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Found 89 results

  1. Hey, it seems not all startup parameters work on Linux, when I put them on steams set launch options. Is there a way to confirm what launch parameters are working and active? -world=none -nosplash -skipIntro -enableHT -hugepages -noPause -loadMissionToMemory -noLogs https://community.bistudio.com/wiki/Arma_3_Startup_Parameters How do I know they are not working? "skipintro" doesn't do anything
  2. I need help with this error. The mission in my own pc loads perfectly but when I start it on the server I get the slot selection screen and it does not let me do anything and it returns to the screen to select mission. I leave a link where you can see the log of my console: https://pastebin.com/FDuEuFwC Operating system: debian 8, 64 bit
  3. So I have decided to use ARMAIII to story board my game I am developing in UnrealEngine. I am a student for game design at Full Sail. My questions will come randomly, basically I would like to bring people onto my team who have a semi-advanced wisdom of scripting and mission building in ARMAIII. I simply dont know all the INIT functions and scripting. I am an audio engineer, and business systems engineer. I can program linux, so this work with 3d3n editor wont be too difficualt and my questions will be limited to mostly, how to pack certain things, create images, camera sweeps of the map during mission into, you know. The things that make it really interactive and interesting. Yes there is a lot of help on Youtube, those videos are years old and I find most of their help, is not that great. It would be nice to network with some intelligent people who are willing to help with this. If anyone could help, with simple answering a few questions about triggers and playing group assignments. Respawns, I would be greatly appreciated. I plan to make a combat simulator, with military and civilian crisis aspects. Think, Paris, Vegas (MY family was in it.) For military, Seal Team 6, Watch the movie Act of Valor for my inspiration. I plan to make my game cinematic. Which is hard in ARMA. That will have to come in Unreal perhaps. 1-410-709-8637 diveyez@r2nhosting.com I have three clustered servers waiting for usage. You can use this website, or https://msssops.biz has a Discord widget on there and you can reach me directly. If I am in the music channel, please message me because I may not hear you. If you become a full part of the project, you will receive a 5-10% income from what it makes, my game in Unreal is set for a 2020 release date. That is simply because that's when I get my degree, and network with the advertising and marketing staff and alumni at Full Sail. I already have obtained many credits as a Business Information Systems major, and previously, a BoS in Music Business. I write music and produce all my own sounds. I am on beatport, yada,yada. Lets focus on the game, I can make music for it in one hour. Thanks, SolarCataclysm.
  4. SLASS - Seelenlos Arma 3 Server Script short: slass Tested on Ubuntu 16.04 (Xenial) Visit us on TS3: ts3.seelenlos.eu?port=9987 | seelenlos.eu | seelenlos on Steam (c)2017 by seelenlos License: GNU GPLv3 GitHub: SLASS ## General This script will greatly ease the installation and management of three Arma3 servers including mods from the Steam workshop.</br></br>This is not a one-click-get-a-server script. Its usage is simple, but do yourself a favor and read this manual BEFORE you begin. Really. Basic knowledge of the linux command line usage is assumed. ## What it does The seelenlos Arma 3 Server Script - installs three arma3 server instances on Linux - saves precious storage by using symlinks (about the space for one installation is needed) - implements the instances as services in the OS - restarts the servers if they crash - provides diagnostic commands on the running servers - installs Arma3 mods from the workshop - provides a central config file where you can specify an individual mod set for each server - differentiates between mod, servermod, and clientmod - manages the *.bikey files in dependency of the loaded mods for each server instance - provides a central mission repository for all instances - creates meaningful servernames for the server browser depending on the loaded mods - reconfigures the servers upon each restart according to the config files - can be used to update Arma3 and the mods by a single command - provides a simple way to have an almighty admin and a maintance user, who can update/install mods, and add missions, but not fumble around in the important scripts ## How it works ### Basic Structure The script will generate a master installation (a3master), that will never be started. Using symlinks, it will build three server instances out of this master installation. The instances are later run as a system service (SysVInit). The whole set of server files, including the mission repository (mpmissions folder) and *.Arma3Profile is being shared among the instances, but the instances use individual config files. A script will manage the mods and their keys to load for each server instance. Individually for each instance you can set: - (part of) the config file - the mods to use including their keys - the servername All instances will share - the Arma3-files and mod files (update all instances at once) - the *.Arma3Profile - basic config settings - a common logfile folder ### What happens on installation You begin by putting the script folder installer into an arbitrary folder on your system. Upon start, the script will then establish an Arma3 installation inside that arbitrary folder. Depending on you installation path, it will build individual config and script files for your server, install steamcmd, set the required file ownerships and rights, and install the servers as a system service. The installation finishes with an update of Arma3 and the mods. Refer to the file doc/folder_struc.png for a general overview where to find the files and what they do. ### What happens on update File ownership in a3master will be reset to avoid issues from remote upload of mission files etc. The server instances are then stopped, and an update (or install, if not already there) of Arma3 and the mods is performed. After the update, the file rights in a3master are reset, all mods are renamed to lower case (avoids issues with crashing mods on linux) and the folders of the instances are cleared and rebuild. Finally, the severs are booted back up. ### What happens on start/restart On start, all config files are newly read in to consider possible config edits. The config file modlist.inp defines the mods to load, individually for each instance. Depending on that config, the server name and the startup options (-mods= ) are build. Then the script will generate the config file for the respective instance, and copy the individually needed set of .bikey - files into its keys folder. Logfiles older than {deldays} (servervars.cfg) will be deleted, a new logfile will be written. Afterwards, the instance will boot, being monitored by a watchdog process. The watchdog reboots the server if it crashes. The watchdog is also active if the server stopped externally, i.e. you can issue the #shutdown command ingame to read an updated server config. ## Installation ### 1. Prerequisites - ensure you have the root password for your machine at hand - create an arbitrary folder for the servers, we suggest /srv/arma3/ - copy the script folder "installer" in that folder, e.g. /srv/arma3/installer - open the file install.cfg inside the folder "installer", change the user informations therein to your wishes. The users can be created by the script, or manually before you start the installation; refer to the commands in ./installer/adddelusr.sh on how to do so. They will have the following functions useradmin - Is owner of the files in the server folder, can add/delete/modify files and manage servers. You can use your normal user account with sudo privileges for this. Make sure he is in grpserver (see below). userlnch - Is the owner of the server process once fired up. For security reasons, he should not be able to get a shell nor become root. Use strong Passwords for both users anyway, never hand them out! A server with web access is not a toy! grpserver - a user group in which both preceding noted users must be, preferably as initial-group. Add additional users to that group, to allow them to make basic maintenance of the gameserver (update, mod/mission install, restart, cfg changes) - prepare the server config files in ./installer/rsc a3common.cfg - master config file containing settings common for all server instances. a3inidi.cfg - template config file containing individual settings for each server instance. After installation, three individual copies of this file will exist, edit them if needed. basic.cfg - loaded as -cfg file by the server process servervars.cfg - config file setting additional options for the server executable, normally you don't need to edit this - determine the mods to install, to do so edit ./installer/rsc/modlist.inp. The file has seven columns: I. shortname of the mod II. steam-app-id of the mod; if the mod is not in the workshop, insert the word local III. mod type; use mod if the mod is to be loaded by server and client (key and mod is loaded), e.g. ACE cmod if the mod is only to be loaded client side (only mod is loaded), e.g. JSRS smod if the mod is only to be loaded by the server (only key is loaded), e.g. ace_server IV. to VI. contains a binary key 0/1 selecting if the mod is to be loaded on server #1/#2/#3 VII. is the name of the mod included in the servername for the server browser; Type "xx" if do not want the mod to appear in the server name for the server browser; see also the example file in ./installer/optrsc/ prepserv.sh - defines the server names, among other stuff. Edit the entry hostname_base="Generic Arma3" and the entrys " hostname id1=' Server 1 |' " to " hostname id3=' Server 3 |' " to your wishes. The final server name will be composed as Hostname_base+hostname_idx+Modlist, e.g. "Generic Arma3 Server 1 | SLT, ACE" Edit more of the file to break it ... - Make sure that you have the steam login of a user with arma3 and the mods being stated in "modlist.inp" subscribed at hand. ### 3. Start Installation - ensure the file ./installer/a3install.sh is executable for your current user (chown , chmod 744) - run ./installer/a3install.sh, confirm continuation request - decide, if you want the users to be created, see above - the script may ask you to install some packages named like lib32..., those are needed by steamcmd - consider saving or immediately applying the commands printed on the prompt (visudo, ln) in another console; refer to the Usage-Update section below - confirm the begin of the download, or choose to download later by issuing the update script (see below). - The login into steam may fail on the first try, because you are probably logging in from a machine unknown to steam. In this case the script will freeze at the line "Verifiying Login-Data...". Abort the script by pressing Ctrl-C in that case. Then start /srv/arma3/steamcmd/steamcmd.sh and enter the guard code received per mail. Refer to the steamcmd manual on HowTo, or see below. Afterwards restart the update process by issuing sudo /srv/arma3/scripts/runupdate.sh. runupdate.sh from now on will always be the file to start in order to update arma3 or install a mod. - when you see app_update 233780 validate arma3 is being downloaded, be patient - when prompted, you may copy missions and non-workshop mods into the ./a3master folder - note the output on screen. If the installation of mods ...workshop_download_item ... fails with timeout, abort the update process with Ctrl-C. This will happen if you download a large mod for the first time and the download takes long. The download attempts are cumulative, so each time you run the update, you make progress. For RHS for instance i needed to run the script 5 times. The issue is a bug in steamcmd. ### 4. Done Put at least one mission into mpmissions and Enjoy Arma3! You may delete the installer folder now. ## Usage ### 1. Manage Servers The servers are implemented into your system as system services. You manage them by issuing the command sudo service a3srvX OPTION Replace X with the number of the server and OPTION with start - you guess it stop - ahem...well restart - Does a restart. If you have many big mods loaded, this command may fail because the server takes to long to stop. Just issue stop and after a short wait start again. status - prints the service status log - prints the serverlog onto the prompt in realtime as it is written, abort with Ctrl-C Update the servers and mods by running sudo /srv/arma3/scripts/runupdate.sh. The script will then download/update A3 and the workshop-mods registered in modlist.inp. You may want to add the line %{grpserver} ALL=NOPASSWD: /usr/sbin/service a3srv[1-3], {a3instdir}/scripts/runupdate.sh to the sudoers file with visudo to avoid the system asking for the password. This is a must if you want to enable other members of the group that do not have root permissions (i.e. the maintance users) to issue the commands. Replcace {grpserver} with your groupname and {a3instdir} with your installation path. You will also need to execute the command ln -s /home/{useradmin}/Steam /home/{userupdate}/Steam for each user you want to enable to run the update script. Run the command as the user {userupdate}. Replace {useradmin} and {userupdate} with the respective user names. The command will create a symlink of the Steam cache folder into the home directory of {userupdate}. This forces steam to use only one repository of cache files for all users, preventing several issues. ### 2. Install mods For workshop mods: Ensure you have the mod subscribed for the user you wish to use for the update. Write an entry for the mod to install into modlist.inp as described in the installation section. Run an update. For non-workshop (i.e. local) mods: Put the mod into /srv/arma3/a3master/_mods/ and copy the .bikey file (if one is needed) in a respective folder ./_mods/@modname/keys. Set the file owner and permissions like the other mods have it. You may alternatively run an update to let the script set the permissions. Write an entry for the mod to install into modlist.inp as described in the installation section. Reboot the respective server to load the mod. In both cases, ensure the .bikey file (if one is needed) is in a folder ./_mods/@modname/keys, if you observe problems loading the mod. Otherwise the script won't find it. ### 3. Edit server configs Thats simple: Edit what you need to, and restart the corresponding server. ## Appendix ### I. Enter Steam Guard code - run /srv/arma3/steamcmd/steamcmd.sh; make sure you run this command as {useradmin} or a {userupdate} for whom the ln command has already been applied - enter login USERNAME - enter the guard code - enter exit
  5. gigglebok

    Linux Servers

    Hi, I already run a linux gaming server for arma3, are there any plans to make the Argo server binaries available for linux? Arma3's Steam app ID for linux is 233780 - can I use that with some hacks, or is there a new app ID planned?
  6. fubister

    Segmentation fault

    Hello, I'm trying to host a server on my linux dedic, but I'm getting Segmentation fault, I pretty much did a fresh vanilla installation, i have lower casing, not running any mods or anything else, I also have both profile folders in my .local Can't find any solution. CPU Model: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Architecture: x86_64 CPU(s): 8 OS: Debian GNU/Linux 8.7 (jessie) RAM: 16GB 15:42:24 SteamAPI initialization failed. Steam features won't be accessible! 15:42:24 Cannot register unknown string STR_VIV_GETIN 15:42:24 Cannot register unknown string STR_VIV_DROP 15:42:24 Cannot register unknown string STR_VIV_UNLOAD 15:42:24 Source set 15:42:24 Initializing stats manager. 15:42:24 Stats config disabled. 15:42:24 sessionID: 14b18b44041c862ff9bb917212e42f0394f93316 15:42:28 Unsupported language English in stringtable 15:42:28 Unsupported language English in stringtable 15:42:28 Unsupported language English in stringtable 15:42:28 Unsupported language English in stringtable 15:42:29 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 15:42:29 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 15:42:29 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 15:42:29 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin) 15:42:29 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 15:42:29 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 15:42:29 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 15:42:29 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 15:42:29 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 15:42:29 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 15:42:29 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 15:42:29 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 15:42:29 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 15:42:29 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 15:42:29 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 15:42:29 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 15:42:29 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 15:42:29 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 15:42:29 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 15:42:29 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 15:42:29 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 15:42:29 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 15:42:29 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 15:42:29 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 15:42:29 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin) 15:42:29 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin) 15:42:29 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin) 15:42:29 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin) 15:42:29 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin) 15:42:29 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 15:42:29 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 15:42:29 Updating base class ->Plane, by a3\air_f_beta\config.bin/CfgVehicles/Plane_Base_F/ (original a3\air_f_beta\config.bin) 15:42:29 Updating base class ->Car_F, by a3\soft_f\config.bin/CfgVehicles/Truck_F/ (original a3\soft_f\config.bin) 15:42:29 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ (original (a3\anims_f\config\sdr\config.bin - no unload)) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:42:30 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:42:30 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 15:42:30 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 15:42:30 Initializing Steam Manager 15:42:30 unable to load subscribed content list. list will be updated from steam 15:42:30 unable to load published content list. list will be updated from steam 15:42:30 unable to load cached items meta info. save and update functionality will be broken 15:42:30 Steam Manager initialized. 15:42:30 ============================================================================================= List of mods =============================================================================================== 15:42:30 modsReadOnly = false 15:42:30 safeModsActivated = false 15:42:30 customMods = false 15:42:30 hash = 'B6060E61FA50FC3FBA5AC0B92CCDE8B0E8A3781B' 15:42:30 hashShort = '15f5a8a9' 15:42:30 name | modDir | default | origin | hash | hashShort | fullPath 15:42:30 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15:42:30 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 15:42:30 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 15:42:30 Arma 3 Jets | jets | true | GAME DIR | 6ff3e01edd9626b5beb33cbf112c5de32f785817 | 77cce3fc | /home/wonder/serverfiles/jets 15:42:30 Arma 3 Apex | expansion | true | GAME DIR | fe7fe478146f0ef6a041a282d2a745c2a0f4c225 | c23729b0 | /home/wonder/serverfiles/expansion 15:42:30 Arma 3 Marksmen | mark | true | GAME DIR | 4c9d9b395d33d01e5d465d0777b70d23b48eb1d0 | f66326b3 | /home/wonder/serverfiles/mark 15:42:30 Arma 3 Helicopters | heli | true | GAME DIR | 8c038a85a8be8f663156c466fb79d0c69ab9affa | 4db8bf88 | /home/wonder/serverfiles/heli 15:42:30 Arma 3 Karts | kart | true | GAME DIR | abb4b14c4cb63da6fc486dd28d23712509e8c1f0 | 40f1573d | /home/wonder/serverfiles/kart 15:42:30 Arma 3 Zeus | curator | true | GAME DIR | 08701d9f71e4654a67166e1da7d0036b56733d56 | 6fd0441e | /home/wonder/serverfiles/curator 15:42:30 Arma 3 | A3 | true | NOT FOUND | | | 15:42:30 ========================================================================================================================================================================================================== 15:42:30 InitSound ... 15:42:30 InitSound - complete 15:42:30 Dedicated host created. 15:42:30 PhysX3 SDK Init started ... 15:42:30 PhysX3 SDK Init ended. 15:42:32 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 15:42:32 Loading movesType CfgGesturesMale 15:42:32 MovesType CfgGesturesMale load time 56 ms 15:42:32 Loading movesType CfgMovesMaleSdr 15:42:38 MovesType CfgMovesMaleSdr load time 5893 ms 15:42:38 BattlEye Server: Initialized (v1.215) 15:42:38 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Segmentation fault (core dumped)
  7. Dylan8900

    Server error

    I just updated my server on linux server ubuntu with the jets dlc, whenever i want to start my server right now with the new update I get the error. I allready tried to remove the server from the root and re-install it but didn't work. Segmentation fault (core dumped).
  8. Hi lads! My group have 'little' problem. All mission that was made based on DAC are not working anymore since 1.70 update - waypoints are not generating, soldiers just stand still not moving a bit. Anyone had similiar problem?
  9. Alright, I have a small dedicated linux server with arma 3 server on it. We do some small scale zeus missions on it, But since day or 2 the server doesn't want to start up any more. Server starts up just how it should without any error, we use some mods like, ACE, CBA, Task force radio, Ares and RHSUSAF. But whenever someone want to join the server, the server see the id of the player etc. but the player stays in the loading screen (no lobby). Player can't get in at all, the server doens't even show any errors. Also tried a vanilla mission didn't work but a APEX campaign mission loaded without any problem.
  10. Just wanted to post this script in case it's helpful for people. For our Arma 3 Linux server (headless) we use: LinuxGSM - for Arma 3 server startup and updating Arma3Sync - for providing delta diffs of mods Apache - for serving up mod files Steam - for updating Arma 3 server and downloading mods from the workshop I wrote a little Python script that automates the updating of mods via Steam workshop, copies keys, updates mods via Arma3Sync and then restarts the server all via the command-line. No more manually downloading and extracting files! If you have suggestions or improvements, feel free to fork the file or post here.
  11. Hello guys, My linux dedicated server seems to start correct, ports in firewall are set up correct as well but it is not shown in armas in game server browser. System Information: Hardware specs: netstat output: netstat -tulpn | grep 1400 I start the server with this script: My logfile of servers output (stdout and stderr) looks like this: server.cfg: I would be happy if anyone could give me a hint what could be wrong.
  12. So, I recently purchased a dedicated Arma 3 server, the server is running on Linux, and runs vanilla Arma 3 without any problems. I decided to test out some mods, that I plan to use on the server, at first the mods would'n load correctly and I ended up changing the .pbo files in the addons folder for each mod to all lowercase names, this fixed the loading problems and the mods seemed to load. Once I joined the server I noticed that some of the vehicle from certain mods wouldn't show up in Zeus, missions with these vehicles in them wouldn't load either, the main mod in question is "CUP Vehicles" and "CUP Units". On the other hand i'm able to use modded weapons on the server and i'm able to place "CUP Terrain" Objects through Zeus. Server Log: http://pastebin.com/bdH4L24U
  13. My server is experiencing a heavy bug, which makes it freeze (not crash) and has to be restarted. Everytime after restarting the server (running on a virtual machine) it freezes after a random time (approx. 2 mins), which results in the player not being able to connect (but getting no connection timeout), slot, continue or spawn entities on the server. If a player made it in time on the running mission he is able to move and shoot. Is there a known fix for this and if there isn't how can I find out what's the issue scince the server is not crashing and therefore not creating a crash report. Many thanks in advance.
  14. Hi Guys, my server keeps crashing, and i don't know why. preinit : server_fnc_init was checked and experimented with multiple times. Server RPT Error Log .......... [19:44:38][step 6/7] 19:44:38 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onplayerdisconnected) for Event (onplayerdisconnected) executing Function ({ [19:44:38][step 6/7] diag_log format[""User Disconnect %1"",[_id,_uid,_nam,_jip,_owner,_unit]]; [19:44:38][step 6/7] 19:44:38 Mission read. [19:44:38][step 6/7] true breakOut """"; ------------------------------------------------------------------- [19:44:38][step 6/7] }), Replaced: (false)" [19:44:38][step 6/7] 19:44:38 "Player/BIS_fnc_log: [preInit] server_fnc_init (0 ms)" [19:44:38][step 6/7] 19:44:38 Connected to Steam servers [19:46:30][step 6/7] Segmentation fault (core dumped) [19:46:30][step 6/7] Process exited with code 139 [19:46:30][step 6/7] Step startServer (Command Line) failed Look at the time-stamps, huge gap of 2 min. How it should look: [18:40:02][step 6/7] 18:40:01 Mission read. ------------------------------------------------------------------ [18:40:02][step 6/7] }), Replaced: (false)" [18:40:02][step 6/7] 18:40:01 "Player/BIS_fnc_log: [preInit] server_fnc_init (0.999451 ms)" [18:40:02][step 6/7] 18:40:01 Connected to Steam servers [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [script] initServer.sqf" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (1.00327 ms)" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" [18:40:02][step 6/7] 18:40:02 "SUnit start tests" [18:40:02][step 6/7] 18:40:02 "SUnit test finished successfull in : 0.000999451 Ticks." [18:40:02][step 6/7] 18:40:02 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! [18:40:02][step 6/7] 18:40:02 Mission id: ff28a5e3defbe44ec920a25294baa495f0f0b7de [18:40:02][step 6/7] 18:40:02 "Mission: Init Server fired" [18:40:02][step 6/7] 18:40:02 Game started. [18:40:12][step 6/7] 18:40:12 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9928 ms)" [18:40:14][step 6/7] 18:40:13 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! [18:40:14][step 6/7] 18:40:14 [18:40:14][step 6/7] 18:40:14 String id 2362 is not registered [18:40:15][step 6/7] 18:40:15 Critical:Destroying running thread! [18:40:15][step 6/7] 18:40:15 Extensions: [18:40:15][step 6/7] Process exited with code 0 Analyzing what should folow after : [step 6/7] 18:40:01 Connected to Steam servers missionsided initServer.sqf looks like this: /** * Arma-Factory - © by SpacePlay.DE * Authors: Emil, RageBone * Description: Main Initialisation */ diag_log "Mission: Init Server fired"; if(!(_this select 0)) exitWith {}; Anyone an idea what could cause this crash? Thanks in Advance!
  15. Server binary https://dl.dropboxusercontent.com/u/18463425/a2oa/a2oa-server-1.63.125985.tar.bz2 https://dl.dropboxusercontent.com/u/18463425/a2oa/a2oa-server-1.63.125985.tar.bz2 STEAM libraries (needed) https://dl.dropboxusercontent.com/u/18463425/a2oa/a2oa163linux-steam-libraries.zip https://dl.dropboxusercontent.com/u/18463425/a2oa/a2oa163linux-steam-libraries.zip Note: * it requires Arma 2: Operation Arrowhead data to be updated to version 1.63 first in order to run properly. Please provide us with feedback to this topic. http://community.bistudio.com/wiki/ArmA:_Dedicated_Server previous thread about 1.63.xxxxx linux server :
  16. Hello everyone I am trying to install a vanilla Arma 3 dedicated server on a AWS (amazon webservices) Linux box. I have been using this guide in installing Steam and Arma 3 https://medium.com/arma-3-server-administration/installation-and-configuration-of-an-arma-3-linux-dedicated-server-7875c9030b7#.gu28x7yuf Before that I was using this guide https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Instructions_.28Linux_o.2Fs.29 Each time I get is a Steam api failure. I have attempted to use the troubleshooting thread to no avail. I have tried multiple clean installs of everything. Each time, the error is the same, Steam api failure, Followed by the list of mods not showing the arma 3 directory (NOT FOUND). I have spent too many hours on this, trying to google this and search the forums and I am at my wits end. Does anyone have any idea what Steam api failure even means? Google will not give me an answer. This I believe is the RPT log. ubuntu@ip-172-31-21-128:~/installarma3/install/public$ ./start.sh 1:24:28 SteamAPI initialization failed. Steam features wont's be accessible! 1:24:32 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 1:24:32 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 1:24:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 1:24:32 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 1:24:32 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 1:24:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 1:24:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 1:24:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 1:24:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 1:24:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 1:24:32 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 1:24:32 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 1:24:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 1:24:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 1:24:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 1:24:32 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 1:24:32 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 1:24:32 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 1:24:32 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 1:24:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 1:24:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 1:24:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 1:24:32 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 1:24:32 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 1:24:32 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 1:24:32 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 1:24:32 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 1:24:32 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 1:24:32 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 1:24:32 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 1:24:32 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 1:24:32 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 1:24:32 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 1:24:32 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 1:24:32 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 1:24:32 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 1:24:32 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 1:24:32 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 1:24:32 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 1:24:32 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 1:24:32 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 1:24:32 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 1:24:32 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 1:24:32 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 1:24:32 Updating base class ->GrenadeLauncher, by a3\weapons_f\config.bin/cfgWeapons/UGL_F/ 1:24:32 Updating base class ->Rifle, by a3\weapons_f\config.bin/cfgWeapons/Rifle_Base_F/ 1:24:32 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 1:24:33 Initializing Steam Manager 1:24:33 unable to load cached items meta info. save and update functionality will be broken 1:24:33 Steam Manager initialized. 1:24:33 ============================================================================================= List of mods =============================================================================================== 1:24:33 modsReadOnly = true 1:24:33 safeModsActivated = false 1:24:33 customMods = true 1:24:33 hash = '610C3FBA5792AD2FE0F216CECBEBFE404680AC72' 1:24:33 hashShort = '241c7f96' 1:24:33 name | modDir | default | origin | hash | hashShort | fullPath 1:24:33 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1:24:33 â€â€â€â€ | â€â€â€â€ | false | NOT FOUND | | | 1:24:33 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 1:24:33 Arma 3 Marksmen | mark | true | GAME DIR | a3cb8bd430002971f7ecedb65aca970ce6a3e880 | 3021f00c | /home/ubuntu/installarma3/install/public/mark 1:24:33 Arma 3 Helicopters | heli | true | GAME DIR | 21385ab46a1a725af129e211d3a9f73b047d1c83 | 5c1dd0e0 | /home/ubuntu/installarma3/install/public/heli 1:24:33 Arma 3 Karts | kart | true | GAME DIR | fc0cb7d662348d9651bfc620aff863ad545e0346 | 4bdcb8a9 | /home/ubuntu/installarma3/install/public/kart 1:24:33 Arma 3 Zeus | curator | true | GAME DIR | 352756ce4c2c2b788be47fb754e3426ef3b8ba3d | c6890f55 | /home/ubuntu/installarma3/install/public/curator 1:24:33 Arma 3 | A3 | true | NOT FOUND | | | 1:24:33 ========================================================================================================================================================================================================== 1:24:33 InitSound ... 1:24:33 InitSound - complete 1:24:33 Dedicated host created. 1:24:33 PhysX3 SDK Init started ... 1:24:33 PhysX3 SDK Init ended. Attempt to override final function - rscminimap_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaysinglemission_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplayremotemissions_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaystrategicmap_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplaygarage_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplaycurator_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplaydebriefing_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 1:24:35 BattlEye Server: Initialized (v1.207) 1:24:35 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 1:24:35 Game Port: 2302, Steam Query Port: 2303 1:24:35 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Arma 3 Console version 1.54 : port 2302 1:24:36 Connected to Steam servers Sorry, I don't know how to collapse the code box :(
  17. I have a problem with the "restartwarnings.sqf" When the mission ends this script doesn't reset the timer it still thinks it's at 0 and mission ends which is a loop. I'm thinking its something to do with []spawn maybe there's a way to re-spawn the timer. restartwarnings.sqf restartWarningTxt = "== WARNING =="; warningSchedule = [60,30,20,15,10,5,3,2,1]; END_TIME = 400; if (isServer) then { [] spawn { ELAPSED_TIME = 0; START_TIME = diag_tickTime; while {ELAPSED_TIME < END_TIME} do { ELAPSED_TIME = diag_tickTime - START_TIME; publicVariable "ELAPSED_TIME"; sleep 1; }; }; }; if!(isDedicated) then { [] spawn { while{ELAPSED_TIME < END_TIME } do { timey = floor(END_TIME - ELAPSED_TIME); finish_time_minutes = floor(timey / 60); finish_time_seconds = floor(timey) - (60 * finish_time_minutes); finish_time_hours = floor(timey / 3600); if(finish_time_seconds < 10) then { finish_time_seconds = format ["0%1", finish_time_seconds]; }; if(finish_time_minutes < 10) then { finish_time_minutes = format ["0%1", finish_time_minutes]; }; formatted_time = format ["%1:%2", finish_time_hours, finish_time_minutes]; }; }; }; givewarning = compileFinal preprocessFileLineNumbers "addons\restart_warnings\givewarning.sqf"; timecheck = compileFinal preprocessFileLineNumbers "addons\restart_warnings\timecheck.sqf"; [warningSchedule] spawn timecheck; timecheck.sqf _END = 99; //_END = count warningSchedule; while { _END == 99 } do { if (timey == 60) then { playMusic "1min"; sleep 2; }; if (timey == 120) then { playMusic "2min"; sleep 2; }; if (timey == 180) then { playMusic "3min"; sleep 2; }; if (timey == 300) then { playMusic "5min"; sleep 2; }; if (timey == 30) then { playMusic "30sec"; sleep 2; }; if (timey == 10) then { playMusic "10sec"; sleep 2; }; if (timey <= 0) then { endMission "END1"; _END = 98; }; _find = warningSchedule find finish_time_minutes; if (_find > -1) then { [warningSchedule select _find, restartWarningTxt] spawn givewarning; warningSchedule = warningSchedule - [warningSchedule select _find]; //timey = timey -1 }; }; pawn BIS_fnc_typeText; givewarning.sqf _minutesLeft = _this select 0; _minuteOrMinutes = "s"; if(_minutesLeft == 1) then { _minuteOrMinutes = ""; }; _notif = [ [ [format["%1", restartWarningTxt],"<t align = 'center' shadow = '1' size = '1' color ='#E44646' font='PuristaBold'>%1</t><br />"], [format["Next restart in %1 minute%2....", _minutesLeft, _minuteOrMinutes],"<t align = 'center' shadow = '1' size = '0.8'>%1</t><br/>"] ] ] spawn BIS_fnc_typeText;
  18. peloton

    Arma3 available for Linux

    It is already possible to use Arma3 in the operating system Linux of native form, ENCORE and Steam has not announced yet it but it is already possible to install, it works correctly in spite of being in prealpha with the exception of the Mods that trump the majority at the moment. The yield of the game in my case is equal or even top than with Windows The hardware is another disadvantage of ENCORE that are not yet available for Linux
  19. I am trying to setup a build-server on Linux for an A3m mod, it all works fine up until the point where I start to compile a folder with a config.cpp into a pbo with Mikero's Tools (linux). The config.cpp has the following line: #include <\x\alive\addons\main\script_mod.hpp>makepbo does its thing but ultimately fails with the following error: config.cpp In File x/alive/addons/composition_a3/script_component.hpp: Line 2 Cannot include fileThe noticable difference is maybe the pathing where its "x/alive/etc" vs "\X\alive\etc". Is this a factor in compiling config.cpp in Linux with Mikero's MakePBO? If so, how do I resolve this?
  20. Hello Community, today I viewed the server browser of arma 3. So many server are running on Windows OS and not Linux. I would like to rent are dedicated server and don't want to pay a monthly rate for Windows Server license. Are the Linux Server performance to bad for +100 Players or whats going on? Somebody are tested the performance between Windows and Linux and got benchmarks? Thanks a lot ;)
  21. Server binary https://dl.dropboxusercontent.com/u/18463425/a2oa/a2oa-server-1.63.126652.tar.bz2 https://dl.dropboxusercontent.com/u/18463425/a2oa/a2oa-server-1.63.126652.tar.bz2 Changes: STEAM libraries are now part of package steam_appid.txt is part of archive glibc 2.15 or newer needed (was 2.16 in previous server build, older isn't possible due to steamlib dependency) some little irks related to nix libraries Note: * it requires Arma 2: Operation Arrowhead data to be updated to version 1.63 first in order to run properly. Please provide us with feedback to this topic. http://community.bistudio.com/wiki/ArmA:_Dedicated_Server previous thread about 1.63.xxxxx linux server :
  22. Hello guys, in arma 3 there is an already opened issue. The issue is that a linux headless client (HC) which is connected to a linux game server gets kicked for signature timeout after some time. The command line parameter -cpucount=1 passed at HC start can extend the time until it gets kicked from some minutes (without cpucount=1) to some hours. In my case the HC gets kicked after nearly exact 3 1/2 hours. I wrote a script at my linux machine which reconnects the HC after it was kicked within a minute. Now the problem. I m editing a domination map created by Xeno to implement some minor features. I want that features executed at HC if it is connected. I know that I can detect HC with if (!isNil "HC_D_UNIT") then { _hc_present = true; }; Where HC_D_UNIT is the name of the HCs game logic. What Xeno did in his d_init.sqf is something like that: if (isNil "HC_D_UNIT") then { HC_D_UNIT = _this; }; _this represents the server which means if I try to detect the HC as mentioned above then _hc_present is always true because it points to the server now. I think Xeno did that to ensure that all work which is thought to be done by HC should be done by server if HC is not connected until a timout. I wont change Xenos code cause i dont know what depends on it. What I need now is another method to detect if the HC is present or not. Thank you for any advise.
  23. Hi all, I am new to the ARMA series and was wondering if, as a Linux user who has version 1.42 of the game, would I be able to download and play any of the user missions that have been created? If so, what do I need to look for - same version number? Here is an example of a user mission that i would like to play but do not know if it will work given I am running a Linux OS : http://forums.bistudio.com/showthread.php?155118-Death-Match-4-Players-AI Any clarificiation on User Missions and whether or not they will work with a Linux OS running this game would be really helpful and appreciated. Thank you
  24. New to Arma 3 administration. I'll post as much info as I can think might be useful. If I need to post more info please tell me what. I have an Ubuntu 14.04.3 headless server running at home. I'm wanting to add Arma 3 game hosting to its list of duties. Specs: Intel Xeon E3-1246 V3 (3.5GHz Quad-Core Processor) 16 GB Ram I first installed steamCMD and then Arma 3. I followed this site mostly to get it running. I am able to connect to the server and play off of it. https://medium.com/arma-3-server-administration/installation-and-configuration-of-an-arma-3-linux-dedicated-server-7875c9030b7#.mvkckrsyk I've managed to create a couple of missions and now I'm wanting to get into adding a headless client. I've followed Monsoon's tutorial for getting a HC running, but something isn't working for me. I've been reading lots of pages, forums, etc. and nothing I've tried seems to work. There seems to be some conflicting information out there for this as far as things used to work one way and now they are no longer necessary. I'm not sure what is current or not. At one point, I was able to get the HC to connect and it would then disconnect on its own within a minute (according to what my terminal was saying). Not successful. Now something that I've changed (and I can't track down what that was) it just starts up as another server instead of as a client trying to connect to the server. When I got to mulitplayer > LAN, it shows two servers. The one I tried to start up as a client is not connectable though, not that I want it there. I'm running the server and HC all on the same machine. I'm running the playable Arma 3 game itself on a separate Windows 8.1 machine on the same LAN. The terminal tells me the Arma 3 server I'm running: Arma 3 Console version 1.54 : port 2302 Arma server config file contents: //source: https:||community.bistudio.com/wiki/server.cfg // server.cfg // // comments are written with "//" in front of them. //Add headless client headlessClients[]={"127.0.0.1"}; localClient[]={"127.0.0.1"}; // GLOBAL SETTINGS hostname = "SaltyMedic Server"; // The name of the server that shall be displayed in the public server list password = "XXXXX"; // Password for joining, eg connecting to the server passwordAdmin = "XXXXX"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "XXXXX"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available Arma server startup #!/bin/bash # Wrapper file to start the A3 server # Server installation path #serverConfigDir=â€<a3_install>/public/serverconfig†serverConfigDir=â€serverconfig†# Network settings used in -cfg param networkConfig=â€$serverConfigDir/basic.cfg†# Server configuration settings used in -config param serverConfig=â€$serverConfigDir/server.cfg†# Server profile and difficulty settings used in -name param profileName=â€public†# Server-side mods mods="mods/@cba_a3;mods/@lockheed_c130" # Start server ./arma3server -cfg=â€$networkConfig†-config=serverconfig/server.cfg -name=â€$profileName†-mod=$mods -world=empty -port=2302 -noSound Arma HC startup #!/bin/bash # define directories HOME=/home/steam/ A3DIR=$HOME/arma3/install # setup mods MODS=â€â€; #MODS+=â€@cup;†#MODS+=â€@allinarmaterrainpack;†#MODS+=â€@asdg_jr;†#MODS+="mods/@cba_a3;" #MODS+="mods/@lockheed_c130;" # execute cd $A3DIR ./arma3server −client −connect=127.0.0.1 −port=2302 −pass=XXXX -noSound −mod=$MODS What the terminal shows where I run the arma server starup: . . . Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 8:19:03 BattlEye Server: Initialized (v1.207) 8:19:03 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 8:19:03 Game Port: 2302, Steam Query Port: 2303 8:19:03 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Arma 3 Console version 1.54 : port 2302 8:19:04 Connected to Steam servers What the terminal shows when I start a HC . . . Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 8:19:20 BattlEye Server: Initialized (v1.207) 8:19:20 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CreateBoundSocket: ::bind couldn't find an open port between 2303 and 2303 Arma 3 Console version 1.54 : port 2314 I've tried running it with no mods and there is no difference. I'm at a loss as to more trouble shooting. Thanks for any help Jason
  25. Hi, I've just finally launched a ArmA 2 OA Dedicated Server on my Linux Debian 7.5 Server Box, and the server is running perfectly. But I would like to find out if there is a Restart Script I could use. I know that there is one inside of the arma2oaserver file, but I'm not sure if it actually works, or how to make it function properly. This is the code of the arma2oaserver startup script that starts the server, along with a few other scripts, and what appears to be a Restart script in there maybe: ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac Thanks in Advance! - Ajb
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