Jump to content

Search the Community

Showing results for tags 'Object-Oriented'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. SQF Classes for ArmA 3 Edited - release updated with a couple of bugfixes - if you downloaded prior to 6pm GMT on 29 October then please re-download to get the corrected files. "If . . . [the] fact [that brutes abstract not] be made the distinguishing property of that sort of animal, I fear a great many of those that pass for men must be reckoned into their number." -- George Berkeley Many times when scripting in SQF it may occur that implementing object-oriented techniques can simplify or enhance certain abstractions. The technique of using getVariable/setVariable on a unit or gamelogic to store function code or references specific to that unit's situation is a common pattern found in many missions and modules. Here, that idea is taken one step farther: instead of storing functions on game objects, we store an array of class names (representing a chain of inheritance or a mixture of interfaces). Meanwhile, a master Classes array holds a subarray for each defined class, containing a function definition for each class method. With this arrangement and just a handful of primitive functions, an unlimited variety of classes and methods can be declared on-the-fly while a mission is running. Release (.zip): https://github.com/dwringer/a3system/releases/tag/v1.0 Code: http://github.com/dwringer/a3system/tree/master/ClassDemo.Tanoa This is a selection of modules drawn from a larger repository I keep at http://www.github.com/dwringer/a3system/. There, more recent versions of these modules can often be found. I also placed other modules I created over the years, which are of variable quality and may or may not be worth a look. Class layout Lambda Macros Example overview This will demonstrate how to create abstract instances and send messages (method calls) to them. The included example is a mission with four men (crew_1..crew_4) and two vehicles (car_1, car_2). You may easily duplicate it in a different map if you don't have Tanoa available. There is a single Radio Alpha trigger, upon whose activation the following scripts are executed: CG = ["CrewUnitGroup"] call fnc_new; [CG, "assign", crew_1, "driver"] call fnc_tell; [CG, "assign", crew_2, "gunner"] call fnc_tell; [CG, "assign", crew_3, "driver"] call fnc_tell; [CG, "assign", crew_4, "gunner"] call fnc_tell; [CG, "assign", car_1, "vehicle"] call fnc_tell; [CG, "assign", car_2, "vehicle"] call fnc_tell; [CG, "board_instant"] call fnc_tell; Here, fnc_new is how we create a new instance. It accepts the class name and any init parameters appended to it (here there are none). We could also put a Game Logic in the editor instead of using fnc_new, and in its init use the following: _nil = this spawn { waitUntil {not isNil "ClassesInitialized"}; [_this, "CrewUnitGroup"] call fnc_instance; .. rest of code .. }; The method calls are actually made with fnc_tell, which takes as parameters the class instance, method name, and subsequently each method parameter. Thus, all methods to all classes are defined and called using a standardized syntax and set of functions which have been precompiled. Since fnc_instance makes an instance out of an existing object, we can also use it for creating class inheritance. Consider the following: DEFCLASS("MySubClass") ["_self"] DO { [_self, "SuperClass"] call fnc_instance; .. rest of code .. _self } ENDCLASS; Now, MySubClass inherits all the methods from SuperClass. Each game object keeps an ordered list of its class assignments, so if a method is not found on MySubClass it will be looked up on SuperClass. I have provided the macros SUPER and SUPER_ARGS in include\classes.hpp to facilitate subclassing from within classdef header files. If you want to create a subclass method that implements a superclass method under a different name, that can be done by looking up the class alist in the Classes global alist and using the function contained there as a new method. In classdef files, this has a macro called ALIAS(subclass, subclass_method, superclass, superclass_method). Another example Without further ado, the link to the repository containing the above example mission folder and all required modules is: Release (.zip): https://github.com/dwringer/a3system/releases/tag/v1.0 Code: http://github.com/dwringer/a3system/tree/master/ClassDemo.Tanoa Good luck, and if anyone creates some useful classes or a cool class tree, I'd love to hear about it. Even if this just serves as an example of what can be done to (ab)use SQF, I am satisfied. "No point in mentioning these bats, I thought. Poor bastard will see them soon enough." -- Raoul Duke Edited - release updated with a couple of bugfixes - if you downloaded prior to 6pm GMT on 29 October then please redownload to get the corrected files. There were changes made to fnc_tell and fnc_filter related to nil values being passed as parameters. Edited - added another example section
×