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Found 34 results

  1. I have a released a WW2 mission on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1118900545 SUMMARY MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 13; RESPAWN = Side (including Teamswitch).<br/> MAP: WW2:Omaha(I44); TIME: DayTime<br/> Injury system: Alternate Injury System (AIS) by Psycho<br/><br/> SITUATION:<br/> An enemy convoy is returning four tank crews to their tanks in a village. <br/> We have set up an ambush to eliminate the convoy and crews before they can return to their tanks.<br/><br/> We are one lone squad. Intel reports that the advancing enemy force consists of: <br/> - five half tracks; <br/> - one tank; <br/> - about 16 tank crew returning to their tanks; and <br/> - about 30 soldiers. <br/><br/> We have one dammaged Sherman tank with low ammo and fuel to assist us. Call for it using the radio.<br/> We have one medic to support our squad.<br/><br/> MISSION:<br/> Our squad must eliminate all the incoming enemy. <br/><br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description:<br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 10 man infantry squad and 3 crew of a Sherman Tank (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/> HAVE FUN and ENJOY...Remember it is just a game.<br/><br/>
  2. Hello Iron Front Community, and WarMod fans! As requested by many I am pleased to announce IFA3WarModSA! What is IFA3WarModSA? It is an SA - Standalone mod that adds Infantry weapons, ammo boxes, statics, vehicles, and tanks to your IFA3 - Iron Front: Liberation 1944 in Arma3. All the content mod was separated from IFA3WarMod and put into its own mod, this SA version is nothing but the new content, see the video demonstration and the listing of all the content below for more info on whats in the mod. IFA3WarModSA is the 10th WarMod in the WarMod Series, for more info on the WarMod Series see my website linked below. WarMod Series More information on my WarMod series can be seen here on my website's about page: http://warmod.webs.com/aboutwarmod.htm Download Use IFA3 Liberation mod instead it has everything and more then what this mod had, plus its not broke and works with latest version of the game. Patch v1.1 changelog: ----> LINK Patch v1.2 changelog: ----> LINK Patch v1.3 changelog: ----> LINK Patch v1.4 changelog: ----> LINK Requirements CBA_A3 & IFA3 Demonstration Video ================= Infantry Weapons ================= Mg30 Mg31 Mg34 MP38 MP41/r MP18 MP28\II MP35 PPS43 PTRD-41 FG42 German: Fallschirmjägergewehr 42, "paratrooper rifle 42" ---> Video Demonstration K98 w/z41 scope K98\Gewehrgranatgerat ---> Video Demonstration Mp44\Gewehrgranantgerat G43\Gewehrgranantgerat SVT-40 w\scope MP44 w\scope Mosin Nagant w\Bramit Silencer 1895 revolver Pistol w\Silencer Lee Enfield Mk II Lee Enfield Mk III w/ Rail M1903A1, & M1903A1 with Unertl 8x Scope 4 Ammoboxes w\rifle attachments See Video that demonstrates these weapons: Pt1 pt2 ======================== Tanks,Vehicles, & Statics ======================== Panzer III Ausf.M Panzer III Ausf.N Panzer III Ausf.L Soviet Sd.kfz 251 w/now ability to shoot from back seats Scout M3 - w/now ability to shoot from back seats Russian Dshk M1927 76mm polk Gun M2 50cal Maxim M30 Kubalwagen with Mg42 R71-43 MotorCycle ---> Video Demonstration Nebelwerfer 42 7.5 cm Leichtgeschütz 40 ======== Mission ======== Included is a demo mission with all the content you can try out, you have arsenal and zeus access. How to access the content ingame Credits The following individuals I give full credits to without their work, support, assistance, and mods IFA3WarModSA would not be possible! Scar - coding, ammoboxes Gunther.S, Adantah, WOG Group, & TacBF - IF_Extra Pack Jegor - Models, textures JustFighter - Models, textures, PPS-43 Pionner - texture/models Lennard - Textures for ZF41 sights, and all bramit silencers Shvetz - configuration, scripting, animation Fudge - BMW R71-model \ texture CSA38 - model \ texture Riksen - for his port, Scar09 for the model - Fallschirmjägergewehr 42 (Fg42) Trixie - rifle pack (Lee Enfield Mk II) Toadie2k - NIArms M1903 Springfield Rifle Pack theOden - 7.5 cm Leichtgeschütz 40 & config help ===============
  3. With our recent permission to port Invasion 1944 assets, as well as some announced and unannounced projects, we have a big pile of work and tasks ahead of us. Want to help out? Specifically we are are looking for: Config coder Lots of data to sort out and reorganize Updating asset configs to A3 standards Definitions to be merged into the existing files Damage/armor, PhysX and other parameters will need tweaking Creating new factions, groups or improve ZEUS/Arsenal configuration Model artists Blender/3ds Max is fine - ObjectBuilder/BI tool use is NOT necessary Polishing existing models (sort out smaller issues of various kinds) Complete WIP models Optimization of models (Resolution LODs, special LODs, number of textures/sections) Make new vehicle/weapon variants based on available assets Texture artists Improve existing textures (with SP/PS/etc) Creating Winter/desert reskins Making skins for new faction (non major armies) Redo asset textures if quality is too outdated/low Sound designers Sort out existing definitions (tweaking volume and distance mainly) Port definitions to the new A3 sound tech Make use of A3 sounds where feasible/suitable Make better use of existing sound assets Contribute/Integrate new sound assets from public libraries/your personal possession (license/ownership must be valid) Scripting devs Analyze, refactor and optimize existing systems Assist with custom damage and destruction system design and realization Help with ACE3 compatibility Develop new unique features for the WW2 setting Mission designers Help improve the campaigns and COOP missions from AWAR Develop test and demo missions Create content demonstration scenarios Participate in porting IF and I44 missions to A3 Port popular game modes and mission from A3 to WW2 Backend programmer Advanced configuration of Phabricator Integration of Phabricator and git repositories Discord bot setup and adjustment Automated backup Automated Arma testing So if you want to contribute and join our very experienced, both relaxed and organized team please send me a PM or contact me in our discord.
  4. Hey i have opened a new IFA3 server because i noticed that there is not allot of servers on the list for the IFA3 Iron Front mod this server is completely public is just we have issues with the server crashing at random times and i would love to get this problem fixed so everyone can play and enjoy this great mod and expand the Iront Front Community. Server IP 199.60.101.58:2312 If anyone could lend a hand that would be great please contact me on here or you can connect to our public TS ip Chicago.jestservers.com:7253 Server Population https://gyazo.com/13a9f3a4bf80950f678ab9f666aa8352
  5. Hey guys i have recently purchased a Arma 3 50 slot Server with the Iron Front IFA3 mod and i have noticed that the server is crashing at random times and dont know the issue. And would like someone with experience to put their hand in with the problem I have noticed people that currently have a server do not have that problem i dont know if i am using the wrong type of addons or what if someone could help me with this or take a look at the problem that would be great its frustrating having 20+ players playing and then it randomly crashes while in the middle of game. RPT https://gyazo.com/74b0cfd23960cbcc47e389cae207fe42 Address:Chicago.jestservers.com:7253 Email zach.zach.brown@gmail.com
  6. Ive edited some old Celery (Mika Hannola) his old jet rage. they are now ww2 on eden and abel (good old ofp). i just need some testers and , well you know (you should add this or that) or (your mission sucks). what ever. So mission is !!! you fly around and shot everyone else for 30 min see who has high score. server info: THE WAR ZONE ip 67.212.78.133 port 2302 Mods Used On Server @cba_a3 @cup_terrains_core @cup_terrains_maps @cup_terrains_cwa @rhsafrf @rhsusaf @rhsgref @ifa3lite extra mods usabale but not needed @dynasound @arma enhanced movement server only mods (for all) no need to install @advancedurbanrappelling
  7. Hello Iron Front fans! Here is a fix for the Dark Sky issue presented with Arma3's latest patch (v1.60) What was the issue with IFA3 & Arma3 update? The issue was when you were ingame on Iron Front maps, the skies had no horizons, and were all dark, it could be 1pm in the afternoon and the sky was dark, like black even though the sun was out. Arma3's update v1.60 introduced new lighting and code that basically broke the skies of the IFA3 maps so this fix, basically patches the game with 2 configs and returns the skies back to normal. Thing is arma3 could update again which could break the code, or skies again, we dont know and so we consider this a temporary fix. Download @IFA3_A3_1_60_Hotfix Also found on the MR under IFA3 patches Requirements Full converted IFA3 version 1.15 Note: this fix is not for the IFA3 Lite, you do not need it! Installation Move the @IFA3_A3_1_60_Hotfix folder as it is a mod to your arma3 directory, located here C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Credits Kju - Configs, & coding Gunter Severloh - Built the ccp's, pbo's, & testing
  8. This is the Iron Front in Arma3 Bug list, all issues, bugs, known issues, and reports of problems for IFA3 will be listed and reported here. This list will be updated as issues are fixed, and new issues are reported. This list also includes those report on the IF Bug tracker seen here----> LINK Please note, there are limitations to fixing aspects of Iron front as the source files and other things are required in order to fix certain issues. Reported and known issues since v1.14 patch release Grenades in mp lag because of shrapnel a lot of sounds are far too quiet, especially in first person (e.g. all aircraft cannons are barely audible) Only ambulance, repair and refuel Tanks are to loud Satchels will not show on ground when trying to place them, they will not leave your inventory, mines, tripwires, and charges (detonator and wire) work np Sherman and Tiger tanks possibly all the tanks when they explode their chassis disappears Mortars dont fire when called, and mortar impact have no sound unable to call in air support using default module in arma3 IF Bug feedback tracker reports: Tiger and Sherman tank engine sound stuck on idle - Bug #76317 Unhistorical Polish Home Army uniforms - Task #76281 Virtual Arsenal Hides and Steals Weapons - Bug #76275 IF A3 German campaign, first mission after training. bug - Bug #76229 Satchels and Charges dont work - Bug #76195 Floating anti-air guns - Bug #76070 Tank's muzzle effect, no recoil - Bug #76069 JU-87 and PE-2 second pilot\gunner bug - Bug #75974 Parachute ejection - Bug #75957 STUG III in multiplayer - Bug #75956 MG42/Maxim - low rate of fire (AI shooting issue) - Bug #75914 Campaign Overview Images - Bug #75893 LIB_MLMG42 broken muzzle flash - Bug #75884 Fixed issues Unable to move faster then a walking pace with Panzershreck/backpack & Bazooka/backpack - fixed Jan 1st, 2016 MG42 has no sound, and sound comes after end of shot, hard to explain, basically no sound Thompson is same issue as above k98 has no rebolting sound PPSH's have closure sounds (old bug) Muzzle flash on stuka guns still not fixed The "Pz Kpfw IV Ausf.H" tank has misplaced textures. Fw 190 is bugged - it's impossible to take off All Opel trucks have Bugged textures. M3 halftrack the machinegunner do not eject when he dies, only in m3 halftrack , in m3 scout works fine. US willy jeep has no sound Download - latest version as of: Sunday Jan 3rd, 2016 IFA3 Fix
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