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Found 170 results

  1. Hello, I have a working ArmA3 server with the following mods enabled: CBA_3, Advanced Towing, Advanced Sling Loading, task_force_radio, CUP Weapons, CUP Units, CUP Vehicles. Everything works great with just those mods enabled. However, when I add the following mods I start to have problems: @ASDG_JR, MRT Accessory Functions, Specialist Military Arms, NIArms MP5 SMGs, NIArms G3 Rifles, NIArms M14 Rifles, NIArms AUG Rifles, KnownDeadly Mod Pack, KA Weapons Pack NEW, FHQ_Accessories, FHQ Firearms and Weapons Pack, [GG] M1 Garand For ARMA3 I know this is quite a few mods, and asking a lot but I can run all those mods in Eden with both "single player" and "multiplayer" modes. When I enable all those mods on my dedicated servers, users can't get past the "Wait for host" screen, it just sits there for a while, goes to a blank screen and bumps everyone back to the squad selection screen. I've googled around and messed with mod order (I know this isn't supposed to matter) and enable the mods in groups. The closet I got was my original mod set + all the NIArms packs. I'm baffled why the mods work locally but not on the server, what is the local game client doing differently? I've even tried installing ArmA3 on my dedicated server, specifying a custom mod dir that the server is pointed to, and downloading all the mods through steam. ArmA3 version is current stable: 1.64 running on Windows 2012 Standard. Server start string (from TADST): -port=2302 "-config=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default\TADST_config.cfg" "-cfg=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default\TADST_basic.cfg" "-profiles=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default" -name=default -filePatching "-mod=C:\ArmA3Mods\!Workshop\@CBA_A3;C:\ArmA3Mods\!Workshop\@Advanced Towing;C:\ArmA3Mods\!Workshop\@Advanced Sling Loading;C:\ArmA3Mods\!Workshop\@task_force_radio;C:\ArmA3Mods\!Workshop\@@ASDG_JR;C:\ArmA3Mods\!Workshop\@MRT Accessory Functions;C:\ArmA3Mods\!Workshop\@Specialist Military Arms (SMA);C:\ArmA3Mods\!Workshop\@NIArms MP5 SMGs;C:\ArmA3Mods\!Workshop\@NIArms G3 Rifles;C:\ArmA3Mods\!Workshop\@NIArms M14 Rifles;C:\ArmA3Mods\!Workshop\@NIArms Core;C:\ArmA3Mods\!Workshop\@NIArms AWM Rifles;C:\ArmA3Mods\!Workshop\@NIArms AUG Rifles;C:\ArmA3Mods\!Workshop\@KnownDeadly Mod Pack;C:\ArmA3Mods\!Workshop\@KA Weapons Pack NEW;C:\ArmA3Mods\!Workshop\@FHQ_Accessories;C:\ArmA3Mods\!Workshop\@FHQ Firearms and Weapons Pack;C:\ArmA3Mods\!Workshop\@CUP Weapons;C:\ArmA3Mods\!Workshop\@CUP Vehicles;C:\ArmA3Mods\!Workshop\@CUP Units;C:\ArmA3Mods\!Workshop\@[GG] M1 Garand For ARMA3" Server config file: // Config file generated 10/3/2016 4:17 PM with TADST. hostName = "KC SUPERFUN"; password = "<snip>"; passwordAdmin = "<snip>"; serverCommandPassword = ""; logFile = "A3Master.log"; motd[] = { "####################################", "Welcome to KC SUPERFUN!! (ST)", "####################################" }; motdInterval = 3; maxPlayers = 10; kickduplicate = 1; verifySignatures = 0; allowedFilePatching = 0; requiredSecureId = 0; voteMissionPlayers = 3; voteThreshold = 0.33; disableVoN = 1; vonCodecQuality = 10; persistent = 0; timeStampFormat = "full"; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onHackedData = ""; onDifferentData = ""; onUnsignedData = ""; regularCheck = ""; class Missions { class Mission_1 { template = "KC_V7.Tanoa"; difficulty = "regular"; }; }; Thoughts? Ideas? Thanks in advance! :) --Forced
  2. Welcome to Sync withSIX. The new Discovery, Publish and Synchronize Mods platform by withSIX. After a long and hard time with SIX Updater and Play withSIX, we decided to take a new approach to the problem, leading to a much more streamlined, stable and well performing result. Posts Introduction Focus on our core features, going open source and becoming 'lean' Find & Follow Us Changelog withSIX Community Forums | | | | Background Vision Simple Small Fast Reliable (as in stable and predictable results) Flexible (as in easily support new use cases, and games) Open (as in OpenSource and Public APIs) Built with web-technologies (so we can be fast and simplify and unify our architecture across devices/clients) Features Download, Install and Updates Mods and Collections [uses Delta patching to keep updates small] - Directly from the website! Simple playlist design to quickly and easily manage the content you wish to play Launch your game vanilla, or with mods or collections. Publish Collections with optional Custom Repository content and Servers to have your users directly join Projects Sync BETA (Source) - Background software to facilitate the functionality that a browser can't. Also includes a small UI to give you access to your recent and installed content, and settings. In case you are offline. SyncUI ALPHA - (Source) - Don't like to use your browser or the mini-UI that Sync provides? Use this all-in-one solution. SyncAPI.JS - (Source) - Want to build your own frontend with e.g NodeJS, Electron, or even a website? You can! withSIX.com Frontend - (Source) - The withSIX.com web experience SyncAPI.C# - (Source: TBA) - Want to build your own frontend with e.g Microsoft .NET, Mono, WPF/WinForms/WinRT? You can! withSIX-docs - (Source) Roadmap Sync STABLE releaseStabilize Finalize functionality Finalize and optimize the design/styling Evaluate the desire for an integrated Server Browser (knowing that we are currently limited to auto-provide the list of required mods due to limitations in the Steam Query protocol) Improved support for Mod Authors Improved support for Custom Repository hosters. Publish the rest of our source code. Evaluate SyncUI and the unification with Sync itself.
  3. Selod's Gaming Network Selod's Gaming Network is a community of like-minded gamers regardless of platform or location. We’re looking for people who enjoy gaming and love to share their thoughts and experiences in those games. Our environment and atmosphere is casual with a roleplay mindset when in game, we believe in playing Arma 3 Life the right way with out bias. We have a close-knit community that everyone gets along with one another, we don't allow any negative gamers into our Network. We are looking for Seroius players, to play A3L the Right Way . We are currently looking for players to fill the following billets: EMS, LSO, and Civilian. If you have any questions come ask us, Here is our TS3 IP: 8.26.94.64:10198 or click here to submit a application [www.selodsgaming.com] Hope you all will come play with us on Lakeside. Best Regards, SGN Staff
  4. AIR CAV VIETNAM HAS MOVED TO TANOA STEAM GROUP IS HERE join to get alerts on Public Operations Mod list all on Steam workshop ACV MOD COLLECTION Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.28.101 Port: 2330 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry PUBLIC SERVER IS RUNNING SEEK AND DESTROY MISSION 24/7 WHITELIST 7CAV PLAYERS CREATE MISSIONS DAILY USING ZUES Join the Steam group to get alerts when missions start.
  5. We are a small new unit always looking for new people. I will describe the best I can all of our details, requirements, and what we need. First off, with Requirements: 13+ Years of Age Generally Good at ArmA Fast Learner Now some Details people may want to know: We are working on a mod from scratch for our milsim only Mods are 17GB (All worth it) We are new and dont have many people We include the 58th Special Operations Wing, the 11th MEU, and (inactive) the 45th Naval Squadron. When we get more people we will have more and more events. We know other milsims who may want to PvP We are a little bit more casual, as in we dont require everyone to know MOS codes, and we have easier forms for Article 15/Counseling/Etc. forms. What we need: We need most people in the Marines, and you can reserve your spot in the Naval Squadron, but you will have to go to the marines. Your rank will perfectly transfer* if done so. All of our (high) command spots are closed, so please do not ask about them. *If you have anymore questions, feel free to check us out on our website (taskforcedelta.tk) or TS at (ts3.taskforcedelta.tk)
  6. Hello. I have been having an error ever since workshop modding came out where I cannot access any of my workshop mods at all, whether through the launcher or by moving them into the directory so I can control them manually. Steam frequently updates and downloads workshop content as necessary, but there is no way for me to use it and it is incredibly frustrating. For more info, I had my Arma directory located on my C: Drive but got a new HD and decided to port it to my E: as mod content was taking up so much space. I have re-installed numerous times, to no avail. Please let me know if I can fix this, or there is a steam issue.
  7. Hey all, does anyone know what would cause mods to show up ingame like as in the screenshot? I have the same versions on both my computer and server for all 3 mods as well, it oddly says in the launcher that the versions are incorrect. Thanks to anyone who can help
  8. Alex150201

    Steam Workshop Addons

    Hello everyone I hope you are having a nice day unlike me. I have subscribed to a couple of mods on steam workshop for arma 3 and after they download they don't seem to show up. In the past when this would happen I would keep the launcher open for a couple hours and the addons would show up but that doesn't seem to work anymore. I subscribed to a couple mods last week and decided to leave my pc on with the launcher open throughout the weekend and nothing showed up. Any help is highly appreciated. PS: Mods that have already showed up do get updated if that helps at all :P PS No2: I have also tried resubscribing to the mods but no luck...
  9. I keep getting this problem when I first launch arma 3 launcher, it says that arma 3 is running and I can't do anything to my mods. This is a serious problem for me since I have to switch my mods a lot for testing out mods and sorts. I've checked my task manager and arma isn't running in the background.
  10. Battlegroup Falke Battlegroup Falke is a British Light Infantry 'Milsim' unit. As you will notice on our website, our unit name is fictional. This is to pay due respect to currently serving military units and to reflect an apolitical stance on world events. However for the purposes of authenticity, we have chosen to base our organization on the standard British Infantry. What we are looking for: - Mature, active, and reliable members. - Applicants interested in utilizing realistic tactics and squad layouts. - Members able to make our weekly events. (Sunday at 8PM GMT+1 till around 10-11PM GMT+1) We offer: - A fun and friendly community of players, without any shouting/screaming Drill Sergeants. - Open recruitment opportunities for various roles within our Infantry. - A continous developing internal campaign, with longterm goals and effects. - A unit lead by people with experience from various realism communities. - An always open Teamspeak ( Adress: ts3.swifthosting.dk:12417 ). How to join: Submit an application following the standard form in the "Recruitment Office" on our forums. Forum Steamgroup Any questions can be directed towards myself on Steam Found Here
  11. Hi all, I was working on a mission using my standard mods I use and loving EDEN until I previewed the mission - everything in preview went fine and exited back to the editor. Now all EDEN does in 3D mode is freeze, I can access the units selection box on either side but the Graphical Interface of the Map just stays put. The little 3D tool in the bottom left hand corner (its the 3D line that looks like a 1/4 of box) moves and spins but the actual maps just stays frozen looking at what it was looking at when I launched the preview. I just tested it running the game naked with no mods and I didn't have this issue - any help would be great. Tommy
  12. come by and check out the essential gaming server on cherno summer All buildings can be entered + Custom cars + cup units + Cup weapons + Cup vehicle's + Donkey punch extra building items 1000+ all Craftable + ease of access Custom launcher and more.. please come by check out the website for downloads and info see you on the battlefield MisfitSniper http://www.essentialgaming.co.uk/
  13. Recently after the new update the Arsenal has stop showing us what item belongs to what mods with their icon. Before this update we were able to see in Arsenal. Specially with RHS mods and other weapon type mods we were easily able to define what mods do they belong to. We no longer have this option. Can someone check it please.
  14. This issue has really been bothering me as I'm trying to play with an Arma 3 group I am a part of. The issue is that essentially when the loading bar on the top reaches a specific point, the game will just freeze and then proceed to crash. Before crash - http://i.imgur.com/w8IcAlX.png Crash - http://i.imgur.com/u0XD4BD.png I've done various things, such as reinstall ArmA 3, reinstalled all of my mods (note that @acepa is just a modified ace folder), run the game in administrator mode, run it with compatibility for Windows 8 (even though I'm on Windows 10), verified my mods, change the game from full screen to full screen windowed; practically everything I could think of. My specs are: Windows 10 OS Radeon Sapphire HD 7970 GPU [About 2 Years Old] Intel I5-4690K CPU (I don't overclock, I just got it because it was cheaper) [1 Year Old] Asus Vanguard B85 motherboard [Three Months Old] 1x 8GB DDR3 1333mhz RAM [3 Years Old] 1TB HDD [3 Years Old] Although this is irrelevant, Corsair CX600M PSU [Two Weeks Old] Not too sure if I can check error messages, granted that there are logs for crashes in Arma 3. On top of that, I'm not sure if it is a hardware or software issue, but I prefer it to be a solvable software issue, as I don't really have the money to buy new parts. Would prefer to have this fixed as soon as possible, such as before this Friday. Cheers. Edit - Vanilla Arma seems to work fine, so it may be an issue regarding the mods.
  15. Has anyone noticed mods gone missing between branch switches? It seems some mods get deleted and then have to be redownloaded during these changes (happens automatically). I haven't pinned down exactly how or why, but i've noticed mod folders completely disappear from the ARMA root folder (not just in the launcher...) If anyone has any insight, i'd appreciate it and maybe a way to stop this from happening... Thanks all.
  16. So i've made a mission for a community public server and during the finishing stages noticed that it cannot be played unless those playing it have Blastcore Phoneix, is there any way or method to which i can remove the blastcore element so that the mission can be played. Without remaking the mission entirely?
  17. Hi there im new around here but i think this is a great opportunity for a map creator. Were a new team creating a mod , we hope to be the next big mod in arma 3 we have no desire for this mod to be any sort of RP mod as we believe there are enough of those out there already (no disrespect to those who have made RP mods its just not our style) Were a good situated team we all get along and have a real passion for this idea, so far our in our team we have : designers, scripters and people who are great with server hosting. We are looking for a map creator /builder , the person needed should be experienced with terrain and building a map from scratch. Contact us if you're interested Steam ID: WaveyTots DonDamage
  18. Moved original post and reply's to it to ace3 thread at: https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/page-80?p=2902848
  19. Website: www.ForceReconAG.com **Apply Today!** Steam Group: http://steamcommunity.com/groups/ForceReconAG Contact Email: FRAGusmc@gmail.com TS: TS3.ForceReconAG.com Arma 3 server: F.R.A.G. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Force Recon Assault Group also known as F.R.A.G. is an ARMA 3 realism gaming clan that was created in the image of the United States Marine Corps back in 2013. We were one of the biggest milsim groups on Arma 3 when the game was released. F.R.A.G. has been reactivated and is currently recruiting. We have a firm ranking structure to impose authority and ensure organization within the unit. We do have active and retired military within the unit that are more than willing to help you learn the basics. We currently have around 20 people and also looking for others with out mindset. Here at F.R.A.G. we train our members to operate flawlessly in the field by hosting weekly training and dynamic operations (more info can be found on our website). F.R.A.G employs the use of tactics at all times during our gameplay to control the field and outcome. We use our custom mod pack to enable the full immersion of being a United States Marine and the situations that follow that title. Force Recon Assault Group has its strict side but if you are strong enough to endure, you will have the best experience Arma has to offer. There are no other units like F.R.A.G., join today and earn your place in Arma history.. Oorah!!
  20. Consider the 2nd Battalion, Parachute Regiment. Information 2 PARA is a British Milsim unit, with roots dating to 2012 and a multinational group of dedicated and commited players. Here at 2 PARA we use equipment, weaponry, vehicles and a structure based closely on the British Army's Parachute Regiment and 16 Air Assault Brigade. Mods At 2 PARA we use a set of mods to enhance the realism and immersion of the game as well as bring in equipment, weapons and vehicles that allow us to accurately portray the British Armed Forces. Our main mods are the following: - ACE3 - Task Force Radio - ALiVE - 3CB BAF Equipment, Weapons and Vehicles Operation 2 PARA features a slick balance between training and missions. We organize our time into Home Rotations and Deployments. The Home Rotation focusing on training and practice while the Deployments focus on immersive, developed campaigns based on realistic story-based missions. The duration for a Home Rotation is approximately 2-4 weeks and 4-8 weeks for a Deployment. Application 2 PARA features a wide range of roles for new recruits to fill, and proper training to fit new recruits into those roles. As a friendly and welcoming community, we ensure that all new recruits are part of the group and have fun both in and out of our events. For information on requirements and recruitment for 2 PARA, you can view the website or join our teamspeak. http://2para-arma3.co.uk/index.html 37.187.242.239:10052
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