Precision Training 1st B-L read from bank. 20:08:31 Missing addons detected: 20:08:31 acex_sitting and loops it until I stop the server. Here a screenshot of the acex_sitting.pbo file location: http://prntscr.com/htx9aq start.sh: #!/bin/bash ./arma3server -config="server.cfg" -mod="mods/@ace;mods/@ACE_Compat_RHS_Armed_Forces_of_the_Russian_Federation;mods/@ACE_Compat_RHS_United_States_Armed_Forces;mods/@Advanced_Towing;mods/@Advanced_Urban_Rappelling;mods/@AdvancedSlingLoading;mods/@ASR_AI3;mods/@BackpackOnChest;mods/@CBA_A3;mods/@Enhanced_Movement;mods/@Foxhound_Siberian_Guard;mods/@RHSAFRF;mods/@RHSUSAF;mods/@Specialist_Military_Arms_SMA_Version_2.7.1;mods/@task_force_radio;mods/@TFT8_Uniforms;mods/@TRYK;mods/@Winter_2035;mods/@JSRS_SOUNDMOD;mods/@JSRS4_APEX1.2;mods/@JSRS_SOUNDMOD_RHS_USAF_Mod_Pack_Sound_Support;mods/@JSRS_SOUNDMOD_RHS_AFRF_Mod_Pack_Sound_Support;mods/@JSRS SOUNDMOD_Additional_Weapon_Handling_and_Reloading;mods/@Enhanced_Soundscape;mods/@Blastcore_Edited;mods/@JSRS_SOUNDMOD_Specialist_Military_Arms_Mod_Sound_Support;mods/@C17;mods/@ACEX;mods/@F16;mods/@FIR_AWS" -autoInit i just can't find out what the problem is please help!
  2. Version 2.0 Description: This pack adds 37 new faces to your game and also unlocks faces from campaign. Download: The mod can be found on these official release mirrors: ARMAHOLIC WITHSIX STEAM WORKSHOP GOOGLE DRIVE Gallery: Full Gallery Link Classnames Link
  3. ABOUT THE SERVER Our public Insurgency server is a Dedicated Server built to run fun ArmA 2 style Insurgency ACE & ACRE missions, but with ArmA 3 with updated and modern versions of addons such as ACE and Task Force Radio. For those who played ACE and ACRE Insurgency servers back in ArmA 2, we are trying to revive the gameplay style along with other servers doing the same to provide a fun and realism experience on a public server. This server will be up 24/7 unless updates or restarts are needed. The server may under go mission changes as we like to switch the terrain up from time to time, so don't worry about having to play the same terrain over and over again. We will keep the mission style to insurgency but some missions may have a slight difference depending on the scripting that went into the different missions. These missions are pulled from mission devs that are not part of our group, but will be modified for a better experience, such as adding ACE, Task Force Radio and CUP Terrains. HOW TO JOIN To join our server, all you need is the required addons and the latest version of ArmA 3. REQUIRED ADDON LIST ACE3 ACEX CBA A3 CUP_Terrains_Core CUP_Terrains_Maps Task Force Radio HOW TO PLAY For those of you new players that have not played these style of missions, we will describe how to play. Insurgency is a mission of clearing red grid squares that indicates towns or buildings, within those red markers are hostiles. You objective is not only to clear red squares to turn them into blue or green squares, but also retrieve intel of ammo caches in the region. Intel can be in forms of cell phones, radios, documents, pictures and even talk to civilians for intel. Once intel is acquired, red question marks with a number next to it will pop up on the map. Those question marks will give the approximate distance in meters of the cache from the marker. Once you find the cache, you are to detonate the cache. Once all 12 ammo caches are detonated around the map, the mission will end and restart or move on to the next insurgency map. If players do not want to cache hunt anymore, that is fine. There are also randomly generated side missions that generate around the map, such as, Eliminate HVT's, destroy IED factories, Destroy enemy convoy, Capture and much more. These missions will also give the players rewards such as new vehicles and equipment back at main base if the task has been a success. Being part of our server with the Task Force Radio addon requires all players to join our Teamspeak server for communication. This allows players to have a better realism experience having to use radios to communicate from one side of the map to the other. This also allows better organization in the server for multiple teams of people to communicate with out stepping over each other with default in-game communications. SERVER INFORMATION Game Server IP = 69.197.155.74 Game Server Port = 2318 Teamspeak IP = 168.235.75.20:8954 Unit Website = http://www.1strb.us
  4. QWENCH Version 0.1 Git: https://github.com/code34/qwench.altis Hello, I tried yesterday to look at how Altis Life worked and start cleaning the repository. There was so much to clean up, useless code or insane trick, db management issues, and so on I have not seen yet, that finally this morning, I throw the sponge because I think it would be much easier to create a new generic server with generic tools that I have already made available to the community under the GPL license. My goal is to provide the server-side minimum required to allow anyone who wants to create RP servers (role play) to start in minutes and develop / modder directly what interests them. Do not think that it will do the work for you. The goal is to provide more efficient orders for coding good RP Basically the common base will translate like that, finally was the first idea that I have: - a ready-to-use module that manages the database. Dev just has to install extdb3, insert his credentials into a config file, and he can immediately use the server-side database through SQL queries - a message bus module that will manage all the exchanges between the clients and the server and minimize all the code to produce to do that. Client will be able to call functions on the server as if they were local (oo_bme) - no bullshit, just the minimun to do the job If you have ideas, or even share my vision, do not hesitate to show up, we may be doing great things together. I do not do it for money, for women, or for glory. If this project does not interest anyone, I would stop to focus on other developments, there is so much to do. Thanks to the google translator for his help, I must say that the language is a real obstacle to the sharing of ideas and that it is complicated to give as much as one would like.
  5. Everytime I start the dedicated server with its server.cfg file and then open the game on the same computer I get this "Session Lost" message within a second of joining the server I did on my own computer. I have tried on different computers both launching game AND server on them, I've also tried to start the server on my own computer then have someone else join it and vice-versa SAME THING HAPPENS. I know it is an old game. It is not an answer to attest to such facts. Also is there an option to make a LAN server, something I can put on the server.cfg file? I am very pissed off this is happening. THINGS I'VE TRIED: REINSTALLING THE GAME AND ALL DLCS SEVERAL TIMES IN ORDER: arma 2, arma 2 oa, arma 2 baf, arma 2 pmc, arma 2 acr. server.cfg BattlEye = 0; verifySignatures = 0 through 2; equalModRequired = 0 and 1; loopback = true; this one was successful but only to connect to the dedicated server from the computer you're executing the dedicated server from. Which is pointless. Whether it is a BattlEye problem only or whatever, I have no clue. HELP
  6. Hello This game is just a good way to gather a bunch of friends during holidays but we dont have internet at secondary house. i was wondering if it is possible to host a LOCAL LAN game. If yes how to do it? thanks
  7. We are currently using a Headless Client for the AI. I am noticing that the AI walk around when under fire, seemingly ignoring our shots. Every once in a while they will start to shoot back but then they get up and return to walking again. Any ideas? Video Evidence:
  8. Hello, I am looking to make a combat Alts life RPG. I would like to do most of the placing of objects myself and a bit of coding but ill need quite a bit of help if anyone knows scripting and functions inside and out contact me through bohemia interactive messages. What I am looking for is someone who can code all the essentials for a very militarised Altis Life RPG. Some of the jobs include; Jobs; truck missions, drug runs, bounties, police/rebel/army/civs and many items such as spike strips etc.
  9. Server Dependent, can be run with any mod ****This can only be played on the ts.warkin.info server as server-side is not released, please watch video**** /\ New Video /\ Server and mission Explained. SO I've been piecing together a mission using a lot of community content as well as a ton of my own script to get it all together. It features procedural map objective generation, efficient scripting and a powerful database. It does borrow from wasteland and CTI, but I looked for solutions everywhere. While not everything is perfect yet, it is very playable and will save your levels etc indefinitely. It's got a ton of scripts running server side while keeping the FPS high, so it's smart capable. It's got drop in / drop out saving that will enable you to play a few minutes at a time, but contribute to the big offensive. There is a full economy, and you can also level your AI. You have a choice of 12 persistent AI as you level up who you can recruit at ease and who are saved with my drop in feature, as well as vehicles etc. The mission is town focused, but every part of the map can be captured for income. Please try it out, and comment to steer it's development. The server keeps good frame rate in spite of producing many AI in individual cities. Custom loadouts are available not only to you, but to your ai with minimal effort. As an external influence I reference 'Jagged Alliance'. Lightning Warfare = "Warfare with a small unit, co-op focus" 1. Towns will be connected in territorial mode 2. Every town will have same items available for purchase 3. Each captured town unlocks extra units and gear in all towns. 4. Fast travel will be available between towns 5. Winning condition: Capture all towns. 6. Database deals with per session and infinite saving. 7. Procedural Map with fog of war 8. Player Economy 9. In depth squad management and persistence 10. You can recolor and uniforms, see photos below 11. Rearm and re-equip you or your squad members in minimal clicks. 12. Save and utilize custom load outs for player and squad. 13 In depth medical and support scripting, ai ability to save you when injured. Not a full list, but here are the major imports. - Improved FAR Revive medical simulation - Outlawed Mag Repack - R3F logistics - Building loot spawning - Rewritten Digital load out system - Rewritten Hunter Six ai system - Taw View distance - Seth Duda Advanced Towing & advanced sling load - Outlawed Mag Repack - Zod Take down - Rewritten inidb - Rewritten A3 Wasteland - Rewritten Squeeze Hex warfare Planned additions - Sniper, SOG centric mission support. High value targets : Personnel responsible for logistics, killing will inhibit reinforcement. FOO/FAC: Responsible for coordination of Air support; Killing will disable enemy air support for a time. GUI's - Simple yet powerful Manage your squad, customize your team (Player and AI level saved in DB) Procedural Strategic Map - works on any island and identifies objectives Deep player customization, and more to come Running IFA3
  10. Hey I'm hosting this again on dedicated hardware. If there is interest I will leave it up and updated. The gear has been switched to the ARMA3 arsenal. Among other things you can equip your leveled AI with customized loadouts. Here is a video
  11. Hey Guys, So im trying to setup a dedicated server also to play on with my group. I use Ubuntu server and get the following problem when i load the mission: Even tho the mods are loaded: I made all files small letters already (removed capitals) and this is my startup line: ./arma3server -mod="mods\@cba_a3;mods\@cupterrainscore;mods\@cupterrainscwa;mods\@cupterrainsmaps;mods\@lingordingorisland;mods\@rhsafrf;mods\@rhsgref;mods\@rhssaf;mods\@rhsusaf;mods\@task_force_radio;" -port=2302 -name="FisherServer" -config="server.cfg" The folders contain the PBO files that are in the error, I tried to fix it for 5 hours already :/ Anyone have an idea where this is going wrong?
  12. Estrella

    Cant Join Server

    Hello, i first time want to play this game and i cant join the any server, i just pushing join server its loading and show again join server. How can i join server?
  13. Hello , I want to set up an RP server at ARMA and I'm looking for EDITING MISSION & SCRIPTING to server. Of course everything is paid. Thanks :)
  14. I started playing the singleplayer version of minidayz today (1.4.1). I wanted to try playing the multiplayer version and found that there were no servers, so I decided to create my own server. When I tried to download the server files from minidayz.com/servers I was shown a 504 error for all possible downloads. I am on Windows running Chrome. I also tried to download it using another computer, and I received the same error. I even asked my friend to download it from their computer (on a different network) and they received the same error. After about an hour or so of waiting, the downloads still give the same error. Is there another way to download the server files?
  15. Commander Salamander

    Issue w/ Server

    https://www.mediafire.com/file/2928tgkz423smmc/arma3server_2017-11-27_15-39-43.rpt - I have all of the mods when I loaded into the server, the Command Line is 100% compatible with the FTP (I confirmed this earlier when the server functioned). When I access the Role Assignment for any given mission, the roles aren't available = issue. Does anyone have any ideas on how to resolve this issue?
  16. CptDezusa

    Infinite Warfare Gaming

    Good day, i like to talk about my servers that im running and i will like to invite all of you that's interested to join one of my Dedicated servers. I have bean around for some time trying to help out the Arma 3 community, so i have the last 4 months running a Dedicated server, i started for many years ago with renting server at hosting company, but as that only gave me one server and not a loot of freedom i decided to rent a Dedicated server that i can do what i like. This is my server information: Dedicated Servers - 6 Core Server - Intel Xeon E5 1650 V3 32GB RAM This is the server i'm running right now: Server name: =IWG= BMR_Insurgency Takistan [MiamiServer](COOP) Address: 199.127.62.139:2302 Server version: 176143187 Required game version: 1.76.0 Map: Takistan Mission: BMR_Insurgency_v1.47.Takistan Players: 20 Server name: =IWG= Insurgency ALIVE [MiamiServer](COOP) Address: 199.127.62.142:2313 Server version: 176142872 Required game version: 1.76.0 Map: Fata Mission: Insurgency_ALiVE_v1M1 Players: 10 Server name: =IWG= UNSUNG - VIETNAM|ALiVE MiamiServer(COOP) Address: 199.127.62.141:2308 Server version: 176142872 Required game version: 1.76.0 Map: DaKrong Mission: Unsung_Vietnam_ALiVE_v1G Players: 15 Server name: =IWG= WW2 France Front ALiVE (MiamiServer)(COOP) Address: 199.127.62.140:2311 Server version: 176143187 Required game version: 1.76.0 Map: Colleville Mission: France_Front_ALiVE_V1G Players: 25 You can find us at Discord or our new Forum that we just make. Discord: https://discord.gg/9uKedUz Forum: http://community.sunrise-production.com/ Feel free to jump in and talk to us and share your ideas, i'm always willing to test out something new and can add to the server if it's good.
  17. Hello, i was wondering if it's possible to setup multiple servers then have a script that i can activate in one server i am in that instantly connects me to another server? This is so i can have a main serve where i would have a main base HQ, then i activate a script on an npc that connects me to another server with a mission that auto starts and when finished i can go back to the main server HQ and hangout.
  18. tomciomalina

    Unable to connect 0x2000

    Hi there I am having trouble with login into the game, probably everyone have this problem. 0x2000 Unable to connect to behemia interactive server. R.I.P
  19. When I had went to gamescom this year, I found that the Arma Community was as strong as ever. I talked to the developers, and talked about the many stories that were created from playing their game, especially from the modding scene. Antistasi was a mod that really took into account the strategic aspects of rebellion, giving me and my friends good stories to talk about. After we finished our interview I realized the story potential of Arma, as a gateway for education and plot. My experience with Laws of War had confirmed these thoughts. Now I wish to build a story, one of rebellion, international alliances, the balance of power, and the realities of postcolonial states. I am currently running a server for ARMA 3 and we are looking for people to help tell the story for it. It is a CSAT Roleplay server, one that tells the story of a rising empire and the winner and losers of this change in power. The following form will be used to find the best in the gaming community to help create a space for creativity and story. We hope that from all over Arma, we can build something special with game masters, writers, and student alike. The Form: https://docs.google.com/forms/d/e/1FAIpQLSfj-mfFrL_IfVqo96JOtMC__5qjxVI_FJzbGwAEeLoPCNyBHQ/viewform?usp=sf_link#responses Good Luck fellow Story Tellers Sean.
  20. When I view the log file for starting my server, I see numerous errors that relate to the mods that I have on the server. The Commandline & FTP have both been meticulously ensured to be correct with the mods. The Customer Support, like the customer support that I communicated with the last time I purchased a server, say that the server's functioning properly, but the mods must be the cause of the issue. RPT: https://www.mediafire.com/file/fd34u3xjfthvtjc/arma3server_2017-11-07_08-16-08.rpt
  21. Hello, My name is Karma i decided to open a Arma3 Clan/Unit but i encountered 1 problem I have a custom mission with some Scripts. The problem is when i add the mission and start it the Server won't download the sql files. My Server is running on Linux and is fresh installed.
  22. hello mates ! Is it possible to allow players to connect to our server without mods ? I know the method that consists of devinarize mission.sqm and remove mods but is there another way ? thank you
  23. Hello, I've got the following problem: I spawn some AI with a script (via createUnit) in a region on the map. Those spawned AI units don´t shoot at players if i host the mission on a server. They react to my(player) presents and switch to combat mode, run around, etc. but they won't shoot at me. Confirmed details: - Player is Blufor - AI is Opfor - AI switches to Combat Mode if player is present - AI has enough ammo - AI is capable to react (https://community.bistudio.com/wiki/enableAI) - Center is created (https://community.bistudio.com/wiki/createCenter) - Relations are correct (https://community.bistudio.com/wiki/setFriend) I´ve tested the following: - Spawn the AI in the editor -> they shoot me. - Host a local server and spawn the AI -> they shoot me. - Switch AI owner on server from server to player ({_x setOwner (owner(allPlayers select 0));} foreach allUnits;) -> they shoot me. Seems like the AI only shoot its owner on the server... Any suggestions how I can fix this? Thanks!
  24. Server has scripted custom skilled AI and tons of map additions. Start Gear is Custom also. Mods: -Exile (obviously), -Zombies & Demons, -CBA_A3, -Cup Weapons, -Units, -Vehicles -Maps Core Scripts: -Deploy Bike -Base Payment Notifications -Sell Crates at Traders (R3F) -Igiload -Virtual Garage -Adjustable View Distance -Custom Status Bar -Ejecting Bodies from Vehicles when dead -Towing,Lifting with balanced Classes, Advanced Slingloading Addons: -VEMF Mission System,Custom AI -DMS Mission System,Custom AI (with selfmade Missions) -ExileZ 2 Map is full of stuff me and my wonderful fiancée added,feel free to enjoy the dark atmosphere the server was made for. Last but not least theres something very very special on the server only some people will manage to find out.check the biggest dms mission on the server to get a clue well thats it
  25. Hi everyone, good morning. I have a question about billboards with modified textures. I usually insert my image into the standard billboard, with the sqf file in mp example, example: /* File: billboards.sqf Author: Trill Contact: Description: Custom Buildings */ diag_log format['Custom %1 - Starting billboards.sqf',time]; //Krasnostav Aircraft Trader// _pos = [11999.81,12669.938,0]; _object = createVehicle ["Land_Billboard_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 52.993; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\newtonio.jpg"]; _object allowDamage false; and it works perfectly well, and I put them in dozens with "Land_Billboard_F" but, if I wanted to put two pictures on this billboard, always using the billboard.sqf file, how can i put it in two, considering that the billboard coordinates are unique? the billboard is: "Land_Billboard_04_blank_F" to consider that I obviously use them on my server. I thank all those who are interested in my problem, and I apologize for mistaken posting in a section that does not agree. Thank you Antonio
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