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Hi, I am stuck with the following issue: https://i.gyazo.com/27e87296990a861fbbfc1a862dec553f.png I have tried to give folder permissions to all users, and also update the library from TerrainBuilder but nothing worked so far. If any one knows how to solve this problem would be perfect, Thanks!
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hello guys, i've run into a strange problem and really have no idea where start to look for a solution! i've my big function container (its a big read, i post it just for the records...): ...it contains all my functions for this mission, but...when i launch mission, it start say that FUNCTION_NAME is not defined (where "FUNCTION_NAME" is the name of one of my functions, that as you can see are defined. i pre-load the file containing the functions in my initServer.sqf : call compile preprocessFile "DDscripts\DWARfunctions.sqf"; null = [] spawn SPAWNERconvoyB; null = [] spawn SPAWNERconvoyR; null = [] spawn SPAWNERciv; null = [] spawn SPAWNERind; null = [] spawn SPAWNERmine; even more strange, i noticed adding >> uiSleep 10; between a function spawn and another, some start to work!! i even started to think its like the functions are not pre-loaded, and server dont recognize them ! but isnt supposed to do this the >> calling compile preProcessFile ... ?? i'm seriously confused....any light on this? thanks !
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I am currently in the process of making a GUI that allows you to customize the pylons of a plane. Everything works up until this one part. (This is not the only thing in the GUI, just one function). params["_indexWeapon"]; _weaponToEquip = currentWeapons select (_indexWeapon + 2); _planeToEquip = currentObject; _pylonToEquipIndex = currentPylonNum + 1; systemChat str _pylonToEquipIndex; systemChat str _planeToEquip; systemChat _weaponToEquip; (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, _weaponToEquip, true, []]; For some reason, in the setPylonLoadOut, the _weaponToEquip does not work. So say it equals "PylonRack_1Rnd_AAA_missiles". I get the error in game, "No entry 'bin\config.bin/CfgMagazines."PylonRack_1Rnd_AAA_missiles"'. But if I change the code to, (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, "PylonRack_1Rnd_AAA_missiles", true, []]; It works if I use that code. I can't seem to figure out why this is and what a fix for it might be. If anyone has any ideas why this is and what a fix might be, I will be extremely grateful for your input. Thanks in advance!
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I've created a small script for lowering bollards and then raising them again but when I use the action on the bollard I receive the error that line 6 is missing a semicolon. _type = ["Land_Bollard_01_F"]; _playerCalling = vehicle player; for [{_i=0},{_i < (count _bollards)},{_i=_i+1}] do { __bollards = _this nearObjects [_type select _i, 15]; {setDamage 1;} forEach _bollards; }; hintSilent "Barrier Opened"; waitUntil {_playerCalling distance _type > 10}; for [{_i=0},{_i < (count _bollards)},{_i=_i+1}] do { __bollards = _this nearObjects [_type select _i, 15]; sleep 1; {setDamage 0;} forEach _bollards; }; hintSilent "Barrier Closed"; sleep 5; hint ""; I've tried to figure out what the problem is for an hour now but I can't work it out. Any help at all is appreciated.
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Very strange crash and parameters on launch.
Lyttbacka Farmskins.com posted a topic in ARMA 3 - TROUBLESHOOTING
Hey. So i've been trying to contact support the last couple of days, but it just says "Recaptcha field is required" every time i try to send my message. I am desperate for help, so i'm just gonna write my message here instead. I hope you guys don't mind. Here it goes: Hello. Since a few weeks back i have been having troubles with the game launching from an incorrect file and with unwanted parameters. Normally, the game launch like normal and if you hover over the Arma 3 shortcut it says 'Arma 3'. In my case, it says "Arma 3 "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -window -skipIntro -mod= -beservice". I have put on nosplash and skipintro, but that's it. I have uninstalled every single mod on my pc, i have reinstalled the game, i have restarted my pc and i have tried to wipe the parameters, which i can't since it says i have none activated in the first place. I'll try my best to explain the problem. I launch my game, once the exe has opened it shows the 'Arma 3 Apex' loading screen. Normally the game starts and you can start playing after that screen is showed. For me, however, it goes into a black screen and the blue circle logo starts appearing. Basically, my game has crashed. It doesn't matter how long i wait, it still doesn't load. I am absolutely grateful for any help i can get regarding this issue. With regards, Isak. Edit: I'll provide some screenshots to show you what it looks like. https://gyazo.com/6b6cfbe1f4a448da05a0dbac8deac094 https://gyazo.com/250870d9c2cd3a88b94558cabc2d028e https://gyazo.com/d08aef488ff817a2dacb1043369327c1 -
Hi, I have the gun 2, OA, for steam, I'm trying to access Dayz Mod, however, I found some problems, the game does not open, it takes a black screen and it does not respond and it is closed by windows . However when it starts, it (OA) in mondo windowed, opens however I can not access the video settings, because the game is locked again. - Firstly: I downloaded Arma2, Weapon 2OA, DayzMod - Secondly: I entered the Arma2 and its B.E., soon the Arma2OA and its B.E., Dayz Mod (Error) ---> I start the error in OA too .... ps: Arm 2 normally opening MY settings, Notebook E5-77G4, I5 7200U, 940MX(1920X1080)
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Hi, i'm really sorry about this but I'm getting a pretty serious error on my Ubuntu 16.04 Arma Server. Every time I shut down my server, with CTRL - C, i get the following error. This happens, all the time, everytime, with/without mods. It started the moment i first launched the server and still happens weeks later. It dumps huge core files (2GB), which isn't good, my storage is running out rapidly. I dont know whether It is safe to do so or not, or if there are any unexpected reprocussions after deleting them. How can I stop these damn errors? Please help, It's really frustrating. Let me know if you need any other information, i will happily get back to you as soon as possible. Fin
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I was packing my terrain when I received this strange error (never received them) EDITE: Problem solved, just deleted the objects
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pboproject [SOLVED] getting pboProjet problem
fristet posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hello, when i clicked 'Crunch' buttons on pboProject i got a message like 'Packing failed' error message on dos: <Creating a land_class config> ..H..WARNING***:lod 8: trailing space(s) detected in property 'explosionshielding ' = '0.1' b_ficusc1s_f.p3d trailing spaces in named selection(s) and/or properties error message image under here https://i.imgur.com/SmHNcs3.png i was wondering if you could help me Thank you. -
Custom Weapon config.cpp - Cannot configure 'firing' sounds correctly
daa9997 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Good morning/evening! This is my first post on the forums after years of reading and searching, so please bear with me! I have been attempting to put a weapon into the game, and I have had great success so far, currently it is working in game, the model, textures, configs (mostly) and all properties like firing speed, and the ammo and magazines work. However. I cannot, after 50+ times of trial and error, get the weapon firing sound effect to work. The empty sound effect, and reloading sound effect work but not my custom firing sound. Blow is a copy of my script in its current state. This is a Star Wars weapon, and I am 100% sure i have all my file names correct. I am convinced maybe I have the path to the sound effect "wpn_rep_blaster_fire.wss" located in the "DC15SMOD\sound\" folder incorrectly formatted, as the weapon reload and empty sounds are just dependencies from another star wars mod. Most of this is practice based off of the Weapon Sample config in ARMA Samples. Any help would be greatly appreciated. I know there is also a parameter for suppressed/non-suppressed weapon sounds, but this weapon will not be suppressed at all, and I could not find any information on how to set the sound configs up correctly either. Any help would be greatly appreciated! -
error Need Help, Error Cannot load texture s_000_000_lco.paa
ExileDesigns posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hello all i have been following a tutorial on getting started with terrain builder, however i have got to the point where you load buldozer and i get this error. my layers cfg is this. My MapFrame settings are these. however the files its looking for do exist any help would be apreciated. -
I started playing the singleplayer version of minidayz today (1.4.1). I wanted to try playing the multiplayer version and found that there were no servers, so I decided to create my own server. When I tried to download the server files from minidayz.com/servers I was shown a 504 error for all possible downloads. I am on Windows running Chrome. I also tried to download it using another computer, and I received the same error. I even asked my friend to download it from their computer (on a different network) and they received the same error. After about an hour or so of waiting, the downloads still give the same error. Is there another way to download the server files?
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I'm getting an "Error Missing ;" in the code below. I'm at a lose as to way. Either I'm blind or I'm missing something basic scripting wise. If I remove the if-statement, there are no errors and it works. What am I missing here? addMissionEventHandler [ "TeamSwitch", { private ["_from","_to","_grpFrom","_grpTo"]; _from = _this select 0; _to = _this select 1; _grpFrom = group _from; _grpTo = group _to; _grpTo selectLeader _to; if (_grpFrom != _grpTo) { systemChat "DEBUG: Switched group."; }; } ]; The error I'm getting is as seen below: 19:19:25 Error in expression <ectLeader _to; if (_grpFrom != _grpTo) { systemChat "DEBUG: Switched group."; }> 19:19:25 Error position: <{ systemChat "DEBUG: Switched group."; }> 19:19:25 Error Missing ; 19:19:25 File C:\Users\Søren\Documents\Arma 3 - Other Profiles\Lassen\missions\My_Missions\Freedom.Altis\init.sqf, line 11 19:19:25 Error in expression <ectLeader _to; if (_grpFrom != _grpTo) { systemChat "DEBUG: Switched group."; }> 19:19:25 Error position: <{ systemChat "DEBUG: Switched group."; }> 19:19:25 Error Missing ; 19:19:25 File C:\Users\Søren\Documents\Arma 3 - Other Profiles\Lassen\missions\My_Missions\Freedom.Altis\init.sqf, line 11 19:19:25 Error in expression <.Altis\init.sqf" addMissionEventHandler [ "TeamSwitch", { private ["_from","_to"> 19:19:25 Error position: <[ "TeamSwitch", { private ["_from","_to"> 19:19:25 Error Generic error in expression 19:19:25 File C:\Users\Søren\Documents\Arma 3 - Other Profiles\Lassen\missions\My_Missions\Freedom.Altis\init.sqf, line 1
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Everytime I open Arma 3 it crashes on startup. Can anyone help?
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Helo.This error is driving me nuts. Any ideas why this happens? : Steam Image <-- image _guardgroup = createGroup east; _base = [getMarkerPos current_task, 400, 3000, 40, 0, 0.5, 0, ["base_marker"], getMarkerPos current_task] call BIS_fnc_findSafePos; _guard = _guardgroup createUnit ["rhs_msv_emr_officer_armored", _base, [], 2, "NONE"];
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- error
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I need help with this error. The mission in my own pc loads perfectly but when I start it on the server I get the slot selection screen and it does not let me do anything and it returns to the screen to select mission. I leave a link where you can see the log of my console: https://pastebin.com/FDuEuFwC Operating system: debian 8, 64 bit
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So as the title says, I have a problem. Played on a really bad computer for like 20 hours, no problem, now I changed my specs to much more decent and can't even open the launcher. I am listing down my exception log: *BTW. It's in Polish, if some things are unclear, I'll try to translate them* Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-10-10 18:35:50 / 2017-10-10 20:35:50 +02 Current dir: D:\Program Files\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Komputer\AppData\Local Command line: "D:\Program Files\Steam\steamapps\common\Arma 3\arma3launcher.exe" -safemode Version: 1.5.143.10 CLR version: 4.0.30319.42000 OS Version: 6.1.7601.65536 (Microsoft Windows NT 6.1.7601 Service Pack 1) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Komputer\Documents Culture: pl-PL UI Culture: pl-PL Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu '<Module>'. ---> <CrtImplementationDetails>.ModuleLoadException: The C++ module failed to load during appdomain initialization. ---> System.DllNotFoundException: C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll ---> System.ComponentModel.Win32Exception: Nie można odnaleźć określonego modułu --- Koniec śladu stosu wyjątków wewnętrznych --- w MS.Internal.NativeWPFDLLLoader.LoadNativeWPFDLL(UInt16* relDllPath, UInt16* baseDllPath) w MS.Internal.NativeWPFDLLLoader.LoadCommonDLLsAndDwrite() w CModuleInitialize.{ctor}(CModuleInitialize* , IntPtr cleaningUpFunc) w ?A0x721f77f1.CreateCModuleInitialize() w ?A0x721f77f1.??__E?A0x721f77f1@cmiStartupRunner@@YMXXZ() w _initterm_m((fnptr)* pfbegin, (fnptr)* pfend) w <CrtImplementationDetails>.LanguageSupport.InitializePerAppDomain(LanguageSupport* ) w <CrtImplementationDetails>.LanguageSupport._Initialize(LanguageSupport* ) w <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) --- Koniec śladu stosu wyjątków wewnętrznych --- w <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) w .cctor() --- Koniec śladu stosu wyjątków wewnętrznych --- w Launcher.Program.StartGui(InitArgs param) w Launcher.Program.HandleCommandLine() w Launcher.Program.RunLauncher() w Launcher.Program.Main(String[] args) ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.143.10, Culture=neutral, PublicKeyToken=null; D:\Program Files\Steam\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; D:\Program Files\Steam\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll - System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll - System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll - System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll - mscorlib.resources, Version=4.0.0.0, Culture=pl, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_pl_b77a5c561934e089\mscorlib.resources.dll - SharedResources, Version=1.5.143.10, Culture=neutral, PublicKeyToken=null; D:\Program Files\Steam\steamapps\common\Arma 3\Launcher\SharedResources.dll - PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll - WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll - PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll - System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll ---------------------------- Assembly resolution ----------------------------
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When I launch ARMA 3, my game becomes unresponsive, and i get the exit code: 0xCFFFFFFF - STATUS_APPLICATION_HANG pls help
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HI , I HAVE A PROBLEM , WHEN IMM GOING TO LAUNCH ARMA 3 WITH MODS APPEARS AND ERROR : "THE MEMORY CAN NOT BE READ" WHAT CAN I DO???????????????
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config.cpp error can i get a lil help?
ZeRoDaPro posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, i deleted some from the USP_Patches mod/insignias cuz its to much for me. So after deleting some scripts i cant convert back,||Class destroyed with lock count 1|| Heres the scripts, and thanks for the help -
arma 3 Arma 3|| "No message received" on every server
Galco posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, bought the game yesterday, played for about 2 hours in the singleplayer and then moved to multiplayer. On every server, I try to play I get disconnected after 5 minutes with the message "No message received for x seconds". It's like something in my pc blocks the multiplayer for this game because my internet is fine. Please help me find a solution. -
Is there a way to turn off debug errors? (...not found,etc ) I use some old missions and addons that keep giving me errors (which are non important mostly, like missing linemarker class and stuff). It's kinda annoying.
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authentication failed Steam authentication failed
Alllahu Akbar posted a topic in BOHEMIA INTERACTIVE: Web-Pages
I created a 3 life weapon server, when I go to log in server, the following message appears, steam authentication failed,omeone know how to solve this? -
sometimes after the match is over no MVP screen appears and also no score screen, i´ve checked it multiple times and the exp/credits are not added. This Bug/Error happens 1 out of ~15 games. If it happens the next time i record it and post a link to the video.
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Cannot Place Structures On Mobile Version
AlphaSniper101 posted a topic in MINIDAYZ - MOBILE VERSION
On the mobile version (I play on iOS), I appear to be unable to place any structures. I have tried things like barbed wire and civi tents, but no matter how long I hold the check mark, or how many times I press it, I cannot seem to place structures. Please help.- 1 reply
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