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Showing results for tags 'Equipment'.
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Hey there, Just a small mod with 7 funny headgear items as you can find on some roleplay servers. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=736185714 classnames: bukkit ("BL_eimer_hat") Guy Fawkes mask ("BL_mask_hat") PayDay bunny mask ("BL_mask2_hat") US potato hat ("BL_us_hat") Wizard party hat ("BL_party_hat") Trump hairstyle ("BL_trump_hat") Medieval helmet ("BL_medieval_hat") This was the second time I have worked with Blender and O2 so I am not completly happy how some things came out. Feel free to leave a comment, if you implement the mod to your server/mission ;) Maybe it will motivate me, to create some more. www.lhzp.de www.forum.lhzp.de
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ACC EqKreator v10.2 - Making equipment scripts was never so easy
GieNkoV posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! I'm proud to release public version of my equipment script creator - ACC EqKreator v10.2! Now ACE3 compatible! Q&A: Q: Why you created your own equipment script creator and why it is called EqKreator? A: I have got annoyed by other software/scripts functionality where you was forced to use some kind of program (LEA) or search for many items classnames and write them inside already created scripts (F3). I am not saying that these things are bad, I just wanted to create something that would suit my needs. And that is full JIP compatibility - COOP oriented - Lightweight - Easy to use script. It is called EqKreator because it creates ready to use equipment scripts for you! ;) Q: Is it based on some other mission? It looks similar to VTS by L etranger? A: Yes it is edited version of VTS v4.0 by L etranger. I have just deleted all playable slots and left GM one, and added my equipment generator script into it, also, I have added Virtual Arsenal into it. Q: Why just don't use Virtual Ammobox or add Virtual Arsenal to my mission? A: Well... you can do that, but in our community we sometimes play missions that last over 4 hours and we don't want to waste time so everyone get's equipped from scratch from VAmmobox or VArsenal or other kind of Virtual something. Also, I am mission maker and I just hate that way of assigning gear. It is me that decides what player will get. Not that player :P. That is also why EK was created. Q: There are many other scripts like this one, why should I use yours? A: Let me write down some pros of this script: It gives gear to each unit before briefing screen It is JIP friendly, you will not see this script adding gear again like other equipment scripts sometimes do You can create many equipment scripts very fast and even save them inside VArsenal or VTS Shop for further usage/editing You can see how much your unit weigh with all gear you added (using AGM or CSE) You can see unit, all gear on it and even test it :) You can assign gear to selected equipment slot (backpack, vest, fatigues) Did I mentioned that it's blazing fast and easy to use? Compatible with ACRE2/TFAR/Vanilla (in terms of removing radio IDs - everyone will get unique radio ID) Creates equipment script for vehicles too Instructions: Installing script to mission folder Installing and running EqKreator v10 mission Making equipment for units Making equipment for vehicles You may also want to look at my ACC DAC_Toolbox script if you use DAC v3 and are a mission maker! ;) Download v10.2: Dropbox link Armaholic link (not updated yet) Changelog: v10.2 Hotfixed vehicle/crate assign gear scriptv10.1 Fixed vehicle/crate assign gear script (isServer check) Styllistic updates v10 Simplified whole script Script converted to function - uses call now instead of execVM (using execVM in unit init line is highly not advised!) Added ability to assign callsigns for BFT markers from ACE3 New: immediately after assigning uniform/vest/backpack clear it from any equipment that could be added from uniform/vest/backpack default config items - no more additional unwanted items Let me know here if there are any other questions regarding this script! Licensed under APL-SA. v10.2 09-05-2016 mb GieNkoV for Arma Coop Corps community. Thanks Letranger for his VTS v4.0!!! -
Hello This is the TF: Aegis Planning page, However there is nothing there as I am currently working on this first post and it may change drastically during that time. Thanks for your interest! Come back another time and I might have it sorted! RJR
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Author: mathias1978 Author Website:http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.0 Signed: No Short description: This mod adds a retextured NATO uniform in QuamaAlpha pattern, a renamed pattern provided by AlligatorFists (http://alligator-fists.deviantart.com/). This pattern appears to be suitable for typical temperate ArmA3 environments.The Uniform itself is also available in the Virtual Arsenal, and in-game there is a Rifleman unit to be found under BLUFOR-->NATO-->Men--> Rifleman Quama Alpha uniform. This is my first addon, more with more clothing is likely to follow! Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. csdf13 & NocioSolo for publishing a most basic infantry addon - providing me with a door into ArmA3 addon making! Without you, this addon would not have been possible. AlligatorFists for his "Steal this pattern" initiative - lots of patterns to be found and tested in the nice 3D environment of ArmA3. Download: http://www97.zippyshare.com/v/crs3eTWz/file.html I could need advice on how to upload this on Steam workshop - Publisher always says there is a missing addons folder or the addons folder is outside of root directory (apparently, Steam also does not like pics and readme inside the folders, I already tried uploading without them).