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Found 130 results

  1. Michal VereWolf Čížek

    Presentation of My Heightmap

    Hello, Is it interesting to create this maps? Or Are still satelite maps better? https://skfb.ly/6pG6t https://skfb.ly/6pvrE
  2. Hi i wonder if someone can help i have been following this, when i go to open buldozer and this is the error i get https://gyazo.com/4727f2e83b96d0a5e614f4c0ab535c46
  3. Hi i am starting a new community and we have all put time into doing scrips for our server now i had a thought today and decided that i wanted to make a custom map for our server now i am not sure were to start iv only used x cam to edit other maps and that is it im not sure on how and what i will need to do. I would really appreciate if there is someone who can help or point me in the right direction. If you are a map creator and would like to talk to me to participate in the project or point me in the right direction i have a teamspeak im always in. ts-theukalliance.co.uk Thanks i hope someone can help!
  4. Hello! I cooked up a simple little config mod that reduces haze on all of the vanilla, apex and CUP maps. This is more of a personal tweak as the default settings made me feel like there is a constant fog hanging in front of me. I only reduced the haze as removing it completely made the terrains look bad. The fog still works fine, the shorter view distances also look fine. The only known issue is the fact the sky gradient looks a bit off. By default only Stratis, Altis and VR are enabled. You can enable the reduced haze for other maps by moving/copying pbos from the "optional" folder. For interested, I changed "hazeBaseBeta0" setting in CfgWorlds for each of the maps. DOWNLOAD: http://www.mediafire.com/file/35euuiyfja9ti5i/%40reduced_haze.zip NOTE: Screenshots were done with 6km view and object range. BEFORE: hazeBaseBeta0=7.9999998e-005; AFTER: hazeBaseBeta0=2.9999998e-005; Some more pretty pictures
  5. Hello! I'm currently making a map without an airport, is there any possible way we can do this? I've had two results so far, one of them being with no input in the ILS arrays: it would end up in an airport being placed in a random location (same happens if you have no roads but just that there'll be random roads!), or in a error message of "No ILS assigned" _(if I input one empty value of like, zero) on start-up of the map. I'm gonna add one to my other map, but the one I'm currently making is an unhabitated island and there isn't much of a point for it to have one as it is sort of a small terrain of 2048x4 and the island is very narrow. Anyone have any clue what I could do? Thanks you!
  6. The map: The map: New map created by ViruzDeath and support of the entire BSOC community and members of UNSUNG. Thanks for the help of all and we can finally release a public version but also for testing, so this version is not final and may be changed: vegetation, relief or objects villages sometime during this testing period. Info: Size: 10KM - 10KM Vegetation level: very dense Village's: 5 Military Base: 1 Airfield: 1 River's: Yes, several branches. Images: http://imgur.com/gallery/Wyv38 Addons requeriments: CUP - Core Apex Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=751512203 Changelog ------------ 21/08/2016 - Ver. 0.1: Released! 25/08/2016 - Ver. 0.2: Fixed: Objects that were flying around the map. Fixed: Command in config.cpp Fixed: Positioning of trees Fixed: Road Positioning along the map. Added: "Tent hangar" in Juruna Airbase Added: New commands in config.cpp Removed: useless commands in config.cpp 07/09/2016 - Ver. 0.5: Fixed: Objects that were flying around the map. Fixed: Positioning of trees Added: Alcatraz Village 02/03/2017 - Ver. 0.5.1: Fixed: ACRE ERROR Message. Special thanks to Razorback and Barden from Unsung mod for giving me tips on how to do it!. Consider take a look at our facebook page and website (PT-BR). Thanks a lot!
  7. Greetings I made high resolution Tanoa map for ArmA comunity usage. A final bitmap have resolution 15604x15605 pixels and one pixel represent 0.9843 meters. The final bitmap has been stitched from 250 screenshots. To open the bitmap i recommend use special software which can handle huge images like GIMP or Photoshop. URL: http://server.btkclan.cz/maps/tanoa Enjoy.
  8. Hello guys, my System: I7 2600k @4,0Ghz OC | MSI-P67A-GD65 | 8800GTX Old Gpu i already bought new one! (GTX 770) | Scythe Mugen 4 Tower Kühler | 2x8 GB 1333mhz | SanDisk SSD 128GB | 1000GB Seagate Desktop HDD This is my new System and i got a new SSD, i had arma 3 und my old pc on the HDD its working fine without freezing. Windows 7 and Arma 3 installed on SSD. My Problem is if i go on the map after 2 seconds my game with sound freeze for like 4 seconds, exactly the same if i press escape and go again on the map. What i did for the "Fix" remove dll allcuator, remove performance client, remove Startupparameters, remove all settings like exthreads in the luncher, did not fix it. btw sry for my bad english Video how it looks like: recorded with Fraps and msi Afterburner/rivaTuner: I think its the gpu, and if i look up in the sky my game also freeze. Please help me D: ~Fabian
  9. Navajo Lake State Park - Old West Map Description: Recently I've started creating map for my Wild West sandbox - Old West. Navajo Lake State Park is a namesake of a place in USA, New-Mexico. It's 1024x1024 m. It takes place in the mid 19th century, in a time of Wild West era. Geography: It has a big lake named Navajo. Also has mountains, deserts, semi-arid areas and even a little snow! There will be built little towns, farms, villages and also some of the Native American tribes. Plans: Fix map terrain. Update new sat map to a high-quality one (very boring and not necessary). Change map mask. Add foliage. Add buildings. Release it in 1 or a half of a year. Requirements: Apex DLC CUP Terrains - Core Mattaust Buildings Pack Snapshots: Changelog:
  10. Hey guys, today I want to show you our work on the Tunnel of Broken Society, its a Metro / Stalker theme map made with the Virtual Reality. Its a showcase showing the work made by BRATE. He putted in countless hours into the map and we are very happy to be able to share it with you all. Currently there are quite a lot of things in it already such as - Highway-Tunnels - Subway-Tunnels + a Train-Station - Sewer Ducts - Air Shafts - Maintenance Rooms - Office Rooms - Shelters - Rescue-Tunnels - Ambulance Rooms - Secret Hiding Spots (Small Caves) - Survivor Campsites - Rescue Checkpoints - Secret WeaponDeliverie Trucks - Watchtowers (Built of Scrap) - Big Train-Sidings - Secret Spots - Some Easter Eggs --- Recently added areas --- *Added new Easter Egg *Added new Light System *Added new Subway Areas *Added new Subway-Area *Added Canal-Connection *Highway-Tunnel-Compartment added *Added new Campsites *Added new Watchtowers THERE ARE MORE TO COME! We have more informations and will update frequently there on the steam workshop and the download is there as well. APEX DLC NEEDED STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=839265989 We hope you like it. Enjoy the map.
  11. Hi, we currently working on a new map called Taunus and we want to show you some progress regularly within this thread. The map will be powered by X-Cam of course and we will invest hundreds of hours, during many MP sessions, in order to finish this map ... asap. Please don't ask about any "release date" because we have only recently started ;) So far 4 people are working on this map: MemphisBelle (MIA) Hotzenplotz Chaser Silola Map size is 20480x20480 m Grid size is 4096 cells Cell size is 5 m If you want to see the whole "first Taunus album", then please follow this link: http://imgur.com/a/7Cuud Silola
  12. Hey everyone! After noticing someone ported the South Asia map to A3, I decided to take a similar try at the Seattle map as I quite enjoy it. It mostly worked out, but there were two stand out issues - the ambient cars weren't on the major roads (can figure that out myself most likely), and all the skyscrapers weren't really there, they were big blocks of blue nothing! What I'm talking about So, I figured I would ask here if anyone had this figured out before me. I believe I know why this happens, as the large buildings on this map don't have typical textures like all the others; they're real time reflections, a first for a BI game. I've tried moving the shader files I found into A3's bin.pbo, but that didn't help anything. I've also looked extensively through the TOH pbos and can't find anything useful or related. I really wanna see this map ported, does anyone know or at least have an idea on how to either get the reflections in or just replacing them with normal textures? Huge thanks in advance!
  13. Hi, I currently working on a new map called Tarin Kowt, in Afghanistan and i want to show you some progress regularly within this thread. Several objects i have permission from, will be used in the map. And if you have any thoughts or feedback, please share it right here. Features: - Grid size: 1024x1024 - Terrain size(m): 10240 - Technical Details: - Grid size : 1024 - Cell size : 10 - Terrain size : 10240 - Satellite image : 10240px - +6 Surfaces + Normal Map - Real world location - Dense green zone - Harsh Desert - River Valley - Open Fields Regards :) Pictures: Update 19/12/16 (This area is still alpha) Note: the rocks will change the texture soon by a more in line with the terrain Other area 19/12/16
  14. Capt. Fantastic

    [WIP] UK Maps Pack

    Uk Maps Pack! Firstly welcome and thank you for taking the time to read my post. A few months ago I learnt to make maps for Arma 3. After reaching a stage I felt I would be able to give it a shot, I made several small test maps to have a look at the functionality of Terrain Builder. I have now begun making my first official map for Arma 3, it will be a UK based map, as stated in the topic title. It is based on a small Island called Fair Isle (See Here For Location) I will try to be recreating the Island as accurately as possible, this may be difficult due to the cliffs that surround its cost line & the angle at which the cost lines drastically changes but I will give it my best shot! I will be creating custom buildings for this Island as well, this will increase the immersion and benefit missions scenario. But this will be a secondary aim as I want to get the map created and A3 buildings in as place holders to start. Also every map will have a winter variant so there will be a large variety of maps and seasons. For Details about the map and its towns, airstrips and layout see the image below. Map Screenshots Below is an album I have created that will be continuously updated as I add more locations and features. It currently includes one map location in early development, general screenshots and some building models in early development. http://imgur.com/a/bCsRt The terrain will take priority over the models, the map will hopefully be released for Christmas in working order to allow people to give feed back, any issues found with the map will be fixed by next release in February next year. Please be aware that I am the sole developer on this pack so it will take time to finish but i will be working as fast as possible with the intention of the best quality possible. Please leave any comments that you have here I will try to respond as quickly as possible!
  15. Hi, The extended map info is great for displaying friendly or enemy units. The problem comes with civilians when enemy. Then, this feature displays plenty of civilians objects instead of units/vehicles only. Place some objects like weapons, uniforms on ground. Place empty vehicles. Run any mission and make civilian enemies (run this command): side player setfriend [civilian,0] Now, you can see plenty of purple icons in your map at objects positions. Please, make extended map info for units and manned vehicles only, what the friendship could be, between civilian and side player.
  16. EssacCrown168

    Chenaurus Map

    I suggest to BIS to rebuild this map for these reasons : 1.There is a lot of buildings can't be entered .The 2nd floor shooting position and observation post is very important to urban combat . 2.There is a lot of buildings get bugs when blowed up ,for example invisible wall ,or invisible hill .sometime even hand grenade will make it happen . 3.If you hit some of trees down on downslope of a hill ,they were not fall down to the ground but floating like they are lie down flatland ,And some of trees grows up so high and the tree root is out of dirt . 4.the biggest city Chernogorsk will make most players lag ,especially Sniper ,Marksman and Binoculars .
  17. Lake Chester was an attempt to get a map made for flying and carrier activity into Arma 3. It is a rather large map with 100 x 100 km, but it's mainly sea, some spread out islands and to the northwest a continental landmass. Unfortunately I do not have the time to push this any further and so it sat idle on my harddisk for the better part of 10 months. Which is a bit of a waste, as the map is functional for the purpose of placing a carrier and flying over large amount of empty space :) So it essentially is a test map for flying and not much more. I've had some fun on it with using a plane vs Pookie's SAM pack, though. There's also a small number of buildings that can be bombed... While it would be nice to continue to work on this project, I doubt that I'll have the time. If anyone is interested in pushing Lake Chester further, please let me know. Please do not send me bug reports or feature requests for the terrain, it will stay as is for the time being. Thanks. Armaholic: http://www.armaholic.com/page.php?id=31561 http://www.armaholic.com/page.php?id=31560 PWS: http://withsix.com/p/Arma-3/mods/aQ0jLBK_FkyohicsPj9UaQ/Lake-Chester Here some visuals from the terrain itself: TeTeT [EDIT1: Added PWS link]
  18. At the moment I have a portion of the map showing as part of a dialog that I've created. But, I can't work out how to centre the dialog's map over a position (which I already have stored from an onMapSingleClick command). So, where can I find out how to do this? This is probably the 3rd or 4th post I've started writing with a question on dialogs this arvo, but the first one that I haven't ended up working out for myself.
  19. Hi, I have a group of islands in Global Mapper loaded, and I would like to put them all together. Is there any way to move the contents of a selection to another? (I have also QGis and L3DT Pro if it's necessary) Screenshot: https://gyazo.com/1debefd34c02bc8f2f2fef897d5859d4 (I want to move "Sec 1" inside "Caja") Thank you, Agentep97 :)
  20. Hello evereyone! I googled anything i could think of, there are some similar issues but not really like this. So, i'm working on my first terrain and i exported it for testing the clutter and in the map i noticed something strange http://imgur.com/D89CxRR Then,closely http://imgur.com/NiUtNQt http://imgur.com/AkHxF74 And in Bulldozer http://imgur.com/7fJg4hJ The terrain is 1024x1024 by 10 in ASC format from L3DT. I saw that other users have similar problem but with peninsula terrains, and they solved the problem changing something in the config. How can i solve this? Do i need to go back to the start?
  21. Hello ArmA 3 Community. For the last 4 months i've been working on a terrain called "Finland". It's a fictional terrain based off Finland, the country with the 1000 lakes (and a few more). This is not a release but an inside look at what it will turn into when it's finished. Finland is a winter terrain at the size of 10 x 10 km, all of which is playable. Features: (so far) Custom Trees (A2) 1 Big city 2 Airfields, 1 military and 1 civillian Few military outposts and bases scattered across the map. Couple of small and medium sized villages all across the map. Lots of lakes (It's finland after all) Lots of mountains. A big easter egg (physicly big) https://gyazo.com/0249191e61b5cbf357b78846d2c863d1 https://gyazo.com/c77d388d13640de5ab3ae4631ed67068 https://gyazo.com/198fc7a43c1ca300984df17db51049e6 https://gyazo.com/d1740f7c859a897f70cb0bfeac15b699 https://gyazo.com/2c5da9ef2cc25fa8f37cc3d42e8b3032 https://gyazo.com/5c242f4eed67279c1d6f93cb20512368 https://gyazo.com/c15876b640c9985dbd899d1f6f2d8d66 https://gyazo.com/b3528ce3ce716b86e3e68dffbd7fd934 https://gyazo.com/09493ee068d2d42cca6abd874a57fece https://gyazo.com/40824d0d3f10360ac4542824b584145b Planned Features: 1 more big city Few more villages Complete second airfiled Flatter roads and much more. I am happy for any feedback that i can get, positive or negative :) Thanks for reading //Cookies
  22. Just a QoL suggestion, would it be possible to center on the player when the map is opened, if they know their own position?
  23. As of Dev Branch 1.59.135843 (May 4, 2016), the ground textures do not match the satellite or mid-range textures in some environments on Altis and Stratis. I believe that this is a result of the new lighting. The new appearance of the ground textures is a lighter dead grass color, allowing the US Multicam uniforms to do their job, but as you get farther away it turns the ground back to a dark green color. This makes it very difficult to know if you and your team are concealed or not and also makes enemies easier to spot (which is no fun if they're supposed to be hiding). I'm not sure of any easy solutions to this, as re-painting the entire map texture will take quite some time. Here is a view from close-up: And from far away:
  24. So when I go into the map on Arma, you can shift and click to place a marker, so that when you are off the map you can see the distance and direction your marker is. But my problem is that when I shift and click to place a marker it does the circle loading symbol for the mouse the first time, then the second time I do it, the game closes for no reason. I get no error message, or that it's crashed, and no one else gets this problem but me... :huh: This is really frustrating because when I am going to missions or helping a friend out and I do this, the game closes and I have to start up the game again and go back onto the server which takes several minutes, is there any fix to this?! :unsure:
  25. Mr_Xile

    Map Maker

    So i have been wanting to make a map for some time and have been trying and trying and my terrains look very bad so i have now decided to see is any one i willing to make the base terrain what i mean by that is just the base terrain is no trees no road no buildings etc just the land mass water hills etc i will be paying for this. the map i would like to create is this https://www.google.co.uk/maps/@39.6350129,2.7992858,10.59z i want the land to span 13km by 13km with about 5km water around it if anyone is intrested hit me up a pm thanks Xile