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  1. Date: 7 June. Place: Isla Duala. Situation: As a result of the special operation carried out earlier, hostages taken prisoner by the combatants of the organization Boko Haram were released. The status of only one hostage is unknown - Ethan Hope, a former member of the special force Griffon-1. According to the latest information, he can be held hostage by the leader of one of the armed groups, until recently cooperating with the US armed forces. The detachment 'Griffin-1' expects an permission for the rescue operation. Features: game modes - singleplayer, 4 player co-op; walkthrough duration - from 1.5 hours; difficulty - easy; voice acting - no; titers and descriptions - eng | rus; easter eggs; final battle with the boss; unique game mechanics: virtual arsenal; revive system; marks; arrest and interrogation system; holograms; explosive materials; random units equipment using addons support (see below); and much more. Required addons: CUP Terrains - Core; Isla Duala 3.8; NATO_Rus_Vehicle; CBA_A3. In this scenario involves addons support. To use, subscribe to the appropriate addons, the list of which is given below: L3-GPNVG18 Panoramic Night Vision - Gives you night / thermo-vision goggles; CUP Weapons Pack - replace the weapons of the enemies presented in the addons; KA Weapons Pack (LITE) - it gives your opponents a VERY powerful weapon. Links: Steam Workshop MediaFire Armaholic
  2. -Snafu-

    SP OFPL Hasty Operation

    Hello all This is a short but hopefully fun mission featuring OFPL addons. Your squad is tasked with clearing a CP and securing a village from enemy paramilitary forces. Conduct recon, develop a plan and get your squad through alive. I hope you enjoy the mission! Download https://drive.google.com/open?id=0BzRflMUsChYlNzZySk9kbWVXV2M Requirements OFPL Lechistan http://ofp.gamepark.cz/index.php?showthis=9499 OFPL Soldiers and Extension Pack http://ofp.gamepark.cz/index.php?showthis=9738 Air Pack http://ofp.gamepark.cz/index.php?showthis=8089 DMA Resistance http://ofp.gamepark.cz/index.php?showthis=9265 JAM 3 http://ofp.gamepark.cz/index.php?showthis=9369 ReadMe
  3. Date: 8 August. Place: Isla Duala. Situation: The militants of the organization Boko Haram attacked the convoy and kidnapped five diplomatic representatives and two guards. Preparing a rescue mission. Features: game modes - singleplayer, 4 player co-op; walkthrough duration - average (from 1 hour); difficulty - easy; voice acting - no; titers and descriptions - eng | rus; fast and fun gameplay scenario; easter eggs; unique game mechanics: virtual arsenal; revive system; marks; arrest and interrogation system; holograms; explosive materials; random units equipment using addons support (see below); and much more. Required addons: CUP Terrains - Core; Isla Duala 3.8; NATO_Rus_Vehicle. In this scenario involves addons support. To use, subscribe to the appropriate addons, the list of which is given below: CBA_A3 (required for playing with supported add-ons); CUP Weapons Pack - replace the weapons of the enemies presented in the addons.. Links: Steam Workshop MediaFire Armaholic
  4. 101st Airborne Division Realism Unit (US division) Arma 3 WW2 Milsim based on Iron Front mod with Faces of War The 101st Airborne Division Realism Unit is a milsim unit based on the Iron Front WW2 mod on the western front, with many fixes and custom additions working to achieve a realistic combat experience. With a rapidly growing population and many positions yet to be filled, we are proud to finally announce that we are opening our doors to public recruitment. In our constant effort to create a realistic World War II environment in Arma 3, our unit has adopted several mods that break new boundaries in creating this environment for our members. The mods are very accessible and easy to install even to novice players and full assistance can be provided to those who have any trouble at all. The mods that we use on our servers allow us to provide an incredible depth of realism that few other units can provide. Currently our unit is composed of players with very diverse backgrounds. Some of our members are veterans of the realism/milsim community that have been in multiple historical units, in both Arma 2 and Arma 3, which aim to endure the environments of which the brave soldiers of the last great war experienced. Others in our unit are rather new to the scene, but they are greeted with open arms and training that teaches them to fight amongst the very best! Players of all experience levels are welcome to join! Perhaps you have been in realism units before, or perhaps you are looking for a change from the normal run of the mill invade and annex servers. Wherever you might be coming from, we would be happy to have any and all come in for an interview or to simply learn more about the unit. Current sub-units: 8th Air Force 8th Armored Division (Temporarily closed) Interested in joining? Awesome! Come on over to our TeamSpeak server and sit tight in the "Waiting for Recruiter" channel. IP: 101ab.dtdns.net - Currahee! -
  5. OPERACIÓN ARDILLA Creada por Darius _______________________________________________________________________ STRATIS 09 de Septiembre de 2032 a las 18:54 horas Misión en Español El General Akhanteros de la FAA perdió su helicóptero que le iba a llevar a Altis, gracias al bombardeo de esta tarde la OTAN ha destruido casi todas las aeronaves de la FAA. Ahora él se ha escondido en su base militar al este de Agia Marina, vamos a asaltar esa base militar, acabar con los refuerzos y volver al campamento. Objetivos Destruir los refuerzos Matar el general de la FAA (Objetivo principal) Escapar de la zona Ejecución La operación se basa en una táctica de "golpe de mano" (entrar, cumplir objetivo y salir muy rápido). Alfa, se encarga de colocar cargas explosivas y emboscar los refuerzos que vienen por la carretera de la base aérea, la carretera que viene del Campamento Rogain y la otra carretera que viene desde Mike-26. ¡Destruyan todo lo que pase por esas carreteras! Los equipos Bravo y Charlie asaltarán la base militar. Salir de ahí e ir a un lugar seguro. _______________________________________________________________________ Co32_Op_Ardilla_v25.Stratis.pbo mega.nz Steam: Operación Ardilla en Steam
  6. Scenario Description Atmospheric infantry coop combat patrol. NATO forces clear up lingering counterrevolutionary guerrillas after the Altian civil war. Check the Scenario Info diary-tab for specific information on how to use any additional features in the mission. Features Intelligent randomization of the play area: possible enemy locations and various area features are randomized for every playthrough, keeping you on your toes every time you play Enemy amount scaling: the number of enemies scales based on player amount, allowing for a wide range of possible player amounts with little change in difficulty Join in Progress, with no respawns Headless Client support Mod support without dependencies: supported mods are automatically detected, with configuration and loadouts applied whenever appropriate. The mission stays entirely dependency-free Downloads Steam Workshop Github Supported mods ACE 3: includes configuration and additional gear if you are running applicable ACE Modules, as well as disabling BI Revive in favour of ACE Medical Task Force Arrowhead Radio: includes automatic radio setup, with squad-specific primary channels and an alternate channel for leaders, and an extended events system that makes AI hear you speaking Killoch's Multinational Pack: play as a finnish jaeger team if you have this pack! Recommended mods if playing finnish jaegers: NIArms AK pack RHS USAF RHS AFRF Bug Reporting and suggestions Please report any bugs, comments, or suggestions you have either here or on my Arma Github so I can keep making it better! Please specify which mission the issue is about if you go on Github. Updates v1.0.8 Tweaked ACE settings v1.0.7 Fix for BI disconnect bug: https://feedback.bistudio.com/F53499 Altered transport helicopter waypoints to maybe influence the AI pilot not to be a complete idiot Added task popups for getting in the transport helicopter Modified ACE options v1.0.3 Fixed error in gear switching logic Fixed Assistant Autorifleman ammo for optional AR selection Fixed error in extra TFAR AI hearing logic
  7. DOWNLOAD http://steamcommunity.com/sharedfiles/filedetails/?id=809625816 Arma 2's Operation Arrowhead, mission 2 - Good Morning T-stan remade for arma 3. The invasion has just begun... THIS IS A WIP Features Original voice acting Four player COOP - play as a Pilot, Commander of a Bradley, Delta team leader and Grenedier. Each role can be played without the others Hostile battle cries Civilian help and interaction Each role has unique tasks Atmospheric Weapons in UH-60M Original music and effects MODS REQUIRED CUP PAGE - http://cup-arma3.org/download CUP Terrains Core CUP Terrains CUP Vehicles CUP Units CUP Weapons CBA A3 http://steamcommunity.com/workshop/filedetails/?id=450814997 Known Bugs If the Heli pilot dies right at the start of the mission, respawns WON'T be available until the first insertion team touches down. Basically you'll keep respawning in a helicopter every 30 seconds then explode until the respawn is enabled. Currently if you kill the civilians (rebels), Citizen won't get mad at you. When playing in SP, an error will occur when you kill an OPFOR unit which is about to say a warcry - this DOESN'T affect the script or mission at all. Because units have disabled FSM, they take longer to react to combat. When clear the leader will stop and do nothing, continuing the mission allows the squad leader to continue. Thanks to... CUP TEAM CBA TEAM Bohemia Interactive BI Forums Please report any bugs with COOP and SP.
  8. 173rd Airborne The 173rd is a professional 'Military Simulation' unit; priding itself on professionalism, realism, accuracy and maturity. Through the guidance of both former and active service members of Armed Forces throughout the world, the 173rd meshes real-world tactics with the Arma game-play mechanics. Through these ideals and principles the 173rd strives to act in a manner that is, above all, other levels presented in other environments and communities. About Us We, as the 173rd Airbone, are seen to perform operations ranking from situations including direct action insertions, Air assaults, and dropping behind enemy lines. We pool our resources to create new content for all to enjoy, allowing a constant stream of feedback from our members to guide our direction. The mutual respect between members, regardless or rank, experience or status; is what allows for us to form a cohesive unit and to truly get the most out of the experience. Furthermore, our reenactment of the 173rd Airborne does not impede the enjoyment or structure of online game-play: We do not require for members to refer to each other by rank, sir or to fulfill unreasonable demands, as well as having a deep understanding that personal issues take precedence. That said, we require a basic understanding of hierarchy whilst in-game; meaning that each soldier must endeavor to perform as their selected role and commit themselves as a member of a team. Our training schedule is a method for continuous improvement across the entirety of the roster, as newer members may offer a wealth of experience, which veteran members may not have had access to. In essence, our focus is to bring all members to a basic standard and build upon existing systems, in order to create a more enjoyable and immersive experience for all. As well as this, we also see ourselves performing a variety of operations ranging from scheduled Campaign Operations; Field Training Exercises; Brief Missions & Co-Operative Scenarios with other Realism Units. Requirements Minimum age is 16 years Must be available for Friday 2000GMT, Saturday 2000GMT Must have a clear, working microphone Must have a legitimate Copy of Arma 3 Must have Teamspeak 3 How to contact us Website: 503inf.enjin.com Teamspeak:
  9. Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.4 Signed: No Short description: This mod adds a soldier model featuring a retexture of the BLUFOR unit in a woodland camo pattern provided by camorus--234 (http://camorus----234.deviantart.com/art/hungarian-m87-hurrican-bump-332322790). Note to mission makers: This unit represents the first platoon of the EU-sponsored Everon Defence Force, a nascent military force preparing to stand up afer 20 years of no standing army due in the impoverished Republic of Everon in 2035. After a brutal and not successful war for secession, the Everon Defence Force was demobilised in 2015. Only in light of recent tensions with CSAT, the EU is arming the forces of the Nogovan Island Chain in the mediterrannean sea to create a buffer between itself and CSAT. Units are to be found under BLUFOR-->Everon Defence Force-->Men. Armed and an unarmed Hunter MRAPs can be found under BLUFOR-->Everon Defence Force -->Cars. This has been possible by investigating the Danish units by Mav87th. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. Mav87th for publishing an infantry addon featuring a custom faction - providing me with the next step in my learning experience with addon making! camorus--234 for letting me use one of his great patterns - it really works in ArmA3's Everon forest. calpa9907 for letting me use one of his nice grassland patterns for the vehicle camo. Changelog: v 1.1: -Fixed wrong texture path that made the textures invisible since they referenced to my P:\ drive. v 1.2: Different soldier classes added, as well as the addition of the Hunter MRAP, in both an armed and unarmed version. v 1.3: Armor values corrected for the vests and helmets to offer protection again. v1.4: -New faction class "Everon Defence Force" in Eden editor, units are not lumped together under "Everon" -Black MX rifles for most units -Proper sniper rifle for the marksman -Generic green weapons station for the armed Hunter - does not stand out so much. Download: http://www62.zippyshare.com/v/r5w3WSGL/file.html Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=582291311 Armaholic mirror: Thanks to Foxhound http://www.armaholic.com/page.php?id=30022
  10. mathias_eichinger

    Everon Coast Guard 2035

    Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.1 Signed: No Short description: This mod adds several Everon Coast Guard members (Autorifleman, Marksman, Medic, basic Sailor) in a unique self-made camo pattern, as well as a patrol boat in an also unique self made garish "camo". Note to mission makers: This unit represents the near-future timeline Everon Coast Guard, a paramilitary force tasked both with Search and Rescue and coastal souvereignity missions. Their dual role needs them to be highly visible for rescue missions and heavily armed at the same time to provide for Everon's territorial and coastal water integrity. As the Sailors do conduct infantry guard and patrolling duties in coastal areas, they wear camo fatigues to present a low visual profile on land. Units are can be found under BLUFOR-->Everon Coast Guard-->Men. The patrol boat can be found under BLUFOR-->Everon Coast Guard -->Boats. This has been possible with the help of Roadkill11 and packing open the original -E3- mod by Soronelite. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. Soronelite by providing a simple retexture addon back in 2013 where I could see how adding boats basically works R0adki11 for continous support and advice. Changelog: v 1.1: -"Everon Coast Guard" Faction in Eden editor, no longer lumped together with others under "Everon"; -Marksman has got a proper sniper rifle. Download: http://www107.zippyshare.com/v/DfvL6wgF/file.html Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=660554854 Armaholic mirror thanks to Foxhound http://www.armaholic.com/page.php?id=30740 Have fun with this and please provide feedback.
  11. jstibbsy

    [SP] Falling Point

    Mission - 1 Falling Point Campaign Overview Sgt. Andrew Martinez... A normal soldier, until the Stratis incident hit and most of NATO was wiped out. He along with his fellow survivors must Retreat from an overwhelming enemy, Organise a force to be reckoned with and finally Act on the advantages gained. Mission Overview Charlie squad has been tasked with securing Alpha, Bravo and Delta's flank. They must hold out long enough until the three teams have secured Agia Marina. Charlie will then converge on the town to hold it along with the other teams, until NATO arrive. Credits Sgt. Andrew Martinez - Adrian Green SSgt. Michael Sanders - Scott Alsworth AAF Soldier - Anne Luchtenveld Pvt. Tim Matthews - Avery Credits script - Scott Alsworth Script Check - Christopher Herr General Help - BI Forums ArmA 3 itself - Bohemia Interactive Features Quality voice acting, custom scripts, cutscene, follows parallel to Survive, Adapt and Win. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=717799540
  12. Hello this is Col. AvengedCanadian of Strike Group 10 here announcing that we are now recruiting members to the unit! Strike Group 10 is a Mil-Sim unit based in ArmA 3, Strike Group 10 consists of the US Navy and The USMC. Here at Strike Group 10 we have a age limit of 16. The USN Part of the unit flys FA-18E Super Hornets and FA-18F Super Hornets off of the USS Nimitz to provide support for ground troops as well as to maintain air superiority, In the near future the USN part of the unit will also be flying E-2A Hawkeyes as well. Under the USMC part of the unit we have Infantry roles as well as Heavy Armour, Light Armour, and SOAR (Helicopers). Our Infantry roles range from a simple rifleman to a AA Specialist. The heavy armour we have are M1A1FEP Abrams. Our light armour consists of LAV-25's. For SOAR we have AH-1Z Vipers, UH-1Y Venom Gunships, UH-1Y's in a transport configuration, MV-22 Osprey VTOL's, and CH-53E Super Stallions. Here at Strike Group 10 we have a age limit of 16. Strike Group 10's training times are based around Atlantic Standard time GMT-4, we are an international group how ever the preferred language is english. If you are interested in joining Strike Group 10 you can contact us on our teamspeak at or on our website at http://strikegroup10.enjin.com/home Thanks for your time and consideration, Sincerely AvengedCanadian
  13. As part of a USMC platoon deployed to Bystrica, command a force recon team to setting up a safezone around FOB 'Foxhound', the temporary base in the region. As Russia looks to expand communism to its neighbours, it begins a radical troop movement, threatening the countries on its borders. Seeing this, the NATO and UN deploy a collaborative USMC specialized recon force to counterattack the advances of the militias and communist parties secretly being funded from the Russians across the border. Play as Corporal Reynolds, serving under the 1st Armored Recon batallion led by General Campbell. (This is Day 1 of the upcoming campaign.) Mission Features: Infantry combat, Vehicular Combat, Specialized warfare, Grasping Storyline, Commanding, Support Units, Armored combat.
  14. 3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : Server IP: Port: 2302
  15. Add-on for WW4 EXTENDED, an unofficial expansion for WW4 v2.5 (by Sanctuary) Requirements WW4 v2.5 WW4 Extended v1.0 or greater (full installation) WW4 Extended: Cold War Kegetys' Winter Nogojev v1.1 Download Version 1.3 - https://www.mediafire.com/download/yd1tit11htfdnhz/WW4EXT_ARCTIC_v13.zip OFPR mirror: ftp://ftp.ofpr.info/ofpd/unofaddons2/WW4EXT_ARCTIC_v13.zip Patch 1.3.1 Install after the main download. - https://www.mediafire.com/download/cyxy87v31kwmgy6/WW4EXT_ARCTIC_v131_patch.zip OFPR mirror: ftp://ftp.ofpr.info/ofpd/unofaddons2/WW4EXT_ARCTIC_Patch_v1.3.1.zip Hotfix Install after the patch. https://copy.com/ONYWMvPAi4CgV39v Arctic is now also bundled in the new WW4 Extended installer. You can find download links here if you want an automated, no hassle, way to install all this. Manual installation Shortcut method Delete any previous installation of this expansion (by deleting the WW4EXT_ARCTIC folder) Decompress the zip file and place the WW4EXT_ARCTIC folder inside your ARMA Cold War Assault one. Create a shortcut of the ColdWarAssault.exe file. Right click on the new shortcut and click on Properties. In the Properties window add the following line in the Target text field, just after the path to ColdWarAssault.exe : -mod=@ww4mod25;WW4_EXT;WW4_EXT_VEH;WW4EXT_CW;WW4EXT_ARCTIC; Launch the game by using the new shortcut. Steam method If you don't want to use shortcuts and use the Steam version: Delete any previous installation of this expansion (by deleting the WW4EXT_ARCTIC folder) Decompress the zip file and place the WW4EXT_ARCTIC folder inside your ARMA Cold War Assault one . In your games list right click on Arma: Cold War Assault and select Properties. In the Properties window click on the SET LAUNCH OPTIONS... button. Write this in the text field: -mod=@ww4mod25;WW4_EXT;WW4_EXT_VEH;WW4EXT_CW;WW4EXT_ARCTIC Click OK. Click Close. Click Play. If you want to skip the OFP intro you can add -nosplash before the -mod line, like this: -nosplash -mod=@ww4mod25;WW4_EXT;WW4_EXT_VEH;WW4EXT_CW;WW4EXT_ARCTIC Editor Categories You can find the units and vehicles in: You can also find premade groups with those units in the GROUPS (F2) window. Available winter islands for OFP/CWA Check this list: http://ofp-faguss.com/islands.php?type=Winter&reviewed=Any&sort=Rating&order=DESC Screenshots Album (v1.0): https://imgur.com/a/hWHzJ Changelog Credits - Sanctuary (WW4!) - Kegetys (Winter Nogojev sounds and vehicle models and textures) - krzychuzokecia (help on several aspects for v1.2 release) - Apocalypse83 (feedback and testing)
  16. Simple mission which might end up not being so easy after all. Two Force Recon groups are sent to capture a rebel commander. - 5 difficulty levels (selectable via parameter), which scales the amount of enemy and their skill levels. - Players' starting location is semi-random. - Respawn type is group. Steam Workshop Direct download Armaholic
  17. Hey there! In the last couple of months/weeks, I started to became more and more interested in the content-creation part of ArmA 3. I wanted to share the results, but wasn't able to achieve a really high amount of subs yet. This leads to little to no feedback at all. That's why I present my scenario in this topic. It's a 10 players PvP map settled around the village of Girna on Stratis. A team wins if it reaches the enemy flag and holds it down for 10 seconds. It features mainly close and medium ranged engagements on a pretty small map. While most of the engagements will be infantry vs infantry, it also features a small amount of vehicles in the team spawns and the middle of the map alike. Both teams have a variety of weapons and attachments to pick from, but limited amounts punish the wasting of ressources. Other objectives, like additional weapons or ammunition in the middle of the map, the ability to capture a mortar for fire support or an armed boat can be secondary targets to get an advantage over your enemy. The main difference between this and most other missions is the decent performance of this map, caused by the scale and the overall heaviness of the scripts. I always had the feeling that this game kind of lacks maps you could just "play with a few friends", without having to deal with FPS-problems, though I'm not quite sure if this even fits into what ArmA-players want to do with this game http://steamcommunity.com/sharedfiles/filedetails/?id=476370115 If more people are interested, I'm thinking about renting a server and putting this map on it, just to see how it works out. Feedback of any kind is highly appreciated. Thank you for reading this and eventually try out the mission :)
  18. I was playing around in the Arsenal recently and got the following clothing and weapon set-up. I thought they looked quite Scifi/Future based and could be used for a number of scenarios and perhaps they can be a enemy to the ETA - Extra Terrestrial Adversaries mod by Sabre_Dust‎. Anyway here a few screenshots, if there is a enough interest i may release these as a small addon :) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-01-44-580.jpg (133 kB) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-04-08-191.jpg (115 kB) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-02-12-351.jpg (124 kB) Cheers R0adki11
  19. Operation Ligneous Steed by: Monsoon Hi everyone! Today I'd like to share with you a mission of mine that has a rich history dating back roughly 2.5 years. It was my biggest and most ambitious Arma2 mission, but when the Arma3 alpha launched development kind of trailed off. With the recent releases and updates to @MEC & @CUP I had most of what I needed to port the mission to A3. Ligneous Steed is a product of countless hours of planning, tweaking, and writing between myself and my good friend Unfrail. I hope you all find it challenging, interesting, and most of all fun. Please enjoy! Briefing CIA operatives have gathered intel from tribal leaders in Takistan concerning the whereabouts of a missing US Predator Drone. Several sources have confirmed that the now defunct aircraft is located in a fortified bunker in a Takistani held airbase outside of Rasman. Due to heightened foreign political interests it is impossible to deploy an overt military presence to reclaim the craft. CIA resources are spread thin and they are unable to mobilize within the time frame required. You and your squad are assigned to infiltrate and destroy the craft to secure these technologies from Takistani Hands. An operative safe house in Falar will be the rendezvous point. A small stash of munitions have been stockpiled and should provide the tools necessary to complete the mission with effect. The local population in Falar are cooperative to most extents, but the surrounding settlements are not counted as friendly and extreme caution should be taken in transit to the objective. Your recommended approach is that of secrecy. This is a clandestine operation, and your presence will not be acknowledged by the US government. It would be best if your presence was unknown to the Takistani government as well, however you are authorized to use whatever force necessary to complete the task at hand. Features: Story driven mission w/audio! (~2.5hrs) SRS revive script (optional) EPD IEDs (optional) TPWCAS supression system Random AI via DAC Squad respawn Tested in a SP/MP/Dedicated environment Required Mods: @AllInArmaTerrainPack @MEC (@cup; @asdg_jr; @cha_mi24; @rds; @rds_tank) @mas_nato_rus_sf_veh @akp_spotlight (PW6 Collection) Notes AI heavy mission; my i7 2700k 3.5Ghz server averages~50fps for the first part, and ~30fps for the second. On lower end systems this could potentially cause the AI to turn into potatoes. Low server FPS situations may also delay or completely screw up the convoy because the AI are horrible drivers. Download Steam Workshop Dropbox