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Hi everyone! I would like to announce in this way some planned additions for the Altis map. Besides small, rather visual, adjustments and improvements like the addition of new detailed models (street benches, phone booths, kiosks, etc.) or the extension of signposts to more crossroads, there will be two larger location additions. Namely, it will be The Stadium and abandoned Ghost Hotel compound. Ghost Hotel compound [21889.8,20975,0.00120354] The Stadium compound [5478.28,15003.3,0.00146103] http://i.imgur.com/8ohlMqW.png (691 kB) We believe that these new locations will enrich the Altis map even more and offer an interesting background for your custom missions and skirmishes. And as a small teaser, here are a few photos from real-world locations that served as inspiration: http://i.imgur.com/H7gF1PZ.jpg (198 kB) http://i.imgur.com/bdABzNO.jpg (137 kB) We're curious to learn what you think about these larger changes - especially since it may affect custom scenarios you have already created in the above locations. We don't intend such large changes beyond this.
kenoxite posted a topic in OFP : MISSION EDITING & SCRIPTINGSQUAD CONTROL (SQCTL) The goal of this tool is to provide mission makers an easy to use, easy to implement, way to control more than one squad or group at once. While this tool allows you to control an unlimited amount of squads (up to the hardcoded max of 63 groups per side) itâ€™s mainly focused on scales from fireteam to platoon size. Anything beyond that can easily become a management nightmare, even with all the tools provided. I wouldnâ€™t suggest going beyond company level, but itâ€™s obviously up to you. Features Manage several groups at once, from fireteam level to company and above Keep track of the health status, current orders and position of all the squads under your control Issue orders to individual squads or to the groups they belong to Transfer units between any of the squads under your control Create new groups and assign squads to existing ones Rename your groups or squads to be easily identifiable The location of enemy squads will be broadcasted among each side Squads will move and follow the player in formation DOWNLOAD v1.0: http://www.mediafire.com/download.php?lu7473dgt6ddc97 Includes the template, a demo mission where you control a platoon and another one where you control several fireteams in a USMC squad (this one requires WW4). Requires USMC Symbols v1.2: - ftp://ftp.ofpr.info/ofpd/unofaddons2/USMCsymbols12.zip - http://www.ofpec.com/addons_depot/index.php?action=details&id=69 Installation Merge the template mission into yours Copy all the files and folders in the template mission (except mission.sqm) to your missionâ€™s directory Edit the SQCTL_settings.sqf file you copied, if appropriate. Advanced: Instructions To put a squad under the player's control you'll have to add it first, using something like this: [<this group>,<nameOfTheSquad>,[<groupItBelongsTo>,<nameOfTheGroup>]] exec "SQCTL\addSq.sqs" So, if you want to add a squad to group number one you'd do something like this: [group this,"",] exec "SQCTL\addSq.sqs" To add a squad to group number two you'd write: [group this,"",] exec "SQCTL\addSq.sqs" etc If you'd like to name the squad you'd do something like this: [group this,"1st SQUAD",] exec "SQCTL\addSq.sqs" And if you'd like to also name the first group you'd do: [group this,"1st SQUAD",[1,"1st PLATOON"]] exec "SQCTL\addSq.sqs" If you don't provide a name the squads and groups will be named automatically ("SQUAD <x>" and "GROUP<x>" respectively). To name groups you only have to provide the name in one of the squads. It doesn't matter if it's the first or the last. To issue an order to a squad or group: Click on the â€œORDERâ€ button to issue orders to the selected squad or group Select the order you want to issue from the combo box. Using the arrow buttons move the map where you want the squad or group to execute the order Click the â€œISSUEâ€ button Expanded instructions: Known Issues Sometimes an error will occur when issuing a follow or any order that requires a formation if the squads or group is already in one. This might occasionally stop the new formation script, forcing the player to repeat the order. This will be fixed in a future version. Notes This version isnâ€™t MP compatible. This feature will be included in a future release. Iâ€™ve considered allowing the queue of several orders per group, but I finally discarded it. The goal of this tool is to provide a simple way to manage several squads at once, through simple orders. For other uses you should probably use something more feature-packed, such as the Command Engine or Drongoâ€™s Toolkit. This tool makes extensive use of the forceMap and mapAnim commands. I always wanted to figure out their potential and decided this was a good project to try them out. While it has the big disadvantage of having to navigate by clicking buttons and not dragging with the mouse it allows me to forget about the headache inducing and easy to break onmapsingleclick. So far I like this, but if you think it's a nuance feel free to say so. Credits vektorboson (OFP script lib) Toadlife (formation_extended.sqs) Snypir (distancepos.sqf) bn880 (sortbubble.sqf) Drongoâ€™s Toolkit and Command Engine for inspiration EXTRA Below it's the OFP Dialog Maker file I used to create this. Take it if you want to edit the appearance of this tool or add or remove features for your own use. Or whatever. DOWNLOAD OFP Dialog Maker save file : http://www.mediafire.com/download.php?dpxlp08347p9b2t
In Porto, everything seemed normal, same for the soldiers there. Just another routine patrol. But this time, it goes horribly wrong and the soldiers find themselves fighting for their lifes. Can you survive? http://www.youtube.com/watch?v=lKVrRQQNDBs Rate, Comment and Subscribe! The mission is avalible on www.armaholic.com and is currently on the front page.