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Found 40 results

  1. Takistan Life Rise of South Dear ArmA 2 Community, today I officially release this Takistan Life mission to any community and player out there. This mission builds up on Takistan Life: Revolution but has been futher developed for the last 3.5 years by me. A few of you may know this mission from British Borders, those who don't know it can test it by searching for "armitxes.net" in the server filter. No clientside mods, only a 3k KB(!) missionfile with tons of features, and lot of space to extend such. A server-side mod which your clients will never notice is also included together with an included debug mode for modders and scripters. The Network It doesn't matter if you only want to play a few hours with your friends, or setup an own community. All Servers are connected to a network, this way we can grant you a fast setup with management tools and own saving system. Some stats are saved forever and shared between all servers. Others, such as faction, rank, nation, admin powers and vip status are dependend and manageable by the different server owners. The ArmA 3 reward system rewards you for not giving up the ArmA 2 servers by rewarding you in ArmA 3 once you get there! Account suspensions are managed by each community via BattlEye. Yet I provide some optional AC detections, within the mission and within the network, which can add specific players to an optional shared banlist which adds bans to either arma 2, arma 3 or both servers. Gameplay TKL:RoS allows you to the same things as in any other ArmA 2 Life server. The map is divided by 2 nations: North (lead by elected PM) and South (lead by the strongest group) with own modifiable laws each. There are 3 main factions: Law Enforcement, United Nations and Civilians - the network allows you to add up to 252 more factions with own ranks. There are 4 additional featured professions (Judge, Lawyer, PMC and Medic) and all the rest (Miner, Trader, Factory, Transport, etc.) Permissions Mission Files (.pbo): ANY COMMUNITY IS HEREBY ALLOWED TO USE THIS MISSION FOR IT'S SERVER. ALSO, YOU ARE HEREBY ALLOWED TO FULLY MODIFY AND RE-DISTRIBUTE ANY FORKED[!] VERSION OF THIS REPOSITORY BY GIVING CREDITS TO TONIC AND ARMITXES. @ArmiNET (Server-Sided-Mod): I hereby grant you to extend(!) any of the existent .sqf(!) files given in the @ArmiNET folder. You may add, modify and re-distribute files created by yourself. By using the files you agree to not decompile, replace, distribute or modify the ArmiNET.dll file contained in this folder in any way. Official Site, Installation Guide, Download & Serverlist https://armitxes.net/Projects/TakistanLife/ Source Code https://github.com/Armitxes/TakistanLife If you got any questions: ask. Big thanks to Tonic for all his initial work with the life missions, always list him in the credits! Cheers, Armitxes
  2. [framework no longer works as intended due to some new game updates - I might break it down and release certain scripts that work]
  3. ~ VISIT US ONLINE OR JOIN US ON TEAMSPEAK ~ www.tcgaming.enjin.com | ts3.tcgaming.org The community that created the incredibly popular, game changing, ArmA 2 Island Life mod is back and better than ever! Looking for a community that has experience, a solid staff team, an ever-growing user base, and more? I'm happy to say you need not look further than Tactical Combat Gaming, also known as TCGaming. Our Mission TCGaming's mission is to provide like minded individuals across the globe with a laid back environment where we can all come together and just have plain old fun. We do our best to ensure all of our users and members to feel welcomed and cared for. What sets us apart from other Communities - We've got years of experience, and our numbers can prove it. In five years, we've grown from 5 founders with a dream to a large community of nearly 25,000 users. With over 100 active TCG members, we are one of the biggest Enjin communities around, with new users joining us every day. During those five years we pioneered the wildly popular ArmA 2 Island Life mod and continue to set the bar high in the ArmA 3 community and beyond. - We're a family. Our members are in it for the long haul! - There are no silly requirements to join us; in fact, there are none! - When it comes to playing on our life servers, we grant our players the freedom of choice in the way they play. We aren’t ultra strict and serious like some of the servers and communities out there, but we’re certainly not going to let it be a death matching fest, either. We’ve updated our rules to encourage more RP than in the past, but from there, it’ll depend on how people decide to play. The choice is entirely in the player's hands. - We have one of the strongest, active, and consistent admin teams anywhere, with a strict, but logical set of rules that add to the experience instead of detracting from it. Games We Currently Play We play just about anything and everything on PC, but here are some of our main games: ArmA 2:COArmA 3Battlefield 3 & 4SquadWorld of WarshipsWarthunderGTA VCounter Strike: Global OffensiveChivalry: Medieval WarfareAnd so much more! Interested in joining Tactical Combat Gaming? Are you interested in joining {TCG}? If so, awesome! We appreciate your consideration! As said above, there are no requirements to join us. You can register for our Website here: www.tcgaming.enjin.com/login/do/register You can join us on Teamspeak too! Our TS IP is: ts3.tcgaming.org If you own ArmA 3, and the Apex Expansion, we recommend checking our ArmA 3 Montgomery County Life server out! You can find out more information regarding MCL on our website :) Connect with Tactical Combat Gaming FACEBOOK: LINK TWITTER: LINK YOUTUBE: LINK Thanks for checking us out, we really appreciate it! We hope to see you on our Forums & Teamspeak soon! Have a great day! Best Regards, {TCG}Walrus Chief of Public Relations Senior Support Staff Tactical Combat Gaming www.tacticalcombatgaming.com
  4. Selod's Gaming Network Selod's Gaming Network is a community of like-minded gamers regardless of platform or location. We’re looking for people who enjoy gaming and love to share their thoughts and experiences in those games. Our environment and atmosphere is casual with a roleplay mindset when in game, we believe in playing Arma 3 Life the right way with out bias. We have a close-knit community that everyone gets along with one another, we don't allow any negative gamers into our Network. We are looking for Seroius players, to play A3L the Right Way . We are currently looking for players to fill the following billets: EMS, LSO, and Civilian. If you have any questions come ask us, Here is our TS3 IP: 8.26.94.64:10198 or click here to submit a application [www.selodsgaming.com] Hope you all will come play with us on Lakeside. Best Regards, SGN Staff
  5. The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back and feast on the living. Fast forward to 2 years after the outbreak, (2 A.Z) The People's Survivor Army, an advanced military organization on Altis took up arms to restore order and beat back the infection once and for all. The year is now (3 A.Z), the PSA have failed to stop the infection. They pulled back to their last operational base, Fort Huxley, and turned it into a safezone for survivors. It is currently the last known functioning PSA facility on the island. Will you join the ranks of the PSA? Become another survivor? Take up arms against the PSA? Or flee far away and establish your own faction/tribe/community? It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is an Apocalyptic Life sim where you RP one of three modes (You can swap between them). Military, survivor/civilian, and mercenary. Military personnel have to enforce laws, ensure safety in safezones, and attempt to take Altis back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, or a hard life of banditry away from the safezones. Finally, Mercenaries are basically survivors who do not trust the military anymore, and decided to take matter into their own hands, where safety of civilians is their number one priority. Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players into one of three factions, fighting the undead and struggling for survival. Red Venus relies heavily on Roleplay. It puts the players into a post-apocalyptic world, but also prohibits RDM and pointless killing; "Forcing" players to roleplay. What Makes This Different? So first of all, this allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management (Think State of Decay-Style), and even combating the local resistance based on the player's moral choices. For mission makers and server owners: Red Venus RPG is fully customizable. With an easy-to-use system, you can remove and add the features you would like to use in your server. Feel free to completely customize it and host it on your server for others to play. Experimental release for editors and players ------ Click To Download As of 5/7/2016, you can now distribute and/or upload your edited scenario to the workshop. However "Red Venus RPG" has to be somewhere in the name. What Features are in the current experimental release? (As of today) - Three playable factions. - Safezones. - Fast-roping from choppers for a quick and safe insertion of military personnel. - Random air drops and helicopter crashes. - Situational ambient music system. - Custom character classes (Doctor, Hunter, Mechanic, etc...). - Day/Night cycle. - Dynamic weather. - Money system. (You currently start with $500, and get $200 every few minutes). - Fully lootable world. - Zombies spawn all over Altis. There are currently 3 different zombie types. - Horde mechanic. - Shops system. - Interaction menu system (ACE). - Advanced medical system (ACE). And a lot more... What Mods/Addons do I need to play/edit this? http://steamcommunit...s/?id=679223128 Available on this page up there!
  6. I'm working on an arma 3 life server. I'm trying to change the respawn time so when there is no ems the revive timer is 1min and if there is, its 10min. All i need to get this to work is the command to test for active players on independent. code for revive time: life_respawn_timer = 1;//number goes by min
  7. Over the past 7 years, Arma has been my go-to game. I have accumulated thousands of hours of gameplay, and created a great deal of mission based content. Over these 7 years I've been a part of numerous variations of these game modes. I've seen what works and what doesn't. I've edited their mission files. I've even been a senior developer for many of these communities. In the past few weeks, I began working on my own variation, from scratch. It's focused on quality over quantity. And so far it's good. Now I could do this on my own, but I want help. I want to make this something great. So, basically... Help Wanted: 1 Specialized Scripter 1 Person Specialized in UI 1 Specialized Texturer 1 Specialize Modeler The Mission: Create, from the ground up, the most immersive and fun Role Playing Mod out there. Features: There are a several key features that make this mod unique. One being ACE 3 implementation. ACE will be a huge part of this mod, whether it's EMS actually having to do something or if it's logistic. Another thing this allows us to get rid of it massive amounts of over-scripting. Most Life communities have massive amounts of scripts and mods for absolutely no reason, which causes performance to suffer. ACE mod comes with great functionality, including vehicle cargo, handcuffs, a medical system, vehicle keys, and much much more. A goal for persistence is to create actual physical garages in houses or in buildings, where vehicles will be persistent, as well as boxes in homes. Plus much more... PS: I lead a community and we have our own server, so hosting will not be an issue. Anybody has any questions please feel free to shoot me a message. Thanks guys! Haymaker
  8. Over the past 7 years, Arma has been my go-to game. I have accumulated thousands of hours of gameplay, and created a great deal of mission based content. Over these 7 years I've been a part of numerous variations of these game modes. I've seen what works and what doesn't. I've edited their mission files. I've even been a senior developer for many of these communities. In the past few weeks, I began working on my own variation, from scratch. It's focused on quality over quantity. And so far it's good. Now I could do this on my own, but I want help. I want to make this something great. So, basically... Help Wanted: 1 Specialized Scripter 1 Person Specialized in UI 1 Specialized Texturer 1 Specialize Modeler The Mission: Create, from the ground up, the most immersive and fun Role Playing Mod out there. Features: There are a several key features that make this mod unique. One being ACE 3 implementation. ACE will be a huge part of this mod, whether it's EMS actually having to do something or if it's logistic. Another thing this allows us to get rid of it massive amounts of over-scripting. Most Life communities have massive amounts of scripts and mods for absolutely no reason, which causes performance to suffer. ACE mod comes with great functionality, including vehicle cargo, handcuffs, a medical system, vehicle keys, and much much more. A goal for persistence is to create actual physical garages in houses or in buildings, where vehicles will be persistent, as well as boxes in homes. Plus much more... PS: I lead a community and we have our own server, so hosting will not be an issue. Anybody has any questions please feel free to shoot me a message. Thanks guys! Haymaker
  9. Over the past 7 years, Arma has been my go-to game. I have accumulated thousands of hours of gameplay, and created a great deal of mission based content. Over these 7 years I've been a part of numerous variations of these game modes. I've seen what works and what doesn't. I've edited their mission files. I've even been a senior developer for many of these communities. In the past few weeks, I began working on my own variation, from scratch. It's focused on quality over quantity. And so far it's good. Now I could do this on my own, but I want help. I want to make this something great. So, basically... Help Wanted: 1 Specialized Scripter 1 Person Specialized in UI 1 Specialized Texturer 1 Specialize Modeler The Mission: Create, from the ground up, the most immersive and fun Role Playing Mod out there. Features: There are a several key features that make this mod unique. One being ACE 3 implementation. ACE will be a huge part of this mod, whether it's EMS actually having to do something or if it's logistic. Another thing this allows us to get rid of it massive amounts of over-scripting. Most Life communities have massive amounts of scripts and mods for absolutely no reason, which causes performance to suffer. ACE mod comes with great functionality, including vehicle cargo, handcuffs, a medical system, vehicle keys, and much much more. A goal for persistence is to create actual physical garages in houses or in buildings, where vehicles will be persistent, as well as boxes in homes. Plus much more... PS: I lead a community and we have our own server, so hosting will not be an issue. Anybody has any questions please feel free to shoot me a message. Thanks guys! Haymaker
  10. Hello everyone, I have been part of the ArmA 3 community for a little over 2 years now, and I'm so glad that I decided to get into ArmA in the first place. I've been an active player on mainly Takistan Life for ArmA 2, until the world of development and modding sucked me in; I haven't had time to play any of the recent mods. I am now interested in exploring the different opinions surrounding the ArmA 3 community about Life mods and servers in general. I am writing a thesis on this subject and I am hoping to receive some feedback from you guys to better understand the mindset and reasoning for some of your opinions. It would help me a lot in my search if you guys could take the time to fill out this survey or post below some of your thoughts on ArmA 3 Life servers/mods. Rant away! Thank you for your time! - Brandon :)
  11. Hello Forum Members, i am posting this thread to get your opinion on an idea that a community i am in had. The idea i had is Star Wars Life which is a modded Altis Life. Through the use of custom and public mods i wish to create a sci-fi experience with Police/Blufor getting replaced with the Imperial Empire. The Imperial Empire will be armed with various weapons uniforms and aircraft including Tie Fighters, Imperial Shuttle and more. Civilian will remain mostly unchanged but with the addition of new vehicles, weapons, uniforms and ways to become rich. Medics will be replaced with the Galactic Emergency Medical Services which will gain access to fast vehicles and tools to save lives. The modpack will most likely include the ACE 3 or X-Med medical system. A new faction will be added (Opfor) the Rebellion Alliance which is a whitelisted faction that is designed to roleplay with the Imperial Empire and protect the civilians of the Galaxy from the evil Empire. I also hope to get a custom map made based off a planet from star wars. If i get positive feedback i will start to get a development team to make this mod. Please post your feedback. :) Regards Rowantrek
  12. Hello, we are looking for scripters and modellers for our Altis Life server. We want to provide bigger variety of assets to play with, but there are only few guys in our dev squad. Please feel free to let anyone you may know, or yourself just find us at czskaltislife.4fan.cz and ask for myself to talk more in detail and get you as excited as we are...
  13. Background Information For the past year and a half, I've been working on building and bringing together a server community. I've been a frequent Arma Life player (mainly Takistan Life, when it was still based in Arma 2), so I have a strong passion for RP game modes. I have tried and failed many times in the process but it hasn't discouraged me, I am still motivated to reach my goal. While playing on popular Taki Life, and Altis Life servers I felt that something was missing. Although I loved the chaotic environment of Takistan Life, and the never ending mischief of terror bombings and police shenanigans, it got quite old after a while. My main goal for this project is to create a profitless RP community that thrives and is sustained by passionate members, yet can still be fun and interesting for beginners. I plan on making this a modded Life RPG, though I am completely liberal to the idea, and if that isn't what you guys want, then I am willing to listen to your voices. However, keep in mind that this 'proposal' is based around a modded Life. Overview I plan to significantly increase the amount of content for the civilian faction, in order to boost interest for that particular faction so that players will be more motivated to be part of the carefully designed economic system I plan to implement. Furthermore, I plan to add a level system, or some sort of skill based stat chart that will enable players to access certain features that will only be available to sufficiently experienced players (ie. Mining will become more efficient as you level up your mining abilities) as well as basic abilities (Stamina, Accuracy, etc.) improving over time. Though this idea is still very young. I also plan to add a simple crafting system so that players will be able to craft a few basic objects. Obviously the system will not be extremely advanced because this isn't a survival game mode, though I remain optimistic. I believe that a justice system is one of the most important aspects of an RPG, so I will definitely be implementing a court system. I will not be whitelisting the cop faction, though players who are willing to join will need to partake in a short training course and agree to the cop faction's terms of agreement. For the main cop faction, I am planning on adding several branches of law enforcement. We have a lot of other unique features planned. If you are interested in learning more about our project feel free to hop on our teamspeak and talk to us personally. Release So when will this be available to play? I am working on this project with only a single partner at the moment who is helping me with the web development. I am developing the Arma side of the mod completely alone. I hope to have a rudimentary beta by the end of January 2016, though development is still very slow. As you can see, I have all of the concepts and features planned out, and I have a basic understanding of how to code 95% of what I am planning to offer. All I really need now is manpower. This is why I am reaching out to the community, and asking for support. If this results in positive feedback from you guys then that would mean a lot to me and would really motivate me in going forward. If any of you happen to be interested in contributing to this project, or helping out with development then I will be sure to find a way to thank you. I am not looking for money, I am only interested in contributing to the Arma community, and to create something that everyone can enjoy. So if there is anything any of you would like to add or recommend, please voice your opinion and I will listen to anything you guys suggest if I think it would benefit the community. Edit: We are looking for a terrain editor/map creator! Anyone who can fill this position please add me on steam. Steam: pixelmonkey1 Teamspeak: tssyd1.vilayer.com:10060
  14. The Republic Of Elektrozavodsk Life Multiplayer RPG Hi all, I currently have a new mutliplayer RPG gamemode I have been working on, and I would like to share it with you all and it would be great to get some help!. I'll firstly explain it to you in a nutshell. How it works is, the town of Elektrozavodsk in Chernarus is a small republic/city state, and is governed by a voted prime minister. The prime minister has partial control of the police and military forces within the republic, and the police force enforces the people and the military keep a careful eye on rebel uprising and the national militia. The national militia is a paramilitary force, who can side with itself or the government, and it can act as a back up police force or a threat to the Prime Minister. The civilians, can choose to become a criminal, take a job and earn money, and can join any of the these agencies just like any other RPG gamemode. Your may be thinking here, 'here we go again, another RPG going to fail, just like all the others'. However, this gamemode is unique to other RPG's as Elektro isnt massive, and its easy to make a living and also easier for the police to patrol. The map isnt locked to Elektro, there are borders to cross using visas and passports to sell your petrol in Chernogorsk, enter illegally for a drug run or take Elektro Airlines (Elektro doesnt have a runway as we know, so we use helicopters!) on a holiday on the beaches of Berenzino. The RPG is a serious but friendly and fun roleplay mode. The RPG uses Chernarus as a map and RHS escalation for the weapons and some vehicles. Sorry if it wasnt very breif for you but I will go into more detail about the gamemode. I have halfway made the gamemode, but I still need help with the money and taskbars like other RPG's have. People may think this is a copy of Chernarus life, but isnt, as for starters the police sometimes struggle to cover the map! Now, I will go into detail on each role in the game: Prime Minister The Prime Minister is voted in every 4 real life days, and is voted ingame at the polling station. His job is to keep his civilians happy and his aim is to keep them doing wealthy legal runs e.g Petrol, and keeping away from criminal or rebel activity using the police and military force, while keeping a careful eye on the militia, whom can overthrow him. The Prime Minister can be replaced by the military using Martial Law, and can be declared only when the Prime Minister has served a day in office, and renders the Prime Minister powerless. The military takes control until the next voting day. The Police can back the prime minister on such events, but again can still overthrow him on command of the Superintendent. These forces can either back the Prime Minister if they think he is doing a good job, not because he likes having sausages and mash at dinner time. The militia however, can back the Prime Minister, but the militia are not refrained from doing drug runs and rebel activity, and this goes against the Prime Ministers law. The Prime Minister can create laws not too absurd, and can change wages and prices of jobs and shops, but this is at his own risk however. The Prime Minister usually has 4 bodyguards and they are chosen by himself and always loyal to him, and they will usually chauffeur him around. The Prime Minister cannot leave Elektro, but can take exile in Chernogorsk if he is overthrown. When the Prime Minister first takes office, he will then have to say a short speech to his people on getting power on the balcony of the town center. The Prime Minister is given a relatively good wage, but at the same time is a risky job. The Police Force The Police Force is lead by the Superintendent who's job is to control and enforce the people of Elektrozavodsk. They wield RHS weaponry like Shotguns and drive a custom skin SUV. There job is to enforce the laws of the Prime Minister, and the Police tend to overthrow the PM only if hes being a massive nuisance e.g Envolved in Criminal activity. They crackdown on drug trade and criminal activity,and man checkpoints along the border. Unlike other RPGs they wield guns not tazers, however they shouldnt abuse this privilege, and should use a strict gun behavior. The police can handcuff and arrest people, and for bigger cases e.g Murder or robbery, this requires a prison sentence and the Police have to organise a court session including a jury, prosecutors, witnesses and a judge. Lawyers may accompany the defendant, and if the defendant loses the case, they are so forth sent to Prison. The Police in the republic of Elektro should use a very serious RP attitude and should be friendly and helpful. Joining the Police force gives you a better wage, but you need to put an application in to do so like alot of RPG's. The Military The Military are the defence of Elektrozavodsk. They crack down on drug runs and defend the border and man checkpoints. Along with the Police, they have to follow the Prime Ministers laws and help enforce them. The Military use RHS weaponary and vehicles, and usually the opposition to the National militia. If there was going to be a civil war, it would be the Military vs The Militia. The Military cannot intervene with the militia, but the military are better equipped and well trained compared to the militia. The National Militia Civilians can join the National Militia anytime, as long as they have no criminal record of any sort. The Militia tend to not be linked in criminal activities, and militia members dont get payed. Someone could be doing a job e.g Petrol trading and still belong to the militia, and when called to fight against e.g Police for a valid reason, they will follow that order. The militia can be a threat to the Prime Minister, but again the Prime Minister can make a friendly bond with them. The Prime Minister can make them a back up Police force, help enforcing and fighting crime but again thats the Head of the Militias decision. The Civilians Civilians have to follow the laws of the Prime Minister, and have to make a living. They can start off farming or selling peaches to mining Iron and bringing it to the Elektrozavodsk factory to create steel. Usually the mines are across the border in Chernarus, so they need a work visa and a passport, and then sell the items in Elektrozavodsk. Also, civilians can start criminal lives by robbery or drug runs. The drug fields are in Chernarus so they have to illegally enter Chernarus and back into Elektro to avoid being stopped at the border and checked. Civilians have a taskbar like any other RPG, a cell phone and may buy many things from Gun Stores to Restraunts to Car shops. Civilians also can join the militia, Police or the Military. Civilians are the backbone of the republic, and may take many routes in their RP lives to make themselves wealthy or even dangerous. Thank you for reading this overview, and need some help with scripting money and creating the taskbars. I have made the shops and alot of the maps features, and will post more on some pictures of the skins the police, military and the militia with use. I am in the process of making an official website I thank you for reading this overview! List of Jobs: Help with making of skins Scripting (Taskbars, .sqf files, money, Shop scripts) Alpha Testers Mad Musketman
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