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Found 456 results

  1. Hello, I have made a mission using a script made by an Armaholic profile called ESO. It simply spawns units when Player/Player's(MP) are in its desired distance. BUT. I wunder if it is somehow possible to make the Players that are in Plane or Helicopter not be able to activate ESO script. Other words that they can fly inside a marker with ESO without any units spawning. Could any1 help me out on this? Would be really helpfull! 🙂 Regards Sorry for bad English.
  2. Hello! I get straigt to the point: I am creating a mission in 3Eden and I have stumbled on an holdback. I have used the ALIVE modules to make civilians spawn on the map. (Standard ALIVE Civilian spawn) And if I use Allow interact in the module "Civilian Population" We can interact with them in-game to detain, tell go away and so on... But I wish to have this on the ACE interaction menu instead. How do I make this? I belive this is done tru scripting. Regards!!!
  3. Thats the script I am using but once the mission starts it says their is a generic error, and it just teleports the object up. Basically I want to be able to move an elevator up and down from two different points! Thanks for any help provided!
  4. Hi all, just another rant but what is up with ArmA 3? seriously? Back in the day of my fx 6300 days I had huge problems running ArmA at 60fps... and low and behold here I am again... YES! I am aware of every pinch of salt this game can throw at you and how to solve the low fps issue this game has but nothing has clearly worked on two completely different builds or I wouldn't be here ranting about how Bohemia Interactive cant optimize a game when paired with one of the biggest tech companies to-date. but what makes me laugh is that the fact back in the day where I could still pretty much run anything 1080p 60fps... yet I could barely scrape a 30 from ArmA 3 whether or not I was running it like a potato or real life. And now here I am with a rig that can run anything thrown at it at 1440p 144fps, but still cant run ArmA 3 at 60fps whether or not its super low or ultra... I want to make this very clear, that back then I had no problems running any other game at 60fps BUT ArmA 3... And I currently do not have any other problems running any games currently at 2K resolution AND 144Hz/fps... The system has gone through at least 10 system reinstall's and YES I HAVE turned off V-sync. any wizards out there that some how put their middle finger up to the universe and has achieved more than 60fps at a stable rate please let me know as this has gone on for too long... ¬¬¬ Old Specs ¬¬¬ ¬¬¬ Current Specs ¬¬¬ CPU - AMD FX 6300 w/ Coolmaster Seidon 120 AIO CPU - Intel I7 4790K w/ Gamemax Iceberg 240 AIO GPU - GeForce GTX 1060 Windforce x2 6GB OC GPU - GeForce GTX 1080Ti ROG Strix 11GB RAM - HyperX Black edition DDR3 2x 8GB 1600 Mhz RAM - HyperX Black edition DDR3 2x 8GB 1600 Mhz PSU - EVGA 650W Plat PSU - EVGA 650W Plat HDD - Toshiba 1TB 7200 RPM Hard Disk Drive SSD / HDD Samsung 860 evo 500GB / WD Blue 1TB HDD 7200 RPM
  5. Hi there. So I've been trying to make a script that drops an object on a players head. I need it to be able to work even if the player is standing in a building. The two commands that are supposed to disable collisions are `enableSimulation false` and `disableCollisionsWith`. `disableCollisionsWith` would be harder to implement considering it would have to detect any possible map and mission placed object. And, unfortunately, even though I set Enable Simulation to false for the dropped object, if I am standing under a roof or another object, the obstructing object is destroyed (sometimes exploding) when the falling object lands. player switchMove "HubSpectator_stand"; _unit = player; [] spawn { _cTime = time; _pos = position player; _typeObj = selectRandom ["Land_FieldToilet_F","Land_ToiletBox_F"]; _fallObj = createVehicle [_typeObj, [_pos select 0,_pos select 1,(_pos select 2) + 10], [], 0, "CAN_COLLIDE"]; _fallObj enableSimulationGlobal false; _fallObj allowDamage false; while {(getPosATL _fallObj) select 2 > 0.01} do { sleep 0.01; _fallObj setPosATL [_pos select 0,_pos select 1,((getPosATL _fallObj) select 2) - 0.2]; if (time - _cTime == 5) exitWith {}; }; sleep 5; deleteVehicle _fallObj; }; sleep 1; player setDamage 1.5; player switchMove ""; sleep 5; hideBody _unit; I have tried the non-global `enableSimulation`, as well as `while {!simulationEnabled _fallObj} do` loops. Anyone have any idea how to go about this?
  6. Hi there, I'm making a config file for a few vests I have reskinned I'm not sure whats wrong with my code. I keep getting this error: The system cannot find the drive specified. File C:\Users\*myuser*\Desktop\OTRUVests\config.cpp, line 1: '.': '{' encountered instead of '=' Config : some input after EndOfFile. Error reading config file 'C:\Users\*myuser*\Desktop\OTRUVests\config.cpp' EDIT: I managed to get the code working but now it isn't showing in game. The code is below please let me know about changes and i will respond ASAP if I recieve one.
  7. So I’ve recently decided to create my own dedicated server. I have everything set up for an Exile server, but now I’m only running into one problem, no one can see my server. When I launch the game my server appears under LAN and I can connect to it, and everything works the way it should. Once my friends try to join they can’t find it. *i am using TADST I’ve attempted the following: - I’ve waited for 5-10 min to see if the server pops up for them - I’ve tried using both x64 and normal arma3sever.exe - I’ve port forwarded all the proper ports. - I’ve tried enabling UPNP on TADST - tried having people direct connect to my IP - checked RPT for errors, which there are none. - let all arma3 programs pass through windows firewall - tried using vanilla arma - running all programs as administrator - double, triple, then quadruple checked port forwarding Router being used to port forward is a Spectrum RAC2V1A I have no clue what I’m doing wrong lol
  8. Hello! Since the last week i'm struggling with terrible problem. I was playing ArmA 3 on my PC since the release day without any major probems, with many mods and without them. One day everything was alright, i was playing with my friends on modded server, felt sleepy and went to bed. I woke up the next morning and wanted to play on the same server, but after joining it and playing for something like 1 minute I was kicked - there was only "You were kicked off the game" text on the screen. I asked my friend to join the server and watch the chat when I get kicked. He noticed, that everytime I'm getting kicked, the chat says "Signature check failed" and a path to file from some mod. I decided to reinstall whole ArmA and mods, but the same happens. I've found more people with the same problem, I hope they will describe their situation below. ArmA was my favourite game, and now I keep getting kicked off every server with mods with the same error (only the file changes depending on which mods the server uses). I can't play the game, please help! PC specs: I7-6700k MSI z-170A Gaming Pro motherboard GTX 960 4GB MSI 2x HDD 1TB Seagate 8GB DDR4 RAM I didn't install any new software, drivers, etc.
  9. Wei Zhao

    Seek help

    I'm playing Antistasi. Altis, but somebody always brushes things with the loading function of the arsenal. How can I disable the loading and saving of the arsenal?
  10. Hey everyone, I recently downloaded and installed the Esseker map, and discovered that I rather like it. Other than Exile, Wasteland, and the likes, there don't seem to be very many missions available for download (of the type that you'd just play with a couple of buddies when you have nothing else to do). So I had an idea, but I have no idea how to do it, or if can even be done, as I have very very limited experience in arma mission editing. I would like to make an escape mission for Esseker, just to play with some friends. I was wondering if it's possible to move most of the content from the already-made "Escape Altis" mission (as in moving the scripts, sounds, etc). I figure the most work will be getting the triggers, and objects like that to the "Escape Esseker" mission. Is this a feasible plan? TL;DR: I'd like to move the mission "Escape Altis" to the Esseker map, what's the best way to do this?
  11. As title says. I am very bad at scripting, i have made a fully made mission, everything is done. Now I need a script so that i can teleport a module "zombie waypoint" to certain location when players enter a trigger. What script and entities do i need for that. So Player enters a trigger trigger gets activated Module moves to trigger location or near it then repeat on next trigger thanks, im very new to coding and scripting.
  12. Hello. I am very new to coding. I need a code/script to make enemies know where all the player location are and follow them (they do it automatically anyway?) Basically i need to make the AI know the location of all player and hunt them down, even if they where spawned in via script or already ingame. preferably in a loop maybe? so they get updated, i donno every 30 seconds? or more. Im very new and bad at coding, i tried reading up on it. but i failed. i tried google it, but to be real, i dont really know what to look for. Thanks. This is the last part of my mission to get it fully functional.
  13. Hi. So I thought I would add a mission parameter to our Zeus template to allow the Dynamic Groups System to be toggled at mission start. Turns out now I can't disable it. This is what I have right now: The first time I ran the commands in case 1, the dynamic groups system was enabled. However when I restarted the mission (and MP server) with the parameter set to Disabled, I was still able to press the Team Switch button and access the UI. Stumped, I even completely removed the parameter and .sqf file and restarted the game, and it was still on. So I readded the script/param and inserted the Terminate code, yet it still won't disable. It messes with ACE group management, so I'd really like to get this fixed. It's possible I'm missing something simple but I am very confused. Edit: I believe it's a problem within 'mission.sqf' because it happens if I remove all other files. As to where within it I have no clue. Here's a link. I have a workaround (updated code above) but I still don't understand why it's enabling in the first place.
  14. Hi, I'm creating a mission parameter that deletes all pre-placed props (under Empty) in case our Zeus wants to change our spawns occasionally. So far this is what I have in the script: What would I need to set as _objects to detect props? And will it detect and remove objects I've checked "Simple Object" on as well (if so that would be great)? I would like to be able to set a variable on objects in the editor to exclude them from this as well. Any help is appreciated, thanks! Edit: working code
  15. hello guys so i'm making a admin dialog and i want to make RscCombo and i dont know how its work so basically i make RscListbox so what i want to make like the RscCombo there is a name let's say [Target List] this is the RscCombo ok i want when i click it its shows the list. haw to make it? THIS IS THE RscCombo: _index = (findDisplay 45856) displayCtrl 2500 lbAdd " Target List"; AND THIS IS THE RscListbox: _index = (findDisplay 45856) displayCtrl 1500 lbAdd "Kick Player"; (findDisplay 45856) displayCtrl 1500 lbSetData [_index, "kick_player"]; please guys need help
  16. Hey everyone. In hope of finding someone who can help me with my problem, here's what I did/want to do: I set up a race track for some kart racing, for my friends. But even though the karts are a tough nut to crack, and can survive a few crashes, it happens that they are breaking down. Some drive better, some drive worse, which of course changes the durability of the vehicle on the track. Therefore I need to hang out in Zeus mode, while the others are racing, to regularly apply "ACE Heal" (NOT Full Heal, just Heal) to the kart. This will repair it fully, even with the player inside, and while driving. Even though it does not heal the player inside the kart. Still, I would very much like to get that process automated by placing triggers around the track, which apply said ACE Heal as soon as the player enters the area with the kart. Maybe even get a trigger set up seperately which players can enter and leave their kart to get healed themself. But for the life of me, I can't get it done, and every search I did just lead me to a dead end. I tried some things I could find on YT/Forums but they don't work, no matter what I do. I was able to set up a test trigger to activate when a person enters it, but not with a vehicle. Which, of course, is also a problem. Furthermore I was never able to apply any kind of healing/repair to anything inside the trigger, no matter what. I need help with this, if possible. Be advised though, that I never did anything with a trigger before, and don't know much about scripts. If someone could give me a solution to all this, it would be greatly appreciated. Thank you in advance.
  17. hey i am making a Y-Menu dialog but i just cant find out how to get the dialog to make a slow fade in and out when open or closed any help? to how i can make this possible
  18. Im new to the modelling i made myself a workable car but i want to make turn in out position with workable hatch and when the person turn out they would be able to shoot (FFV). Is there any tutorial or something ? So far what i searched i couldnt find anything. Any help would be welcome thx :)
  19. Hi there, It's quite annoying when someone else has used the gunner seat of a Heli, offsetting its position, and you later decide to Manual Fire from the pilot's seat and have a misaligned gun. I've been putting a lot of effort into setting up a script that can deal with this via a User Action, however I'm getting a few errors. A few of them are about missing " ) ", " ] ", " ; " (though I have done my best to never leave these out, including using a bracket checker plugin), or invalid variables (which is probably because it's checking a variable before it's set). To summarise, when a player pilot is in an armed Heli, they shall get a user action to centre the turret. This will have either the current AI or a temporary, invisible AI in the gunner seat target a spawned marker in front of the vehicle (if a player is in the seat it won't affect them). I currently have five six files in relation to this. EDIT: Below has been updated to the latest working script - If you get errors make sure there's no invisible characters using Word It requires CBA mission.Malden\init.sqf mission.Malden\description.ext mission.Malden\functions\functions.hpp mission.Malden\functions\fn_centreTurret.hpp mission.Malden\functions\fn_allowCentreTurret.sqf mission.Malden\functions\fn_turretDir.sqf Currently, unit spawning, marker generation and AI watching are working as intended, however the user action does not appear and if i set off turretdir.sqf manually ( [] execVM "turretdir.sqf"; ) it errors. EDIT: All working as intended. I'm not as proficient at SQF scripting as I'd like to be, so I've probably made some very obvious mistakes. Any help setting this up correctly and optimising would be appreciated. I will keep trying in the meantime.
  20. Hey there. i've got myself a arma3 server. but i cant get it to show up in the arma 3 server browser. can anyone take a look at this? CONSOLE: https://pastebin.com/DN726ryj i've tried all i can think of but maybe i missed something? Cheers.
  21. So I've been playing Arma 3 with my pals a lot lately and we recently made a custom unit. I joined the unit on the website, tried launching arma and the unit didn't show up in the launcher. Apparently I didn't link my BI account to my steam, so I tried to do that but everytime it says that my steam account is linked to a different BI account. (It can't be, since I never made a second account I could link my steam to) So my issue right now is that my BI account thinks my steam is already linked to some account. (probably itself because I got an error when I tried to link it at first) I saw a thread about a very similar issue before when looking up this topic and it got resolved by contacting a moderator. Any help would be very much appreciated! :)
  22. Hey! i want to model some cars but the Object Builder dosn't start. I want to sent u the logs, but i can't sent them 🤷‍♂️
  23. Hello all, since the new update for a3 tools the uv editor export window has changed. Here a picture what i mean: https://gyazo.com/1c0f60fa2a9a15cb467762e7166d6e88 So where are the options? to change the size etc. Here the old export window: https://gyazo.com/186dea492b66a15fb2451bbe9b198567 Is there are new button to change the uv map size in the uv editor? or where can i find this option from the old export window. Sincerely, AmaZiinG
  24. The video explains it all.
  25. Last content update: 6/13/2018 showing how to use the radius for addAction, using params instead of select, adding to arrays with various commands, altering arrays with various commands, get/setUnitLoadout Last content update: 6/10/2018 going through config files and getting details to sort what you want, using radius with addAction, params, and altering arrays with resize, pushBack, pushBackUnique, set, and append and going over to assist with resize count. Last content update: 5/27/2018 added GUI tutorial for how to make a weapon selector using cfgWeapon Last content update: 5/24/2018 added sector control tutorial Last content update: 5/21/2018 This is my arma 3 scripting tutorial series which is aimed to help both people getting into making their own scripts with fairly detailed simple tutorials as well as for the intermediate person looking to create their own features for their missions. The plans for this series is to almost fully cover everything behind the arma 3 missions that people play on a daily basis and have enough content provided in the videos where people can go off and make their own vision for their mission with the knowledge gained. Most of these videos are made on the fly at 1AM-4AM without any pretesting which should give someone the idea of what goes into finding syntax errors and narrowing down a bug that's causing your feature to not function properly. It is also an excuse for you to cut me some slack if you see mistakes :) . A lot of these tutorials are made with multiplayer in mind since I think most people want to play their missions online with their friends(which is why publicVariable has been utilized so much so new people can get a good grasp on the power those commands have). New videos are added to the playlist almost every day so if your stuck with something, maybe it has been covered in a video. If you have any requests on what you would like to see made then please suggest it here. topics covered so far Scripting tutorial playlist Database tutorials with INIDBI2 playlist GUI/Dialog tutorials playlist