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Found 719 results

  1. I am needing some help on making a sector control, but to capture the point, you must perform an action (scroll wheel action, that is) on an object to start the capture. I've tried everything to my knowledge of scripting, but it is not very extensive.. Thanks in advance!
  2. I am trying to make a viper suit that will have scuba fins when swimming, just like the survival suit. I have looked through the data and I think it can be done using only a config, but I am unsure how to set this up. I've done a lot of research before posting this but I am stumped on how to continue. The main issue is how do I structure a config file for clothing without replacing vanilla assets? This is harder to find out than I would have thought. If anyone has suggestions to make this easier I would appreciate it. This mod doesn't seem overly complicated by the lack of information makes continuing difficult I am also planning an accompanying upgrade for the Type 115 rifle to enable it to fire underwater and maybe up the range on the .50 cal. I also want to reskin the viper suit to the same color as the black Type 115 but the main priority is the flippers.
  3. I am making a scenario where I need to have all the groups on the EAST side to change their behaviour. I tried to use foreach on multiple different ways but nothing seems to work. This is what I tried: { if (side _x == EAST) then { _x allowFleeing 0; _x setCombatMode "RED"; }; } forEach allgroups; { if (side _x == EAST) then { group _x allowFleeing 0; group _x setCombatMode "RED"; }; } forEach allUnits; Can someone help me? Thanks
  4. EDIT: I figured updated the path.sqf code and it now says path1 = [snipped] fire1 = [snipped] [guy, path1] spawn BIS_FNC_Unitplay; [guy, fire1] spawn BIS_FNC_Unitplayfiring; And now the error stops coming up. This also seems to have fixed the vehicle movement as well. But infantry still doesn't fire. They glide along the ground tho.
  5. Hello c",) first of love this forum, it has really helped me a lot ! . . . well over to my first post in here. Or this is more of a question; how do i get a chopper to wait untill it has been fully loaded before take off?.. "i meen not like if player is in, or if a spesific group is in. I only want a line to make the chopper wait untill every seat is full, or no more space in cargo." Maybe somthing like: waitUntil {heli is full} AND {!isNull player}; or waitUntil {heli fullcargo} AND {!isNull player}; Please help me you see i have made a mission where you must contact, rescue and finally load rescued civilian units on to a waiting chopper. "i started with a dream to count the rescued units onboard the heli, and then give score fore each. But seeing as this was a bit over my skill level i choose to have it only take of when fully loaded and the give a static score. I am using simple shop by HoverGuy i was hoping to give money for each rescued civilian loaded." Hope you are the right person to help me, i have really searched everywhere . . . Best regards RotaMafia.
  6. Hi we run a realsim unit however we are having issues with our AI when we build a mission in the editor. We edited the AI decreased there aim and such to make it more suited towards our playstyle. However something keeps reverting the changes back to vanilla which makes the AI turn into absolute beast and the pop faces from 600meters out. We even tried it in a vanilla editor without any mods running but it still did the same thing. Basically we can't change the AI no matter what we do. Does somebody have any clue how to possibly fix this? We already tried removing ACE_AI but this to no avail. We are running out of ideas at the moment and are hoping people might have some insight into this issue. Our list of mods currently being used whilst making missions. All help would be appreciated. P.S sorry if this in the wrong forum subject moderators.
  7. Do you think it is possible to implement the effects from Project Reality and/or Squad? I'm not sure about if you can or not. I've been thinking about trying to make a new type of particle fx mod sort of thing like Blastcore but it's just thoughts. I just want to see if anybody has a opinion on this Idea. Or if you could help me with this project.. You can contact me through Email or Steam.. Or just reply!
  8. I need help making DAC Zones Launch randomly. Like at the start of the mission a specific zone out of a list of zones (triggers) is activated and when that one is done another starts. Is there any way to do this? Any help will be appreciated
  9. Thomas Ball

    WEAPONS DEBUNKED

    Weapons can be found anyway pretty much. But by look in these places the chance is higher. Military Check Points: On all islands, found on cross sections (4 roads cross) tents will house anything from Ammo to a Glock. If your lucky 'a commander' will be there, they have a Red Hat and shoot at you so you know when you see them. On island one they will have the basic FNX pistol (45 ACP) On island 2/3 they will more than likely have a Glock (9 mm) For the very lucky you may find a elite soldiers 'rare' they will have a AK-74 or M4 Carbine. (The best weapons) PLEASE NOTE: Radios can give you the locations. Found at radio towers. Random spawn. (Battery) On island one there is normally "1" crash site normally a tan coloured jeep (for some reasons the developers haven't got the 'art' for the truck facing side ways so it will be on road going along the Y-axis (Up) On island 2/3: more jeeps and Humvees, found in military bases and fire stations only. Helecopter crashes anyway around the map 'LUCK' Around crashes: military gear and weapons. Island 2 and above! Military bases. Icon on map Have you guessed it Guns CAR BOOTS; SUV may sometimes have shotguns in. Misc location for guns (be anywhere on map) Bunkers Watch towers Building (rare) Guns/Ammo *= I don't know name FNX pistol - 45 ACP clip(15) Colt 911 - 45 ACP clip(7) Glock - 9mn clip(18) GOOD Magnum - 317' clip(6) (good) Remington (shotg) - 10 cal clip (12) //another shotgun very bad clip 2 :( Reapeater - 7.62 clip(7) Glospi rifle* - 7.62 clip(7) Sniper Very Rare 7.62x32 (VPD)* MP5k - 9mm clip(30) AK-74u - 5.56x32 clip(30) ^F-rate AKM -7.62x32 clip(30) ^F- damage AK-74 - 5.56x32 clip(30) GOD M4 Carbine - 5.56x42 GODS GOD L82 RARE - 5.56x42 M4 basically If you see the super 22 or the ampotations pistol don't pick them up, pea shooters basically. Your fis is better promise.
  10. error thrown on server OS ''include file\x\cba\addons\main\script_macros .hpp not found." this only happens after we login and try to use #missions to change maps or missions. Since discovery i have; 1. updated/reinstalled CBA 2. reinstalled arma3server 3. updated "force_update_app 233780 validate" 4. moved cba in the load order to the top we have been forced to manually shut down and change the loaded mission at start to play different mission, obviously this is a hassle and not efficient. if anyone knows a fix please let me know. thanks again. A. Jackson Task Force Cerberus Commanding Officer S4 Lead
  11. Well this picture explains my problem, so whats up with this? I have restarted the game and my PC, but its still there. Help?
  12. Hello help me plz, I have made 5 missions on Arma 2 OA Editor. Can I make Setup or DLC or from that my missions ?
  13. Hello help me plz, I have made 5 missions on Arma 2 OA Editor. Can I make Setup or DLC or from that my missions ?
  14. Hello After make sume missions on armed assault editor, Can i make a small setup like dlc from my missions ?
  15. I have been trying to make my missions feel a little more real, I thought adding some ambient sounds on base and in cities (Radio chatter, Voices, TV's, Music radio, stuff like that) would be a good way to bring immersion to my missions, among other things of course. I just don't know the best way to go about this. I've been using triggers and making sounds seem like they are playing from objects, but this seems like its not the best way to do it. The sound kind of just cuts off after a few feet, it doesn't fade away as the player gets further from the trigger. I just need a good way to have sound play from objects (or at least seem like it is) and actually have it sound like it should. I do know about things like PlaySound3D or Say3D, I just need to know if their is a much better way to use these things, because I have tried using them and either can't them to work. So if any of you know some good ways to have sounds play in the 3D space of Arma 3 then please offer up some information. If you could give me an example of how to do it and what I should be doing, the please do so. Thank you. Note: I have ACE3 installed and I was trying to use the AmbientSound module for this, I could not for the life of me figure that out. I don't understand how that module works. If any of you know how to use that module, that would be some good info to share.
  16. I've been playing Arma 3 fine but recently my game started having these Terrain issues. I don't really know what they are or how to fix it and i tried to look for it somewhere else but couldn't find someone with the same problem. https://gyazo.com/1d525042839229882e872bc5b383818f - A picture of the issue. Please help I do not know how to fix this.
  17. On the mobile version (I play on iOS), I appear to be unable to place any structures. I have tried things like barbed wire and civi tents, but no matter how long I hold the check mark, or how many times I press it, I cannot seem to place structures. Please help.
  18. thedegle

    Mini DayZ Wiki

    Hey guys. Im working on creating a wiki page similar to the DayZ Standalone and Mod wikis for Mini DayZ. It'll be open source just like the others and I think it'd be great to have collaboration on it. I was looking for game help the other day and didn't find anything so I figured we could make an all inclusive solution to that. Thanks. http://minidayz.wikia.com/wiki
  19. 0xC0000409 - STATUS_STACK_BUFFER_OVERRUNno mods, eutw server, i tried to use different molocs - do not help, only crash on different errors report and more often then on tbb4I searched for solution on net, steam and forums, still did not find any to solve this. plz help my specs:https://drive.google.com/open?id=0BwmdF8xXqYL-RjREYnJPeTV0cms
  20. Hey, I really need help with using ORBAT. I downloaded the mod through steam and the other files that people say you have to download don't work. My computer doesn't recognize the files. If someone could help out that'd be greatly appreciated and I a complete noob at this and the game so be gentle.
  21. Love Metro 2033? Love the work we are doing?!? We are Recruiting! We are looking to expand our Mod Team. We need: -Modders -Artists -Music Creators -Graphic Artists -Animators -Film Makers -Scripters/Programmers -Server Admins and Knowledge of Server Processes. Any knowledge of Arma modding would be beneficial really! Do not worry, We are happy to teach newcomers the steps of modding, so please do not be put off if you feel you have no experience. If you can help and you are interested. Please send me a private message with: - Your Name. - Date Of Birth. - Spoken Languages. - Short Profile about yourself. - Any Experience or Skills you may have. For more information go to www.armetro.tk ! Here is a trailer of our project!
  22. Hello everyone, I recently switched from an iPhone 5s to an OnePlus 5. I wanted to restore my data (which I'm pretty sure I backed up using FB) from my old phone but couldn't find out how. Please let me know if you do, all help is appreciated.
  23. I have made a small mission where a group that is controled by the player must move though a town (silent or not) and kill the commander. I then want the player to get a waypoint after killing the commander to an extraction zone where the mission will end. The problem is I cannot find a way to make it so when the commander is killed a waypoint or something similar is shown. Is there anyway to do this? ( I am not very good with scipting so please if there is a way to do this that involes scripting, explane is well)
  24. im building my own campain in arma2 opa and i need a usmc morter team to drop arty on gorka at the start of a misson and in the middle of it with out me hafting to tell them via comands to do it.
  25. Joojmeister

    wla bug

    so i tried to play the wla amalgamation mod on the map fallujah v1.2 but i end up spawning in the air and falling to my death meaning i cant even set up and begin the mission at was wondering if i could adjust the spawn height of my player through the .pbo file and how exactly i do it
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