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Found 720 results

  1. So i´ve been seraching for like an hour now but i can´t figure out where to set the startup parameters for a linux dedicated server i just want to enable autoinit so the mission starts when the server is started but where and how ?
  2. I have recently gotten myself into Arma 3 and I only fly helicopters, I am using the Thrustmaster TCA Sidestick which is basically a T16000M but with Airbus stuff. I am using the integrated slider for the collective(analog). I noticed am only flying level like 150kmh with max throttle and if I push the nose down I will lose altitude. But when I am holding shift which is binded to the collective, I can fly a lot faster without losing the altitude. I do not want to hold shift when flying. Is there a work around?
  3. So after downloading all the ace mods inducing the medical system, the AI keeps healing even tho they don't get a medkit. The problem with disabling Medical AI is that even if they do have a medkit, they won't heal themself. Does anyone know how to fix it so that they can only heal themselfs when they have a medkit/FAK in their inventory?
  4. hey guys i am currently looking for Devs , map Designers , Staff team the whole package to help me forge my Arma 3 Server Based on the Exile Mod , i asked around a lot and everyone says they only do it for cash but i am currently un available to provide any Payment of some sort and probably will never be able to pay anyone . So the question here is how will find people to help me fulfill these jobs and start working on my Mission and get it under development , as of now i am only able to do minor things in Eden editor and i am in dire need of help . what i can offer to the devs is a very pleasant environment where all their ideas will be heard ,i am here to create a place where people can have fun and grow a community together . overall i have gotten over 4K hrs on arma 3 playing on several servers so i have experience in a lot of communities and i wanted to create something similar tailored around new ideas and new headings that will enhance the player experience in arma 3 . If anyone is willing to help feel free to Respond to this post or add me on Discord ThatGuyBlazer#0135 Thank you all in advance and i am looking forward to seeing you guys soon
  5. paulipauli120

    Arma 3 local server problem

    Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  6. I added some new traders to my exile altis map, I can interact with them but none of the traders have any inventory. Any help would be appreciated.
  7. Edit I finally got it working thanks guys so I am in a part of my mission I need to create a enemy attack in waves. for example I have two groups Wave1Group1 Wave1Group2 Wave1Group 3 , Wave2Group1 ect ect. I keep Wave 2 hidden ON A hide/SHOW node and that is working nice The issue I am having is when I want the to show it's not working I have a new show/hide node and I have a trigger for it and it is not working this is what I have exactly in the trigger. edit: I want wave 2 to appear when wave1 dies. ({ alive _x } count units Wave1Group1 == 0) && ({ alive _x } count units Wave1Group2 == 0) && ({ alive _x } count units Wave1Group3 == 0) what did I do wrong?
  8. Guys, good afternoon! (or good night or good morning :]) I have a question about how I can create a script to activate a trigger to spawn a group of enemies. I believe that to activate the trigger I have to use this script: private _trigger1 = createTrigger ["EmptyDetector", _triggerMarker]; _trigger1 setTriggerActivation ["east", "not present", false]; _trigger1 setTriggerStatements [_opfor1 = [getMarkerPos _spawnTes1, EAST, _opfor1] call BIS_fnc_spawnGroup]; _trigger1 setTriggerTimeout [10,10,10]; However I would like this group of enemies to be deleted when the player leaves the area... I keep in mind that for that I would have to use the script "this && !(player in thisList) deletVehicle _opfor1" but I don't know where I would put it this command since I didn't find anything about something like "setDeactivation". Does anyone have any idea how I could do this? I appreciate the help!
  9. Good morning guys (or good afternoon or good night)! I'm trying to create my first mission using scripts to spawn enemies, but I would like to make them spawn with random weapons and equipment. I looked in a few places for some references I could use and came up with this script I'm working on. However, I am having two problems with the script. The first is that enemies are spawning with the same weapons instead of random weapons. The second is that when they spawn they don't have ammo. Can anyone tell me what I'm doing wrong in the script and how can I fix it? Here's the script I'm using: private ["_group1","_spawnTes4","_weaponPrimary","_weaponSecondary","_magazinePrimary","_magazineSecondary"]; // Group 1 _group1 = ["CUP_O_RU_Soldier_TL_M_EMR","CUP_O_RU_Soldier_M_EMR","CUP_O_RU_Soldier_M_EMR","CUP_O_RU_Crew_M_EMR","CUP_O_RU_Medic_M_EMR","CUP_O_RU_Soldier_AR_M_EMR","CUP_O_RU_Soldier_Marksman_M_EMR"]; _spawnTes4 = "spawn4"; _group1 = [getMarkerPos _spawnTes4, EAST, _group1] call BIS_fnc_spawnGroup; [_group1, getMarkerpos "spawn3"] call BIS_fnc_taskDefend; _group1 setBehaviour (["STEALTH","SAFE"] call BIS_fnc_selectRandom); // Skill { _x setSkill ["spotDistance",0.8]; _x setSkill ["aimingShake",0.6]; _x setSkill ["spotTime",0.65]; } forEach (units _group1); _group1 allowFleeing 0; // Loadout _weaponPrimary = selectRandom [ "arifle_MX_F", "arifle_Katiba_F", "srifle_DMR_01_F", "SMG_01_F", "arifle_MX_khk_F", "arifle_AK12_F", "arifle_AKM_F", "srifle_DMR_07_blk_F", "LMG_Mk200_F", "LMG_Zafir_F" ]; _weaponSecondary = selectRandom [ "hgun_Rook40_F", "hgun_ACPC2_snds_F", "hgun_PDW2000_F", "hgun_P07_khk_F" ]; _magazinePrimary = getArray (configFile >> "CfgWeapons" >> _weaponPrimary >> "magazines"); _magazineSecondary = getArray (configFile >> "CfgWeapons" >> _weaponSecondary >> "magazines"); { removeAllWeapons _x; removeAllItems _x; removeAllAssignedItems _x; removeUniform _x; removeVest _x; removeBackpack _x; removeHeadgear _x; removeGoggles _x; _x removeItem "NVGoggles"; _x unassignItem "NVGoggles"; _x addWeapon _weaponPrimary; _x addPrimaryWeaponItem (selectRandom ["","","optic_Yorris","optic_MRD","CUP_optic_Kobra","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","CUP_optic_SB_11_4x20_PM","optic_Holosight","optic_Holosight_smg","optic_Arco","optic_Hamr","optic_Arco_AK_blk_F","optic_Arco_blk_F","optic_ERCO_blk_F","optic_MRCO","CUP_optic_PechenegScope","CUP_optic_PSO_1","CUP_optic_PSO_1_AK","optic_DMS","optic_SOS","CUP_optic_LeupoldMk4","optic_AMS","optic_KHS_blk","CUP_optic_PSO_1_1","CUP_optic_PSO_3"]); _x addPrimaryWeaponItem (selectRandom ["","","acc_flashlight","acc_flashlight_smg_01","acc_flashlight_pistol","CUP_acc_ANPEQ_15_Black","acc_pointer_IR","muzzle_snds_L","CUP_muzzle_snds_MicroUzi","muzzle_snds_M","CUP_muzzle_snds_KZRZP_AK545","muzzle_snds_H","CUP_muzzle_snds_KZRZP_AK762","muzzle_snds_B","CUP_muzzle_snds_KZRZP_SVD","CUP_muzzle_snds_SCAR_H","muzzle_snds_338_black","CUP_muzzle_snds_AWM","bipod_01_F_blk","bipod_02_F_blk","bipod_03_F_blk","bipod_02_F_lush","CUP_optic_ekp_8_02"]); //_x enableGunLights "forceOn"; _x addWeapon _weaponSecondary; _x forceAddUniform (selectRandom ["U_O_R_Gorka_01_camo_F","U_O_R_Gorka_01_black_F","U_O_R_Gorka_01_brown_F","U_O_R_Gorka_01_camo_F"]); //for "_i" from 1 to 4 do {_x addItemToUniform _magazinePrimary}; //for "_i" from 1 to 4 do {_x addItemToUniform _magazineSecondary}; _x addVest (selectRandom ["","V_Rangemaster_belt","V_BandollierB_blk","V_HarnessOSpec_gry","V_TacVest_blk_POLICE","V_Press_F","V_PlateCarrierIA1_dgtl","V_PlateCarrier1_rgr","V_PlateCarrier2_blk","V_SmershVest_01_F","V_Chestrig_khk","V_TacVest_oli","V_TacChestrig_oli_F","V_HarnessOGL_ghex_F"]); for "_i" from 1 to 4 do {_x addItemToUniform _magazinePrimary}; for "_i" from 1 to 4 do {_x addItemToVest _magazineSecondary}; _x addBackpack (selectRandom ["","","B_AssaultPack_blk","B_Bergen_blk","B_Carryall_oucamo","B_FieldPack_oucamo","B_Kitbag_rgr_Exp","B_AssaultPack_mcamo_AA"]); for "_i" from 1 to 4 do {_x addItemToBackpack _magazinePrimary}; for "_i" from 1 to 4 do {_x addItemToBackpack _magazineSecondary}; //_x addHeadgear ""; //_x addGoggles ""; _x linkItem "ItemMap"; _x linkItem "ItemCompass"; _x linkItem "ItemWatch"; _x linkItem "ItemRadio"; //_x linkItem "ItemGPS"; }forEach (units _group1); I tried using the BIS_fnc_addWeapon function and it worked for random weapons, but it didn't work for ammo, here's the example I used: [_x, (selectRandom [ "arifle_MX_F","arifle_Katiba_F","srifle_DMR_01_F","SMG_01_F","arifle_MX_khk_F","arifle_AK12_F","arifle_AKM_F","srifle_DMR_07_blk_F","LMG_Mk200_F","LMG_Zafir_F",3])] call BIS_fnc_addWeapon;
  10. Hello, I'm currently trying to retexture one of the racing kart helmets from the DLC. This will be implemented into a game for uniforms on a modded server. I cant seem to understand how to import or implement the Visor and visor effect into my config file. Hat.hpp class Spitfire_base : H_RacingHelmet_1_F { author = "Ean Wolfe"; scope = 0; picture = "\@Spitfire\icon.paa"; displayName = "Spitfire Race Helmet base"; }; class Spitfire_Camo : Spitfire_base { scope = 2; displayName = "Spitfire Race Helmet"; hiddenSelectionsTextures[] = {"\@Spitfire\Data\Spitfire_RacingHelmet.paa"}; }; This is what i currently have for the helmet its self. Anyway to add the visor + visor effect?
  11. Currently we are running TADST server, out server guy says he cant be running more than 36 mods, because "command line overload" blabla instability blabla etc etc etc. 1. My current question, what limits number of mods you can put on the server? 2. Do you have any server launchers to recommend? (preferably that have discord support etc)
  12. I am trying to make an animation for an execution, for some reason, when I try to execute a sequence of animations, it gives me an error and just plays the last one, here is my code: shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; Shooter being the executioner, and shooty being the victim. What it does now for some reason, it just starts playing Acts_execution_KillTerminal emote without anything above And gives me "Error generic error in expression"
  13. For the life of me I can't get this example from the BIS webpage to work. It keeps throwing an error... [] spawn { while {not isNull hq6} do {"hqm6" setmarkerpos getpos hq6; sleep 1;}; }; [] spawn { if (!alive hq7) || {hq7 nearEntities [hq6,50]} exitWith {[hide,"hqm7"] call BIS_fnc_showMarkers}; else while {not isNull hq7} && (alive hq7) do {[show,"hqm7"] call BIS_fnc_showMarkers; "hqm7" setmarkerpos getpos hq7; sleep 1;}; }; pos = hq7 getPos [10, 0] vectorAdd [0,0,2]; addMissionEventHandler ["draw3D", {_k = 5 / (player distance pos); drawIcon3D ["", [1,0,0,1], pos, 1 * _k, 1 * _k, 0, "Company Executive Officer", 0, 0.04 * _k, "RobotoCondensed",];}]; This is supposed to: 1) Move a pre-placed map marker onto a players position 2) Hide the map marker if hq7 is within 50 meters of hq6 3) Hide the map marker if hq7 is not present in the worldspace 4) Display a name over the top of hq7 I have achieved 25% of this (item no.1) Are any of the scripting gods willing to help?
  14. Hello We are currently developing an Sandbox Arma 3 Server. i want to make a Sniping spot where you can Snipe some AI´s the AI´s are set to: this disableai "ALL"; i got a simple Respawn script from a another forum post. which looks like this: the Problem is that when the ai Respawns the init isn´t there anymore so they run around and shoot at the players how can i fix that? thanks for you´re help Marvin Admin at German-Gamers.net
  15. so i want the day night cycle on my server disabled because having a night on a Sandbox Server is stupid and bad! i searched for a while and the only thing i found was people complaining about Servers disabling the cylce but HOW how can i disable the whole time cycle that it´s always like 1 pm on the Server? HELP! Marvin
  16. Is anyone else having this problem? Legacy season one preppers battle pass cross progression is not awarding crates or coins only cosmetics ?… pls help … and also where/how to buy the #StaySafe charity pack to donate to University Hospital Brno ?!
  17. Hello, we are currently developing a Arma 3 sandbox server where you can basically do anything, the problem is, that the vehicles only respawn when they are destroyed, when someone takes a plane and lands it somewhere like molos airfield it will remain there until someone picks it up. I want that the vehilces respawn when thy are left alone but the built in feature doesn´t work at all, so my idea was to trigger the respawn like every 60 seconds that all vehicles respawn but how can i trigger every 60 seconds for ever ?!? thanks for your help Marvin Letsche Admin at German-Gamers.net
  18. Hi so I have been reading all about how some people can't use their mic while playing the game, I have pretty much done everything there is to possibly do. I have noticed that when I am loading up the game under settings and microphone privacy it says my mic is in use, however when I press caps lock it and check the same place again it stops using it. I can use my mic in every other steam game, apart from games made by Bohemia (arma 3, arma 2, dayz) I have allowed all privacy settings and my default mic is my ROG Delta headset (which is plugged in via USB) My system spec is Ryzen 7 3700x 32GB 3200 RAM RTX 2070 super 1 tb NVme m.2 1tb hhd 250 gb ssd any help would be massively appreciated.
  19. hello, in this example code it is possible to fire your weapon in a custom camera view although it says currentWeaponMode player it does only fire single shots regardless of the currentWeaponMode private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }]; is there a way to make it work for "burst" and "FullAuto" too?
  20. Hi! Im playing the Arma 3 for a long time now and today i thought about making some cool screenshots and i downloaded my few checked and trusted mods for making screenshots and when i launched the game, EVERYTHING got reseted, all my saves, armor sets etc. I also got the "new player in arma" screen when i was in the main menu and all of the "stripes" turned orange from green How do I fix that? Pls help
  21. I'm looking for a way to stop a specific vehicle from being able to be blown up. I want the hull and engine to be invincible, so that the vehicle won't explode when hit, but the wheels should still be vulnerable so that it can still be disabled, just not destroyed/blown up. I'm looking for this to be achieved within the vehicles init field, or via an external script. The reason I want this to be possible is because I don't want a simple vehicle respawn in my mission like I have now. I want to punish players for getting a vehicle blown up, making them have to airlift the damaged vehicle back to base where it can be repaired (I don't need help with the airlift or repairs I've got that covered, just need help on making the vehicles hull and engine invulnerable.) Are there any scripts out there which can help me a achieve this? I was looking into the "SetHit" functionality etc but I am a total noob when it comes to scripting. To be completely honest with you I'd love for someone to figure this out for me as I really don't have a lot of time to dedicate to testing and playing about with things myself
  22. NOTE: This is for the STEAM EDITION. After playing Arma 3 for a while (quite long), i wanted to go back to Arma 2 and also I44 for a while, but I was having problems getting the DLCs to show properly, and a few error messages to go away. After trial and error, I manage to find the problems. Problem that I got and was solved(Can't remembered the exact message but the gist of it): Application Load error 5:00000065434 (If I remembered the error properly) MISSING STRING!!! Application/Game cannot be found. You installed the DLC, but it shows the LITE version of the DLC in your expansions menu. (This is actually due to though you installed the game in Steam, the content itself has not been integrated in Arma 2 directory which is why you need to run the DLC itself from Steam) Here Goes: 01. Install Arma 2 02. Run Game 03. Install Arma 2 Operation Arrowhead 04. Run Arma 2 Operation Arrowhead 05. Army of Czech Republic should start installing to A2OA. 06. Install Arma 2 British Armed Forces 07. Run Arma 2 British Armed Forces 08. British Armed Forces should start installing to A2OA. 09. Run Arma 2 Private Military Company 10. Private Military Company should start installing to A2OA. 11. Game should run with all DLCs properly. (Sequence of DLCs no longer matters after OA installation; Just make sure that you run the DLC from Steam first before running with other lanuchers or even OA itself. That means running the game British Armed Forces on Steam and not the Arma 2 or Arma 2 OA from Steam, for e.g.) For me, I use withSix to run my mods after that. Running the game first is just a way to initialize the running of some of the required installations. Hope this is useful to anyone having any problems on Arma 2 Steam. PS: If you manage to solve your problem from my instructions, do drop a reply so I can see that this topic is being useful. Thanks! :D
  23. -RaG-

    ARMAHOLIC website not working

    Can someone help me cause i havent been on Arma on PC since last year and i want to download ArmA mods online and i usually use to use SteamWorkshop but Online i use ARMAHOLIC. i want to find more mods but when i go to Armaholic it just pops up some foreign Online Casino under the same URL but when i see the Armaholic search result it still shows the normal result with the AH logo and description etc but when i click link it doesnt show armaholic *also some of its other of its sections/Pages like mods,Downloads in search results will send u to a page saying not found Please help me cause ive not found any answers anywhere else -Thanks
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