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Found 228 results

  1. After ArmA 2 and Since 2013 for ArmA 3, we have released for the community many addons bringing the French Army into ArmA : R3F French Weapons Pack with the emblematic french FAMAS, LGI the individual grenade launcher, Missile launcher as M.M.P. ... R3F Units with Uniforms inspired by french "treillis", R3F Objects as DAGR GPS item, We open now a new chapter with R3F VEHICULES. We have decided to complete the release of one vehicle after another instead of beta versions of many. The first one is the P.V.P. , "Petit Véhicule Protégé" : "Small Protected vehicle" a light, general-purpose armoured 4-wheel drive vehicle used by the French Army, made by Panhard." to quote Wikipedia. The second one is the "Griffon" or VBMR 'Vehicule Blindé Multi Role" : "Multi purpose Armor vehicle". With unarmed version and teleoperated M2 12.7 ou Grenade launcher 40mm. It has alos powerful optronic and cooperativ abilities. Since Version 1.2 the R3F MMP is now included : it is a 5th generation missile launcher with "man in the loop" function. A 81mm mortar used in french army forces is added. Version 1.2 : - R3F VBMR heavy armored version and anti-RPG SLAT - R3F PVP : added in virtual arsenal - added R3F MMP version 1.2 (previously in R3F Weapons Pack) - added R3F Mo 81mm (previously in R3F Weapons Pack) Version 1.1 : added : - R3F PVP FN - R3F PVP UN - R3F PVP Gendarmerie - customisation in virtual garage - R3F VBMR - R3F VBMR TOP 12.7 - R3F VBMR LG40mm - FN MAG static fixed : - default open hatch - dampers settings - water passing ability - various details Version 1.0 : - R3F PVP CE : unarmed PVP with 5 places - R3F PVP CE TOP : PVP armed with FN MAG 7.62 Teleoperated Turret - R3F PVP CE TOP COMMANDEMENT : PVP armed with FN MAG 7.62 Teleoperated Turret with radiocommunication analysis system on our R3F OPEX H24 mission. - R3F PVP CE TOP EOD : PVP armed with FN MAG 7.62 Teleoperated Turret with IED detection system on our R3F OPEX H24 mission. It is a 1.0 version witch means that it is complete and fonctionnal vehicle after many MP test by our team. As a 1.0 version it is due to progress and open the way to more content. Our goal is to follow the French army "Programme SCORPION". So en Avant ! DOWNLOAD here : 122 Mo http://forum.team-r3f.org/downloads https://steamcommunity.com/sharedfiles/filedetails/?id=2020968835 INSTALLATION: Same as always, unzip and use modfolder. Read the guide: http://forums.bistudio.com/Beginners-guide-How-do-i-install-mods-addons REQUIREMENTS: -Arma 3 STABLE BRANCH USING IT: A Documentation (PDF) is provided, with classnames
  2. Hi, as the title i offering you help/assist to setup a3 Exile server or any other server mod. I can start up my own servers so you can join and check if you like it. Or you want your own customize? PM if u are interested! ☺️
  3. Hey there, so, I was trying to install a few serverside mods on my server. For that, I have to enter the mod key in the startup parameters, in this format: @mod1; @mod2; ... But, I don´t know, what keys to enter. Some keys are the Mod names, some the folder names, some are on the website of the mod. But how do I get the keys for mods where the key is displayed nowhere? I would need the keys for: Everything in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 https://steamcommunity.com/sharedfiles/filedetails/?id=1625724231 https://steamcommunity.com/sharedfiles/filedetails/?id=366425329 https://steamcommunity.com/sharedfiles/filedetails/?id=643530417 https://steamcommunity.com/sharedfiles/filedetails/?id=2001817183 If you could give me the keys or whatever, that would be very helpfull. Thanks 🙂
  4. So recently I downloaded this mod, https://steamcommunity.com/workshop/filedetails/?id=1535201261, and ever since I've been encountering this error when saving the game:[]:'bin\config.bin/CfgPatches/Unlocked_Uniform\'not an array So I said to myself I'll just get rid of this mod, but when I do it says that the addon Unlocked Uniform is missing, which is weird as I never used the Bulgarian army mod on my main, but it still says I require a weird addon. I reinstall the mod and everything works fine for a day then I play the game this morning to realize that upon playing an editor mission the aforementioned error pops up, reloads the game and changes some small things like it removes a couple of placed civilians and randomizes faces for characters. I don't really have a lot of experience with Arma 3, especially not the coding part, so could anybody tell me what is causing this please? It's made the game unplayable for me.
  5. Grifo-ZxPE

    How to delete mods?

    Hello, I am a beginner on Arma 3. When I am on the launcher, the game automatically downloads mods, and there is a lot of them. Because I want to learn this mil-sim, I would like to start playing without any mods that I don't know. If there are mods that I really need, I will load them. The question is in the title. How to delete all the mods in order to start from scratch?
  6. Anyone have a cargo ship good mod? I found several but in some you cannot walk on them, others do not have interiors and many more problems.
  7. Lauta678

    ARMA 3 Addon Request Thread

    hi guys, anyone have this mod? I have wanted to install it for a long time but armaholic closed
  8. Hi I'm looking for someone to help me make a kickass mission for my squad I have mild mental problems memory Loss ect but I'm perfectly normal I need someone with patience but I want to make something special for my friends how have been there for me for a long time please please please teach me your ways :p
  9. Hello everyone! This is my first post haha! I would like to know if it is possible to remove .pbo that I don't use in mods. For exemple, I'm not using the vehicles in RHS. I just want to keep the weapons for the mod Tier One weapons that's using them. Unfortunately, the mod didn't work anymore. Maybe I remove too much XD? Idk if I am very clear, tell me if you need more details. Sorry for my English too xD Thank you for your time!
  10. So, in essence, when I run a Zeus op with my friends, I have the option of aborting, or saving the game and loading it at a later date. Any time that I load a previously saved game, everything is where we last left off, which is normal, but as soon as I enter Zeus, a lot of my System functions disappear, we lose a vast majority of our MCC and Ace items, and Zeus becomes effectively useless. The only way I can get around this is to remember what we did and recreate it in the 3D Editor before we return for the next game, which is tedious and annoying. I'm not really sure how to get around this and I don't want to make all of my players update their modlists, so if someone can help me work around this without removing or adding mods, I'd be grateful
  11. So recently I downloaded this mod, https://steamcommunity.com/workshop/filedetails/?id=1535201261, and ever since I've been encountering this error when saving the game:[]:'bin\config.bin/CfgPatches/Unlocked_Uniform\'not an array So I said to myself I'll just get rid of this mod, but when I do it says that the addon Unlocked Uniform is missing, which is weird as I never used the Bulgarian army mod on my main, but it still says I require a weird addon. I reinstall the mod and everything works fine for a day then I play the game this morning to realize that upon playing an editor mission the aforementioned error pops up, reloads the game and changes some small things like it removes a couple of placed civilians and randomizes faces for characters. I don't really have a lot of experience with Arma 3, especially not the coding part, so could anybody tell me what is causing this please? It's made the game unplayable for me.
  12. Hey, I recently watched the Seal Team series. At the end of Season 2, Episode 21, they were evacuated by helicopter. But not normal. they were hanging on a rope. Have a look at it from minute 2:05: https://youtu.be/Sq6iQxhXtkQ is something like that in Arma too? In vanilla or with mods? Because that would be epic!
  13. Hello! Usually I'm not finding help on forums, but this time I just don't know what to do. I'm playing Arma on mods like Immersed weather snow effects , and another with snow , but i have problem because always when I'm saving , leaving game and try to play again on the save ,the menu of mod doesn't show , so i can't change weather options and turn on snow. I really need help because I'm playing with friends on zeus and the snow effects really add a lot of fun to the game . Sorry for bad english but I'm from Poland 😁
  14. Currently, the max render distance of a weapon-mounted IR laser is 1.7km on max settings all around. Any further and the laser disappears. So I was wondering if there is a mod out there that I haven't been able to find or a script that exists to increase said render distance. Is there an engine limitation or something or what the case here The whole reason I'm asking is because as an arma pilot it would be really easy for me to just ask for a weapon-mounted laser or laso to acquire the target and also add one of these lasers to the aircraft to spot targets for friendlies on the ground with a IR laser. Any insight would be greatly appreciated thanks! TSTRONGSHARK
  15. Hi, I was busy making a mission the past few days and I used the Ares zeus tools mod, but this morning I did not see it on the launcher or the steam webpage. Is it possible that this mod was removed from steam and if so, is there a way I can recover my mission? Thank you
  16. I'm using a TCAdmin panel to manage my server. I've installed my mod list, and have loaded up a modded mission. Took me long enough to get all that right. But now I have a slight issue. The "required mods" page lists no required mods. I can keep our mod list loaded and join it manually, but I'd like to make it so that it ells you what you are missing and forces you to sync up mods to join.
  17. I have a pretty basic mod list I installed on a TCAdmin panel. It downloaded and installed the mods just fine. Then I installed my custom scenario and went into the server. When I loaded, it showed me the slot selection screen, with no slots loaded in. It also repeatedly crashes, giving me the reason that an item no longer exists. I've gone through to delete 3 separate items over this, and keep coming back to the same error about a new item. I looked at a couple things, my command line has some of the mods in it twice, as well as CBA at the very end, as opposed to the beginning. Here's the mod list if it helps: https://steamcommunity.com/sharedfiles/filedetails/?id=2378758937 Here's my RPT as it seems that's important: Arma 3 Jets | jets | true | true | GAME DIR | ca8d2b15096709f721442f1bd8daaf340efe3c7a | 4dedcd93 | jets 10:53:13 Arma 3 Apex | expansion | true | true | GAME DIR | ba42c2077a3ccc61ad9da08b0520dcdd3bf836e1 | a9ced3d9 | expansion 10:53:13 Arma 3 Marksmen | mark | true | true | GAME DIR | f4f2299213d3fbac83f93a40f3a9189981d3b4d4 | bdd1f9cf | mark 10:53:13 Arma 3 Helicopters | heli | true | true | GAME DIR | a864c4890a0a81805ec227cad1f26be1773aa0a8 | da5627a1 | heli 10:53:13 Arma 3 Karts | kart | true | true | GAME DIR | dda4727989bdfbf55ca28fe990bcf47d86ace303 | 3e52333 | kart 10:53:13 Arma 3 Zeus | curator | true | true | GAME DIR | d6bd1f0f8278a7e1c60de7d92c098cf210834cf3 | 2c4264c1 | curator 10:53:13 Arma 3 | A3 | true | true | NOT FOUND | | | 10:53:13 ========================================================================================================================================================================================================== 10:53:13 InitSound ... 10:53:13 InitSound - complete 10:53:13 PhysX3 SDK Init started ... 10:53:13 PhysX3 SDK Init ended. 10:53:14 core\skyobject\skyobject.p3d: No geometry and no visual shape 10:53:14 a3\data_f\krater.p3d: No geometry and no visual shape 10:53:14 a3\data_f\koule.p3d: No geometry and no visual shape 10:53:15 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 10:53:15 Loading movesType CfgGesturesMale 10:53:15 Creating action map cache 10:53:15 MovesType CfgGesturesMale load time 51 ms 10:53:15 Loading movesType CfgMovesMaleSdr 10:53:15 Reading cached action map data 10:53:16 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 10:53:16 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 0)! MoveName: hubspectator_stand 10:53:16 MovesType CfgMovesMaleSdr load time 1312 ms 10:53:16 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape 10:53:17 Initializing Steam server - Game Port: 2372, Steam Query Port: 2373 10:53:17 Steam AppId from steam_appid.txt: 107410 10:53:17 Connected to Steam servers Oh, and here's the exact error that was booting it down: 10:28:32 mpmissions\__cur_mp.Malden\mission.sqm/Mission/Entities/Item7.type: Vehicle class CUP_vojenska_palanda no longer exists When I deleted that item, it would continue with things like this: 12:18:05 mpmissions\__cur_mp.Malden\mission.sqm/Mission/Entities/Item7.type: Vehicle class ACE_medicalSupplyCrate_advanced no longer exists I really just don't know where to begin with fixing it to read the mods
  18. Hello all! Now I have a tiny bit of a problem, after playing a primarily Zeus run mission with a friend, using about 16 mods, RHS, Project OPFOR, CUP, MCC and CBA_A3 to name some of them. After playing for a long while we decided to take a break, so I press escape, Save and Exit, and we quit the game, upon returning to the said game, I simply clicked on the mission, pressed Resume, loaded in the lobby, people pick their roles, and we load the game. After loading in I access Zeus to find out I can use ONLY the units that I've used in the previous session. For example, I could only use RHS Russian Cars, Soldiers, and APCs because that's all we used, but not tanks, helicopters, planes, they completely disappeared from the Zeus "Create" menu altogether! After a while I tested it out in a singleplayer scenario, if I resume a mission only the vanilla units and the units I used in the last mission are accessible to me, if I use AKs all units with AKs can be used if they are in the same tab under OPFOR for example, but that's it, everything else just disappears! Can somebody please help me this has to be the most annoying problem I've run into so far. There doesn't seem to be an obvious fix for it!
  19. So, I love that BI included the P90 in Arma 3 bases game, but I was wondering if there would be any mod teams that could bring the AR-7 to the game? It's a perfect weapon for pilots and crewman as it takes up VERY little space in a backpack (and being 22LR the mags are tiny and light). Obviously 22LR isn't very useful against CSAT armor and even most armor, so potentially increasing the caliber up to 9mm for effective sake.
  20. TL;DR - I installed the Antistasi Mod and need help editing in some weapons. I have recently subbed to this mod on steam and I want to play online with a few friends. At the beginning of the game you get access to the Virtual Arsenal to gear up your team. I want to add some weapons and gear to the arsenal but I am unsure how to do it without breaking the mod. Basically, I am starting from scratch I have watched Gunter's tutorial on editing mods through the eden editor. But I was unable to get the MP version of my mod to work I pasted the unpacked folder into the missions folder that eden editor accesses, I could find the SP version of the mod ( I added that separately alongside the multiplayer mod folder) but I am unable to find the MP one so I have given up on that option. I have used PBO manager to unpack the mod folder and I have access to the scripts and files for the scenario. Could I edit the arsenal directly from here or do I have to use the editor honestly any advice could be helpful at this point lol.
  21. I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem?
  22. i've got many mods and i have not launched the game in a while but now this comes up, haven't seen it before until i recently started trying to play this is the error message then crashes the game. "File maf_script\config.cpp, line 36:/CfgVehicles/:Missing '}' " i tried changing some things looking into where it might be but doesn't work. what is the thing to do?
  23. 5th Special Forces Group Semi Realism Unit 5th Special Forces Group AKA 5th SFG is a Milsim unit for Arma 3. Our unit is modeled after the real life counter part with certain adapted for gameplay. Ranking structure at 5th SFG is set up on a battalion level with attachments from 160th SOAR(A) and 75th FS. 5th SFG is composed of a group of like minded individuals with some that have served in the US Army and USAF. We try our best to emulate special forces operations with combined arms elements. Here at 5th SFG, we maintain a fun but professional attitude when it comes to unit events be it trainings or OPs. We are laidback and semi-realistic in terms of Arma 3 units. At 5th SFG, we practice radio etiquettes, squad tactics, room clearing, and many more. Our OPs are based on HVT eliminations/rescues, checkpoints, reconnaissance, asymmetric warfare, airborne and air assault operations, and many more. Our trainings are revolved around squad movements/tactics as well as procedures for air transportation, and CAS strikes. 5th SFG is supported by 160th SOAR(A) and 75th Fighter Squadron elements to provide transportation and CAS. Training Times: Fridays, weekly at 2200 Eastern Time Operation Times: Mondays and Saturdays, weekly at 2200 Eastern Time Discord: https://discord.gg/kkWRxH9 TeamSpeak: 149.56.17.141:10043 Signed, MAJ E. Huang
  24. Destroyer65447

    Immortality bug

    Hello everyone, I'm new to the whole running a dedicated server thing and I have run into an issue that i don't know how to solve. As the title suggests whenever my buddies and I load into the server we notice that we are immortal to an extent. Bullets don't hurt us but explosions and vehicle crashes do. Has anyone run into this before? If you have what did you do to fix it?
  25. Hello I would like to unite players from countries that do not have representation in ARMA 3 to share textures for different mods and the creation of new ones.(SORRY FOR MY ENGLISH)
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