Jump to content

Search the Community

Showing results for tags 'Mods'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
    • ARGO
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Australia
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL


Jabber (xmpp)








Steam url id







PlayStation PSN














Found 170 results

  1. All Arma3 WW2 Mods Compilation List Last update: September 20th, 2020 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Compatibility Mods Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Sound, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  2. i've got many mods and i have not launched the game in a while but now this comes up, haven't seen it before until i recently started trying to play this is the error message then crashes the game. "File maf_script\config.cpp, line 36:/CfgVehicles/:Missing '}' " i tried changing some things looking into where it might be but doesn't work. what is the thing to do?
  3. alky_lee

    Pilgrimage - Ported

    NOTE: As of 19 August 2019, I will no longer be updating this forum. This is due to the forum becoming locked every time I update it. It is just untenable. Feel free to continue posting in the comments. The excellent single player mission by Rydygier was originally set on Altis. Official ports were provided for Chernarus, Lingor and Bornholm and links to those missions can be found on the Pilgrimage topic. Rydygier is currently busy with real life but has given permission for players to port the mission to other maps. The purpose of this page is to provide links to the unofficial ports of the mission that have been kept up to date. Some early ports have not been updated and may no longer work, so will not be featured here. When porting some players will add their own preferences into the mission, so they may vary slightly from the official missions and have extra features. Some maps, especially landlocked terrains, will require different mechanics to end the mission. The following missions have been updated to the latest version of Pilgrimage (1.95) Common Links - CUP Terrains - Core, CBA_A3 **** IMPORTANT NOTE - On landlocked terrains, where you start with a vehicle, you NEED that VEHICLE to finish the mission **** Al Rayak (Requirements CUP Core, G.O.S Al Rayak) - Al Rayak by Alky Lee Altis (Requirements - Cessna 185 Skywagon, Real World Weather, Advanced Rappelling ) - Altis by Pvt Partz (Notes) Anizay (Requirements - Anizay, CUP Core) - Anizay by Major Stiffy Australia (Requirements - Australia) Australia by Alky Lee Beketov (requires CUP Core, Beketov) Beketov by Major Stiffy Cambodia Real (Requirements - Apex, Prei Khmaoch Luong , Unsung Vietnam War Mod 3.2 , CUP Units 1.9.1, CUP Weapons 1.9.1, CUP Vehicles 1.9.1 , CBA , Asian Factions for CUP , Advanced Repelling ) - Cambodia REAL by Pvt Partz (Notes) Chernarus Redux (requires CUP Core, Chernarus Redux) Chernarus Redux by Major Stiffy *** New *** CLA Clafghan (Requires CUP Core, CLA Clafghan) CLA Clafghan by Major Stiffy Dingor (Requires CUP Core, Lingor + Dingor Island) Dingor by Alky Lee Isla Duala (Requires CUP Core, Isla Duala) Isla Duala by Alky Lee Kujari (Requires CUP Core, Kujari) Kujari by Vafana Kujari by Major Stiffy Lingor (Requires CUP Core, Lingor + Dingor Island) Lingor by Major Stiffy Lythium (requires Lythium, JBad Buildings) - Lythium by Major Stiffy Livonia (Requires Contact DLC) - Livonia by Vafana Malden - Malden by Alky Lee Namalsk ( Requirements - Namalsk , Namalsk CUP Replace (Rail Patch), Namalsk Light Patch V2 ) - Namalsk by Pvt Partz (Notes) Napf - (Requires CUP Core , Napf) - Napf by Alky Lee Panthera - (Requires CUP Core, Island Panthera) - Panthera by Alky Lee Rosche - (Requires Rosche, MBG Buildings, CUP Core) - Rosche by Major Stiffy Staszów - (Requires CUP Core, CBA_A3, IFA3_AIO_Lite) - Staszów by Pvt Partz (Notes) Summa - (Requires CUP Core, Summa) - Summa by Major Stiffy Tanoa - Tanoa by Vafana Taunus - (Requirements - Taunus, Arma's Nature, CUP Terrains Complete, Eden Editor Objects) - Taunus by Pvt Partz (Notes) Vidda - (Requirement - Vidda ) - Vidda by Pvt Partz (Notes) The following missions still use an earlier version of Pilgrimage (1.95 beta 1) Altis - Altis by Major Stiffy Cambodia (Requires Prei Khmaoch Luong | ព្រៃខ្មោចលង ) - Cambodia by Major Stiffy Chernarus (Requires CUP Core) - Chernarus by Major Stiffy (Requires Open Chernarus) Chernarus Winter (Requires CUP Core, Chernarus Winter) - Chernarus Winter by Major Stiffy (Requires Open Chernarus), Chernarus Winter by Alky Lee Kerama Islands (Requires Kerama Islands & CUP Core) - Kerama Islands by Major Stiffy Kobbvatn (Requires Kobbvatn, CUP Core, CUP Terrains - CWA, CUP Terrains - Maps, Xin_Ponds, ) - Kobbvatn by Major Stiffy Malden - Malden by A2012V, Malden by Major Stiffy Sahrani (Requires CUP Terrains - Core, CUP Terrains - Maps) -- Sahrani by Major Stiffy,, Sahrani port by Vafana Stratis - Stratis by Major Stiffy Tanoa - Tanoa by rsoftokz, Tanoa by Major Stiffy Tembelan (Requires Tembelan) - Tembelan by Major Stiffy Vidda (Requires Vidda) - Vidda by Major Stiffy CO-OP Altis by Major Stiffy (wip 10) Cambodia by Major Stiffy Chernarus by Major Stiffy Chernarus Redux by Major Stiffy Lingor by Major Stiffy Lythium by Major Stiffy & Pvt Partz Malden by Major Stiffy Stratis by Major Stiffy Tanoa by Major Stiffy Other BI Forum Topics Pilgrimage, Silent---Unseen by Pvt Partz Pilgrimage Ported Variations by rsoftokz SP-COOP Pilgrimage TANOA Edition by rsoftokz Update Log
  4. After ArmA 2 and Since 2013 for ArmA 3, we have released for the community many addons bringing the French Army into ArmA : R3F French Weapons Pack with the emblematic french FAMAS, LGI the individual grenade launcher, Missile launcher as M.M.P. ... R3F Units with Uniforms inspired by french "treillis", R3F Objects as DAGR GPS item, We open now a new chapter with R3F VEHICULES. We have decided to complete the release of one vehicle after another instead of beta versions of many. The first one is the P.V.P. , "Petit Véhicule Protégé" : "Small Protected vehicle" a light, general-purpose armoured 4-wheel drive vehicle used by the French Army, made by Panhard." to quote Wikipedia. The second one is the "Griffon" or VBMR 'Vehicule Blindé Multi Role" : "Multi purpose Armor vehicle". With unarmed version and teleoperated M2 12.7 ou Grenade launcher 40mm. It has alos powerful optronic and cooperativ abilities. Version 1.1 : added : - R3F PVP FN - R3F PVP UN - R3F PVP Gendarmerie - customisation in virtual garage - R3F VBMR - R3F VBMR TOP 12.7 - R3F VBMR LG40mm - FN MAG static fixed : - default open hatch - dampers settings - water passing ability - various details Version 1.0 : - R3F PVP CE : unarmed PVP with 5 places - R3F PVP CE TOP : PVP armed with FN MAG 7.62 Teleoperated Turret - R3F PVP CE TOP COMMANDEMENT : PVP armed with FN MAG 7.62 Teleoperated Turret with radiocommunication analysis system on our R3F OPEX H24 mission. - R3F PVP CE TOP EOD : PVP armed with FN MAG 7.62 Teleoperated Turret with IED detection system on our R3F OPEX H24 mission. It is a 1.0 version witch means that it is complete and fonctionnal vehicle after many MP test by our team. As a 1.0 version it is due to progress and open the way to more content. Our goal is to follow the French army "Programme SCORPION". So en Avant ! DOWNLOAD here : 122 Mo http://forum.team-r3f.org/downloads https://steamcommunity.com/sharedfiles/filedetails/?id=2020968835 INSTALLATION: Same as always, unzip and use modfolder. Read the guide: http://forums.bistudio.com/Beginners-guide-How-do-i-install-mods-addons REQUIREMENTS: -Arma 3 STABLE BRANCH USING IT: A Documentation (PDF) is provided, with classnames
  5. 5th Special Forces Group Semi Realism Unit 5th Special Forces Group AKA 5th SFG is a Milsim unit for Arma 3. Our unit is modeled after the real life counter part with certain adapted for gameplay. Ranking structure at 5th SFG is set up on a battalion level with attachments from 160th SOAR(A) and 75th FS. 5th SFG is composed of a group of like minded individuals with some that have served in the US Army and USAF. We try our best to emulate special forces operations with combined arms elements. Here at 5th SFG, we maintain a fun but professional attitude when it comes to unit events be it trainings or OPs. We are laidback and semi-realistic in terms of Arma 3 units. At 5th SFG, we practice radio etiquettes, squad tactics, room clearing, and many more. Our OPs are based on HVT eliminations/rescues, checkpoints, reconnaissance, asymmetric warfare, airborne and air assault operations, and many more. Our trainings are revolved around squad movements/tactics as well as procedures for air transportation, and CAS strikes. 5th SFG is supported by 160th SOAR(A) and 75th Fighter Squadron elements to provide transportation and CAS. Training Times: Fridays, weekly at 2200 Eastern Time Operation Times: Mondays and Saturdays, weekly at 2200 Eastern Time Discord: https://discord.gg/kkWRxH9 TeamSpeak: Signed, MAJ E. Huang
  6. While this is concurrently getting out of hand :p Put your addon requests in this thread (and hope for the best). Use this thread for: 1. Sharing your addon ideas with modders - or - 2. Trying to locate a mod or addon Please don't make new threads for these purposes. :) If you have pictures of your suggestion, please limit them to 3 max. The rules of content posting and all other rules also apply. If you have previously posted an addon request (before this thread was opened), you have a one time invitation to report your old post and crosspost your suggestion to this thread. Before long the old addon request posts will be cleaned up, so get them in while you can!
  7. I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem?
  8. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION LATEST VERSION SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Ability to clone server profiles Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  9. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  10. Destroyer65447

    Immortality bug

    Hello everyone, I'm new to the whole running a dedicated server thing and I have run into an issue that i don't know how to solve. As the title suggests whenever my buddies and I load into the server we notice that we are immortal to an extent. Bullets don't hurt us but explosions and vehicle crashes do. Has anyone run into this before? If you have what did you do to fix it?
  11. Hello I would like to unite players from countries that do not have representation in ARMA 3 to share textures for different mods and the creation of new ones.(SORRY FOR MY ENGLISH)
  12. Hello everyone, I've made a custom mission, using custom mods (from the 506th) and additional addons, along with my own custom faction made through ORBAT. The mission works very well, just some oddball errors. To the point: My friend is able to join the server with ease, no hiccups or errors. Everything operates as normal: Joins the server, chooses a slot, I start the mission up, he downloads the mission file just fine, but then the map's loading screen (tanoa) gets stuck at around 85% of the way. On the map brief, his player even goes to the blue rectangle at that point. Hitting continue, he can still hear everything fine, just as if he were actually in the mission and I can see his name on the player he's chosen. We've tried what seems like everything at this point and I'm at a loss: - Deleted all MPMissionCache (on both of ours) - Made sure his mods works in the editor - Made sure we had the exact same mods loaded, AND in order - Applied the "fix", done correctly as done in the video, found in this video where an init.sqf is applied in the mission file and exported to the MPMissions folder, and I load THAT mission in: https://www.youtube.com/watch?v=3Y4JuvoT1Gs - Restarted several times Note that when in the editor and loading this mission, or saving it for the first time in the particular editor session, I get this error: []: 'bin\config.bin/CfgPatches/tiad_506th_Light_Laser_switch/' not an array Also note that when loading the mission on the server we (both) get this error: No entry 'bin\config.bin/CfgWeapons.506th_atrophine'. Mods loaded are as follows (in this order): - 506th IR - Community Based Addons v3.15.1 - 506th IR - Advanced Combat Environment 3.13.2 - 506th IR - Mod Pack 3.3.8 - 506th IR - CUP Terrains - Core - 506th IR - CUP Terrains - Maps - 506th IR - RHS: Armed Forces of the Russian Federation - 506th IR - RHS: GREF - 506th IR - RHS: Serbian Armed Forces - 506th IR - RHS: United States Forces - 506th IR - Task Force Radio (TFAR) v1.0.325 - CBA_A3 - C2 - Command & Control - ALiVE - Ares - Achilles - NIArms All in One - L3-GPNVG18 Panoramic Night Vision - MLO All-in-One Collection - UnderSiege Patches & Insignias Link to download the .rpt file: - .RPT FILE How can I fix this? What am I missing here? I've spent a lot of time making the mission (too much to admit, especially since it was my first ever real attempt at making a polished mission)
  13. Hello everyone! I'm trying to find some mod in the Internet and I have no idea where I can search it. https://imgur.com/VJkrqcz Int that piture you can see a "CODE:1111" sign. Laser icon near it shows us if the laser with the ame code is switched on. Please, help me if you know that mod! Thank you, gerFid
  14. Hi All, I have a new PC and am in the process of installing mods. After I subscribed to a Mod in Steam, I see duplicate downloads in the launcher which has never happened before? Please take a look at the image for reference. https://imgur.com/sgtnekF Cheers
  15. Greetings Arma3 fellows, As the Parachute regiment mod as been released, I have resume and started working on other mods (not on GM). I will re-purpose this thread to display advancement on these different projects. ------------------------------------------------------------------------ This post as been edited and original material related to parachute regiment development removed Please check the last post of this thread to get the last updates! Cheers GFt
  16. I'm testing an addon that adds things to a campaign I'm working on. At the moment the config.cpp file only adds one character to the editor and one vest. It looks like this: I have everything in its current state in a folder labeled "@Test_Mod" and inside is an addons folder and within that is the pbo titled "Test Mod.pbo". The mod shows up in the launcher and when I open the game it shows up in the bottom left corner of the main menu, but neither the custom unit nor the vest show up in-game. I'm still very new to making configs, so it's incredibly likely that I missed something, but what would it be?
  17. Tales From Nowhere is a compilation of experimental missions for the Ravage Mod, showcasing fun or interesting ideas, concepts or game modes for singleplayer and multiplayer. Those missions will usually require 3rd party addons, or make use of various script techniques to achieve better immersion and explore what can be done with the tools provided by the Ravage Mod. Feel free to use or adapt any of the TFN missions or any part of it, as long as you give credits. All episodes of Tales From Nowhere are released under the Arma Public Licence If you enjoy the weird stuff I do with my spare time, want to support me, or simply buy me a coffee - good news! I have a donation thing :
  18. hello every one i bought a new arma 3 game server and i want to put my mods on the server parameter so can you help me please which on is -mod and -serverMod I put me question and mods too here : https://steamcommunity.com/app/107410/discussions/13/2273701484006148839/ this is my mods i want to know which one is server side and Client side ace Steam http://steamcommunity.com/sharedfiles/filedetails/?id=463939057 ACE Compat - RHS Armed Forces of the Russian FederationSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=773131200 ACE Compat - RHS United States Armed ForcesSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=773125288 ACE Compat - RHS: GREFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=884966711 ACEXSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=708250744 Advanced Sling LoadingSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=615007497 Advanced TowingSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=639837898 ArmaZeusCacheSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=1908099028 BloodLustSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=667953829 CBA_A3Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - CoreSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - MapsSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Enhanced MovementSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=333310405 F-16 Fighting FalconSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=366423278 FIR AWS(AirWeaponSystem)Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=366425329 GRAD TrenchesSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=1224892496 iFatigue: No sway and staminaSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=1242734278 MBG Buildings Killhouses (Arma3 Remaster)Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=962938144 MCC Sandbox 4 - Mission Making The Easy WaySteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=338988835 Project OPFORSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=735566597 RHSAFRFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSGREFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSUSAFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=843577117 ShackTac User InterfaceSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=498740884 Sunday Revive[UAF]Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=2099311141 SuppressSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=825174634 task_force_radioSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=620019431
  19. is it possible to make an Addon to hide parts of the vanilla vests, for example, hiding the shoulder armor on the carrier GL rig?
  20. Hey Guys, So im trying to setup a dedicated server also to play on with my group. I use Ubuntu server and get the following problem when i load the mission: Even tho the mods are loaded: I made all files small letters already (removed capitals) and this is my startup line: ./arma3server -mod="mods\@cba_a3;mods\@cupterrainscore;mods\@cupterrainscwa;mods\@cupterrainsmaps;mods\@lingordingorisland;mods\@rhsafrf;mods\@rhsgref;mods\@rhssaf;mods\@rhsusaf;mods\@task_force_radio;" -port=2302 -name="FisherServer" -config="server.cfg" The folders contain the PBO files that are in the error, I tried to fix it for 5 hours already :/ Anyone have an idea where this is going wrong?
  21. Frosty Tool Suite Apparently, modding Frostbite games isn't too complicated after all. Mass Effect: Andromeda & Dragon Age: Inquisition pages at Nexus Mods. Take a look at this Mod Manager Tutorial and Recommended Mods, albeit for Andromeda but it applies for other Frostbite games as well.
  22. I tried to reinstall Arma 3 and the game asks to do a 173 GB update and, when it ends, it is canceled and starts all over again, my hd has enough space and my computer has the correct settings, because I was playing and I already have 930 hours of play. I deleted the download cache and nothing, I can't install arma 3. I analyzed my antivirus and disabled it when installing and updating. I checked the local files I checked the disk for errors, which are new and Arma 3 was installed and noticed the download folder, I cleaned the download data, restarted the PC and Steam and reinstalled windos and nothing, tried to install it again and now ARMA 3 ALREADY ASKS FOR A 337.8 GB UPDATE, ALREADY CHECK THE FILES, REPLACE THE INSTALLATION FOLDER, CHECK THE DISK ERRORS, THE CLEANED DOWNLOADS, THE CLEANED DOWNLOADS, THE ANTIVIRUS IS CONFIGURED, I HAVE ALL, AND THE GAME CONTINUES TO REQUEST AN UPDATE ON THIS SIZE BEFORE ORDERING 173 GB AND NOW PASSING TO 337.8 GB HELP ME NOT KNOW WHAT TO DO. I am having a PBO error on the servers I try to log into as well. this error log appeared: Registro de Exceção do Arma 3 Launcher ============================= O Arma 3 Launcher encontrou um erro inesperado descrito abaixo. Desculpe pela inconveniência. Por favor, reporte isso no Arma 3 Feedback Tracker (http://feedback.arma3.com). Graças a você, podemos corrigir o problema mais rapidamente! ---------------------------- Informações do sistema -------------------- -------- Data: 2020-05-05 08:46:50 / 2020-05-05 05:46:50 -03 Dir atual: 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 AppData dir : 😄 \ Users \ karli \ AppData \ Local Linha de comando: "D: \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe" Versão: Versão do CLR: 4.0.30319.42000 Versão do sistema operacional: 10.0.18363.0 Microsoft Windows NT 10.0.18363.0) SO de 64 bits: Verdadeiro processo de 64 bits: Falso Dir pessoal: 😄 \ Usuários \ karli \ OneDrive \ Documentos Cultura: pt-BR Cultura da interface do usuário: pt-BR Cultura da interface do usuário: pt-BR Ponto de log: exceção não tratada ---------------------------- Exceção --------------------- ------- System.InvalidOperationException: Coleção foi modificada; talvez uma operação de enumeração não seja executada. em System.ThrowHelper.ThrowInvalidOperationException (recurso ExceptionResource) em System.Collections.Generic.List`1.Enumerator.MoveNextRare () em System.Collections.Generic.List`1.Enumerator.MoveNext () em System.Linq.Enumerable.FirstOrDefault [TSource] (origem IEnumerable`1, predicado Func2) em Launcher.Extensions.ViewModels.ExtensionManagementViewModel.GetDownloadProgress (ExtensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProgressStatus (ExtensionInfo extensionInfo) EM Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProperties (extensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel. <> c__DisplayClass43. <ExtensionInfoOnPropertyChanged> b__42 () em System.Windows.Threading.DispatcherOperation.InvokeDelegateCore () EM System.Windows. Threading.DispatcherOperation.InvokeImpl () --- Fim do rastreamento de pilha local anterior, onde uma exceção é gerada --- em System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (tarefa de tarefa) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess (Tarefa de tarefa) em System.Windows.Threading.DispatcherOperation.Wait (TimeSpan timeout) em System.Windows.Threading.Dispatcher.InvokeImpl (operação DispatcherOperation, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows.Threading.Dispatcher.Invoke (retorno de chamada de ação, prioridade DispatcherPriority, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows. Dispatcher.Invoke (callback ação) em Utils.Threading.DispatcherContext.Invoke (ação a) em Utils.Presentation.Execute.OnUIThread (ação ação) em Launcher.Extensions.ViewModels.ExtensionViewModel.ExtensionInfoOnPropertyChanged (Object sender, PropertyChangedEventArgs e) em Sistema .ComponentModel.PropertyChangedEventHandler.Invoke (Remetente do objeto, PropertyChangedEventArgs e) em SharedResources.ObservableObject.NotifyPropertyChanged (String propertyName) em SharedResources.ObservableObject.SetValue [T] (campo e valor, valor T, String propertyName) em Launcher.Extensions.Models.ExtensionInfo.set_IsBusy (valor booleano) em Launcher.Extensions.Models. ExtensionInfo.RemoveToken (CommandToken) em Launcher.Extensions.SteamExtensionStorage.InnerSyncHelper. <SynchronizeModAsync> d__af.MoveNext () --- Fim do rastreamento de classe do local anterior em uma instância gerada --- em System.Runtime.CompilerServices. TaskAwaiter.ThrowForNonSuccess (Task task) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (tarefa Task) em Launcher.Extensions.SteamExtensionStorage. <> c__DisplayClass86. <<SteamDownloadManagerOnUgcDownloadComplete> b__85> d__88.MoveNext () --- Fim da pesquisa de local do local anterior em uma instância gerada --- em System.Runtime.CompilerServices.AsyncMethodBuilder. <> c. <ThrowAsync> b__6_1 (estado do objeto) em System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (estado do objeto) em System.Threading.ExecutionContext.RunInternal (ExecutionContext ExecutionContext, ContextCallback callback, System.Threadding). ExecutionContext.Run (ExecutionContext ExecutionContext, retorno de chamada ContextCallback, Estado do objeto, Boolean preserveSyncCtx) em System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () em System.Threading.ThreadPoolWorkQueue.Dispatch () em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () ---------------------------- Módulos e montagens ------------------- --------- - mscorlib, Versão =, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.NET \ Framework \ v4.0.30319 \ mscorlib.dll - arma3launcher, versão =, cultura = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe - log4net, Versão =, Cultura = neutra, PublicKeyToken = 669e0ddf0bb1aa2a; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ log4net.dll - Sistema, versão =, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System \ v4.0_4.0.0.0__b77a5c561934e089 \ System.dll - System.Configuration, versão =, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Configuration \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Configuration.dll - System.Core, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Core \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Core.dll - System.Xml, versão =, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.dll - SharedResources, versão =, Culture = neutral, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SharedResources.dll - PresentationFramework, versão =, Culture = neutral, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.dll - WindowsBase, versão =, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ WindowsBase \ v4.0_4.0.0.0__31bf3856ad364e35 \ WindowsBase.dll - PresentationCore, versão =, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ PresentationCore \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationCore.dll - System.Xaml, versão =, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xaml.dll - Utils, versão =, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Utils.dll - UIAutomationTypes, Versão =, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationTypes \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationTypes.dll - UIAutomationProvider, versão =, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationProvider \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationProvider.dll - mscorlib.resources, versão =, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ mscorlib.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ mscorlib.resources.dll - arma3launcher.resources, versão =, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ arma3launcher.resources.dll - SharedResources.resources, versão =, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - SharedResources.resources, versão =, Culture = en-US, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - PresentationFramework.resources, versão =, Cultura = pt-BR, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationFramework.resources.dll - System.Xaml.resources, versão =, Culture = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Xaml.resources.dll - Microsoft.GeneratedCode, versão =, Cultura = neutra , PublicKeyToken = null; (montagem dinâmica) - System.Runtime.Serialization, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Runtime.Serialization.dll - System.Xml.Linq, versão =, Cultura = neutro , PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml.Linq \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.Linq.dll - SMDiagnostics, versão =, Culture = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ SMDiagnostics \ v4.0_4.0.0.0__b77a5c561934e089 \ SMDiagnostics.dll - PresentationFramework-SystemXml, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXml \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXml.dll - System.ServiceModel, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel \ v4.0_4.0.0.0__b77a5c561934e089 \ System.ServiceModel.dll - PresentationFramework-SystemCore, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemCore \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, versão =, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.Aero2 \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.Aero2.dll - System.ServiceModel.Internals, versão =, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel.Internals \ v4.0_4.0.0.0__31bf3856ad364e35 \ System.ServiceModel.Internals.dll - System.Drawing, versão =, Culture = neutra, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Drawing \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Drawing.dll - PresentationCore.resources, versão =, Culture = pt-BR, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationCore.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationCore.resources.dll - PresentationFramework-SystemXmlLinq, versão =, Cultura = neutra, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXmlLinq \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXmlLinq.dll - SteamLayerWrap, versão =, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SteamLayerWrap.dll - Newtonsoft.Json, versão =, Cultura = neutra, PublicKeyToken = 30ad4fe6b2a6aeed; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Newtonsoft.Json.dll - System.RunTime.Serialization.resources, versão =, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Runtime.Serialization.resources.dll - System.Web, versão = , Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Web \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Web.dll - System.Management, versão =, Culture = neutro, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Management \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Management.dll - System.Numerics, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Numerics \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Numerics.dll - System.Data, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Data \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Data.dll - PresentationFramework-SystemData, versão =, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemData \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemData.dll - System.resources, versão =, Culture = pt-BR, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.resources.dll - System.Runtime.Caching, versão =, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Caching \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Runtime.Caching.dll ---------------------------- Resolução da montagem -------------------- -------- Resolvendo SharedResources.resources, Versão =, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, Versão =, Culture = en-US, PublicKeyToken = nulo em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.resources, versão =, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, versão =, Culture = en-US, PublicKeyToken = null em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.XmlSerializers, versão =, Culture = neutral, PublicKeyToken = null solicitado por: desconhecido não resolvido Resolvendo SharedResources.XmlSerializers solicitado por: desconhecido não resolvido
  23. Hello all, I have been having this problem on and off throughout my time playing vanilla and modded ARMA in the two game-modes that I predominantly play (I&A and Zeus). However, after ARMA shifted to the x64 platform I stopped having random CTDs when playing vanilla but the problem for modded gameplay still exists - noticeably, the problem ONLY ever arises when I am in an air vehicle. I could be on the server for 3 hrs as infantry, in a ground vehicle and I will experience no issues whatsoever in my modded server (or any public server for that matter), but If I spend anywhere between 10 - 30 minutes in a Ghosthawk/Kajman/A64D/Mi8/Blackfish/Y32 (basically any vanilla or modded helicopter or VTOL) I will CTD. The error I get on the server is the generic Steam Authenticaton Failure. This problem is a sort of carry-over from my previous thread 3 months ago with the only difference been that it a different gamemode (Antistasi 1.8.0) been played on a dedicated server at home (the server is hosted on a different PC) and I am the only client affected. None of my friends have experienced this issue on the server as they primarily don't fly any air vehicles but as I occasionally do provide transport/CAS, I am always subjected to this issue. -------------------SYSTEM SPECS---------------------------------- Win10 i7-8700K CPU 16GB RAM (x2 8Gb @ 2133) 1080Ti Graphics card ---------------Arma 3 Steam Startup Parameters---------------- -malloc=system -----------------------MODS----------------------------------------- CBA_A3 RHSUSAF RHSAFREF RHSGREF ShackTac User Interface Taskforce Arrowhead Radio (beta) Blastcore - Phoenix Unofficial Phoenix Upload JSRS Soundmod JSRS Soundmod - AFREF Soundpack JSRS Soundmod - GREF Soundpack JSRS Soundmod - USAF Soundpack JSRS Soundmod - Reloading Sounds ------------------------Attached RPT(s)--------------------- https://justpaste.it/50t4x https://justpaste.it/3zngh https://justpaste.it/6vrs1 https://justpaste.it/4pdtg ------------------------------------------------------------------------ It has to be said that while the issue mentioned in the previous thread was resolved by removing the JSRS mod, I wanted to check if the RPT files show any errors related to that mod that could be triggering the CTD this time around -or- if there is any clue as to what might be causing this issue altogether. It is also worth nothing that when we first started playing, the server mods only consisted from CBA_A3 to Taskforce Radio (the last 2 mods were added 2 weeks ago) and I did not experience any CTDs when playing with those original mods; that said during that initial period I was not in the cockpit long enough to trigger the CTD as it usually takes AT LEAST ~ 10-15 minutes before I get struck by one. Anyhelp or insight would greatly be appreciated. Thanks again.
  24. So, i'm having this issue where my mission won't load, it will load up the slot selection screen but after it is loaded, it will show the "splash" screen that shows the onLoadImage and just before the map, it will throw us back to the Slot selection screen. This mission is not much more complex than what me and a friend of mine usually do. The mission is a little bit complex but not efficiently scripted, so i thought "scripts are the issue here" but no, turns out scripts work fine, tested the mission on my computer running as a server and it worked fine, no error whatsoever, me and my friend tried playing it with no issues, but when we tried it on a small dedicated server we rented, it didn't work, so i took a look at the .rpt files, well i found that there's something i've never faced before: 20:54:59 Client: Nonnetwork object d8640140. 20:54:59 Client: Nonnetwork object d865e0c0. 20:54:59 Client: Nonnetwork object d8684180. 20:54:59 Client: Nonnetwork object d86ba140. It keeps repeating after each reset and from an extensive search on the forums, i've found absolutely nothing that helps me so far: Removed Zeus and Game Master added the description.ext Have no headless client on the server nor do i call it at any given time Does anyone has an idea as to why this happens? The mods i used: CBA_A3 Ace CUP Terrains - Core Island Panthera RHS USAF RHS AFRF RHS GREF Ace Compat for each one Last month we played a whole campaign on these mods with no issue. Link to the RPT Thanks to anyone who might help.
  25. Description LRG Fundamentals is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission. LRG Fundamentals is designed to be entirely modular, meaning you can use as much or as little as you want. By default, the master switches are set to off so only what you want to use will be used. See the Key features below for further details. LRG Fundamentals has been used by the LRG in one form or another for nearly 3 years. At the turn of 2019 we decided to publish our work and make all our files open source. That means your free to download, edit, change and create your own work, based on what's we've already made. Download Links Version 1.6.4 Released 02/04/20 Key Features AI Spawn LRG Main LRG Channels LRG QS Icons LRG Weather Player Attributes Safe Zones Vehicle Loadouts Equipment Loadouts Vehicle Servicing Medical Facilities Zeus Configuration Functions Library Third party Features More information on available functions and features as well as our functions library, our Wiki is available here. How do I get in touch? If you want to find out more about LRG Fundamentals or about the community itself, the best way to get in touch is to join our Discord Server. Issues/Suggestions/Faction Requests If you come across any issues, have an idea for an improvement or simply want another faction added to the AI Spawn module, please submit your request here. Latest Changes v1.6.4 IMPORTANT CHANGE: We've updated the spawn AI modules in Zeus to use Zeus Enhanced (ZEN) instead of Achilles. This is due to the discontinued support of Achilles announced on their Steam page. Unfortunately this won't be backwards compatible as the work required to maintain 2 separate systems wasn't deemed appropriate due to the work this would require. Any further Zeus Modules we add will likely require this mod so if you wish to use these, please download the mod linked above! As before, this is optional, if you don't use Zeus Enhanced, the modules won't appear in Zeus but the rest of the mod will function as before. AI Change - Zeus Modules now use Zeus Enhanced (ZEN) instead of Achilles Tweak - Garrison Radius Default set to 100m Added - Sniper Team Min & Sniper Team Max Options to Spawn AI Modules Medical Tweaked - MedicalFacility set to global to be more reliable in MP FOBs Added - Ability to respawn on deployed FOBs Weather Fixed - Real Weather Change Times