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Found 403 results

  1. Hi, I was wondering if there's a way to have a script running on the server, independent of the mission currently playing? For example, I found a very convenient earplug script and I'd like to have that available for all missions without having to edit them. I suppose, it could be packaged into a mod, but I was hoping for a less involved solution - I haven't been able to find anything. Thanks!
  2. Hi! I didn't see a topic addressing this issue, but I recently downloaded Arma 3 to my new desktop and for some reason I am unable to join SOME of the wasteland servers my friends go to play in. I am not getting any error messages or anything such because the browser CANNOT FIND the servers even tho the guys are clearly playing in there. I've tried joining through steam's "join game" feature but it says that the server is not responding. Here's a screenshot of it: So. Any idea? I am simply stumped as after googling for an hour I only found issues of not being able to join a friends server and this should not be the case as I have opened those ports on my router well over a year ago and they are still open and I am trying to join dedicated servers, not some listen server of my friend. I did place static IP's for my desktop and PS4 and it would be very strange if that affected it (It did make it impossible for my macbook pro to connect the wifi for some fethin reason.) I've made exceptions to my firewall rules and all that but nothing. As I said only SOME of the servers do this but SURPRISE SURPRISE the best ones are the ones that my server browser cant' find. Thanks in advance
  3. Col. Biggin

    Vietnam Group LRRP

    We currently are the number 1 dedicated server for unsung. we have a small community and would love for you to grow with us. There is plenty of room for promotion and its a very laid back group of people. we ask that you are atleast 16 years of age and speak English. its set in the year 1966 we are LRRP long-range reconnaissance patrol, Airborne quilfied, Green Berets which eventually boiled down to Rangers. There is no standardized training just war.The LRRP was trained to think like the enemy, survive a extended period of time behind enemy lines with no way to contact command they would go in with an objective and a time and place to be evaced from. Fun, hard and heart pounding. Please join the discord for more info. https://discord.gg/4cDChjr . If there are no admins online please place a message in the General chat with your steam name so we can contact you when we are also online.
  4. Hello everybody, i am currently working on a very big and detailed plan to make a properly done arma 2 dayz mod mod oldschool style proper first day of release. I have played dayz since the very first day i know what its all about and i have done alot of research on what was there and how everything setup, unfortunatly i cant do all the coding and modding myself as my skills are limited on the heavy hitters. So i am looking of for some modders and coders who share my vision and passion for the old dayz and are down to work on this unique project, the project it aims to catch tha flair and feel of the good ol days of dayz arma2 mod. As some of you might know, there like 1 or 2 other server out there trying to do this and even tho they do horrible job on it, yet their server are still filled to the brim allmost allways so emagine what a proper done server will achive. A little overview of what is planned https://www.pic-upload.de/view-33301738/Overview.png.html (about 15 pages font size 11 in total and still growing) The main tasks would be : -Getting the hud up to date or rather down to date https://www.pic-upload.de/view-33301742/512231231.jpg.html means all the icons changed (i allready have all the icons ready to go just needs to be changed) -Importing all the guns we need from arma 2 into arma 3 (full list of all guns that where in the game back then is ready) and making them work with sound animations and very important ZEROING, obviously back then guns didnt have attatchments so now they wont have them either which means every gun has fixed attatchments (i allready started with that task) -Map changes chernarus back then was looking quite a bit different obviously this needs to be changed to fit aswell im sure you can find the code for the special dayz mapping somewhere in the dayz files (i got allmost every dayz version file from vanilla to now) but if that wont work ill just map in the stuf. -Custom loottables will ofc also be a task that needs to be done i allready got everything planned out on what spawns where just needs to be added in a lootcompiler -Importing skins from arma2/dayz to arma 3 and make them work i thought of putting them in the vest slot since i plan on giving certain skins more armor like the hero skins to encurage less kos. -Importing all the sounds from arma 2 to arma 3 including the (background music from dayz (dont know if we are allowed to do that might have to get a license)) -Getting custom models from arma 2/ dayz for all the misc items bloodbags, car parts, etc. -Also getting a repair system working because the normal all in one duct tape exile fix is just boring. -Possibitly of making cars damaged and also make guns spawn with attatchments if needed -Getting a debug monitor running -Adding helicopter crashsites with special loot Thats roughly the goal to get these things done and working. I know very well that this is no over the weekend project or even over a few weeks but this project would go off like a rocket i already asked many ppl (100+) if they would be interested in playing on such a server with highly positive responce. I am looking very much forward to translate this into action and make a proper oldschool arma 2 dayz server. THANK YOU VERY MUCH FOR YOUR ATTENTION Best regards. Chris. STEAM: http://steamcommunity.com/profiles/76561198046410470/
  5. Hey, just today I rented a dedicated Arma 2: OA server from a server provider, and I'm having a hard time getting it all to work. The main issue I'm having is that the game is stuck on "Waiting for host..." when you connect to the server. I tried downloading a mission from Armaholic and setting up a mission cycle + a class Header to let the mission launch, but none of it worked. I tried searching around as well, but none of the commands in game worked (except for some player commands, like #vote restart and #vote reassign) but none of the admin commands worked. Thanks in advance for any help that you guys can provide me with, all help is appreciated.
  6. Hi, i am a developer of a small arma life server. We have decided to switch to Malden when it comes up and we have started building the server in dev branch to prepare for launch. But we have encountered a problem in that alot of objects on Malden are Apex. Which means in our attempt to build simmilar structures already exist on Malden we have to put out apex object from the Eden editor which will make people who do not own Apex not able to join the server. Espcially annoying is it that most common wall on malden is apex locked which means we cant extend it or even repair broken bits of it with the editor. So my question is, when Malden is released will you be able to play on it even if you dont own apex and we place apex objects and if not are you planning the change that any time soon? Sorry for my broken English.
  7. Hey guys, I m trying to automate some things on my linux server. In this case I try to autoupdate bikeys and mods but my method is not as good as I wish to. I know howto download a mod (vcomai) via steamcmd like this: /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 +quit but this command downloads the whole mod every time and this is annoying if I want to update 2 times a day. So my first question is if there is a way to just check if the mod is updated and then download it? Like as I do while updating the server with those "validate" option. I tried /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 validate +quit but that seems just to download the whole mod. The second thing is that I m looking for a way to download the bikey only for some mods. This is thought for updating bikeys of mods which are used client side only and which I want to allow on my server like some sound mods and particle mods. Is there a way to do this? Any help is very appreciated. Cheers EDIT: okay, first question was nonsense as steam seems to remember which version is already downloaded. But the second thing remains. I dont want to download all allowed (on my server) client side mods to my server just to get the new bikeys. Is there a way to get that key files only? I guess its not :-(
  8. error thrown on server OS ''include file\x\cba\addons\main\script_macros .hpp not found." this only happens after we login and try to use #missions to change maps or missions. Since discovery i have; 1. updated/reinstalled CBA 2. reinstalled arma3server 3. updated "force_update_app 233780 validate" 4. moved cba in the load order to the top we have been forced to manually shut down and change the loaded mission at start to play different mission, obviously this is a hassle and not efficient. if anyone knows a fix please let me know. thanks again. A. Jackson Task Force Cerberus Commanding Officer S4 Lead
  9. Hi all. Please help, I recently reinstalled my ARMA 3 server. Now it always Kicks me. In the ARMA multiplayer lobby it tells me that the mods on the server and client don't match. Current Mod Set (space)-mod=@CBA_A3;@ace3;@ALiVE;@arc_cp;@ares;@sma;@mef;@asm;@task_force_radio Mods are all the latest versions from armaholic, except @asm (C2-command and control) downloaded from syncwithSix website. I have used WINSCP to put the mods up onto the root directory of the server with the usual format. I have put the keys for each mod into the keys directory server-side. When I check in WINSCP, the files on the server and client appear to be equal. The userconfig files for ace and task force radio (before server reinstall) previously were copied into the config file on the server. But now with TFR 0.9.13 there is no userconfig file. I have put the optional ace3 userconfig "serverconfig.hpp" into the server config inside its own "ACE" file. I also noticed that all mods are green in the multiplayer lobby except @asm (C2 command and control) What am I missing? Thanks.
  10. I'm having trouble starting a newly set up Arma 3 server. Erverything works fine with TADST, though as it is outdated, I wanted to use command line options to start the server. Somehow it seems that the whole command line is being ignored. The server starts (and complains about the steam_appid) but it neither has the correct name nor a mission or the mods loaded. It seems like an "empty" server. On the Server, the server as well as the game (to download mods from the workshop) itself are installed in different folders. We're running the current build. I'd like to ask you to check the following for errors. I think I made everything as described in the wiki, but you never know (file locations are relative to the Arma server installation. I tried relative and absolute paths in the command line: Command line (the link is on the desktop): "D:\SteamLibrary\steamapps\common\Arma 3 Server\arma3server_x64.exe" "-profiles=D:\SteamLibrary\steamapps\common\Arma 3 Server\profiles" -name=server -maxMem=13107 -exThreads=7 "-par=D:\SteamLibrary\steamapps\common\Arma 3 Server\command_line.txt" Startup parameter file (.\command_line.txt): -hugepages "-cfg=D:\SteamLibrary\steamapps\common\Arma 3 Server\basic.cfg" "-config=D:\SteamLibrary\steamapps\common\Arma 3 Server\server.cfg" -port=2302 -loadMissionToMemory "-mod=D:\SteamLibrary\steamapps\common\Arma 3 Mods\!Workshop\@CBA_A3;curator;heli;kart;mark" Profile (.\profiles\Users\Server\server.Arma3Profile): I'm not sure where the stuff after the last }; comes from. I'm pretty sure it wasn't there when I created the profile. Also I set the skill to 0.7. Basic config (.\basic.cfg): Server config (.\config.cfg): The mission is in .\mpmissions. Thanks in advance :)
  11. Dylan8900

    Server error

    I just updated my server on linux server ubuntu with the jets dlc, whenever i want to start my server right now with the new update I get the error. I allready tried to remove the server from the root and re-install it but didn't work. Segmentation fault (core dumped).
  12. I have a own Windows Server and i want to make an Arma3 Server on it. Everytime i start it comes to this error Can you say me how i can fix it? [sry for my bad english :)] I hope you can help me
  13. Please fill me in on what you'd want to see in arma
  14. Hello, I have tried to get the radio mod Task Force Radio to work on my server and to no avail, it doesn't work. Being able to pull up the radios work, and getting switched into a Task Force Radio channel then kicks you out after a couple of seconds. Another thing is that proximity voice does not work and I hear my friends regardless of how far they are. The mod is just not working as intended on my server. Is there any possible fix for this as I have looked everywhere.
  15. Alright, I have a small dedicated linux server with arma 3 server on it. We do some small scale zeus missions on it, But since day or 2 the server doesn't want to start up any more. Server starts up just how it should without any error, we use some mods like, ACE, CBA, Task force radio, Ares and RHSUSAF. But whenever someone want to join the server, the server see the id of the player etc. but the player stays in the loading screen (no lobby). Player can't get in at all, the server doens't even show any errors. Also tried a vanilla mission didn't work but a APEX campaign mission loaded without any problem.
  16. Just wanted to post this script in case it's helpful for people. For our Arma 3 Linux server (headless) we use: LinuxGSM - for Arma 3 server startup and updating Arma3Sync - for providing delta diffs of mods Apache - for serving up mod files Steam - for updating Arma 3 server and downloading mods from the workshop I wrote a little Python script that automates the updating of mods via Steam workshop, copies keys, updates mods via Arma3Sync and then restarts the server all via the command-line. No more manually downloading and extracting files! If you have suggestions or improvements, feel free to fork the file or post here.
  17. Hi People, I bought a server (physical) for to build an Arma Life server. I've got some technical background and it was no problem to setup the Arma Life MOD (https://github.com/AsYetUntitled/Framework/releases / v4.4r4) with extDB2. Server is currenly running on win 2012 r2, it's a HP Proliant ML310e running with a Xeon e2-1240, 16GB ram, and SSD's in raid connected trough a very stable 500/500 mbit internet connection. It's up & running but as far as mission editing goes and making some nice custom updates I've found out I'm quite a noob. So i'm looking for someone who: Allready has a succesfull server and want to expand to a second one Someone wanting to start a server and wants free hosting. You can use the hardware for free, there is no datalimit on traffic, there is enough processing power to also run teamspeak on it, i've got a domain (armalife.nl) but i'm open to any suggestions. As long as the main langauge is English (no russian, france, deutsch etc). Requeriments you are skilled in Arma 3 server, mission editing, customization etc. A website can be hosted ore on the same server or on one of my Centos Servers (all running NGINX/MariaDB). If you have any interest to build up this server with your knowledge and maybe some input from my side with no charges what so ever please send me a message. You can send me one by email mrmartijn at gmail dot com. Or just respond here. Kind regards, MrMartijn
  18. Whenever I try to join my own server with BattlEye enabled, I get kicked. I'll be connecting to the server and then be kicked for script restriction #0 or #22. These are the logs What do these mean? Is there a way to fix it?
  19. Hi People, I bought a server (physical) for to build an Arma Life server. I've got some technical background and it was no problem to setup the Arma Life MOD (https://github.com/AsYetUntitled/Framework/releases / v4.4r4) with extDB2. Server is currenly running on win 2012 r2, it's a HP Proliant ML310e running with a Xeon e2-1240, 16GB ram, and SSD's in raid connected trough a very stable 500/500 mbit internet connection. It's up & running but as far as mission editing goes and making some nice custom updates I've found out I'm quite a noob. So i'm looking for someone who: Allready has a succesfull server and want to expand to a second one Someone wanting to start a server and wants free hosting. You can use the hardware for free, there is no datalimit on traffic, there is enough processing power to also run teamspeak on it, i've got a domain (armalife.nl) but i'm open to any suggestions. As long as the main langauge is English (no russian, france, deutsch etc). Requeriments you are skilled in Arma 3 server, mission editing, customization etc. A website can be hosted ore on the same server or on one of my Centos Servers (all running NGINX/MariaDB). If you have any interest to build up this server with your knowledge and maybe some input from my side with no charges what so ever please send me a message. You can send me one by email mrmartijn at gmail dot com. Or just respond here. Kind regards, MrMartijn
  20. Alright, the title is what I'm goin' on about now. I've been burned out lately, I've had no friends to play with so I went to the Official Servers. My Experience So far.. Now this isn't just to complain or anything like that. I enjoyed the small time I spent on these servers.. I just wanted to know, has anyone else had similar experiences of abuse on the Official Servers? If so, how?
  21. Looking for capable people to help begin setting up a Altis Life server on Arma 3. If you're interested please contact me by commenting below.
  22. Hey guys i have recently purchased a Arma 3 50 slot Server with the Iron Front IFA3 mod and i have noticed that the server is crashing at random times and dont know the issue. And would like someone with experience to put their hand in with the problem I have noticed people that currently have a server do not have that problem i dont know if i am using the wrong type of addons or what if someone could help me with this or take a look at the problem that would be great its frustrating having 20+ players playing and then it randomly crashes while in the middle of game. RPT https://gyazo.com/74b0cfd23960cbcc47e389cae207fe42 Address:Chicago.jestservers.com:7253 Email zach.zach.brown@gmail.com
  23. when I look at the server list in arma on 64-bit, I do not see any servers. when I go to the launcher and join a server from there, all I see is the arma 3 logo and nothing happens and I'm stuck on that screen. I see all the servers normally when I switched back to 32-bit. is there any way for me to get it to run normally on 64-bit??
  24. pr0saic

    A3_Missions_F_EPA

    I'm trying to boot my server and regardless of whether I'm booting in vanilla or modded, I keep getting the error: Warning Message: Addon 'A3_Data_F_Loadorder' requires addon 'A3_Missions_F_EPA'. I've looked into where this 'A3_Missions_F_EPA' is and it's in the Arma 3 - Other Profiles, so I don't know how or what I meant to do with it. Any help would be appreciated, Cheers in advance.
  25. Hello guys. I bought Arma 2 shortly, and decided to create a dedicated server. A friend of mine told me the TADST program because it is very practical and quick to configure the server. I created a Wasteland server, but it looks like it is not saving the data, as I entered I started playing, after a while I clicked Abort, and when I went back in to play, I noticed that in the background screen, the Soldier died, and I came back again with a new life. My friend also tested it, it entered the server, and then exited the server. When he entered again he was without the items. I was looking into this and saw that a DataBase server is needed to save the progress of the server, but I noticed there is a mod called iniDB that causes the server's progress to be saved and loaded at any time without needing a Database server . But I do not know how to configure this mod. If anyone can help me with this matter of saving the progress of my server, I will be very grateful! If there are other solutions I also accept! The most important thing for me is that I can save the progress of the server because it is very annoying to play and then lose all progress. Thank you! PS: Sorry for my English, I'm Brazilian ^^
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