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Showing results for tags 'Maps'.
Found 34 results
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Heya guys whenever I try to generate the terrain this error keeps popping up, and I have no idea what to do ? my Map legend is in the same file as my layers.cfg http://prntscr.com/gnuyr0
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Hey guys, I was wondering if some one could supply me a link or make me a empty terrain and files which I can edit in bulldozer, ive tried many times to make my own but I have no luck, as there are always errors or no textures even though I follow tutorials step by step... thank you and sorry about this post
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Version 1.1 Download : http://addons.ofcra.org/cirav/@Kidal-v11.7z ------------------------------------- Map size : 60km x 60km Serverkey inclued Google map Requirements: -Community Upgrade Project - Terrains Core Description : Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region. Spécial thanks: -Mikero for his tools -Liv2Die for RSPN Cave Systems Known Issues : -Edit texture mod RSPN Cave -Improve the land on roads -Add details in the city Changlog 1.1 : -add electric pole, floor lamp, garbages and other objects -add vegetation in the city -changed all the ground textures and clutters -add the names of certain areas -add new mosque -improvement airfield -cleaning roads Screenshots : http://img15.hostingpics.net/pics/755777kidal01.jpg http://img15.hostingpics.net/pics/425138kidal02.jpg http://img15.hostingpics.net/pics/504679kidal05.jpg http://img15.hostingpics.net/pics/496017kidal06.jpg http://img15.hostingpics.net/pics/216283kidal12.jpg http://img15.hostingpics.net/pics/756536kidal14.jpg
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Thanks Bohemia Interactive! Ok great, thanks a lot for releasing Malden 2035! I am going to update my mods and build a mission file for this map. (Assuming it works with ALiVE and ACE 3) Just a question... Please, please will there be a BI release for a new version for Chernarus?!? Does anyone else want to see a new Chernarus map released for ARMA? Cheers,
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We've created 27 maps that are of the Attack & Defend type on Apex/Altis lanscapes with the RHS mods. There are (2) Red and (2) Blue bases with a neutral base in the center. Each base has vehicle and player respawn points with armories (except the neutral). Each base has a "sector" with attributes set for who captures it. The uniforms and weapons are also loaded and saved (we will create an option to alter weapons once we get some of these questions resolved) On the below list are the areas we need help with. We've searched the internet but most of the answers are 3-5 years old and were having trouble sorting through them to find what we need. Thus, we're reaching out here to hopefully find the help and willing to pay for it. We have a Paypal account or can do something like purchase Amazon gift cards or if you have another way to collect your fee, it's ok with us. We're hoping to find one person that's knowledgeable with Arma scripting/triggers & modules who can answer all the questions as oppose to going through several people for them. If you'd like to get an idea of what our maps look like, there's (2) in the "Map Team" on our TeamSpeak (globalconflictA3.teamspeak3.com) These are the questions we need help with: 1. The KOTH maps all have a "rearm box" and players don't have to open it to rearm, they just click rearm. How can we get this option/script? 2. Currently, if we use any ammo, when we respawn the loadout doesn't replenish, it stays the same as when we died. Is there a script to reload all ammo automatically? Can this be applied to resupply vehicles as well? 3. How to set up the helo and tank "rearm" locations. 4. Each friendly base has a respawn with the possibility that the opposing army can take it. Can we make the respawns unavailable to the side that owned them when thier captured? 5. Currently the "tasks" show the neutral base along with the opposing army bases as "tasks" (all are visible) Can we set it so that the "tasks" start with the neutral base (with the other bases hidden) and then once the neutral base is captured, the next base appears as the next "task" and so on? (we know this is done with the triggers and modules, but can't figure out the exact process to link them) 5. We want to set the maps to play 1 hour each. Is this something that is done in Eden Editor or on a server? 6. We need help creating (3) "End Game" scenarious: a. Blue Team wins b. Red Team wins c. Draw 7. Can we make a setting that should one side take all opposing army bases, along with the neutral base, the game will end before the 1 hour timer ends? 8. How to put maps on a server? (or is this something the server support people could help me with) And lastly, there's a lot of servers out there. What options should we look for in choosing one? We dont want the cheapest, but not the most expensive either. We're anxious about getting these maps on a server soon. Your assistance will truly be appreciated.
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Hello! I been developing some sort of "Survival" gamemode with loot spawns and etc-etc; but I been also kind of been modifying maps and trying to add more maps so that there's variation. The issue I'm having is that my "loot" spawns on "positions" of different buildings - and some of the buildings I don't know how to get the name of (as they are custom or imported) and I need help figuring out the items (buildings) of a map or just a building I see around that I find interesting & fun to use. I need to obtain the classnames & positions for these. Thanks!
- 13 replies
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- Classnames
- Maps
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Hello there! I'm looking for a clear list of which different "texture layers" (or maps) to make for my model and I would like some advise for where to look for tutorials etc. As of now, I know of these types of maps: Diffuse (General color) Opacity (Opacity, greyscale) Bump map (White is "pop-out") Normal map (Something like bumpmap, but different?) Specular map (Shinyness) Glow map (Glow in the dark, used on chemlights?) Reflection map (The how well if reflects other objects) source for this list. When texturing, is it correct that maps I assign to the model in blender, will be carried over to Arma through Object builder? - In that case, I should be able to use general blender-texturing tutorials as reference, right? As of now, this video is the best explanation of realistic texturing in blender, I have found. Any kind of pointing-towards-where-I-can-learn-more is much appreciated! // JustMathew
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Hi there im new around here but i think this is a great opportunity for a map creator. Were a new team creating a mod , we hope to be the next big mod in arma 3 we have no desire for this mod to be any sort of RP mod as we believe there are enough of those out there already (no disrespect to those who have made RP mods its just not our style) Were a good situated team we all get along and have a real passion for this idea, so far our in our team we have : designers, scripters and people who are great with server hosting. We are looking for a map creator /builder , the person needed should be experienced with terrain and building a map from scratch. Contact us if you're interested Steam ID: WaveyTots DonDamage
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I cant really say too much however we are looking for someone who can create a map from the ground up to join our team. If you fit the role then just let me know. :)
- 28 replies
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- custom map
- maps
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