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Found 14 results

  1. This topic will cover all the various faction mods I'm making, from different Special Operation Forces or Commando/ Elite regiments across the globe as well as regular military forces or Insurgent groups. They will all have similar core dependencies so it's easier to have multiple factions at the same time, and will all work together with full Editor, Zeus, ACE3, TFAR, VCOM AI, ASR AI, RPGTard, MCC and ALiVE support. Notice- Factions will no longer be added to the list below because I'm hitting the wordcap. If you want to see the whole range of released mods http://steamcommunity.com/profiles/76561198081560124/myworkshopfiles/?appid=107410 is the best place. The forums page is used more for feedback/announcements and WIP info on upcoming mods rather than DL links. SOF and OPFOR from around the world. DOWNLOAD LINKS (Not all factions listed here due to length, check the workshop for organised collections of factions based on dependencies)- US Navy S.E.A.L.S "The Only Easy Day Was Yesterday" and "So Other's May Live" Special thanks to 'H---------', who is a member of the SEALS and one of my consultants. Faction classname- SL Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=821140377 Polish GROM Special Forces of Poland. "Siła i Honor Tobie Ojczyzno!" Faction classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=823664320 MARSOC Marine Raiders The US Marine Corps Special Forces Unit. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=826018608 US Army 75th Ranger Regiment The US Army's Ranger Regiment circa 2014 "Rangers Lead The Way" Faction classname- BLU_AI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=779932339 Afghan National Army and ANA Commando Brigade National Army of Afghanistan, and it's Commando Unit, pre-2011 Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=827872006 British Special Air Service and Special Boat Service (SAS and SBS) The original Special Forces, fighting bad guys since 1941. "By Strength And Guile" and "Who Dares Wins" Faction classname- SAS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=830455109 Central African Rebels Anti-Balaka Movement, Central African Republic. "The Invincible" Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=831284682 Hezbollah Lebanese Shi'ia Islamist political and military group. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=833316053 1st Brandenburg Division, 1944. Elite German unit from WW2 specialising in sabotage and infiltration. Faction classname- BB Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=835581569 Australian 2nd Commando Regiment and New Zealand SAS. Special Forces from Australia and New Zealand. "Foras Admonitio" Faction classname- 2C Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=838402883 Israeli Shayetet 13 Israeli Naval Special Forces Faction classname- S13 Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=839868777 Colombian Special Forces Based on the 'Fuerzas Especiales Colombianas' of the Colombian Army "Patria, Honor, Lealtad" Faction classname- MSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=844283765 People's Liberation Army Special Forces Based on the Guangzhou Military Region Special Forces Unit, "South Blade" from January 2015. Faction classname- PLA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=845947248 'Praying Mantis' PMC's Fictional Private Military Contractor group from Metal Gear Solid 4. Faction classname- MGS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=848441775 Russian Spetsnaz Based on 'Vympel' and SSO units in SURPAT and Multicam (2012-2017) "Timing, Thoroughness, Reliablity" Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849038969 African Special Forces Both Kenyan and Somali Special Forces (2010-2015) Faction classname- KSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849723142 US SFOD-D CAG- 'Delta Force' Combat Applications Group (2016-2017) geared for a Tanoan deployment. Faction classname- CAG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=851480288 Abu Sayyaf Group A Pacific Islamist extremist group with connections to Al-Qaeda and Islamic State with a penchant for ransom and criminal activities in addition to extremism. Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=853221518 German Special Forces Kommando Spezialkräfte Marine (KSM, Naval Special Forces) and Kommando Spezialkräfte (KSK) (KSM-2011-2015, KSK 2035) Faction classname- KSM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=855118984 Taliban Insurgency Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347 Tanoan Defence Forces Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units. Faction classname- TDF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255 Pakistani Special Service Wing Special Operation Forces Faction mod [SFF] that adds the Pakistani Air Force Special Service Wing, No. 2 Special Operations Squadron to Arma 3. It is mostly based on photographs of deployments between 2010 and early June 2017. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1094613885 PW6- http://withsix.com/p/Arma-3/mods/WSZ98MO7XUWxfeP-Fv5HyA/Pakistani-Special-Service-Wing-SFF Private Military Contractors Special Operation Forces Faction mod [SFF] that adds a PMC Contractor faction, with equipment based on contractors in Iraq in a post 2008 time period, as well as PMC's internationally. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1132804515 [SFF-R] Series (Special Forces Factions, RHS) This is recreations of several of my factions with alternate dependencies on RHS instead of NIA/ SMA weapons. Note that these cannot be enabled at the same time as the normal version due to sharing classnames. Some examples below. US MARSOC Marine Raiders [SFF-R] The US Marine Corps Special Forces Unit. RHS Version. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=873455461 Abu Sayyaf Group [SFF-R] Pacific Islamist extremists who have ties to Al Qaeda, the Mexican Cartel, and Islamic State. RHS Version. "Bearer Of The Sword" Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=875241040 Central African Rebels [SFF-R] Anti-Balaka gangs of the Central African Republic. RHS Version. Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=879843800 Afghan National Army and ANA Commandos [SFF-R] The Afghan Army and their Commando forces from 2007-2011. RHS Version. 'Thunder' Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=890504822 Russian Spetznaz [SFF-R] Special forces from 'Vympel' and SSO of the Russian armed forces. RHS Version. Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=895826156 Islamic State [SSF-R] Extremist Terrorist organisation from the Middle East, based on photos and videos from Jan 2016 to Feb 2017. RHS version. Faction classname- IS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=899977490 Taliban Insurgency [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. RHS version. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276 Hezbollah [SFF-R] Special Operations Forces Faction mod [SFF] that adds the Hezbollah organisation to the game. The Hezbollah are a Lebanese Shi'ia Islamist political and military group. The position of Hezbollah as an organisation is tenous, as it is both a legitimate political party and a fighting organisation. This faction is based on photographs and video footage from August 13th, 2013 to early 2017. RHS version. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1098686482 PW6 - http://withsix.com/p/Arma-3/mods/2w0_INxMQF-qjz9W5g-37w/Hezbollah-SFF-R Polish GROM [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Polish GROM. Note this version is dependant on RHS Escalation. Faction Classname- GM Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=2089932510 US Navy SEALS [SFF-R] The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR. Faction Classname- SL Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Faction Overhauls/ Replacement Packs. This is campaign and mission replacements for default Arma 3 and Arma 3 Apex factions. FIA Overhauled A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters. Faction classname- BLU_G_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=858764894 FIA Overhauled [RHS Edition] A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters using RHS weapons. Faction classname- BLU_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Gendarme Overhauled A replacement pack for the Tanoan Gendarme units in the Apex campaign and scenarios that gives them a much wider selection of units and a SWAT team. No mods required. Faction classname- BLU_GEN_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=860128361 Syndikate Overhauled A replacement pack for the Syndikate Cartel units in the Apex campaign and scenarios that gives them several units that appear in the campaign that are not usable, such as Technicals, and adds the un-used Tactical Chest Rig to some units. Faction classname- IND_C_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1209399152 AAF Overhauled The Altis Armed Forces overhaul is focused on bringing the AAF forces a more modern-day appearance, loosely based on the Hellenic Armed Forces of Greece. Faction classname- IND_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1076246390 CSAT Overhauled This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms. Like many of my factions has both a RHS and a NIA version. Faction classname- OPF_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1087988033 NATO Overhauled This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day US equipment, weapons and uniforms. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1105165805 PW6- http://withsix.com/p/Arma-3/mods/gdAt5Fb9M02mvHiU8lvPqg/NATO-Overhauled NATO RHS Marine Corps Overhaul NATO soldiers have been changed into a force resembling the United States Marine Corps, with more contemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets. Faction Classname- BLU_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1179946616 CTRG Overhauled This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment. Faction Classname- BLU_CTRG_B Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1172631651 OPFOR FIA Overhauled This FIA insurgency cell is supported by Iranian CSAT forces, so is armed primarily with older Soviet weapons such as the AKM and AK-74 as primary weapons, with the AKMS and AKS-74-U used in some roles. Faction Classname- OPF_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1176983135 INDEP FIA Overhauled- Faction Classname- IND_G_F These INDEP FIA forces are irregular fighters who have remain loyal to the AAF Government during the Civil War, and they have been supplied and supported by the AAF military. Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1437796488 ALiVE Civilian Pack The purpose of the mod is to give more accurate looking civilians for Milsim groups without having to rely on large downloads of civilian equipment. Faction classname- C_AF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=935810174 Mod compatibility- All factions have full Editor, Zeus, ALiVE/ Spyders ALiVE, MCC, Dynamic Recon Ops, ACE3, Task Force and ACRE radio support. They also have all functions supported from AI mods such as ASR-AI, LAMBS and V-Com AI, such as deploying static weapons and suicide bomber attacks. Note that not all factions are included in this post. Links to the multiple collections containing all the varied factions can be found on my Steam Workshop. https://steamcommunity.com/id/jarrad96/myworkshopfiles/?appid=107410
  2. EO Factions will provide a selection of post apocalyptic/survival themed factions using gear from my own gear packs and various DLC's, first up.... RFG Survivors: 8 Individual units, groups with vehicles. Street Patrol. Scavenger Squad. Zodiac Boat Patrol. Prowler Patrol (Armed/Unarmed). Zeus compatible. Server key included. RFG Survivors play as BLUFOR. Steam Workshop. Coming soon...
  3. black_hawk_mw2_87

    Force Groups Spawn

    Hello to everyone from the community! 🙂 I would like to ask for a script that: - creates groups of units by force (from sqf file) and WHEN a trigger is activated and its condition is met. My idea is to: 1.create a group in the EDEN editor and give the unit a callsign X (for example); 2.force spawn the same group when a condition is met in my trigger (it must not exist until this moment, OR be invisible); 3.use the sqf file to check if the ENTIRE group is eliminated and forced respawn it again; 4.have another script from another trigger which could stop spawning the group when another condition is met (for example a visible timer reaches 0 second - such scripts could be used when the player awaits reinforcements and must hold a position for certain time). Here is everything again: [trigger is activated and spawns the X group] ---> [the group is eliminated - checked by the sqf file that also spawns it again] ---> [use a no matter what condition in a 2nd. trigger to stop the respawn /a timer is preferred/] Thank you for the help in advance and cheers! Edit: additional question - can I use multiple groups named X_1, X_2, X_3 etc. and also use multiple sqf files with similar names that work as the first file, only for the next X groups that follow? 🙂
  4. Hello, community. - I want to create a task in the middle of a huge town. The type of the task is not important. - We all know I can simply place enemy units... and even if I use waypoints, they will be very predictable and I will almost always know their possible location and position. - For this reason and in the interest of the dynamic and immersive gameplay I am seeking, I wish to use some kind of a script that would randomly "choose" dynamicaly generated spots and positions and will spawn these groups somewhere around, let's say around the objective in a hidden marker area. - In order to achieve this I could probably create and name the groups first and use their tags in the script that is going to spawn them in this area. - The other possible way would be to include units' correct editor names (classifications) and spawn all of the included units, but this seems to be more difficult to accomplish. So, what would you suggest? As always, thank you in advance and cheers! 🙂
  5. Come on guys I love Vigor and I wanna keep it cool but I don't just wanna invite my friends to my shelter! I WANNA SHARE ONE! So I wish there can be clans of players and there would also be a clan shelter along with that to meet and hang with the other clan members at. Because if you look at Warframe they just don't have clans and clan members, they have huge Clan Dojos. These dogs are so fun though too, because they are rewarding to all the people who helped contribute to the progression of it and it getting new things and better. So I think It would be cool if the could be like a moderately large shelter for the clan but can keep getting taller like a skyscraper to fit the newcomers joining the clan. And the Clan shelter would have its own Location like the players locations. I think that it would be cool if the Clan shelter was on the shore of a beach. Because then the clan could invest in building boats to sail on the ocean too. I just feel like when I have more friends get this game we won't be able to all be in the same place because there are only duos and you can only invite one person to your shelter. So I think it would be cool if there are Clan shelters so a group can stay connected in that clan shelter.
  6. United Kingdom Special Forces | Milsim INTRODUCTION Welcome to the UKSF Arma 3 Milsim Unit. We are a like-minded community dedicated to fun, immersion, and professionalism. The unit is based on a real task force responsible for British special forces missions around the globe. As a result, you can expect to carry out a multitude of mission types in a variety of environments using a broad spectrum of skills. While we teach our members to be better tacticians, better rifleman, better pilots and generally speaking, better soldiers, we are not for the casual Arma player. OVERVIEW We offer a wide variety of roles: SFSG (Special Forces Support Group) - Incl. Mortar platoon - Sniper platoon RAMC (Royal Army Medical Corps) JSFAW (Joint Special Forces Aviation Wing) - GOOD TO KNOW WHEN YOU JOIN US With all the different roles being offered, it is important to understand that you won’t be able to enter all these roles immediately. Initially you will become a Cdt. (Candidate). This serves as a way for you to check whether we are the type of unit you’ve been looking for by attending one of our side missions that we run throughout the week. This first op is so we can see how you play but more importantly, whether you want to play with us. You will thereafter enter the basic training phase as a Rct. (Recruit). Basic training consists of four phase trainings with the fourth being the examination. Upon completion of basic training, you will be assigned to SFSG (See OVERVIEW for explanation) where you will get the proper amount of training and time to gain experience that will prepare you for further advancement in to the unit. Whether that is for entering JSFAW, RAMC or any other role such as an NCO within SFSG, is up to you to decide, based on availability. We take great pride in our roles and expect you to do the same. REQUIREMENTS Age Requirement: 16+ Years old. Be Mature and able to take criticism. Valid Arma 3 copy. Your application will not be processed without a valid Arma 3 Player ID (Required: Apex DLC) Have a positive attitude Teamspeak 3 VoIP Client and working microphone/speakers/headset Have a schedule that allows you to attend Wednesdays and Saturdays from 7.30pm (GMT+0) Not to be a part of other Arma units, also known as multi-clanning Be disciplined, motivated, and eager to learn specialised tasks If you are interested in learning more, and/or applying for membership, add me on steam or please visit us in our Discord. Look for the "Lobby" channel and write a message expressing your interest in joining the unit, and one of our SR1 Recruitment Officers will take care of you. INTERESTED IN KNOWING MORE? FEEL FREE TO CHECK US OUT ON SOCIAL MEDIA YOUTUBE - Check out the latest video from one of our campaigns. INSTAGRAM TWITTER HAVE A QUESTION? WANT TO TALK TO US? Teamspeak - uk-sf.co.uk Discord UKSF Home Page UKSF Command Staff
  7. Hi. So I thought I would add a mission parameter to our Zeus template to allow the Dynamic Groups System to be toggled at mission start. Turns out now I can't disable it. This is what I have right now: The first time I ran the commands in case 1, the dynamic groups system was enabled. However when I restarted the mission (and MP server) with the parameter set to Disabled, I was still able to press the Team Switch button and access the UI. Stumped, I even completely removed the parameter and .sqf file and restarted the game, and it was still on. So I readded the script/param and inserted the Terminate code, yet it still won't disable. It messes with ACE group management, so I'd really like to get this fixed. It's possible I'm missing something simple but I am very confused. Edit: I believe it's a problem within 'mission.sqf' because it happens if I remove all other files. As to where within it I have no clue. Here's a link. I have a workaround (updated code above) but I still don't understand why it's enabling in the first place.
  8. Hello mates, I hope this is the right place to come to, cause I'm about to get chronical headaches from trying to solve this problem by myself. The last couple of days I'm spending some of my time overhaulin' a version of DUWS (Dynamic Universal War System), and most of the time everything worked like a charm. But right now I'm not able to find a solution for this problem I've ran into. To make my issue more clear, I'd like to be a little bit more specific, so maybe my helping hand is able to fully understand. In DUWS - I guess many of you know this mission - you are able to buy vehicles, units, squads etc. Since I'm reworking some parts of DUWS Unofficial from scratch - esspecially the units, vehicles and squads -, the one who made it in the first place delivered a very nice template for the things I wanted to do. The unofficial version of DUWS has build in mod support, like for RHS Escalation, etc. I have expanded this, by adding in support for some other mods like "Global Mobilization", "BWMod" and "FFAA" . You can play it vanilla, or with those mods. If you have the mods, you can buy the units and vehicles of those factions, if not, a little hint will pop up, telling you that the mod is missing - this is done by checking if the requested unit is available in the first place. Here is a little insight of how it looks for requested foot soldiers: The same goes for vehicles, of course... BUT... here comes my problem: I'm not able to get it to work for requested mod squads - like a fireteam, or a tank platoon. I mean I'm able to get the mod squads working of course, I can buy them and they are fully functional, but I want the game to check if this squad is available in the first place. Otherwise you will pay credits for nothing if the needed mod isn't installed. And since I'm planning to release this version someday, I really want to get this fixed and implemented. And here is a little insight of how it is defined for squads: (Original, only changed the squad and the faction) It's really driving me crazy. I'm no professional programmer, sure, I've learned and catched many things by myself, and I already tried to solve it by myself, but after many failed attempts I can't think of anything else then asking for help, cause I'm running out of ideas. If some mighty coding paladin would be so kind to point me in the right direction, or even take this template above me and make it functioning, I'd really, really appreciate it. I just want it to work like it works for units and vehicles, and I'm sure this is possible. But I can't figure it out. Well, enough said. Have a nice day folks, hope to hear from you! Regards, MajorBlunderbuss.
  9. Milan Titko

    Party / Group play - how?

    Hello, sorry for my bad english. how its possible make group (or party) in game? nowhere i dont see in main menu. i see few times in game 2-3 players which play together and cooperate agains me. how its possible? i dont believe its fortuity. this players looking same, have same clothes and caps (probably to get to know each other) If it possible, how i can play with my friend? thanks
  10. I am trying to set the players group to a separate group on side civilian when they are "dead" (alive on island) and then if revived have them rejoin their initial group on side east or west, but the initial group always returns grpNull deleteGroupWhenEmpty - Arguments and effects are global (wiki) ("initPlayerLocal" state) - - "initGroup" properly returns group at this point player setVariable ["initGroup", group player]; // Set the player group even when dead // Make sure group is not deleted when empty if (isGroupDeletedWhenEmpty (group player)) then { (group player) deleteGroupWhenEmpty false; }; (respawn event handler) - - "initGroup" returns grpNull (same result when 'player' is replaced with _unit or _corpse), as if it did not exist anymore params[["_unit", objNull], ["_corpse", objNull]]; if ((isNull _unit) || (isNull _corpse)) exitWith {}; // Set unit to civilian side _deadGroup = createGroup [civilian, false]; [_unit] joinSilent _deadGroup; // ... // Find inital group _initGroup = player getVariable["initGroup", grpNull]; // Set unit to initial group [_unit] joinSilent _initGroup; I simply want to be able to freely return the unit to and from his initial group
  11. Hey everyone. I am trying to find instructions on how does spacing (distance from one to another) works. But it I don't see anyone asking that, so I must be missing something very obvious. So I would need help with: How does "position[]={0,0,0};" works? - Currently I am using random numbers in positions just to get any spacing. For example how to create Wedge formation via config file? How to set that leader is on the tip of wedge , 2nd unit is 20 meters from him on his 4 o'clock, 3rd person is 50 meters on his 8 o'clock, etc? How Line formation would look like? Here is example we can use: class example_Wedge { name="Wedge"; class Unit0 { side=1; vehicle="any_unit"; rank="SERGEANT"; position[]={?,?,?}; }; class Unit1 { side=1; vehicle="any_unit"; rank="CORPORAL"; position[]={?,?,?}; }; class Unit2 { side=1; vehicle="any_unit"; rank="PRIVATE"; position[]={?,?,?}; } };
  12. I'm currently setting up a scenario in winter conditions with the IFA units and such, but they don't show up on the spawn AI menu aswell GEIST russian units. Only the standart IFA units are viasble in the selection Any ideas?
  13. Col. Biggin

    Vietnam Group LRRP

    We currently are the number 1 dedicated server for unsung. we have a small community and would love for you to grow with us. There is plenty of room for promotion and its a very laid back group of people. we ask that you are atleast 16 years of age and speak English. its set in the year 1966 we are LRRP long-range reconnaissance patrol, Airborne quilfied, Green Berets which eventually boiled down to Rangers. There is no standardized training just war.The LRRP was trained to think like the enemy, survive a extended period of time behind enemy lines with no way to contact command they would go in with an objective and a time and place to be evaced from. Fun, hard and heart pounding. Please join the discord for more info. https://discord.gg/4cDChjr . If there are no admins online please place a message in the General chat with your steam name so we can contact you when we are also online.
  14. Hi Guys, Im developing a mission that requires the use of many modules, such being modules for zeus sectors and setting their capture state etc. The issue i have is that i have run out of groups to use, modules cannot be grouped and if i attempt to group them to a unit that has no probability of presence, it removes their positioning and makes them stop functioning. Is there any resolution to this? Below is an image of the setup. What i am trying to achieve and have achieved is; A visible area on the map that changes color when captured by a faction [bLUFOR, OPFOR, INDEPENDENT] An area that becomes editable inside after capture to the capturing side. Extra points to be given to thats side after capture. The above requires very few modules/triggers etc however, it becomes large when it is setup below to allow for it to switch back and forth as it is captured and recaptured.
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